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Denchlad 7
Dead Man's Game RUST415
1673
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Posted - 2015.01.25 15:37:00 -
[31] - Quote
Hughes > deezy
"Why build ontop of foundations that aren't solid?"
HRI -> TUL -> FC -> ML -> TLoD -> RE -> DMG
Pilot & Assault.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1878
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Posted - 2015.01.25 15:44:00 -
[32] - Quote
LHughes wrote:deezy dabest wrote:deezy dabest wrote:LHughes wrote:Reserved,
Did two games as dont know wether covenant assualt is basic or advanced (i liked it cos it was red) and it was a stacked team on our side
I used a militia frame second game and went 9-1 before my laptop power went (forgot to plug it in next too playstation
eta 2/3 hours You could just act like a normal streamer and use twitch. I recommend Open Broadcaster Software (OBS) to screen capture your capture software. Oh and twitch has the option to export directly to youtube. Unless you plan on editing to prove your point? My offer still stands for a battle. I can log on and start my stream right now. Rumor is a successful FW jump start took place today so we can easily 1v1. EDIT: Chat invite sent from Eve before I log into Dust for no reason. Come prove you are willing to defend your point in a live feed. 2 hours? uploading it and dont want to cancel it (I cant play and upload)
Sure hop in the channel I sent if you are on Dust still. We can talk stream stuff and BS about the game.
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bolsh lee
Ahrendee Mercenaries
1296
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Posted - 2015.01.25 15:56:00 -
[33] - Quote
LHughes wrote:bolsh lee wrote:LHughes wrote:Smaller squad will be the only true fix to making games even
6 vets (& the worse10) vs the next 16 best players in the match = Vets will win.
4man squads for pubs was 10x better in closed beta Closed beta we had damn near double the numbers too, plus no one was really a "Vet" It was rare and exciting seeing a proto suit on the field..... 4Vets (and the worse 12) vs the next 16 best players in the match = Vets win every time) This is especially true considering the skill that's left over after you take away the vets is laughable... What does a bigger player base have to do with my qoute? I used to be better in closed beta (10KD) than open beta (6KD) when I had the same amount of SP as everyone else (in closed). I used to run solo in closed beta alot 4man squads will dramatically reduce stomps.
Larger numbers would allow for MU to actually work properly, being the object of MU is to grab cards with the same suit. When it comes time to show your hand and you're short 10 cards you're going to grab whatever cards are left in the pot and hope for the best... |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1878
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Posted - 2015.01.25 15:57:00 -
[34] - Quote
About to fight.
http://www.twitch.tv/deezy_dabest |
Duke Noobiam
The Dukes of Death
351
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Posted - 2015.01.25 16:03:00 -
[35] - Quote
deezy dabest wrote:One thing I THINK we could all agree on is the fact that CCP has tried so much in the past to limit proto stompers and it simply did not work.
Maybe instead they should look at it from a perspective of empowering the ones that are not proto stomping. I really do not think limiting coordination abilities of every one does any thing to put proto stompers at a disadvantage. It is possible that this will do something to make matchmaking better in which case this fix will be good in the long term.
What has CCP tried?
Team balancing is the only thing they have tried. They are currently considering meta level lockout and reduced squad sizes, but for some reason the CPM can't agree that these could help and are not pushing for it and would rather try nothing. I believe that both of these would help and implemented together they might even fix the issue.
As a player who plays solo more than half the time, this issue is #1on my list of proposed changes. Let's hope something gets done soon. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1878
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Posted - 2015.01.25 16:20:00 -
[36] - Quote
GG to Hughes and his nades lol.
My gun game has gone to **** since moving to Eve and this seriously proved it.
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Echo 1991
Titans of Phoenix VP Gaming Alliance
705
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Posted - 2015.01.25 17:27:00 -
[37] - Quote
Adipem Nothi wrote:Echo 1991 wrote:Wow. How naive do you have to be to think reducing squad size is gonna stop stomps? The problem isn't squads, its matchmaking one side gets the squaded group and the other gets 16 randoms that run about like lemons. CCP Rattati wrote:I think it [reducing squad size] is one of the simplest way to alleviate pubstomping ^ You callin' this guy naive? A bit, yes. If squad size was really the cause of these stomps, why is it 4 squaded guys can enter a match against randoms and still stomp the living hell out of them? The problem is and always has been matchmaking and low player count. |
JARREL THOMAS
Dead Man's Game RUST415
424
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Posted - 2015.01.25 18:30:00 -
[38] - Quote
Changing squad size to four will fix nothing now we will have just have squads of 4 stomping academy bloobs into the dirt.
Just put them on an equal playing field and it'll be balanced no more people complaining about proto stompers.
And you should also balance things on if there are squads and put equal squads up against eachother that have the same MU amount and same number of people.
but if there are many solo players don't put squads in that game.
I do agree with squad sides but it will not be the solution to stomping and seriously you should take this to mind if there are going to be 8 man squads. -_-;
Caldari Loyalist
Why should infrantry that don't own vehicles, that can't balance their own mechanics, balance vehicles
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