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The-Errorist
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Posted - 2015.01.26 02:12:00 -
[1] - Quote
As we all know, the bonuses for the Caldari and Gallente assaults are a bit underwhelming and not very worthwhile; to fix that I propose giving them double racial bonuses:
Caldari: Recoil and reload speed reduction Gallente: Recoil and dispersion reduction
You might ask why these? RR has kick and takes the longest out of all the rifles to reload The ARs have kick and dispersion, especially the Tac AR
Does this really fit the assault role? Well IMO, the point of assaults is to be slayers who get bonuses to make their weapons more efficient by fixing inherent weaknesses, and those do just that.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill AKA Enkouyami (Main PSN).
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The-Errorist
971
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Posted - 2015.01.26 10:56:00 -
[2] - Quote
Adipem Nothi wrote:The-Errorist wrote:As we all know, the bonuses for the Caldari and Gallente assaults are a bit underwhelming and not very worthwhile They seem to be performing very well, both on the field and in the market data: http://dust.thang.dk/market_tryhardinator.phpAny chance that buffing an item which isn't UP might make it OP? Just because people use those dropsuits or not is not the only indicator of whether the skill for the suit is OP or not; there's more to a suit than just skill bonuses. Also and compared to the other assaults, the cal bonuses are just plain lacking.
AC Vintage wrote:That is already the Gallente bonus, is it not? The Caldari sounds better than just the reload bonus now.
I would much prefer the Caldari to get a Reload & Charge Time reduction. My reasoning being that the bonuses for all assaults address the unique characteristics of their racial weapons. Since Caldari weapons are the only weapons with charge times, then the "Assault Protocols" attached to the dropsuit's onboard computer should optimize the weapon systems. Shorter charge times INDIRECTLY aid in recoil management by making "burst-fire" an actually practical option.
-25% Charge times (Lvl 5 Caldari Assault) Rail Rifle: 0.45s > 0.3375s Assault Rail Rifle: 0.3s > 0.225s Yeah it is the current gal bonus, I just edited the OP to reflect that.
So you would want to give a charge time bonus that would decrease the charge time by around a tenth of a second, which to some is insignificant, coupled with a good, but not immediately noticeable bonus (reload speed)?. That would be a little underwhelming and like you said, only indirectly alleviate the high recoil of the weapon.
Are you really sure you and others would prefer charge time reduction over recoil reduction?
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill AKA Enkouyami (Main PSN).
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The-Errorist
971
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Posted - 2015.01.26 11:02:00 -
[3] - Quote
MINA Longstrike wrote:This will be the 199billionth time weve made this thread, and were getting pretty efficient at it!
Over the course of multiple threads like this one, the vast majority has demonstrated an almost unanimous desire for kick reduction. I was a bit late to the party.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill AKA Enkouyami (Main PSN).
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The-Errorist
971
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Posted - 2015.01.26 11:13:00 -
[4] - Quote
Trello card to vote on for the Cal Assault bonus
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill AKA Enkouyami (Main PSN).
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The-Errorist
1053
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Posted - 2015.02.17 03:02:00 -
[5] - Quote
bump
Suits, Tanks, a mode
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The-Errorist
1058
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Posted - 2015.02.18 03:38:00 -
[6] - Quote
Soul Cairn wrote:How many of these threads are we going to keep making?
CalAssault - Recoil and Kick (lol at chargetime, and lol at reload speed)
GalAssault - Range or Reload (PR doesn't really need recoil reduction when the recoil on the TAR and Burst are easily manageable) Recoil and kick are two words that mean the same thing.
The TAR's recoil isn't as manageable to a lot of other people that's not you.
Range buff would make the TAR have more range than the scrambler rifle and in general there should be no range skills. Mostly because it would mess with the racial ranges, and it ruined the game back in beta.
Suits, Tanks, a mode
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