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Thread Statistics | Show CCP posts - 11 post(s) |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1041
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Posted - 2015.01.23 19:19:00 -
[1] - Quote
CCP Rattati wrote:Breakin Stuff wrote:Is there a way to add a corp armory to the flotilla?
Would be nice to be able to make doctrinal fits that corpmates can tap for training or during a PC.
That way individuals don't get stuck with the bill at the end of a district fight and cheapfits can be provided for newbies to grind ISK and SP.
Especially if resource collection is intended to be a corp level asset gathering thing. I would love to have aR1/R2 option in the deploy screen, one coming from your hangar, and the other from corporate saved fittings and inventory
That is a GREAT idea.
However, please add a role that you can set to allow your members access to the corp hanger. So only trusted individuals can use these assets, otherwise you'll have issues with allowing new members into the corp.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1041
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Posted - 2015.01.23 19:50:00 -
[2] - Quote
Kain Spero wrote:501st Headstrong wrote:Arkena Wyrnspire wrote:Kevall Longstride wrote:How long do you think you and your 20-25 fiends will hold out against a corp of several hundred, well motivated players?
I can see the elites holding out just fine. 'Several hundred players' sounds so grand, but in the end it's 16v16. It doesn't matter how many average players are in the attacking corp, if there's a solid A-team in the defending corp the defending corp will do just fine. This is why some attacks (for more CP)- Bleed Clones instead of just resources. At least, it should be this way. A corp whose teams are always on to fight can last, but 20 to 25 having to fight off raids of districts and actual PCs will become burned out if mass attacked by plenty of smaller corps, or getting all the PC they wish :) Raids should not be able to take a district, but they sure as hell should severely wound a district I think having raids cost CP to initiate and to defend would make this actually more significant. If a small group is trying to hold a lot of land then, win or lose, over time their CP can be bled dry and they will be left defenseless.
I agree that raids should cost CP to defend so you can bleed them dry; however, if they don't show then the defender should loose some CP too (less then going to defend but a small amount).
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1042
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Posted - 2015.01.23 21:26:00 -
[3] - Quote
Zaria Min Deir wrote:Ares 514 wrote:Kain Spero wrote:501st Headstrong wrote:Arkena Wyrnspire wrote:
I can see the elites holding out just fine. 'Several hundred players' sounds so grand, but in the end it's 16v16. It doesn't matter how many average players are in the attacking corp, if there's a solid A-team in the defending corp the defending corp will do just fine.
This is why some attacks (for more CP)- Bleed Clones instead of just resources. At least, it should be this way. A corp whose teams are always on to fight can last, but 20 to 25 having to fight off raids of districts and actual PCs will become burned out if mass attacked by plenty of smaller corps, or getting all the PC they wish :) Raids should not be able to take a district, but they sure as hell should severely wound a district I think having raids cost CP to initiate and to defend would make this actually more significant. If a small group is trying to hold a lot of land then, win or lose, over time their CP can be bled dry and they will be left defenseless. I agree that raids should cost CP to defend so you can bleed them dry; however, if they don't show then the defender should loose some CP too (less then going to defend but a small amount). I disagree. If raiders can initiate a raid whenever they want, as many of them as they want, why should the defender be penalised both for showing up to defend AND not being able to be there 24/7 to defend? That's just ridiculous.
Whatever it is, there needs to be a cost for corps not defending against raids. After i posted this i saw some good ideas by others.
Overlord of Broman
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