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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
139
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Posted - 2015.01.28 02:41:00 -
[1] - Quote
The amarr is supposed have more ehp.....but they actually don't.
I'll brake it down simple so you understand...
the amarr assault have 6.5% more health than gal/cal while suffering a 4.1% speed reduction in 3 diffrent speed traits. the amarr assault have 13% more health then the min while taking a 10 % speed reduction.....
the health difference seems right but the speed doesn't.... speed to health ratio wise either the min assault is too fast or has to much health or the amarr assault has to little hp...missing around 15, maybe lower or higher. .or bump up every assault but the min by 1% in every speed stat....so the speed difference follows the same rule.
oooh but you guys are stamina ......yea but 80 more than cal/gal.. with a 30 regen while the min have 50 regen... so we are second place when it comes to that...
bump up every assault but the min stamina by 10... it will help the gal close in for thier CQC and the amarr to actually have 1st when it comes to stamina (regen + pool) like everyone claims they are supposed to be.
this suit is lacking in the stats but our suit bonus make up for it so I use it :)
but IMO I want whats our!!
Director / Slayer / Emperor
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16850
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Posted - 2015.01.28 02:47:00 -
[2] - Quote
Why the **** does it matter?
Amarr things are usually slower than other things. Amarr things have slightly more eHP than other things. Amarr things have more cap/stamina than most other things.
Just harden up like the rest of us have. The Amarr Assault was much worse at one point.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1612
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Posted - 2015.01.28 02:55:00 -
[3] - Quote
True Adamance wrote:Why the **** does it matter?
Amarr things are usually slower than other things. Amarr things have slightly more eHP than other things. Amarr things have more cap/stamina than most other things.
Just harden up like the rest of us have. The Amarr Assault was much worse at one point.
That 3/3 though!!
Acquire Currency, Disregard Female Canis lupus familiaris
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
139
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Posted - 2015.01.28 02:58:00 -
[4] - Quote
True Adamance wrote:Why the **** does it matter?
Amarr things are usually slower than other things. Amarr things have slightly more eHP than other things. Amarr things have more cap/stamina than most other things.
Just harden up like the rest of us have. The Amarr Assault was much worse at one point.
but we dont the transiton from amarr - cal/gal - min is + 6.5% throughout but for speed its 4.1 then 10?! if the reasoning behind the min having a different speed difference is "lore wise they are speed".... lore wise "aren't we health"??? if you don't see whats missing you are a fool. but now that I think about it the min did have 15+ health buff across all suits.... they forgot to add it to the amarr
Director / Slayer / Emperor
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Nocturnal Soul
Primordial Threat
5145
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Posted - 2015.01.28 03:10:00 -
[5] - Quote
Don't mind a buff to my favorite suit
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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hfderrtgvcd
1818
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Posted - 2015.01.28 03:13:00 -
[6] - Quote
There's nothing wrong with the amarr assault, you just suck. https://www.youtube.com/watch?v=LjVix5RzuzU
You can't fight in here! This is the war room.
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
139
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Posted - 2015.01.28 03:22:00 -
[7] - Quote
Dude stop I'd **** on you 1v1 with ScR you dookey lol
Director / Slayer / Emperor
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THUNDERGROOVE
Fatal Absolution
1339
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Posted - 2015.01.28 08:22:00 -
[8] - Quote
True Adamance wrote:Why the **** does it matter?
Amarr things are usually slower than other things. Amarr things have slightly more eHP than other things. Amarr things have more cap/stamina than most other things.
Just harden up like the rest of us have. The Amarr Assault was much worse at one point. I don't mind the assault as it is. I just find it a huge joke how the Minmatar Assault is faster than my Amarr scout base.
Slowest scout should be faster than the fastest assault.
It's pathetic.
P.S. Nerf all assault strafe
Dual tanking is for bad players.
21 day EVE trial.
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
139
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Posted - 2015.01.28 16:43:00 -
[9] - Quote
THUNDERGROOVE wrote:True Adamance wrote:Why the **** does it matter?
Amarr things are usually slower than other things. Amarr things have slightly more eHP than other things. Amarr things have more cap/stamina than most other things.
Just harden up like the rest of us have. The Amarr Assault was much worse at one point. I don't mind the assault as it is. I just find it a huge joke how the Minmatar Assault is faster than my Amarr scout base. Slowest scout should be faster than the fastest assault. It's pathetic. P.S. Nerf all assault strafe
I don't either , I shred in a basic assault most of the time but for balance reasons we are missing health or speed.... which ever way you look at it I am fine with a buff to either. and our suit bonus shouldn't make up for our messed up speed to health ratio.
Director / Slayer / Emperor
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gustavo acosta
Capital Acquisitions LLC Bad Intention
802
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Posted - 2015.01.28 16:59:00 -
[10] - Quote
Buffing all assaults again seems like a really bad idea. The min assault can do with a speed nerf, but the community won't like it considering most of them have switched to the min assault...
GimmeDatSuhWeet isk
#We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
139
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Posted - 2015.01.28 17:14:00 -
[11] - Quote
gustavo acosta wrote:Buffing all assaults again seems like a really bad idea. The min assault can do with a speed nerf, but the community won't like it considering most of them have switched to the min assault... hopefully the Cal and Gal community can come together and see they are being skimped on some health/speed to... but barely, not as much as amarr but together we will prevail over these Fotm chasers!!
Director / Slayer / Emperor
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knight guard fury
Carbon 7 Iron Oxide.
1508
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Posted - 2015.01.28 17:36:00 -
[12] - Quote
THUNDERGROOVE wrote:True Adamance wrote:Why the **** does it matter?
Amarr things are usually slower than other things. Amarr things have slightly more eHP than other things. Amarr things have more cap/stamina than most other things.
Just harden up like the rest of us have. The Amarr Assault was much worse at one point. I don't mind the assault as it is. I just find it a huge joke how the Minmatar Assault is faster than my Amarr scout base. Slowest scout should be faster than the fastest assault. It's pathetic. P.S. Nerf all assault strafe
HTFU and this is how I view it Amarr scout - assault Amarr assault - heavy Amarr heavy - huge tanks beast
Don't take that literally but you get what I'm saying and the min assault is faster than a lot of other suits so it's just naturally like that. All matari are faster in all ways and the amarr are just tankier and can be fit in many ways
SP earned perday/week
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gustavo acosta
Capital Acquisitions LLC Bad Intention
802
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Posted - 2015.01.28 17:47:00 -
[13] - Quote
knight guard fury wrote: Don't take that literally but you get what I'm saying and the min assault is faster than a lot of other suits so it's just naturally like that. All matari are faster in all ways and the amarr are just tankier and can be fit in many ways
But why does the min assault have more biotics capabilities than the amarr assault has armor tanking capabilities?
It doesn't make sense how little hp is lost to the minass when it gains so much in every biotic stat.
GimmeDatSuhWeet isk
#We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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BLOOD Ruler
Royal Uhlans Amarr Empire
1013
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Posted - 2015.01.28 17:50:00 -
[14] - Quote
There's nothing wrong with it,I killed a proto heavy just using a basis and mili gear on a standard suit on an alt.
Feel The Burning Pain Of My Knives While Your Skull And Mind Is Wrecked By My Pistol.
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knight guard fury
Carbon 7 Iron Oxide.
1509
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Posted - 2015.01.28 17:58:00 -
[15] - Quote
BLOOD Ruler wrote:There's nothing wrong with it,I killed a proto heavy just using a basis and mili gear on a standard suit on an alt. ^^ I can kill anything in my amarr alt account. Don't know why the OP thinks it's lacking in certain areas but it obviously makes up for it in combat , weapons, and how you got it
SP earned perday/week
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
139
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Posted - 2015.01.28 17:59:00 -
[16] - Quote
knight guard fury wrote:THUNDERGROOVE wrote:True Adamance wrote:Why the **** does it matter?
Amarr things are usually slower than other things. Amarr things have slightly more eHP than other things. Amarr things have more cap/stamina than most other things.
Just harden up like the rest of us have. The Amarr Assault was much worse at one point. I don't mind the assault as it is. I just find it a huge joke how the Minmatar Assault is faster than my Amarr scout base. Slowest scout should be faster than the fastest assault. It's pathetic. P.S. Nerf all assault strafe HTFU and this is how I view it Amarr scout - assault Amarr assault - heavy Amarr heavy - huge tanks beast Don't take that literally but you get what I'm saying and the min assault is faster than a lot of other suits so it's just naturally like that. All matari are faster in all ways and the amarr are just tankier and can be fit in many ways
but we are missing the tank..... we follow the same hp ratio as the cal/gal when we are supposed to be the hp race..... while min doesn't follow the same Speed ratio as cal/gal its overpowered because its health to speed ratio is bigger then all the other suits by a wide margin it need 2% less speed or 15 less health....while the amarr need 1% more speed or 15 more hp.. do the math if you think I am making **** up...
Director / Slayer / Emperor
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Heimdallr69
Imperfects Negative-Feedback
4474
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Posted - 2015.01.28 18:18:00 -
[17] - Quote
All Gucci wrote:gustavo acosta wrote:Buffing all assaults again seems like a really bad idea. The min assault can do with a speed nerf, but the community won't like it considering most of them have switched to the min assault... hopefully the Cal and Gal community can come together and see they are being skimped on some health/speed to... but barely, not as much as amarr but together we will prevail over these Fotm chasers!! I've tried for so long that idgaf anymore.. I find Scr EZ mode, and I fit mine with 540 armor, that is my choice I could stack 7-900 but hey I got game.
Removed inappropriate content - CCP Logibro
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
140
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Posted - 2015.01.28 18:24:00 -
[18] - Quote
knight guard fury wrote:BLOOD Ruler wrote:There's nothing wrong with it,I killed a proto heavy just using a basis and mili gear on a standard suit on an alt. ^^ I can kill anything in my amarr alt account. Don't know why the OP thinks it's lacking in certain areas but it obviously makes up for it in combat , weapons, and how you got it
but that's when you are using the ScR....I kill proto anything with my basic ScR but when I decided to throw a different weapon on I notice the suit is lacking in the stats...
Director / Slayer / Emperor
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
140
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Posted - 2015.01.28 18:28:00 -
[19] - Quote
Heimdallr69 wrote:All Gucci wrote:gustavo acosta wrote:Buffing all assaults again seems like a really bad idea. The min assault can do with a speed nerf, but the community won't like it considering most of them have switched to the min assault... hopefully the Cal and Gal community can come together and see they are being skimped on some health/speed to... but barely, not as much as amarr but together we will prevail over these Fotm chasers!! I've tried for so long that idgaf anymore.. I find Scr EZ mode, and I fit mine with 540 armor, that is my choice I could stack 7-900 but hey I got game. So I am not the only one that has seen this issue.... did you bring this up and only to be ignored ?
Director / Slayer / Emperor
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BLOOD Ruler
Royal Uhlans Amarr Empire
1014
|
Posted - 2015.01.28 18:28:00 -
[20] - Quote
All Gucci wrote:knight guard fury wrote:BLOOD Ruler wrote:There's nothing wrong with it,I killed a proto heavy just using a basis and mili gear on a standard suit on an alt. ^^ I can kill anything in my amarr alt account. Don't know why the OP thinks it's lacking in certain areas but it obviously makes up for it in combat , weapons, and how you got it but that's when you are using the ScR....I kill proto anything with my basic ScR but when I decided to throw a different weapon on I notice the suit is lacking in the stats... Excellent counter
Feel The Burning Pain Of My Knives While Your Skull And Mind Is Wrecked By My Pistol.
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knight guard fury
Carbon 7 Iron Oxide.
1510
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Posted - 2015.01.28 18:36:00 -
[21] - Quote
All Gucci wrote:knight guard fury wrote:THUNDERGROOVE wrote:True Adamance wrote:Why the **** does it matter?
Amarr things are usually slower than other things. Amarr things have slightly more eHP than other things. Amarr things have more cap/stamina than most other things.
Just harden up like the rest of us have. The Amarr Assault was much worse at one point. I don't mind the assault as it is. I just find it a huge joke how the Minmatar Assault is faster than my Amarr scout base. Slowest scout should be faster than the fastest assault. It's pathetic. P.S. Nerf all assault strafe HTFU and this is how I view it Amarr scout - assault Amarr assault - heavy Amarr heavy - huge tanks beast Don't take that literally but you get what I'm saying and the min assault is faster than a lot of other suits so it's just naturally like that. All matari are faster in all ways and the amarr are just tankier and can be fit in many ways but we are missing the tank..... we follow the same hp ratio as the cal/gal when we are supposed to be the hp race..... while min doesn't follow the same Speed ratio as cal/gal its overpowered because its health to speed ratio is bigger then all the other suits by a wide margin it need 2% less speed or 15 less health....while the amarr need 1% more speed or 15 more hp.. do the math if you think I am making **** up...
Well if you remember how it use to be the minmatar use to lack in EHP by WAY too much until there recent buff to health over all but... For the scout, it has a decent speed to health ratio, even if it's Ehp makes me annoyed that it can be killed by A LOT of things in a few shots. The assault is way better than it use to be with its slit change and hp buff and it's speed is about right IMO and isn't too fast but isn't too slow on minmatar standards. If you think about, if you read the description on the suit, it is stripped of a lot of stuff and only contains the necessary things for a suit to work, and it has light weight armor(considering how fast they can run and how low their armor is). Out of all the suits the logi is the slowest only because it has an armor dominant tank rather than shield.
The heavy compared to other heavies is just squishy and it's speed helps it out in most situations since it has l
SP earned perday/week
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Templar XIII
Vherokior Combat Logistics Minmatar Republic
49
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Posted - 2015.01.28 20:33:00 -
[22] - Quote
knight guard fury wrote:All Gucci wrote:knight guard fury wrote:THUNDERGROOVE wrote:True Adamance wrote:Why the **** does it matter?
Amarr things are usually slower than other things. Amarr things have slightly more eHP than other things. Amarr things have more cap/stamina than most other things.
Just harden up like the rest of us have. The Amarr Assault was much worse at one point. I don't mind the assault as it is. I just find it a huge joke how the Minmatar Assault is faster than my Amarr scout base. Slowest scout should be faster than the fastest assault. It's pathetic. P.S. Nerf all assault strafe HTFU and this is how I view it Amarr scout - assault Amarr assault - heavy Amarr heavy - huge tanks beast Don't take that literally but you get what I'm saying and the min assault is faster than a lot of other suits so it's just naturally like that. All matari are faster in all ways and the amarr are just tankier and can be fit in many ways but we are missing the tank..... we follow the same hp ratio as the cal/gal when we are supposed to be the hp race..... while min doesn't follow the same Speed ratio as cal/gal its overpowered because its health to speed ratio is bigger then all the other suits by a wide margin it need 2% less speed or 15 less health....while the amarr need 1% more speed or 15 more hp.. do the math if you think I am making **** up... Well if you remember how it use to be the minmatar use to lack in EHP by WAY too much until there recent buff to health over all but... For the scout, it has a decent speed to health ratio, even if it's Ehp makes me annoyed that it can be killed by A LOT of things in a few shots. The assault is way better than it use to be with its slit change and hp buff and it's speed is about right IMO and isn't too fast but isn't too slow on minmatar standards. If you think about, if you read the description on the suit, it is stripped of a lot of stuff and only contains the necessary things for a suit to work, and it has light weight armor(considering how fast they can run and how low their armor is). Out of all the suits the logi is the slowest only because it has an armor dominant tank rather than shield. The heavy compared to other heavies is just squishy and it's speed helps it out in most situations since it has l
Oh, good lord: grammar! You make my eyes bleed. My dear child, All Gucci is not trading in opinions here. As you might have noticed, numbers have been served as a basis for argument, so please spare us your IMO. Bring hard numbers to the table. I do for my part fully support All Gucci's plea for an Amarr Assault suit buff, or better: a Minmatar run- and strafe speed nerf.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16857
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Posted - 2015.01.28 20:56:00 -
[23] - Quote
Where did players get the idea the Amarr are "the highest eHP race" they are not necessarily at all.
They are just Armour Tankers. That's all. They use the same armour as everyone else. The only difference between them and the Gallente in terms of racial tanking styles is that the Amarr focus on resistances and even then only a handful of ships that actually get bonuses like this.
The CAN have ships that have incredibly high eHP values. At the same time they also have fits and such that have incredibly low eHP values depending on their use.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Templar XIII
Vherokior Combat Logistics Minmatar Republic
49
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Posted - 2015.01.28 21:13:00 -
[24] - Quote
True Adamance wrote:Where did players get the idea the Amarr are "the highest eHP race" they are not necessarily at all.
They are just Armour Tankers. That's all. They use the same armour as everyone else. The only difference between them and the Gallente in terms of racial tanking styles is that the Amarr focus on resistances and even then only a handful of ships that actually get bonuses like this.
The CAN have ships that have incredibly high eHP values. At the same time they also have fits and such that have incredibly low eHP values depending on their use.
To answer your question: from CCP. When you compare amarrian and matari suits, you will notice a certain difference in fitting slot allocation, base health stats and movement speeds which favors certain play styles and discourages others. To assume, that this distribution of qualities was not a willful one since it is consistent across all suit roles, is more than legitimate. It raises questions as to balance these differing dropsuit qualities against each other. Anymore questions? |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16861
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Posted - 2015.01.28 21:20:00 -
[25] - Quote
Templar XIII wrote:True Adamance wrote:Where did players get the idea the Amarr are "the highest eHP race" they are not necessarily at all.
They are just Armour Tankers. That's all. They use the same armour as everyone else. The only difference between them and the Gallente in terms of racial tanking styles is that the Amarr focus on resistances and even then only a handful of ships that actually get bonuses like this.
The CAN have ships that have incredibly high eHP values. At the same time they also have fits and such that have incredibly low eHP values depending on their use.
To answer your question: from CCP. When you compare amarrian and matari suits, you will notice a certain difference in fitting slot allocation, base health stats and movement speeds which favors certain play styles and discourages others. To assume, that this distribution of qualities was not a willful one since it is consistent across all suit roles, is more than legitimate. It raises questions as to balance these differing dropsuit qualities against each other. Anymore questions?
The question is why do you feel like you need more.
We already have one of the best rifles, passable eHP values, good balanced between low and high slots, all the swag in the world. Honestly you could not ask for more from this suit......
If you need it to perform well...... I genuinely don't know what to say to you.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Templar XIII
Vherokior Combat Logistics Minmatar Republic
49
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Posted - 2015.01.28 21:34:00 -
[26] - Quote
True Adamance wrote:Templar XIII wrote:True Adamance wrote:Where did players get the idea the Amarr are "the highest eHP race" they are not necessarily at all.
They are just Armour Tankers. That's all. They use the same armour as everyone else. The only difference between them and the Gallente in terms of racial tanking styles is that the Amarr focus on resistances and even then only a handful of ships that actually get bonuses like this.
The CAN have ships that have incredibly high eHP values. At the same time they also have fits and such that have incredibly low eHP values depending on their use.
To answer your question: from CCP. When you compare amarrian and matari suits, you will notice a certain difference in fitting slot allocation, base health stats and movement speeds which favors certain play styles and discourages others. To assume, that this distribution of qualities was not a willful one since it is consistent across all suit roles, is more than legitimate. It raises questions as to balance these differing dropsuit qualities against each other. Anymore questions? The question is why do you feel like you need more. We already have one of the best rifles, passable eHP values, good balanced between low and high slots, all the swag in the world. Honestly you could not ask for more from this suit...... If you need it to perform well...... I genuinely don't know what to say to you.
"We already have one of the best rifles"...you are so funny: everyone has. The amarrian suit simply endorses and benefits its use. As stated by All gucci before, its starts to get interesting when you choose to use a different type of rifle.
"Passable eHP"...which one is better: to be able to take more beating or not to take a beating at all and keep the potential to enter another engagement? That is why speed, regenerative capabilities and base health have to be balanced and weighted against each other.
"All the swag in the world"...OK, you have me here. You are flat out right on this one. (...and CCP still does not want to turn me Amarrian *sigh*)
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16861
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Posted - 2015.01.28 21:37:00 -
[27] - Quote
Templar XIII wrote:True Adamance wrote:Templar XIII wrote:True Adamance wrote:Where did players get the idea the Amarr are "the highest eHP race" they are not necessarily at all.
They are just Armour Tankers. That's all. They use the same armour as everyone else. The only difference between them and the Gallente in terms of racial tanking styles is that the Amarr focus on resistances and even then only a handful of ships that actually get bonuses like this.
The CAN have ships that have incredibly high eHP values. At the same time they also have fits and such that have incredibly low eHP values depending on their use.
To answer your question: from CCP. When you compare amarrian and matari suits, you will notice a certain difference in fitting slot allocation, base health stats and movement speeds which favors certain play styles and discourages others. To assume, that this distribution of qualities was not a willful one since it is consistent across all suit roles, is more than legitimate. It raises questions as to balance these differing dropsuit qualities against each other. Anymore questions? The question is why do you feel like you need more. We already have one of the best rifles, passable eHP values, good balanced between low and high slots, all the swag in the world. Honestly you could not ask for more from this suit...... If you need it to perform well...... I genuinely don't know what to say to you. "We already have one of the best rifles"...you are so funny: everyone has. The amarrian suit simply endorses and benefits its use. As stated by All gucci before, its starts to get interesting when you choose to use a different type of rifle. "Passable eHP"...which one is better: to be able to take more beating or not to take a beating at all and keep the potential to enter another engagement? That is why speed, regenerative capabilities and base health have to be balanced and weighted against each other. "All the swag in the world"...OK, you have me here. You are flat out right on this one. (...and CCP still does not want to turn me Amarrian *sigh*)
I simply don't understand why you think you feel the Amarr Assault needs any more than it already has...... we have everything we need to function effectively on the battlefield....what could possibly warrant more?
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Templar XIII
Vherokior Combat Logistics Minmatar Republic
51
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Posted - 2015.01.28 22:30:00 -
[28] - Quote
Quote: I simply don't understand why you think you feel the Amarr Assault needs any more than it already has...... we have everything we need to function effectively on the battlefield....what could possibly warrant more?
The fact that other suits, in this case the Minmatar assault suit, perform a lot better, which is why I support All Gucci's request for an Amarr Assault buff, preferring a minmatar speed/strafe speed nerf though. I wrote this all before and passed the ball to CCP to check their numbers and see how these imbalances, if they do see any in it, can be amended, so we do not have to rely on what we think we feel. Did you not get enough sleep or chose deliberately to oppose on grounds of just because? I do not intent to be rude, but I know you for far better forum postings. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16864
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Posted - 2015.01.28 22:37:00 -
[29] - Quote
Templar XIII wrote:Quote: I simply don't understand why you think you feel the Amarr Assault needs any more than it already has...... we have everything we need to function effectively on the battlefield....what could possibly warrant more? The fact that other suits, in this case the Minmatar assault suit, perform a lot better, which is why I support All Gucci's request for an Amarr Assault buff, preferring a minmatar speed/strafe speed nerf though. I wrote this all before and passed the ball to CCP to check their numbers and see how these imbalances, if they do see any in it, can be amended, so we do not have to rely on what we think we feel. Did you not get enough sleep or chose deliberately to oppose on grounds of just because? I do not intent to be rude, but I know you for far better forum postings.
I'm just confused..... since I don't understand the flaws you see.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
141
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Posted - 2015.01.28 23:28:00 -
[30] - Quote
True Adamance wrote:Templar XIII wrote:Quote: I simply don't understand why you think you feel the Amarr Assault needs any more than it already has...... we have everything we need to function effectively on the battlefield....what could possibly warrant more? The fact that other suits, in this case the Minmatar assault suit, perform a lot better, which is why I support All Gucci's request for an Amarr Assault buff, preferring a minmatar speed/strafe speed nerf though. I wrote this all before and passed the ball to CCP to check their numbers and see how these imbalances, if they do see any in it, can be amended, so we do not have to rely on what we think we feel. Did you not get enough sleep or chose deliberately to oppose on grounds of just because? I do not intent to be rude, but I know you for far better forum postings. I'm just confused..... since I don't understand the flaws you see. you are choosing to not see these flaws..... ccp makes mistakes ,is it so hard to believe they made a mistake in balancing when they created 4 races with different fighting styles?
Director / Slayer / Emperor
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16867
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Posted - 2015.01.28 23:29:00 -
[31] - Quote
All Gucci wrote:True Adamance wrote:Templar XIII wrote:Quote: I simply don't understand why you think you feel the Amarr Assault needs any more than it already has...... we have everything we need to function effectively on the battlefield....what could possibly warrant more? The fact that other suits, in this case the Minmatar assault suit, perform a lot better, which is why I support All Gucci's request for an Amarr Assault buff, preferring a minmatar speed/strafe speed nerf though. I wrote this all before and passed the ball to CCP to check their numbers and see how these imbalances, if they do see any in it, can be amended, so we do not have to rely on what we think we feel. Did you not get enough sleep or chose deliberately to oppose on grounds of just because? I do not intent to be rude, but I know you for far better forum postings. I'm just confused..... since I don't understand the flaws you see. you are choosing to not see these flaws..... ccp makes mistakes ,is it so hard to believe they made a mistake in balancing when they created 4 races with different fighting styles?
No just hard to believe the community understands those styles as well as they think they do.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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gustavo acosta
Capital Acquisitions LLC Bad Intention
806
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Posted - 2015.01.29 00:31:00 -
[32] - Quote
This thread should just turn to a min assault nerf thread tbqh. Any buff to any assault would be ludicrous...
GimmeDatSuhWeet isk
#We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Zindorak
Nyain Chan
1682
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Posted - 2015.01.29 00:38:00 -
[33] - Quote
Sure i don't mind a buff
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Give me da iskiez
Gk0 Scout yay :)
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
141
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Posted - 2015.01.29 00:52:00 -
[34] - Quote
gustavo acosta wrote:This thread should just turn to a min assault nerf thread tbqh. Any buff to any assault would be ludicrous...
Well we want everyone else to decide really...... I cant say which one would be better buff amarr or nerf the min...
Director / Slayer / Emperor
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gustavo acosta
Capital Acquisitions LLC Bad Intention
806
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Posted - 2015.01.29 01:22:00 -
[35] - Quote
All Gucci wrote:gustavo acosta wrote:This thread should just turn to a min assault nerf thread tbqh. Any buff to any assault would be ludicrous... Well we want everyone else to decide really...... I cant say which one would be better buff amarr or nerf the min...
GimmeDatSuhWeet isk
#We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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PLAYSTTION
Corrosive Synergy
465
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Posted - 2015.01.29 01:23:00 -
[36] - Quote
All Gucci wrote:The amarr is supposed have more ehp.....but they actually don't. I'll brake it down simple so you understand... the amarr assault have 6.5% more health than gal/cal while suffering a 4.1% speed reduction in 3 diffrent speed traits. the amarr assault have 13% more health then the min while taking a 10 % speed reduction..... the health difference seems right but the speed doesn't.... speed to health ratio wise either the min assault is too fast or has to much health or the amarr assault has to little hp...missing around 15, maybe lower or higher. .or bump up every assault but the min by 1% in every speed stat....so the speed difference follows the same rule. oooh but you guys are stamina ......yea but 80 more than cal/gal.. with a 30 regen while the min have 50 regen... so we are second place when it comes to that... bump up every assault but the min stamina by 10... it will help the gal close in for thier CQC and the amarr to actually have 1st when it comes to stamina (regen + pool) like everyone claims they are supposed to be. this suit is lacking in the stats but our suit bonus make up for it so I use it :) but IMO I want whats ours!! Their is nothing wrong. They have a high eHP and take a bit longer to kill but that is their role.
Gassault Calogi - Ranked #763 on the forums
- Open Beta Vet - 34mil sp -
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
142
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Posted - 2015.01.29 14:31:00 -
[37] - Quote
Like I said , If it wasn't for the racial bonus this suit would suck.... that shouldn't be reason enough to be content with the suit....
Director / Slayer / Emperor
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
480
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Posted - 2015.01.31 02:03:00 -
[38] - Quote
wat wrongggggggggggggggggggg duuuuuuuuuuuuuuuuuhhhhhhhhhhhhhhhhhh wtf a gallante ass with 1 enhanced armor have the same sprint speed as the amarr without any armor module amarr have only 40 more armor 85/40 = - 1.41 % movement penalty and why the hell amarr have - 4 % movement penalty when its supposed to be - 1.41 % |
DeadlyAztec11
Ostrakon Agency
7310
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Posted - 2015.01.31 02:32:00 -
[39] - Quote
Stamina, therefore your argument is invalid.
Put your flags up in the sky.
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
142
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Posted - 2015.01.31 04:43:00 -
[40] - Quote
DeadlyAztec11 wrote:Stamina, therefore your argument is invalid.
gal/cal: 6.5% more hp then min with 4.1% speed decrease...
amarr: 13% more hp then min with 10.2% speed decrease..... that's not very consistent.... either reduce min to 8.2% or buff amarr health up so its not consistent with the Gal/Cal to Min health difference...
they are getting to little hp for such a huge speed decrease... If anything give us the mobility and health of Gal/Cal because I would gladly trade that extra 6.5% health for a 6.1% speed increase
assaults btw ^ Idk about other suits.... someone else could check
Director / Slayer / Emperor
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
142
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Posted - 2015.01.31 04:45:00 -
[41] - Quote
DeadlyAztec11 wrote:Stamina, therefore your argument is invalid. also stamina regen > stamina pool ..... so just another reason to nerf min or buff amarr
Director / Slayer / Emperor
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Atiim
Titans of Phoenix
15340
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Posted - 2015.01.31 04:56:00 -
[42] - Quote
All Gucci wrote:The amarr is supposed have more ehp.....but they actually don't. Yes, they do.
Amarr Assault: 460 eHP Caldari Assault: 430 eHP Gallente Assault: 430 eHP Minmatar Assault: 400 eHP
All Gucci wrote:the amarr assault have 6.5% more health than gal/cal while suffering a 4.1% speed reduction in 3 diffrent speed traits. the amarr assault have 13% more health then the min while taking a 10 % speed reduction.....
the health difference seems right but the speed doesn't.... speed to health ratio wise either the min assault is too fast or has to much health or the amarr assault has to little hp...missing around 15, maybe lower or higher. .or bump up every assault but the min by 1% in every speed stat....so the speed difference follows the same rule. You claim that the Amarr Assault has to little HP for the speed that it looses, yet your math states that you receive +13% HP at the cost of only 10% Speed, meaning that you gain more health than you lose speed.
Given how it's apparently your goal to make the Speed : HP ratios equal, wouldn't that mean the Amarr Assault would need either a speed or HP nerf ?
Surely you thought this through before you posted your QQ thread, no?
The 1st Matari Commando
-HAND
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
142
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Posted - 2015.01.31 05:26:00 -
[43] - Quote
Atiim wrote:All Gucci wrote:The amarr is supposed have more ehp.....but they actually don't. Yes, they do. Amarr Assault: 460 eHP Caldari Assault: 430 eHP Gallente Assault: 430 eHP Minmatar Assault: 400 eHP All Gucci wrote:the amarr assault have 6.5% more health than gal/cal while suffering a 4.1% speed reduction in 3 diffrent speed traits. the amarr assault have 13% more health then the min while taking a 10 % speed reduction.....
the health difference seems right but the speed doesn't.... speed to health ratio wise either the min assault is too fast or has to much health or the amarr assault has to little hp...missing around 15, maybe lower or higher. .or bump up every assault but the min by 1% in every speed stat....so the speed difference follows the same rule. You claim that the Amarr Assault has to little HP for the speed that it looses, yet your math states that you receive +13% HP at the cost of only 10% Speed, meaning that you gain more health than you lose speed. Given how it's apparently your goal to make the Speed : HP ratios equal, wouldn't that mean the Amarr Assault would need either a speed or HP nerf ? Surely you thought this through before you posted your QQ thread, no?
Here let me brake it down nice and simple for you little atiim...
460/4.0 (1% of Min health) = 115% take that number and now multiply by .0742 (1 of min speed ) = 8.533 meters per second !!!! If we amarr were following the same health/speed ratio, we would be running at 8.533 meters per second with 460 health...
here I'll compare gal/cal to amarr
460/4.3 (1% Gal/Cal Health) =106.976 take that number and now multiply by .07 ( 1% Gal/Cal Speed ) = 7.488 meters per second!!! If we followed the Gal/Cal health/speed ratio we would be running at 7.488 meters per second with 460 health...
Now lets check if my math is wrong since you assume you are so smart lol
460/4.6 (1% Amarr Health) = 100 Take that number and multiply by .0672 (1% of amarr Speed) = 6.72 Meters per second which sounds about right so sit down or do some research/thinking before you try to refute someone lmao
Director / Slayer / Emperor
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Templar XIII
Vherokior Combat Logistics Minmatar Republic
57
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Posted - 2015.02.01 13:42:00 -
[44] - Quote
All Gucci wrote:Atiim wrote:All Gucci wrote:The amarr is supposed have more ehp.....but they actually don't. Yes, they do. Amarr Assault: 460 eHP Caldari Assault: 430 eHP Gallente Assault: 430 eHP Minmatar Assault: 400 eHP All Gucci wrote:the amarr assault have 6.5% more health than gal/cal while suffering a 4.1% speed reduction in 3 diffrent speed traits. the amarr assault have 13% more health then the min while taking a 10 % speed reduction.....
the health difference seems right but the speed doesn't.... speed to health ratio wise either the min assault is too fast or has to much health or the amarr assault has to little hp...missing around 15, maybe lower or higher. .or bump up every assault but the min by 1% in every speed stat....so the speed difference follows the same rule. You claim that the Amarr Assault has to little HP for the speed that it looses, yet your math states that you receive +13% HP at the cost of only 10% Speed, meaning that you gain more health than you lose speed. Given how it's apparently your goal to make the Speed : HP ratios equal, wouldn't that mean the Amarr Assault would need either a speed or HP nerf ? Surely you thought this through before you posted your QQ thread, no? Here let me brake it down nice and simple for you little atiim... 460/4.0 (1% of Min health) = 115% take that number and now multiply by .0742 (1 of min speed ) = 8.533 meters per second !!!! If we amarr were following the same health/speed ratio, we would be running at 8.533 meters per second with 460 health... here I'll compare gal/cal to amarr 460/4.3 (1% Gal/Cal Health) =106.976 take that number and now multiply by .07 ( 1% Gal/Cal Speed ) = 7.488 meters per second!!! If we followed the Gal/Cal health/speed ratio we would be running at 7.488 meters per second with 460 health... Now lets check if my math is wrong since you assume you are so smart lol 460/4.6 (1% Amarr Health) = 100 Take that number and multiply by .0672 (1% of amarr Speed) = 6.72 Meters per second which sounds about right so sit down or do some research/thinking before you try to refute someone lmao
What's interesting is, assuming CCP already determined the cost of armor- speed-wise (see armor modules and speed penalties), we have not equal percentages (trade 15% Armor for 15% speed) to deal with, but the ratio CCP already applied for every suit and race modules-wise:
Min Assault 400 eHP (210 shield, 190 armor) vs. Amarr Assault's 460 eHP (-65 shield, +125 armor)
If we assume, the shield recharge delay for Min assault being better than Amarr's despite going with modules it should have been about 7% worse (65shield ~complex shield extender), isnt't it correct to assume, the surplus of armor on amarr side, module-wise normally penalized with ~4.6% on speed (sprint speed AND movement/strafe), should not be punished with a 10% sprint, strafe, movement speed nerf as it is right now?
Amarr being overly penalized for more armor, but minmatar not penalized for more shields, even benefitted does not seem right.
I can understand, if a shield oriented suit should have better shield related stats through the board like: - better shield HP with better recharge rate & depleted shield recharge timer - so why better sprint, movement and strafe speed I ask? - minmatar suits are built for versatility, which means they can be armor as well as shield fitted, which puts these suits a bit away from pure shield suits, more to armor suits: - why better sprint, movement and strafe speed than all the other race's suits I ask?
How come, the same reasoning does not apply to armor suits?: - better armor HP traded for worse than normal speed and worse than normal strafe and movement speed (normal = armor module speed penalties)
My proposal might sound odd at first, but it sounds the only fair thing to do to me:
[1] give all assault suits equal sprint, movement and strafe speeds as Gallente and Caldari have already, the same counts for all other roles: each race's scout is basically as fast as the other race's scout.
[2] let fitting slot allocation and modules alone decide over final suit speed and fighting style.
[3] if not [1] and [2], at least bring dropsuit speeds in relation to their armor difference based on penalties suffered from armor modules use.
By the love of the great One, big Baba Matumba, lord Almighty
Sky Wizard, please CCP, turn me true Amarr. finally...
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
166
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Posted - 2015.02.01 18:59:00 -
[45] - Quote
I think the real fix is to use the gal/cal assaults health and speed ratio for both the amarr and the min.
Director / Slayer / Emperor
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