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DeadlyAztec11
Ostrakon Agency
7209
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Posted - 2015.01.25 04:25:00 -
[1] - Quote
I would say that both are CQC oriented with the Gallente being the more extreme in this interpretation. Both use speed to their advantage with the Minmatar having speed even when walking, but the Gallente only using speed while sprinting.
Though, I believe that there is one definite place where battle doctrine of these two races differ that defines the strengths and differences of their equipment.
[list]
The Minmatar: You can substitute speed for armor and shields because if you don't get hit then you don't need all the protection: the key is to out maneuver.
[*] The Gallente: Expect to get hit, trying to avoid getting hit in close range is futile: overwhelming through speed and armor is key.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Meisterjager Jagermeister
red and silver hand Amarr Empire
752
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Posted - 2015.01.25 04:28:00 -
[2] - Quote
Funny how adding armor reduces speed. Gallente battle doctrine is self defeating.
AKA - StarVenger
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Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
345
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Posted - 2015.01.25 04:29:00 -
[3] - Quote
DeadlyAztec11 wrote:I would say that both are CQC oriented with the Gallente being the more extreme in this interpretation. Both use speed to their advantage with the Minmatar having speed even when walking, but the Gallente only using speed while sprinting. Though, I believe that there is one definite place where battle doctrine of these two races differ that defines the strengths and differences of their equipment.
- The Minmatar: You can substitute speed for armor and shields because if you don't get hit then you don't need all the protection: the key is to out maneuver.
- The Gallente: Expect to get hit, trying to avoid getting hit in close range is futile: overwhelming through speed and armor is key.
Minmitar is an ambush predator, like the raptor.
Gallente is more like a boar, just charges into your face and sticks his tusks in your guts, thus setting off the Game of Thrones which will leave all of Westeros at wa.... wait what were we talking about? |
DeadlyAztec11
Ostrakon Agency
7209
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Posted - 2015.01.25 04:41:00 -
[4] - Quote
Meisterjager Jagermeister wrote:Funny how adding armor reduces speed. Gallente battle doctrine is self defeating. That is why they invented Kinetic Catalyzers, to achieve speed in spite of armor.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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DeadlyAztec11
Ostrakon Agency
7209
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Posted - 2015.01.25 04:51:00 -
[5] - Quote
Vesta Opalus wrote:
Minmitar is an ambush predator, like the raptor.
Gallente is more like a boar, just charges into your face and sticks his tusks in your guts, thus setting off the Game of Thrones which will leave all of Westeros at wa.... wait what were we talking about?
Actually, the Gallente rely heavily on stealth to close the largest gap and flank before making a sudden push.
The Minmatar were not originally stealth dependent. Therefore they rely solely on speed to ambush targets rather than sleath. They hope that their maneuverability affords them the ability to catch their targets in disadvantageous positions.
Similar results but different methods.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Mejt0
Dead Man's Game RUST415
716
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Posted - 2015.01.25 04:56:00 -
[6] - Quote
min ass - scout speed and assault hp [and some duct tape]
gall - average armor.. etc etc nothing special here.
In Dust : these slav.. i mean minmatars are better in CQC with thier CR than galls.
Loyal to State. Led by Tibus Heth.
Not scared of death [like Admiral Yakiya Tobil-Toba].
Honour and Mission over money
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Sgt Kirk
Fatal Absolution
9320
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Posted - 2015.01.25 05:01:00 -
[7] - Quote
Gallente suits need more Sprint speed in my honest opinion, I wouldn't even mind sacrificing something in return but closing the gap fast is too much of a staple of Gallente Attacker tactics to not be built into the Assault suit.
Vote 'Keshava' for the new Gallente HAV name!
~Democracy will win!
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Meisterjager Jagermeister
red and silver hand Amarr Empire
752
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Posted - 2015.01.25 05:01:00 -
[8] - Quote
DeadlyAztec11 wrote:That is why they invented Kinetic Catalyzers, to achieve speed in spite of armor. But they cancel each other out. It is a zero sum. You must sacrifice speed for tank or tank for speed. Run both and you are no faster than non KC and not enough armor to tank.
AKA - StarVenger
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DeadlyAztec11
Ostrakon Agency
7210
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Posted - 2015.01.25 05:12:00 -
[9] - Quote
Meisterjager Jagermeister wrote:DeadlyAztec11 wrote:That is why they invented Kinetic Catalyzers, to achieve speed in spite of armor. But they cancel each other out. It is a zero sum. You must sacrifice speed for tank or tank for speed. Run both and you are no faster than non KC and not enough armor to tank. The Way I see it is that if you are going to run an Enhaced plate make sure to run a Complex Kinetic Catalyzer and Ferroscale.
If you are going to run a Complex Armor then use two Kinetic Catalyzers.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Echo 1991
Titans of Phoenix VP Gaming Alliance
701
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Posted - 2015.01.25 05:20:00 -
[10] - Quote
Only problem with your assumption is that the min has far better stats making it better at everything. Min can get similar HP levels and still be faster, run for longer and recover just as fast. Gallente assaults need something to make them better or just make kin cats high slots and DMG mods low slots. Get nice speed, damage and reps. I would like to see how that plays out. |
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Sgt Kirk
Fatal Absolution
9321
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Posted - 2015.01.25 06:47:00 -
[11] - Quote
Echo 1991 wrote:Only problem with your assumption is that the min has far better stats making it better at everything. Min can get similar HP levels and still be faster, run for longer and recover just as fast. Gallente assaults need something to make them better or just make kin cats high slots and DMG mods low slots. Get nice speed, damage and reps. I would like to see how that plays out. It also kinda sucks that the ACR outperforms the Gallente AR's in CQC. I wouldn't mind if it was "longer ranged CQC" but it just wrecks our weapons even in our intended range.
kinda defeats the purpose of a weapon thats supposed to be a "CQC king"
But yes, Min Assaults can have their cake and eat it too and it's unfair to us.
Vote 'Keshava' for the new Gallente HAV name!
~Democracy will win!
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Operative 1174 Uuali
Y.A.M.A.H
393
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Posted - 2015.01.25 07:12:00 -
[12] - Quote
DeadlyAztec11 wrote:I would say that both are CQC oriented with the Gallente being the more extreme in this interpretation. Both use speed to their advantage with the Minmatar having speed even when walking, but the Gallente only using speed while sprinting. Though, I believe that there is one definite place where battle doctrine of these two races differ that defines the strengths and differences of their equipment.
- The Minmatar: You can substitute speed for armor and shields because if you don't get hit then you don't need all the protection: the key is to out maneuver.
- The Gallente: Expect to get hit, trying to avoid getting hit in close range is futile: overwhelming through speed and armor is key.
It's all in the EVElopedia about racial combat philosophies. Seems you are fairly accurate about the idea.
I'm better than laser focused; I'm hybrid focused.
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Nocturnal Soul
Primordial Threat
5106
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Posted - 2015.01.25 07:27:00 -
[13] - Quote
Sgt Kirk wrote:Echo 1991 wrote:Only problem with your assumption is that the min has far better stats making it better at everything. Min can get similar HP levels and still be faster, run for longer and recover just as fast. Gallente assaults need something to make them better or just make kin cats high slots and DMG mods low slots. Get nice speed, damage and reps. I would like to see how that plays out. It also kinda sucks that the ACR outperforms the Gallente AR's in CQC. I wouldn't mind if it was "longer ranged CQC" but it just wrecks our weapons even in our intended range. kinda defeats the purpose of a weapon thats supposed to be a "CQC king" But yes, Min Assaults can have their cake and eat it too and it's unfair to us. Maybe a faster rof and lower damage will suffice?
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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DeadlyAztec11
Ostrakon Agency
7215
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Posted - 2015.01.25 07:43:00 -
[14] - Quote
Echo 1991 wrote:Only problem with your assumption is that the min has far better stats making it better at everything. Min can get similar HP levels and still be faster, run for longer and recover just as fast. Gallente assaults need something to make them better or just make kin cats high slots and DMG mods low slots. Get nice speed, damage and reps. I would like to see how that plays out. The Gallente Assault can have higher hp and damage (by way of Modifier) unlike the Minmatar who would have to sacrifice shield slots for damage mods and their speed for armor.
Trust me when I say that the Gallente Assault is better for in your face CQC. I know because I tried for two months to use the Gallente philosophy on Minmatar Assaults but it never worked correctly. I finally gave up and I know run Gallente Assaults.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Sequal's Back
Intara Direct Action Caldari State
195
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Posted - 2015.01.25 10:45:00 -
[15] - Quote
Sgt Kirk wrote:Echo 1991 wrote:Only problem with your assumption is that the min has far better stats making it better at everything. Min can get similar HP levels and still be faster, run for longer and recover just as fast. Gallente assaults need something to make them better or just make kin cats high slots and DMG mods low slots. Get nice speed, damage and reps. I would like to see how that plays out. It also kinda sucks that the ACR outperforms the Gallente AR's in CQC. I wouldn't mind if it was "longer ranged CQC" but it just wrecks our weapons even in our intended range. kinda defeats the purpose of a weapon thats supposed to be a "CQC king" But yes, Min Assaults can have their cake and eat it too and it's unfair to us. I think people underuse their sidearm. IMO the AR is a very good weapon, as good as the ACR. Its strenght relies on its damage profile being better against shield.
Just destroy shields with your AR, then finish with your SMG/Flaylock/BoP. It's a primary weapon, so the first thing you'll hit will be the shield of your enemy, and the AR is great at killing shield.
Only Amarr heavies are real problems.. everything has a drawback ^^
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Arkena Wyrnspire
Fatal Absolution
21215
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Posted - 2015.01.25 10:47:00 -
[16] - Quote
Meisterjager Jagermeister wrote:Funny how adding armor reduces speed. Gallente battle doctrine is self defeating.
Ssssh.
Vote 'Keshava' for a new Gallente vehicle name!
Gallente Guide to DUST
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Cat Merc
Fatal Absolution General Tso's Alliance
14631
|
Posted - 2015.01.25 10:51:00 -
[17] - Quote
Sgt Kirk wrote:Gallente suits need more Sprint speed in my honest opinion, I wouldn't even mind sacrificing something in return but closing the gap fast is too much of a staple of Gallente Attacker tactics to not be built into the Assault suit. If we had something like the MWD that say, increases speed more but reduces stamina, so we could sprint faster but for shorter periods of time, that would be great.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Cat Merc
Fatal Absolution General Tso's Alliance
14631
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Posted - 2015.01.25 10:53:00 -
[18] - Quote
Sequal's Back wrote:Sgt Kirk wrote:Echo 1991 wrote:Only problem with your assumption is that the min has far better stats making it better at everything. Min can get similar HP levels and still be faster, run for longer and recover just as fast. Gallente assaults need something to make them better or just make kin cats high slots and DMG mods low slots. Get nice speed, damage and reps. I would like to see how that plays out. It also kinda sucks that the ACR outperforms the Gallente AR's in CQC. I wouldn't mind if it was "longer ranged CQC" but it just wrecks our weapons even in our intended range. kinda defeats the purpose of a weapon thats supposed to be a "CQC king" But yes, Min Assaults can have their cake and eat it too and it's unfair to us. I think people underuse their sidearm. IMO the AR is a very good weapon, as good as the ACR. Its strenght relies on its damage profile being better against shield. Just destroy shields with your AR, then finish with your SMG/Flaylock/BoP. It's a primary weapon, so the first thing you'll hit will be the shield of your enemy, and the AR is great at killing shield. Only Amarr heavies are real problems.. everything has a drawback ^^ I hope you do realize that the time you waste by trying to switch weapons totally negates all of that?
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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shaman oga
Dead Man's Game
3788
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Posted - 2015.01.25 10:53:00 -
[19] - Quote
I love gal assault because reps, i actually prefer gal assault to min assault, stack some reps, put in a kinkat and ferro and you are ready to brawl.
Gek is really old school, flaylock will do the rest.
Pronounced Scam - man - hoga
Minmatar omni-merc
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
114
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Posted - 2015.01.25 16:16:00 -
[20] - Quote
The real issue is that hp mods are numerical values while mods pertaining to speed are percentage based. because of this min assaults benefit more from plates, and kin cats the most while amarr assaults benefit the least....I vote we shorten the speed, stamina , jump height, and hp gap for the assaults....but not by to much....I am tired of not being able to jump railings because of a 1% penalty..
Director / Slayer / Emperor
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DeadlyAztec11
Ostrakon Agency
7231
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Posted - 2015.01.25 16:43:00 -
[21] - Quote
All Gucci wrote:The real issue is that hp mods are numerical values while mods pertaining to speed are percentage based. because of this min assaults benefit more from plates, and kin cats the most while amarr assaults benefit the least....I vote we shorten the speed, stamina , jump height, and hp gap for the assaults....but not by to much....I am tired of not being able to jump railings because of a 1% penalty..
The Myofibril Stimulant will soon effect jump height.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Jack McReady
DUST University Ivy League
1905
|
Posted - 2015.01.25 17:32:00 -
[22] - Quote
gallente should have same movement statistics as caldari, the AR does not cope with that.
gallente is supposed to be the second fastest race while caldari the second slowest, yet for some reason in dust all the basics get thrown away. |
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