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FLAY LOCKED
Condotta Rouvenor Gallente Federation
152
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Posted - 2015.01.27 01:01:00 -
[1] - Quote
but instead of repping shields, it works like an active hardener with a small bonus to armor reps at around, say 30 hp/s.
Imagine a Logi with said tool on a CalSent, effectively reducing damage dealt to him by 50 or so percent. The CalSent might actually have a chance to take on an Amarr Sent + MinLogi combo. |
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Helghus Resther
Heisen Republic
76
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Posted - 2015.01.27 01:16:00 -
[2] - Quote
FLAY LOCKED wrote:but instead of repping shields, it works like an active hardener with a small bonus to armor reps at around, say 30 hp/s.
Imagine a Logi with said tool on a CalSent, effectively reducing damage dealt to him by 50 or so percent. The CalSent might actually have a chance to take on an Amarr Sent + MinLogi combo.
Terrible idea.
Let's pretend you were joking.
The winner of this war will not prove who's right; only, who's left.
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1749
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Posted - 2015.01.27 01:17:00 -
[3] - Quote
I know that this keeps coming up for discussion but that example sounds kinda OP .
I would create a rep tool like a AXIS that's for vehicles but instead reps shields , that would solve a lot of problems but as long as it only has ONE stream and not dual , I think that it should be done but not to the point that it would create more to complain about like most in the forums do .
I'm all about the well being of this game and although it would be nice it might just disrupt the already fragile environment .
I'm for it though if done right and as long as it's not dual stream .
Doubts are like flies and should be treated as such and crushed .
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DRT 99
Storm Wind Strikeforce Caldari State
32
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Posted - 2015.01.27 04:51:00 -
[4] - Quote
I dont understand why this is such a controversial subject. The fact still stands that armor has more base HP, more damage, and 125hp/s IN combat rep tools.
Doesnt matter how fast your shields regenerate if you cant stay around enough to kill anyone, and it especially doesnt matter if youre already dead. |
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Cat Merc
Fatal Absolution General Tso's Alliance
14698
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Posted - 2015.01.27 04:58:00 -
[5] - Quote
DRT 99 wrote:I dont understand why this is such a controversial subject. The fact still stands that armor has more base HP, more damage, and 125hp/s IN combat rep tools.
Doesnt matter how fast your shields regenerate if you cant stay around enough to kill anyone, and it especially doesnt matter if youre already dead. That 125hp/s comes at the price of a perfectly good rifle firing back at you with 4x the potential DPS. Also, if that armor has more HP, it's moving slower (especially strafing) and probably regenerates slower on its own.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Edau Skir2
Nefantar Raiders
329
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Posted - 2015.01.27 05:04:00 -
[6] - Quote
FLAY LOCKED wrote:but instead of repping shields, it works like an active hardener with a small bonus to armor reps at around, say 30 hp/s.
Imagine a Logi with said tool on a CalSent, effectively reducing damage dealt to him by 50 or so percent. The CalSent might actually have a chance to take on an Amarr Sent + MinLogi combo.
I don't see why this isn't a thing. The new Eden tech is perfectly capable of making a shield rep-tool (Come on, Remote Shield Boosters anyone?) Repping won't be balanced until this exists. Though people will still stick to armor reps, they always will, but this time because shields just don't have enough eHP.
Resident pasty smasher
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
66
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Posted - 2015.01.27 05:13:00 -
[7] - Quote
Shield tool: temp hardener [pulse like militia hardeners] (10-25%) + regulate (10-15% boost). Armor tool: good as is.
A hybrid tool?
Lol nahh.
Entering the void and becoming wind with my repbus.
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Buwaro Draemon
WarRavens Capital Punishment.
879
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Posted - 2015.01.27 05:25:00 -
[8] - Quote
CalSents are not even meant to go CQC boy.
Changes to Damage mods!
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JIMvc2
Consolidated Dust
552
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Posted - 2015.01.27 06:02:00 -
[9] - Quote
SoonGäó
Copy SoonGäó and you'll wake up with a Huge sign saying SoonGäó infront of your face.
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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LT SHANKS
Amarr Templars Amarr Empire
4851
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Posted - 2015.01.27 23:47:00 -
[10] - Quote
FLAY LOCKED wrote:but instead of repping shields, it works like an active hardener with a small bonus to armor reps at around, say 30 hp/s.
Imagine a Logi with said tool on a CalSent, effectively reducing damage dealt to him by 50 or so percent. The CalSent might actually have a chance to take on an Amarr Sent + MinLogi combo. Remove the armor rep and decrease damage reduction to 30%. Seems a bit more balanced this way. |
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Loyal Glasses
G.L.O.R.Y General Tso's Alliance
38
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Posted - 2015.01.28 00:12:00 -
[11] - Quote
I would be best if it was set no higher than 10% that should have two lines only (even at proto) but one in Militia. and a 5% Base Shield increase at proto(Base- 1% ADV-3% PRO-5%)
"Glasses of the Loyal Variety"
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thehellisgoingon
MONSTER SYNERGY
164
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Posted - 2015.01.28 01:28:00 -
[12] - Quote
So how about the rep tool we have works with shield.
When reptool is activated and is healing shield it won't heal armor until shield is at 100%? Shield reps fast anyway so it help it along. But shield delay can't be effected. That would kill regulators.
Might just be to complicated. My 2 isk |
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DeadlyAztec11
Ostrakon Agency
7279
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Posted - 2015.01.28 01:29:00 -
[13] - Quote
Not on your life.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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MrShooter01
Ustio Mercenary Squadron
1270
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Posted - 2015.01.28 01:35:00 -
[14] - Quote
I think a neat little stepping stone would be to add a minor 10hp shield repair rate to current rep tools, to provide a small boost to slow-recharging shields (amarr suits) between fights, and allowing the logi to kick-start shield regeneration on mercs in cover by giving them enough to bypass the depleted shield recharge delay |
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Bahirae Serugiusu
Vendetta Reactionary Force
473
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Posted - 2015.01.28 02:50:00 -
[15] - Quote
Cat Merc wrote:DRT 99 wrote:I dont understand why this is such a controversial subject. The fact still stands that armor has more base HP, more damage, and 125hp/s IN combat rep tools.
Doesnt matter how fast your shields regenerate if you cant stay around enough to kill anyone, and it especially doesnt matter if youre already dead. That 125hp/s comes at the price of a perfectly good rifle firing back at you with 4x the potential DPS. Also, if that armor has more HP, it's moving slower (especially strafing) and probably regenerates slower on its own. Caldari Sentinels are slow as hell with shields. And laser weapons tear through a Caldari Sentinel faster then a Rail Rifle ever could to a Gallente or Amarr Sentinel.
The State will always survive.
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Joel II X
Bacon with a bottle of Quafe
5774
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Posted - 2015.01.28 04:35:00 -
[16] - Quote
Bahirae Serugiusu wrote:Cat Merc wrote:DRT 99 wrote:I dont understand why this is such a controversial subject. The fact still stands that armor has more base HP, more damage, and 125hp/s IN combat rep tools.
Doesnt matter how fast your shields regenerate if you cant stay around enough to kill anyone, and it especially doesnt matter if youre already dead. That 125hp/s comes at the price of a perfectly good rifle firing back at you with 4x the potential DPS. Also, if that armor has more HP, it's moving slower (especially strafing) and probably regenerates slower on its own. Caldari Sentinels are slow as hell with shields. And laser weapons tear through a Caldari Sentinel faster then a Rail Rifle ever could to a Gallente or Amarr Sentinel. Well, I mean +20% is more than +10%, sooo... |
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