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JARREL THOMAS
Dead Man's Game RUST415
423
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Posted - 2015.01.24 23:53:00 -
[1] - Quote
The matchmaking system is clearly not working either the fact that the vets or average players are supposed to carry a team , that there are still squads so 1-3 players trying to carry a team while also fighting a full squad of proto stompers, or the fact that the MU system could be broken with average players being put in with proto stompers.
I believe that matches should have each player have equal or average MU so there aren't bloobes being expected to "look up to better players" but expected to hook up with eachother after games and just not being stomped but having equal and balanced matches and the average players and vets have more balanced and challenging matches.
Caldari Loyalist
Why should infrantry that don't own vehicles, that can't balance their own mechanics, balance vehicles
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LHughes
Titans of Phoenix VP Gaming Alliance
283
|
Posted - 2015.01.25 00:09:00 -
[2] - Quote
Smaller squad will be the only true fix to making games even
6 vets (& the worse10) vs the next 16 best players in the match = Vets will win.
4man squads for pubs was 10x better in closed beta
That moment when you walk in on Rattati in the shower but he hasn't undressed yet
He's such a tease xx
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Jack the Rlpper
MONSTER SYNERGY
34
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Posted - 2015.01.25 00:31:00 -
[3] - Quote
they are going back to 4 man squads and making an 8 man and 16 man sqaud for fw and pc but i think for match making they should tally everyones wp per second and thats hows on the other team people that do with around the same and if someone not as good is in squad with them then its ok cause its jus alittlechallenging for them but not like it is now |
Leovarian L Lavitz
KILL-EM-QUICK RISE of LEGION
1346
|
Posted - 2015.01.25 02:47:00 -
[4] - Quote
Mu comes from Wp/s K/dr and other factors. It is a good system, I get a lot of very close fights, down to 0 - 0 clones or both sides fighting. However, Jack is correct, putting the squads back to 4 will greatly help with matchmaking.
The problem is when people afk. Imo
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1872
|
Posted - 2015.01.25 04:09:00 -
[5] - Quote
LHughes wrote:Smaller squad will be the only true fix to making games even
6 vets (& the worse10) vs the next 16 best players in the match = Vets will win.
4man squads for pubs was 10x better in closed beta
Smaller squads are only going to lead to more LOL stomping. In closed beta you did not have players at 70 - 80 million SP with hundreds of millions of ISK.
Maybe instead of more band aids someone should understand that you can not do match making based on K/D and W/L. It is really common sense that these stats would become skewed by match making doing its job thus negating itself exactly in the way that happened. |
Adipem Nothi
Nos Nothi
6001
|
Posted - 2015.01.25 04:15:00 -
[6] - Quote
deezy dabest wrote: Smaller squads are only going to lead to more LOL stomping.
I'd expect we'd observe the opposite. How do you figure this will happen?
Shoot scout with yes.
- Ripley Riley
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Mejt0
Dead Man's Game RUST415
715
|
Posted - 2015.01.25 04:23:00 -
[7] - Quote
They gonna reduce squad size. It will help. Solo vets gonna rock as always. Pus$y vets [read: players who stack hp mods and always run next to rep slave and hmg user] gonna stomp less.
Loyal to State. Led by Tibus Heth.
Not scared of death [like Admiral Yakiya Tobil-Toba].
Honour and Mission over money
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1872
|
Posted - 2015.01.25 04:56:00 -
[8] - Quote
Adipem Nothi wrote:deezy dabest wrote: Smaller squads are only going to lead to more LOL stomping.
I'd expect we'd observe the opposite. How do you figure this will happen?
Proto stomping is not caused by 6 people in a squad it is caused by 6 people in a squad versus 16 people that are as a whole not communicating at all. Just because you lower it to 4 people that does not mean that they are going against people that are suddenly organized.
Also no one uses team chat so now instead of having possibly a squad of 6 communicating to fight the stompers you max out at 4. Less coordination only feeds to the problem stated above.
Less chance for newbies to gain orbitals just to cost proto stompers money. Many of us talked about this when the OB cap was first raised. Making more things accessible to only the proto stompers does not help proto stomping. This is likely to be changed soon after squad size is changed but it still is what it is.
This one is only a hypothetical but it has a chance of increasing the ability to Q sync in pubs. Obviously this depends on MU application. 4 squads fitting instead of 2 (assuming they are both full) increases the chances of being able to land squads on the same side. Again something that may be blocked but a possibility.
The issue here is not squad size it is SP disparity, ISK disparity, and absolute lack of communication among the team. Putting a bunch of solo players against squads is going to result in stomping no matter what.
About match making
There should be 2 matchmaking queues where in one squads take priority and in the other solos take priority. Only when the search crosses a certain threshold is one used to fill in the other.
MU should be based off of actual useful things.
Lifetime time in battle / lifetime WP is something that can tell a great deal of information if used correctly. AFKers for example would quickly end up at the bottom of this list thus stopping them from ruining what could have been a good match.
Overall lifetime of character / lifetime WP puts a spotlight on newbies who are learning quickly while taking it away veterans who have been doing nothing but coasting for a while.
Warpoints / Death can quickly separate the logis and slayers from the rest of the pack.
[b]Lifetime Kills / Lifetime kill assists[b] would take a little bit of study on how to apply but I think this stands to show very well whether a person is a team player or a solo slayer.
These are just a few examples of things that could work far better than W/L or K/D because they are slow evolving stats that truly identify a player as oppose to what he has done over the past few matches. Yes, I understand that W/L and K/D are only part of the formula but they become normalized as match making improves until we reach a point that only the rest of the formula matters making the overall effect much worse than where we started.
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Mejt0
Dead Man's Game RUST415
717
|
Posted - 2015.01.25 05:12:00 -
[9] - Quote
[To deezy dabset]
It's more about will to fight. Single veteran can easly change the course of the battle, but these 15 random players have to spawn and fight.
Loyal to State. Led by Tibus Heth.
Not scared of death [like Admiral Yakiya Tobil-Toba].
Honour and Mission over money
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1872
|
Posted - 2015.01.25 05:17:00 -
[10] - Quote
Mejt0 wrote:[To deezy dabset]
It's more about will to fight. Single veteran can easly change the course of the battle, but these 15 random players have to spawn and fight.
You are totally right which is exactly what got me thinking and made me decide to create this thread while you were posting.
[IDEA] Stat to be included in matchmaking.
Another thing is the fact that one player can have all the will to fight in the world but in this game where your finances determine what you can do having absolutely no support is going to quickly lead you to either run around shooting stray players or sitting in the redline with everyone else. The people who do not have financial limitations are already in a squad and most likely on the opposite team.
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Adipem Nothi
Nos Nothi
6003
|
Posted - 2015.01.25 05:27:00 -
[11] - Quote
I believe your fundamental assumptions are wrong, Deezy. Stomps have everything to do with lopsided teams. Newbros and assorted randoms on one side, even if they're brave as nouns and expertly coordinated, are always going to have very low odds against a large group of organized veterans.
And there's no getting around the fact that it'd be tougher to lolStomp a match with a group of 4 buddies than a group of 6.
If you're right about q-syncs, however, that could be a potential problem. 8 stompers on one side would make for even more brutal lolStomps than what we see presently with 6.
Shoot scout with yes.
- Ripley Riley
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1874
|
Posted - 2015.01.25 05:33:00 -
[12] - Quote
Adipem Nothi wrote:I believe your fundamental assumptions are wrong, Deezy. Stomps have everything to do with lopsided teams. Newbros and assorted randoms on one side, even if expertly coordinated, have very low odds against a large group of organized veterans. It'd be tougher to stomp a match with a group of 4 than a group of 6.
Obviously this depends on what the composition of the team out side of that 6 is. You could very easily be right or very easily be wrong depending on the number of squads in the battle and the number of AFKers.
Also just because they have a squad of guys spamming proto does not mean they have 6. Currently a proto squad can go a man or two down and still go in. In this case a squad of 6 has a good chance against them
As far as the syncing thing I would just like to say again that there is no evidence this will take place. I am simply stating the fact that if nothing is done specifically to stop it then the uniformly smaller squad sizes increases the probability that it will happen.
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Echo 1991
Titans of Phoenix VP Gaming Alliance
701
|
Posted - 2015.01.25 05:35:00 -
[13] - Quote
Wow. How naive do you have to be to think reducing squad size is gonna stop stomps? The problem isn't squads, its matchmaking one side gets the squaded group and the other gets 16 randoms that run about like lemons. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1874
|
Posted - 2015.01.25 05:42:00 -
[14] - Quote
One thing I THINK we could all agree on is the fact that CCP has tried so much in the past to limit proto stompers and it simply did not work.
Maybe instead they should look at it from a perspective of empowering the ones that are not proto stomping. I really do not think limiting coordination abilities of every one does any thing to put proto stompers at a disadvantage. It is possible that this will do something to make matchmaking better in which case this fix will be good in the long term. |
Adipem Nothi
Nos Nothi
6004
|
Posted - 2015.01.25 05:45:00 -
[15] - Quote
Echo 1991 wrote:Wow. How naive do you have to be to think reducing squad size is gonna stop stomps? The problem isn't squads, its matchmaking one side gets the squaded group and the other gets 16 randoms that run about like lemons.
CCP Rattati wrote:I think it [reducing squad size] is one of the simplest way to alleviate pubstomping ^ You callin' this guy naive?
Shoot scout with yes.
- Ripley Riley
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1874
|
Posted - 2015.01.25 05:49:00 -
[16] - Quote
Adipem Nothi wrote:Echo 1991 wrote:Wow. How naive do you have to be to think reducing squad size is gonna stop stomps? The problem isn't squads, its matchmaking one side gets the squaded group and the other gets 16 randoms that run about like lemons. CCP Rattati wrote:I think it [reducing squad size] is one of the simplest way to alleviate pubstomping ^ You callin' this guy naive?
I would not go as far as say naive but saying that this would alleviate pub stomping is being a bit too confident in an idea. Obviously he has more facts than us but with what we know I see absolutely zero evidence that it will alleviate or even slow down pub stomping.
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Warbot Titan X
Pure Evil. Capital Punishment.
116
|
Posted - 2015.01.25 05:52:00 -
[17] - Quote
An easy fix to MM would be to make the new player experience more welcoming with a nice tutorial allowing the cherry to try the majority of the equipment. On top of that, make all new players stay in battle academy for 21-30 days, or the option to move out of the academy if they wish. Have them join a help channel where vets can help as well. The more population to dust, the better the MM would be.
Youtube
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bolsh lee
Ahrendee Mercenaries
1292
|
Posted - 2015.01.25 05:55:00 -
[18] - Quote
LHughes wrote:Smaller squad will be the only true fix to making games even
6 vets (& the worse10) vs the next 16 best players in the match = Vets will win.
4man squads for pubs was 10x better in closed beta
Closed beta we had damn near double the numbers too, plus no one was really a "Vet" It was rare and exciting seeing a proto suit on the field..... 4Vets (and the worse 12) vs the next 16 best players in the match = Vets win every time)
This is especially true considering the skill that's left over after you take away the vets is laughable... |
LHughes
Titans of Phoenix VP Gaming Alliance
290
|
Posted - 2015.01.25 13:19:00 -
[19] - Quote
bolsh lee wrote:LHughes wrote:Smaller squad will be the only true fix to making games even
6 vets (& the worse10) vs the next 16 best players in the match = Vets will win.
4man squads for pubs was 10x better in closed beta Closed beta we had damn near double the numbers too, plus no one was really a "Vet" It was rare and exciting seeing a proto suit on the field..... 4Vets (and the worse 12) vs the next 16 best players in the match = Vets win every time) This is especially true considering the skill that's left over after you take away the vets is laughable...
What does a bigger player base have to do with my qoute?
I used to be better in closed beta (10KD) than open beta (6KD) when I had the same amount of SP as everyone else (in closed). I used to run solo in closed beta alot
4man squads will dramatically reduce stomps.
That moment when you walk in on Rattati in the shower but he hasn't undressed yet
He's such a tease xx
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LHughes
Titans of Phoenix VP Gaming Alliance
290
|
Posted - 2015.01.25 13:29:00 -
[20] - Quote
deezy dabest wrote:LHughes wrote:Smaller squad will be the only true fix to making games even
6 vets (& the worse10) vs the next 16 best players in the match = Vets will win.
4man squads for pubs was 10x better in closed beta Smaller squads are only going to lead to more LOL stomping. In closed beta you did not have players at 70 - 80 million SP with hundreds of millions of ISK. Maybe instead of more band aids someone should understand that you can not do match making based on K/D and W/L. It is really common sense that these stats would become skewed by match making doing its job thus negating itself exactly in the way that happened.
If you think SP and ISK come close to player skill you're an idiot.
As I do with everyone that writes a pathetic comment I checked your stats.
KD = 1.08 WL = 1.13 Total Kills = 39k Total WP = 5.1mill
So you're probably a logi (getting there before you do as every crap player uses that excuse)
You've clearly played the game for over a year and probably have around 20-30mill SP (which is more than enough) yet you're still doing average so you look for an excuse and the only one you can think of is SP and Isk diferences? I pity you.
I have created a few alts over the last 2 years (to see how much SP effects you) and I get similiar scores to what I do on this account (136k kills 66mill SP)
Smaller squads will hands down create less stomps.
That moment when you walk in on Rattati in the shower but he hasn't undressed yet
He's such a tease xx
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1877
|
Posted - 2015.01.25 13:44:00 -
[21] - Quote
LHughes wrote:deezy dabest wrote:LHughes wrote:Smaller squad will be the only true fix to making games even
6 vets (& the worse10) vs the next 16 best players in the match = Vets will win.
4man squads for pubs was 10x better in closed beta Smaller squads are only going to lead to more LOL stomping. In closed beta you did not have players at 70 - 80 million SP with hundreds of millions of ISK. Maybe instead of more band aids someone should understand that you can not do match making based on K/D and W/L. It is really common sense that these stats would become skewed by match making doing its job thus negating itself exactly in the way that happened. If you think SP and ISK come close to player skill you're an idiot. As I do with everyone that writes a pathetic comment I checked your stats. KD = 1.08 WL = 1.13 Total Kills = 39k Total WP = 5.1mill So you're probably a logi (getting there before you do as every crap player uses that excuse) You've clearly played the game for over a year and probably have around 20-30mill SP (which is more than enough) yet you're still doing average so you look for an excuse and the only one you can think of is SP and Isk diferences? I pity you. I have created a few alts over the last 2 years and I get similiar scores to what I do on this account (136k kills 66mill SP)
I am at roughly 53 million life time SP.
Not that I need to explain my stats to you but I ran nothing but Templar suits before and now Imperial BPOs because my favorite part of this game is growing my wallet in hopes that some day it will matter.
I did not compare SP/ISK to player skill. What SP and ISK are is empowering for proto stompers. Make all the excuses you want but these play a very real factor in this game. They do not take the place of skill but they sure make you benefit a lot more from your skill.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1877
|
Posted - 2015.01.25 13:46:00 -
[22] - Quote
deezy dabest wrote:LHughes wrote:deezy dabest wrote:LHughes wrote:Smaller squad will be the only true fix to making games even
6 vets (& the worse10) vs the next 16 best players in the match = Vets will win.
4man squads for pubs was 10x better in closed beta Smaller squads are only going to lead to more LOL stomping. In closed beta you did not have players at 70 - 80 million SP with hundreds of millions of ISK. Maybe instead of more band aids someone should understand that you can not do match making based on K/D and W/L. It is really common sense that these stats would become skewed by match making doing its job thus negating itself exactly in the way that happened. If you think SP and ISK come close to player skill you're an idiot. As I do with everyone that writes a pathetic comment I checked your stats. KD = 1.08 WL = 1.13 Total Kills = 39k Total WP = 5.1mill So you're probably a logi (getting there before you do as every crap player uses that excuse) You've clearly played the game for over a year and probably have around 20-30mill SP (which is more than enough) yet you're still doing average so you look for an excuse and the only one you can think of is SP and Isk diferences? I pity you. I have created a few alts over the last 2 years and I get similiar scores to what I do on this account (136k kills 66mill SP) I am at roughly 53 million life time SP. Not that I need to explain my stats to you but I ran nothing but Templar suits before and now Imperial BPOs because my favorite part of this game is growing my wallet in hopes that some day it will matter. I did not compare SP/ISK to player skill. What SP and ISK are is empowering for proto stompers. Make all the excuses you want but these play a very real factor in this game. They do not take the place of skill but they sure make you benefit a lot more from your skill.
I would be more than happy to meet up against you or you and a squad and settle the score on what I need to make excuses for.
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LHughes
Titans of Phoenix VP Gaming Alliance
290
|
Posted - 2015.01.25 13:51:00 -
[23] - Quote
deezy dabest wrote:LHughes wrote:deezy dabest wrote:LHughes wrote:Smaller squad will be the only true fix to making games even
6 vets (& the worse10) vs the next 16 best players in the match = Vets will win.
4man squads for pubs was 10x better in closed beta Smaller squads are only going to lead to more LOL stomping. In closed beta you did not have players at 70 - 80 million SP with hundreds of millions of ISK. Maybe instead of more band aids someone should understand that you can not do match making based on K/D and W/L. It is really common sense that these stats would become skewed by match making doing its job thus negating itself exactly in the way that happened. If you think SP and ISK come close to player skill you're an idiot. As I do with everyone that writes a pathetic comment I checked your stats. KD = 1.08 WL = 1.13 Total Kills = 39k Total WP = 5.1mill So you're probably a logi (getting there before you do as every crap player uses that excuse) You've clearly played the game for over a year and probably have around 20-30mill SP (which is more than enough) yet you're still doing average so you look for an excuse and the only one you can think of is SP and Isk diferences? I pity you. I have created a few alts over the last 2 years and I get similiar scores to what I do on this account (136k kills 66mill SP) I am at roughly 53 million life time SP. Not that I need to explain my stats to you but I ran nothing but Templar suits before and now Imperial BPOs because my favorite part of this game is growing my wallet in hopes that some day it will matter. I did not compare SP/ISK to player skill. What SP and ISK are is empowering for proto stompers. Make all the excuses you want but these play a very real factor in this game. They do not take the place of skill but they sure make you benefit a lot more from your skill.
I will but a basic gun on a basic suit with basic with basic mods and post the first match here in an hour or 2 (youtube takes forever)
The diference between a new charachter and a 70-80mill characther (in proto suit) is 2-4 bullets. You shoot him 1st you will win (player skill aside)
That moment when you walk in on Rattati in the shower but he hasn't undressed yet
He's such a tease xx
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1877
|
Posted - 2015.01.25 13:59:00 -
[24] - Quote
LHughes wrote: I will but a basic gun on a basic suit with basic with basic mods and post the first match here in an hour or 2 (youtube takes forever)
The diference between a new charachter and a 70-80mill characther (in proto suit) is 2-4 bullets. You shoot him 1st you will win (player skill aside)
There is no flat difference between players.
A maxed out Amarr commando user with a maxed out proficiency in the ScR is going to nearly one shot a basic Caldari suit.
I only use this as an example of a case where it is going to make far more difference than what you try to imply.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1877
|
Posted - 2015.01.25 14:01:00 -
[25] - Quote
LHughes wrote: I will but a basic gun on a basic suit with basic with basic mods and post the first match here in an hour or 2 (youtube takes forever)
The diference between a new charachter and a 70-80mill characther (in proto suit) is 2-4 bullets. You shoot him 1st you will win (player skill aside)
Also, good god man how may corps have you been in. A rubber ball does not bounce between that many corps. I found your 1 day stay in "LHUGHES IS A PEDO" to be quite entertaining. |
LHughes
Titans of Phoenix VP Gaming Alliance
292
|
Posted - 2015.01.25 14:48:00 -
[26] - Quote
Reserved,
Did two games as dont know wether covenant assualt is basic or advanced (i liked it cos it was red) and it was a stacked team on our side
I used a militia frame second game and went 9-1 before my laptop power went (forgot to plug it in next too playstation
eta 2/3 hours
That moment when you walk in on Rattati in the shower but he hasn't undressed yet
He's such a tease xx
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1878
|
Posted - 2015.01.25 15:10:00 -
[27] - Quote
LHughes wrote:Reserved,
Did two games as dont know wether covenant assualt is basic or advanced (i liked it cos it was red) and it was a stacked team on our side
I used a militia frame second game and went 9-1 before my laptop power went (forgot to plug it in next too playstation
eta 2/3 hours
You could just act like a normal streamer and use twitch. I recommend Open Broadcaster Software (OBS) to screen capture your capture software.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1878
|
Posted - 2015.01.25 15:12:00 -
[28] - Quote
deezy dabest wrote:LHughes wrote:Reserved,
Did two games as dont know wether covenant assualt is basic or advanced (i liked it cos it was red) and it was a stacked team on our side
I used a militia frame second game and went 9-1 before my laptop power went (forgot to plug it in next too playstation
eta 2/3 hours You could just act like a normal streamer and use twitch. I recommend Open Broadcaster Software (OBS) to screen capture your capture software.
Oh and twitch has the option to export directly to youtube. Unless you plan on editing to prove your point?
My offer still stands for a battle. I can log on and start my stream right now. Rumor is a successful FW jump start took place today so we can easily 1v1. |
LHughes
Titans of Phoenix VP Gaming Alliance
294
|
Posted - 2015.01.25 15:24:00 -
[29] - Quote
I am new to the recording ****,
I have Roxio HD Pro capture card and it doesnt support twitch anymore
I have left the whole thing unedited, (even logging in and making suit)
That moment when you walk in on Rattati in the shower but he hasn't undressed yet
He's such a tease xx
|
LHughes
Titans of Phoenix VP Gaming Alliance
294
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Posted - 2015.01.25 15:26:00 -
[30] - Quote
deezy dabest wrote:deezy dabest wrote:LHughes wrote:Reserved,
Did two games as dont know wether covenant assualt is basic or advanced (i liked it cos it was red) and it was a stacked team on our side
I used a militia frame second game and went 9-1 before my laptop power went (forgot to plug it in next too playstation
eta 2/3 hours You could just act like a normal streamer and use twitch. I recommend Open Broadcaster Software (OBS) to screen capture your capture software. Oh and twitch has the option to export directly to youtube. Unless you plan on editing to prove your point? My offer still stands for a battle. I can log on and start my stream right now. Rumor is a successful FW jump start took place today so we can easily 1v1. EDIT: Chat invite sent from Eve before I log into Dust for no reason. Come prove you are willing to defend your point in a live feed.
2 hours? uploading it and dont want to cancel it (I cant play and upload)
That moment when you walk in on Rattati in the shower but he hasn't undressed yet
He's such a tease xx
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Denchlad 7
Dead Man's Game RUST415
1673
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Posted - 2015.01.25 15:37:00 -
[31] - Quote
Hughes > deezy
"Why build ontop of foundations that aren't solid?"
HRI -> TUL -> FC -> ML -> TLoD -> RE -> DMG
Pilot & Assault.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1878
|
Posted - 2015.01.25 15:44:00 -
[32] - Quote
LHughes wrote:deezy dabest wrote:deezy dabest wrote:LHughes wrote:Reserved,
Did two games as dont know wether covenant assualt is basic or advanced (i liked it cos it was red) and it was a stacked team on our side
I used a militia frame second game and went 9-1 before my laptop power went (forgot to plug it in next too playstation
eta 2/3 hours You could just act like a normal streamer and use twitch. I recommend Open Broadcaster Software (OBS) to screen capture your capture software. Oh and twitch has the option to export directly to youtube. Unless you plan on editing to prove your point? My offer still stands for a battle. I can log on and start my stream right now. Rumor is a successful FW jump start took place today so we can easily 1v1. EDIT: Chat invite sent from Eve before I log into Dust for no reason. Come prove you are willing to defend your point in a live feed. 2 hours? uploading it and dont want to cancel it (I cant play and upload)
Sure hop in the channel I sent if you are on Dust still. We can talk stream stuff and BS about the game.
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bolsh lee
Ahrendee Mercenaries
1296
|
Posted - 2015.01.25 15:56:00 -
[33] - Quote
LHughes wrote:bolsh lee wrote:LHughes wrote:Smaller squad will be the only true fix to making games even
6 vets (& the worse10) vs the next 16 best players in the match = Vets will win.
4man squads for pubs was 10x better in closed beta Closed beta we had damn near double the numbers too, plus no one was really a "Vet" It was rare and exciting seeing a proto suit on the field..... 4Vets (and the worse 12) vs the next 16 best players in the match = Vets win every time) This is especially true considering the skill that's left over after you take away the vets is laughable... What does a bigger player base have to do with my qoute? I used to be better in closed beta (10KD) than open beta (6KD) when I had the same amount of SP as everyone else (in closed). I used to run solo in closed beta alot 4man squads will dramatically reduce stomps.
Larger numbers would allow for MU to actually work properly, being the object of MU is to grab cards with the same suit. When it comes time to show your hand and you're short 10 cards you're going to grab whatever cards are left in the pot and hope for the best... |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1878
|
Posted - 2015.01.25 15:57:00 -
[34] - Quote
About to fight.
http://www.twitch.tv/deezy_dabest |
Duke Noobiam
The Dukes of Death
351
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Posted - 2015.01.25 16:03:00 -
[35] - Quote
deezy dabest wrote:One thing I THINK we could all agree on is the fact that CCP has tried so much in the past to limit proto stompers and it simply did not work.
Maybe instead they should look at it from a perspective of empowering the ones that are not proto stomping. I really do not think limiting coordination abilities of every one does any thing to put proto stompers at a disadvantage. It is possible that this will do something to make matchmaking better in which case this fix will be good in the long term.
What has CCP tried?
Team balancing is the only thing they have tried. They are currently considering meta level lockout and reduced squad sizes, but for some reason the CPM can't agree that these could help and are not pushing for it and would rather try nothing. I believe that both of these would help and implemented together they might even fix the issue.
As a player who plays solo more than half the time, this issue is #1on my list of proposed changes. Let's hope something gets done soon. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1878
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Posted - 2015.01.25 16:20:00 -
[36] - Quote
GG to Hughes and his nades lol.
My gun game has gone to **** since moving to Eve and this seriously proved it.
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Echo 1991
Titans of Phoenix VP Gaming Alliance
705
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Posted - 2015.01.25 17:27:00 -
[37] - Quote
Adipem Nothi wrote:Echo 1991 wrote:Wow. How naive do you have to be to think reducing squad size is gonna stop stomps? The problem isn't squads, its matchmaking one side gets the squaded group and the other gets 16 randoms that run about like lemons. CCP Rattati wrote:I think it [reducing squad size] is one of the simplest way to alleviate pubstomping ^ You callin' this guy naive? A bit, yes. If squad size was really the cause of these stomps, why is it 4 squaded guys can enter a match against randoms and still stomp the living hell out of them? The problem is and always has been matchmaking and low player count. |
JARREL THOMAS
Dead Man's Game RUST415
424
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Posted - 2015.01.25 18:30:00 -
[38] - Quote
Changing squad size to four will fix nothing now we will have just have squads of 4 stomping academy bloobs into the dirt.
Just put them on an equal playing field and it'll be balanced no more people complaining about proto stompers.
And you should also balance things on if there are squads and put equal squads up against eachother that have the same MU amount and same number of people.
but if there are many solo players don't put squads in that game.
I do agree with squad sides but it will not be the solution to stomping and seriously you should take this to mind if there are going to be 8 man squads. -_-;
Caldari Loyalist
Why should infrantry that don't own vehicles, that can't balance their own mechanics, balance vehicles
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