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Bradric Banewolf
D3ATH CARD RUST415
689
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Posted - 2015.01.23 23:51:00 -
[1] - Quote
Curious to here the communities suggestions on this. Just giving the AR short range clearly isn't the answer?! So how do we make the AR a close quarter titan to compliment the gallente assault dropsuit?
What do you think can be some things we change about the rifle? As we have discussed CCP rattati has adjusted the rifle in 5 previous hotfixes with hopes of better performance.
I say shield weapons aren't close quarters in the first place. They're not fight finishers because they aren't armor based. We either make the weapon better in cqc, or change the battlefield role of the gallente assault altogether. Currently it's getting raped in close quarters. All the gallente suits are with the exception of the scout, but that's only becuase he's invisible with a shotgun?!
I would personally like to make the class medium to long range. They're carrying shield weapons after all. They're relatively slow, armor based dropsuits. They have some shield potential, and can regen pretty quickly. However, they're not toting armor based weapons. They're carrying shield based short range weaponry. That's a double disadvantage?!
So what do you guys suggest?
"Anybody order chaos?"
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Cat Merc
Fatal Absolution General Tso's Alliance
14592
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Posted - 2015.01.23 23:54:00 -
[2] - Quote
It's not the weapon, it's the suit. CQC DEMANDS speed and stamina, and yet we have the same speed and stamina as the Cal Assault.
How it's supposed to be: Minmatar > Gallente > Caldari > Amarr
How it actually is: Speed: Minmatar > Gallente = Caldari > Amarr
Stamina: Minmatar > Amarr > Gallente = Caldari
Combine that we the shortest range rifle and the Gallente Assault is requires you to have at least one kin cat, otherwise you're better off just using any other assault weapon. It's not like the bonus is a big deal.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Zepod
Titans of Phoenix VP Gaming Alliance
93
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Posted - 2015.01.23 23:54:00 -
[3] - Quote
I suggest we simply remove the Plasma Rifle and replace it with a Gallente HMG because it appears as if Gallenteans won't be satisfied until their AR is turned into the Minmatar HMG.
Would that stop your goddamn crying?
You may not like what I said, but it's true.
It might anger or offend you, but it's still true.
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Cat Merc
Fatal Absolution General Tso's Alliance
14592
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Posted - 2015.01.23 23:55:00 -
[4] - Quote
Zepod wrote:I suggest we simply remove the Plasma Rifle and replace it with a Gallente HMG because it appears as if Gallenteans won't be satisfied until their AR is turned into the Minmatar HMG.
Would that stop your goddamn crying? I'm still waiting for my Plasma Flamethrower.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Zepod
Titans of Phoenix VP Gaming Alliance
93
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Posted - 2015.01.23 23:57:00 -
[5] - Quote
Cat Merc wrote: I'm still waiting for my Plasma Flamethrower.
Your point? I could make an entire essay on the Amarrian items I've been waiting for.
You may not like what I said, but it's true.
It might anger or offend you, but it's still true.
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Cat Merc
Fatal Absolution General Tso's Alliance
14592
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Posted - 2015.01.24 00:01:00 -
[6] - Quote
Zepod wrote:Cat Merc wrote: I'm still waiting for my Plasma Flamethrower.
Your point? I could make an entire essay on the Amarrian items I've been waiting for. None of it is free.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Darken-Sol
BIG BAD W0LVES
1636
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Posted - 2015.01.24 00:10:00 -
[7] - Quote
Adjust the Gallente assault bonus to more armor damage with AR as you skill it up.
Crush them
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Buwaro Draemon
WarRavens Capital Punishment.
847
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Posted - 2015.01.24 00:24:00 -
[8] - Quote
Darken-Sol wrote:Adjust the Gallente assault bonus to more armor damage with AR as you skill it up. Then it would be too OP.
Caldari and Gallente Assault suits are in a bad place. Especially Caldari with its crap bonus.
Right now they exactly mirror each other on base stats. Different when modded of course.
I proposed for the Caldari Assault to have better scan precision and a little better range while Gallente Assault having better dampening. Keep in mind that this is all base stats and not skill based like the scouts. Your EWAR stats wom't go up as you level up the suit in my proposition. This would help compliment them with their fighting style.
Another way to make things better is to make Gallente Assault a tad faster with good recharge rate and Caldari with a tad better Stamina and similar recharge rate as Gallente. For Gallente suits, they need to sacrifice either armor buffer or armor repps judt to be a little faster. While Minmatar are already fast and can already stack all Ferros on lows and have more eHP than a Gallente while being faster than the Gallente.
For Caldari they have to sacrifice shield recharge delay. But many choose to put a kinkat on a Caldari Assault while adding some Ferros.
Some base stat changes need to be made to both of these suits. Not eHP wise. But either EWAR or Biotics wise.
Changes to Damage mods!
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Echo 1991
Titans of Phoenix VP Gaming Alliance
701
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Posted - 2015.01.24 00:32:00 -
[9] - Quote
Darken-Sol wrote:Adjust the Gallente assault bonus to more armor damage with AR as you skill it up. Suit bonus should be range increase of 2-3%. |
Grimmiers
768
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Posted - 2015.01.24 01:01:00 -
[10] - Quote
You can give the gallente assault a bonus to damage within 10 meters for plasma weapons and the caldari less falloff for rail weapons.
I don't get why we're so afraid to give damage based bonuses to the cal/gal assault suits when the amarr and minmatar have clear advantages with their racial weapons.
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Sequal's Back
Intara Direct Action Caldari State
185
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Posted - 2015.01.24 01:08:00 -
[11] - Quote
AR isn't a finisher, but it does a great job taking out anybody's shield in CQC, and when you use a SMG/flaylock as a sidearm, it ROCKS!
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Joel II X
Bacon with a bottle of Quafe
5706
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Posted - 2015.01.24 16:33:00 -
[12] - Quote
Echo 1991 wrote:Darken-Sol wrote:Adjust the Gallente assault bonus to more armor damage with AR as you skill it up. Suit bonus should be range increase of 2-3%. No. It would turn the suit into the old CR. At 2% you have a neutral profile against armor, at 3, you're at a 5% gain. That's +10/+5 or 0.
It should get a higher RoF per level or something. |
Thor Odinson42
Molon Labe. General Tso's Alliance
5855
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Posted - 2015.01.24 16:36:00 -
[13] - Quote
I guess I'm in the minority. As a recent convert to Gal Assault, I'm crushing fools in it. I love the hip fire bonus.
I'm enjoying the most success I've had in 2.5 years in the Gal Assault with AR.
But I'll take a buff.
I'm selling Templar Codes. 3 of 4 remaining. 200 mil ISK. Message me in game.
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
751
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Posted - 2015.01.24 16:46:00 -
[14] - Quote
I am partial to changing ar profile to +10/-5. Boosting assault stamina would also be helpful.
AKA - StarVenger
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DRT99
Ikomari-Onu Enforcement Caldari State
0
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Posted - 2015.01.24 16:49:00 -
[15] - Quote
better than changing innate damage profiles.... change hybrids (rails and blasters) proficiency from +3% damage in one area to +2% in one and +1% in the other. Prof 5 blasters would end up +20/-5, and rails vice versa. Additionally, take the cal assault's reload speed bonus and put that on the gal ass |
sir RAVEN WING
Horizons' Edge
2747
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Posted - 2015.01.24 17:07:00 -
[16] - Quote
So you want to completely imbalance the Gallente in hopes of making it OP/balanced? (My apologies if I have mistaken you, but this seems like a 'make Gallente OP' thread.)
Simply buff the AR a slight bit. Of course the others are preforming great, but that ol' AR is still lagging behind, I propose a simple buff to the regular Plasma Rifle (Not the BrAR, BuAR, or TacAR) to do a small bit of extra damage.
Another problem, a lot of armour tankers in the game... can't fix this.
"Fuck Your Proto" - Random words
Keshava for Gallente specialist HAV
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DeadlyAztec11
Ostrakon Agency
7204
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Posted - 2015.01.24 17:12:00 -
[17] - Quote
Cat Merc wrote:It's not the weapon, it's the suit. CQC DEMANDS speed and stamina, and yet we have the same speed and stamina as the Cal Assault.
How it's supposed to be: Minmatar > Gallente > Caldari > Amarr
How it actually is: Speed: Minmatar > Gallente = Caldari > Amarr
Stamina: Minmatar > Amarr > Gallente = Caldari
Combine that with the fact that we have the shortest range rifle, and so the Gallente Assault requires you to have at least one kin cat, otherwise you're better off just using any other assault weapon. It's not like the bonus is a big deal. The Gallente have Kinetic Catalyzers for a reason you know. Add it with an armor plate plus ferroscale and your momentum will be reminiscent of a juggernaut.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Buwaro Draemon
WarRavens Capital Punishment.
852
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Posted - 2015.01.24 17:17:00 -
[18] - Quote
DeadlyAztec11 wrote:Cat Merc wrote:It's not the weapon, it's the suit. CQC DEMANDS speed and stamina, and yet we have the same speed and stamina as the Cal Assault.
How it's supposed to be: Minmatar > Gallente > Caldari > Amarr
How it actually is: Speed: Minmatar > Gallente = Caldari > Amarr
Stamina: Minmatar > Amarr > Gallente = Caldari
Combine that with the fact that we have the shortest range rifle, and so the Gallente Assault requires you to have at least one kin cat, otherwise you're better off just using any other assault weapon. It's not like the bonus is a big deal. The Gallente have Kinetic Catalyzers for a reason you know. Add it with an armor plate plus ferroscale and your momentum will be reminiscent of a juggernaut. The problem here is that the Gallente need to sacrifice either HP and regen just to be a slight faster
Changes to Damage mods!
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Joel II X
Bacon with a bottle of Quafe
5708
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Posted - 2015.01.24 17:21:00 -
[19] - Quote
sir RAVEN WING wrote:So you want to completely imbalance the Gallente in hopes of making it OP/balanced? (My apologies if I have mistaken you, but this seems like a 'make Gallente OP' thread.)
Simply buff the AR a slight bit. Of course the others are preforming great, but that ol' AR is still lagging behind, I propose a simple buff to the regular Plasma Rifle (Not the BrAR, BuAR, or TacAR) to do a small bit of extra damage.
Another problem, a lot of armour tankers in the game... can't fix this.
AR seems fine to me. |
DeadlyAztec11
Ostrakon Agency
7204
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Posted - 2015.01.24 17:22:00 -
[20] - Quote
Buwaro Draemon wrote:DeadlyAztec11 wrote:Cat Merc wrote:It's not the weapon, it's the suit. CQC DEMANDS speed and stamina, and yet we have the same speed and stamina as the Cal Assault.
How it's supposed to be: Minmatar > Gallente > Caldari > Amarr
How it actually is: Speed: Minmatar > Gallente = Caldari > Amarr
Stamina: Minmatar > Amarr > Gallente = Caldari
Combine that with the fact that we have the shortest range rifle, and so the Gallente Assault requires you to have at least one kin cat, otherwise you're better off just using any other assault weapon. It's not like the bonus is a big deal. The Gallente have Kinetic Catalyzers for a reason you know. Add it with an armor plate plus ferroscale and your momentum will be reminiscent of a juggernaut. The problem here is that the Gallente need to sacrifice either HP and regen just to be a slight faster They actually become much faster with a Complex Kinetic Catalyzer.
It's no different than Caldari suits needing to sacrifice high slots for faster regen, and by proxy lose out on extra shields.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Bright Steel
Horizons' Edge
815
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Posted - 2015.01.24 17:22:00 -
[21] - Quote
Trouble with galASS in CQC is heavies. The AR eats through most other suits armor decently but when up against a sentinel the are facing really bad odds.
So how can the galASS compete with/against sentinels in CQC?
I think some kinda of edge in EWAR would help, perhaps a change to the suites base stats and not a role bonus as mentioned earlier.
Dust 514, the BEST WORST game you can't stop playing.
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Buwaro Draemon
WarRavens Capital Punishment.
853
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Posted - 2015.01.24 17:27:00 -
[22] - Quote
Bright Steel wrote:Trouble with galASS in CQC is heavies. The AR eats through most other suits armor decently but when up against a sentinel the are facing really bad odds.
So how can the galASS compete with/against sentinels in CQC?
I think some kinda of edge in EWAR would help, perhaps a change to the suites base stats and not a role bonus as mentioned earlier. Yeah! Giving the GalAss a lower profile base stat than the one it has now will help it a lot in CQC While givong the Caldari either better range or precision will help it better at long distance fights.
Changes to Damage mods!
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Bright Steel
Horizons' Edge
815
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Posted - 2015.01.24 17:29:00 -
[23] - Quote
If you run a squad with a logi, GalASS, and a min sentinel with a kincat you got a solid quick response CQC trio.
Would really like to try this
Dust 514, the BEST WORST game you can't stop playing.
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DeadlyAztec11
Ostrakon Agency
7205
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Posted - 2015.01.24 17:31:00 -
[24] - Quote
Bright Steel wrote:Trouble with galASS in CQC is heavies. The AR eats through most other suits armor decently but when up against a sentinel the are facing really bad odds.
So how can the galASS compete with/against sentinels in CQC?
I think some kinda of edge in EWAR would help, perhaps a change to the suites base stats and not a role bonus as mentioned earlier. As long as you shoot heavies in the head in CQC they go down faster than most proto Assaults.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Bright Steel
Horizons' Edge
815
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Posted - 2015.01.24 17:33:00 -
[25] - Quote
DeadlyAztec11 wrote:Bright Steel wrote:Trouble with galASS in CQC is heavies. The AR eats through most other suits armor decently but when up against a sentinel the are facing really bad odds.
So how can the galASS compete with/against sentinels in CQC?
I think some kinda of edge in EWAR would help, perhaps a change to the suites base stats and not a role bonus as mentioned earlier. As long as you shoot heavies in the head in CQC they go down faster than most proto Assaults. But not everyone has your superior skills
Dust 514, the BEST WORST game you can't stop playing.
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DeadlyAztec11
Ostrakon Agency
7205
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Posted - 2015.01.24 18:09:00 -
[26] - Quote
Bright Steel wrote:DeadlyAztec11 wrote:Bright Steel wrote:Trouble with galASS in CQC is heavies. The AR eats through most other suits armor decently but when up against a sentinel the are facing really bad odds.
So how can the galASS compete with/against sentinels in CQC?
I think some kinda of edge in EWAR would help, perhaps a change to the suites base stats and not a role bonus as mentioned earlier. As long as you shoot heavies in the head in CQC they go down faster than most proto Assaults. But not everyone has your superior skills The Gallente Assault skill is there for a reason.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Cat Merc
Fatal Absolution General Tso's Alliance
14620
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Posted - 2015.01.24 18:28:00 -
[27] - Quote
DeadlyAztec11 wrote:Cat Merc wrote:It's not the weapon, it's the suit. CQC DEMANDS speed and stamina, and yet we have the same speed and stamina as the Cal Assault.
How it's supposed to be: Minmatar > Gallente > Caldari > Amarr
How it actually is: Speed: Minmatar > Gallente = Caldari > Amarr
Stamina: Minmatar > Amarr > Gallente = Caldari
Combine that with the fact that we have the shortest range rifle, and so the Gallente Assault requires you to have at least one kin cat, otherwise you're better off just using any other assault weapon. It's not like the bonus is a big deal. The Gallente have Kinetic Catalyzers for a reason you know. Add it with an armor plate plus ferroscale and your momentum will be reminiscent of a juggernaut. The way the slots are layed out for the Gallente Assault this is most likely what was envisioned. I use dual kin cats on my fits for a reason ya know. But it forces me to either have paper thin armor or slow ass regen, either way I tend to fit more extenders than usual.
Considering the suit isn't a shield tanking suit, this makes it sub optimal.
Minmatar Assaults and Caldari Assaults can make better use of the AR because they can fit kin cats, while having their main tank still be strong.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Cat Merc
Fatal Absolution General Tso's Alliance
14620
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Posted - 2015.01.24 18:29:00 -
[28] - Quote
DeadlyAztec11 wrote:Bright Steel wrote:Trouble with galASS in CQC is heavies. The AR eats through most other suits armor decently but when up against a sentinel the are facing really bad odds.
So how can the galASS compete with/against sentinels in CQC?
I think some kinda of edge in EWAR would help, perhaps a change to the suites base stats and not a role bonus as mentioned earlier. As long as you shoot heavies in the head in CQC they go down faster than most proto Assaults. ... Unless you're hugging the sentinel, you're better off aiming for center of mass, because you'll be missing 50% of your shots when trying to hip fire the head.
If the Gal Assault bonus was strong then maybe.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Darken-Sol
BIG BAD W0LVES
1651
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Posted - 2015.01.24 19:09:00 -
[29] - Quote
Joel II X wrote:Echo 1991 wrote:Darken-Sol wrote:Adjust the Gallente assault bonus to more armor damage with AR as you skill it up. Suit bonus should be range increase of 2-3%. No. It would turn the suit into the old CR. At 2% you have a neutral profile against armor, at 3, you're at a 5% gain. That's +10/+5 or 0. It should get a higher RoF per level or something.
Let's all just spew random crap and hope they pick the right one.
Crush them
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Killer's Coys
Prima Gallicus
208
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Posted - 2015.01.24 19:59:00 -
[30] - Quote
The problem is just the battle armor vs shield.
At the moment there are a lot armor tanked suits. So people use anti - armor weapons to kill them. (but people use also the scrambler because it has a lot of dps on the Amarr assault).
That is the true.
Now we can ask this question : Are shield tanked suits underpowered? Must CCP buff shield?
If the answers are "yes", and so if CCP buff shield, there would are more shield tanker suits, and so more anti shield weapons.
That just my thoughts.
I'm sorry for my bad English writting and comprehension.
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