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          Shamarskii Simon 
          The Hundred Acre Hood RISE of LEGION
  63
  
          
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        Posted - 2015.01.25 22:03:00 -
          [1] - Quote 
          
           
          I'm guessing he got 17 like this 
  7 + 6.0837 (6.1) + 3.9942 (4.0)  7 + 4 = 11 11 + 6.1 = 17.1 (17)
  That's what i see
  Rather than rounding at the end only, rounding was done during, and at the end. :D
  Without rounding one's answer is 17.0779  In that sense rounding at the end would give 17.1 , not 17.0.
  Anyways! Are you trying to say shields should have lower fitting cost than mods? 1 or 2 pg below same CPU?
 Entering the void and becoming wind with my repbus. 
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          Shamarskii Simon 
          The Hundred Acre Hood RISE of LEGION
  63
  
          
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        Posted - 2015.01.25 22:23:00 -
          [2] - Quote 
          
           
          Well, if you say that, 33 shp is barely anything compared to a 3% mod...
  Maaaaybe in higher tiers it's a good idea. But the pg cost might force people to mod over extend (pg hungry/tight fits)
  I understand your pov though.
  Edit: 1% makes a big difference!! Over a long period of time though ^_~
 Entering the void and becoming wind with my repbus. 
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          Shamarskii Simon 
          The Hundred Acre Hood RISE of LEGION
  64
  
          
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        Posted - 2015.01.26 01:45:00 -
          [3] - Quote 
          
           
          But, with so much of an advantage gained from damage mods, why would a non-shield user shield tank? 
  Shield mods give them so little of an advantage (ahp is already > shp) that a dps upgrade/profile upgrade [aka damage mods] is better.
  If you think about it, the only way to make it better is two things:  -lower fitting costs (benefits both users, also brings hp/cpu or hp/pg closer together. Lower than damage mods, not as low as plates though.)
  -or buff shp to extends to give it more tank, and more hp to live with.
  Make them half the hp of each plate grade.
  E.G: basic plate (85 ahp) divided by two, rounded to the nearest multiple of 5 (40 shp or 45 shp) 
  Or
  Make it 40 below the basic plate, and go up 17, 16 shp for each grade.
  45 basic (49.5 shp @ lvl 5) -> 12 shp buff 62 adv (68.2 shp @ lvl 5) -> 12 shp buff 78 pro (85.8 shp @ lvl 5) -> 12 shp buff
 
  ^ how do you guys feel about that? Is it too much? Will this turn more people away from damage mods?
 Entering the void and becoming wind with my repbus. 
 | 
      
      
      
          
          Shamarskii Simon 
          The Hundred Acre Hood RISE of LEGION
  64
  
          
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        Posted - 2015.01.26 15:04:00 -
          [4] - Quote 
          
           
          Arkena Wyrnspire wrote: @Shamarskii - I'm not really sure how you came to the conclusion that 'damage mods provide so much of an advantage over shield extenders'. Could you explain a little more, please? 
  
  Any, if not all weapons 2 or 1 shot shield extends. A small amount of HP doesn't compare to some damage. In that sense, higher damage output is better since the small amount of hp = about one or two rounds of added shp. Higher damage = higher chance of killing = higher chance of survival.
  While damage mods also cost less to fit, the hp gain is really small too.
  In the end, unless one is shield tanked (2/3 extends) or a shield suit, damage mods seem to be better.
  At complex level it's more equal Nevertheless.
 Entering the void and becoming wind with my repbus. 
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