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Thor Odinson42
Molon Labe. General Tso's Alliance
5782
|
Posted - 2015.01.21 21:09:00 -
[1] - Quote
Everytime CCP reads a post from some PC dude that says "pc is accessible" they look at their statistics and laugh.
There's a HUGE gap between the current PC community and the rest of the Dust community in regards to team play. Personally I think PC has stayed the way it has for so long that I don't think anything can bridge that gap.
NS didn't get its massive amount of districts until PC was already largely dead. Hidden timers aren't killing PC. Locking isn't killing PC. It's the fact that when it matters there are a few dozen players under the current mechanics can dominate everything in a few weeks.
When people come to that realization and start giving feedback accordingly, we won't be stuck with PS2.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5782
|
Posted - 2015.01.21 21:17:00 -
[2] - Quote
Soraya Xel wrote:Ku Shala wrote:input from the PC community is important but the exclusiveness of pc is one of the problems with it. opinions from all sides are valuable at this point since pc mechanics will be entirely different from what they are now. This. Second response to the thread nailed it. Roman, we want a lot more than just the current PC crowd to enjoy PC. It's not going to work to just build a new PC based on Kane's feedback and your feedback. Designs that exclude a lot of other corps aren't going to fly, and the experiences of people who were pushed out of PC or stopped playing PC are actually a lot more valuable than the current PC crowd in determining where the design for PC went wrong. jane stalin wrote:My apologies , can someone tell me where these proporsed changes to PC are being discussed? I can only see references to timers. There's multiple threads on proposed PC changes in the Feedback and Ideas board.
Just an FYI, I liked your post because I agree with you up until the point where you said input from others is MORE valuable.
There are plenty of PC players that don't like the current mechanics. There are plenty of people in PC that want to see it become something better. I'm sure that CCP has heard a lot from Kane and Zatara and people like them in settings that most of us will never be privy to. I think a lot of the community felt like Kane was rigging the game in the favor of his elite troopers. Zatara probably told them all about how he built his corp from nothing (a bunch of very high KDR players from other PC corps) and dominated for some time. But those aren't the only voices.
Sure you might here from YDubbs that the problem is that clone packs aren't expensive enough or you might hear from El Operator that PC is actually quite accessible, but there are plenty of people ready to help expand PC past a few hundred players.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5783
|
Posted - 2015.01.21 21:41:00 -
[3] - Quote
Roman837 wrote:Soraya Xel wrote:Ku Shala wrote:input from the PC community is important but the exclusiveness of pc is one of the problems with it. opinions from all sides are valuable at this point since pc mechanics will be entirely different from what they are now. This. Second response to the thread nailed it. Roman, we want a lot more than just the current PC crowd to enjoy PC. It's not going to work to just build a new PC based on Kane's feedback and your feedback. Designs that exclude a lot of other corps aren't going to fly, and the experiences of people who were pushed out of PC or stopped playing PC are actually a lot more valuable than the current PC crowd in determining where the design for PC went wrong. jane stalin wrote:My apologies , can someone tell me where these proporsed changes to PC are being discussed? I can only see references to timers. There's multiple threads on proposed PC changes in the Feedback and Ideas board. Changes so that the entire community can enjoy? They can enjoy it now. They chose not to. Your right everyone should be included in discussing the changes. Including pc players. What pc players were consulted? Who? The changes being proposed is garbage. What your saying is the changes should accommodate the people currently not in pc...and anger the ones currently who are. That is horrible logic. Ares 514. People who play this game are the ones who this is for. Not you.
People aren't necessarily choosing not to do PC. Do you want them to get a hundred players willing to grind for a month in free suits with 100% tax for enough ISK to launch a handful of attacks?
Do you want them to look for hundred more players to do the same when the first tell them to go F themselves after getting redlined and individually losing millions of ISK?
How many PC battles do you think it would take for a non-PC corp to even begin to figure out how the heck the enemy is in the city with 32 uplinks out and points hacked before their DS even hits the ground?
There's a middle ground. We are currently on hardmode. Let's push for intermediate mode before we get stuck with easy mode.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5784
|
Posted - 2015.01.21 22:01:00 -
[4] - Quote
It's perhaps boring for the 100 people that currently do PC.
I'm guessing that CCP wants to have more people involved.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5785
|
Posted - 2015.01.21 22:27:00 -
[5] - Quote
Has CCP put out their changes yet? Resetting timers doesn't seem like a big deal. It doesn't seem like a big deal if all the districts get pulled.
Removing timers altogether would be epically stupid, but I haven't seen CCP actually say they are even considering this.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5785
|
Posted - 2015.01.21 22:29:00 -
[6] - Quote
Roman837 wrote:sir RAVEN WING wrote:I'm not allowed into PC no matter what corp I join... Because I use ADV mods on a PRO suit with a PRO weapon. That and they are not in PC because all the big corps knock them out of it. I can't join those for PC because I have no mic and that is something everyone requires. *Sigh* Besides, I haven't been there much. Just studying facts on PC from starmap. What sport do you follow so I can use the proper analogy go explain this to you. **** it. I'll explain it using many. Should everyone who can throw a foot ball be in the NFL? Join a Better Corp and increase your teams skills using factional warfare. And then play against other equal skilled corps when you join pc. We have a last district rule and give away dozens of districts. You need not fear bigger corps. If one picks on you. ..we sort then out as a community. You openly admit to not wearing full proto in pc. So...In hockey...that's be like allowing your goalie to play without using his stick or catcher glove. Your effectively down a player. You chose not to use a mic? Or don't have one. This game is about communication and adapting based on that communication. If I say...hey who is that on Charlie. ..and its you....how can I know in planetary conquest when your letter is being pushed and by who. If it's a tank I'll send a. If it's an amarr scout it won't send Jade. We need to know where yiu are and what you see.
What if the NFL had a beta and the only time any players were able to play as a team prior to launch was in beta?
Then even after the NFL was launched the only way to actually prepare for it was to play an NFL team.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5785
|
Posted - 2015.01.21 22:31:00 -
[7] - Quote
Soraya Xel wrote:Thor Odinson42 wrote:Has CCP put out their changes yet? Resetting timers doesn't seem like a big deal. It doesn't seem like a big deal if all the districts get reset either.
Removing timers altogether would be epically stupid, but I haven't seen CCP actually say they are even considering this. The timers thread in the Feedback board discusses options Rattati has heard suggested and may be considering.
But there aren't any real mechanics discussed there. Just a method of setting timers.
That doesn't change much of anything. If that's all that changed there wouldn't be any change in participation levels.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5785
|
Posted - 2015.01.21 22:48:00 -
[8] - Quote
Soraya Xel wrote:Thor Odinson42 wrote:Soraya Xel wrote:Thor Odinson42 wrote:Has CCP put out their changes yet? Resetting timers doesn't seem like a big deal. It doesn't seem like a big deal if all the districts get reset either.
Removing timers altogether would be epically stupid, but I haven't seen CCP actually say they are even considering this. The timers thread in the Feedback board discusses options Rattati has heard suggested and may be considering. But there aren't any real mechanics discussed there. Just a method of setting timers. That doesn't change much of anything. If that's all that changed there wouldn't be any change in participation levels. Well, that's just one of several parts. Changing timer behavior removes exploits used to protect giant empires and prevent people from fighting back. Note there's another thread on rewards/payout for PC, and one for minimum participation thresholds to prevent one-man alt corps. Then it's already been stated that corp war barges will create clone packs for free, which corps can use to get cheap practice or attacks in. These sorts of changes to the base system are probably required before we can go further. Though the raiding concept without the 24 hour timer I think is probably a huge concept to push for, and I like ideas proposed about war barges having a location on the map, and range and location mattering. But all of that can't be built on a broken platform, which is why I am supporting things like locking down the timers to prevent abusive play. First remove the features that don't work, then introduce new features that do.
That part of the timer mechanic isn't what allows SMALL empires to crush out the competition. Giant empires aren't a thing. When the big boys come to play there isn't anything large about it. Even at it's height TSO's had maybe 6 or 7 teams. Most people in the alliance aren't interested, and it's not different anywhere else.
If OH, TP, FA, and AE got back in the swing of things at full power there's less than a 100 people there that could wipe out everything on the map. And nobody could do anything about it not because of a timer or an exploit. They just simply can't beat them. Stacking timers is the only hope someone has to try and get down to the lesser teams. In this situation there are plenty of corps that are willing to help them in their evil plans so they provide assistance thinking it will bring them some favor at a later date. (this paragraph is to provide context, please don't be offended if your corp can beat any of those listed)
It's the notice that gives them all the power. Giving people the ability and the incentive to use the best 16 ISK can buy to do their bidding. The notice gives people this ability.
If you go the other direction and remove them all together then it'll be hoards of dudes that beg for ISK in local chat left to fight in PC because all the vets will be gone.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5786
|
Posted - 2015.01.21 23:03:00 -
[9] - Quote
Atiim wrote:shaman oga wrote: No need to trash some good ideas only because they come from less experienced mercs.
Thing is, they're not trashing good ideas. I read the PC feedback stickies top to bottom and there was at most one good idea, while others either made me cringe at how awful it was or simply made things even worse than they already are.
A lot of PC people that comment on my posts think mine lean too much toward the casual player, but I've yet to talk to anyone on comms that didn't end up seeing where I was coming from.
The problem with PC players is that after they win 5 matches in a row they think they are 10 feet tall. They think nothing is wrong with the mechanics and everyone should do what they did. I've seen very few posts from PC corps that brings any suggestions of how to make PC more accessible. That's what CCP wants and that is understandable. The bar is going to be lower, that much we can count on.
I think it's too late though. The PC crowd far too many times blamed the resolve of the playerbase instead of the crappy mechanics. It's like being really, really good at a game that nobody wants to play. It might not be because you are so great, it might just be a broken game.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5786
|
Posted - 2015.01.21 23:05:00 -
[10] - Quote
Soraya Xel wrote:Thor, stacking timers at best just makes the next 16 relevant, or the next 16 relevant. Stacking timers is not a useful methodology for good gameplay. It still means you will always be grabbing the best possible available people at the time. It's still very exclusionary. Mass attacks are a casualty of the existing bad game design. We need a game design that doesn't need mass attacking to make progress.
But 24 hour notice makes the organized mass attack possible. It's the only alternative if you don't have 16 better than their 16, hence the stagnation of PC.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5788
|
Posted - 2015.01.21 23:10:00 -
[11] - Quote
Roman837 wrote:This game will die if you take away our competitiveness. Or...it may aswell die as we PC players are the ones most active and funding this game. We are keeping our players logging on. We are doing it. The CEOS of the active pc corps. Not the cpm. We provide our guys content...which keeps then logging on. News flash we create fake wars and drama...just so our guys keep playing and are interested. We are holding on by mere threads.
This idiot arguing with me is the scissors that's about to cut that thread. How fun will pc be when we are all gone. Literally. All of us.
Roman, you don't have to take away the competitiveness of PC to open the game up to more people.
They dropped the ball in not giving players a way to team deploy outside of PC. From the start the gamemode was heavily rigged in the favor of beta players with all the experience. By that time most of the talent had pooled. Then even more so as corps failed and the talent kept getting more condensed. Then you had a ton of people quit altogether. Now we are here with a tiny, tiny portion of the player base with all this talent, SP, ISK, and experience.
It's in CCP's best interest for more players to get a taste of that. They have to do something to make it accessible to them.
I STILL don't see anybody heavily involved in PC offering up suggestions to grow the level of participation in PC.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5788
|
Posted - 2015.01.21 23:13:00 -
[12] - Quote
Roman837 wrote:Soraya Xel wrote:Thor, stacking timers at best just makes the next 16 relevant, or the next 16 relevant. Stacking timers is not a useful methodology for good gameplay. It still means you will always be grabbing the best possible available people at the time. It's still very exclusionary. Mass attacks are a casualty of the existing bad game design. We need a game design that doesn't need mass attacking to make progress. What? What! So...eliminate the need for alliances just because your a horrible diplomat and are butt hurt your corp never amounted to anything? The fear of being mass attacked and the ability to organize one makes this game exciting. I have been on the offense and defence. Won and lost. Wiped people out and have been wiped out. Remove that element and we may aswell pub stomp.
They aren't doing anything that would remove that ability to mass attack and give people time to get the best 16 online for each of the battles.
That's what I don't get about the suggestions for the timers.
Even if it's randomized, the people that have all the districts now will have all the districts then. You'll just pick 4 of the timers that are together and stack those.
It changes nothing.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5789
|
Posted - 2015.01.21 23:24:00 -
[13] - Quote
Soraya Xel wrote:Roman837 wrote:This game will die if you take away our competitiveness. Or...it may aswell die as we PC players are the ones most active and funding this game. We are keeping our players logging on. We are doing it. The CEOS of the active pc corps. Not the cpm. We provide our guys content...which keeps then logging on. News flash we create fake wars and drama...just so our guys keep playing and are interested. We are holding on by mere threads.
This idiot arguing with me is the scissors that's about to cut that thread. How fun will pc be when we are all gone. Literally. All of us. Nobody's "taking away your competitiveness". If you're as good as you say, you'll thrive in the new system. And again, nobody but yourself is excluding your feedback, because you're still making drama in GD instead of posting in the feedback thread. Thor Odinson42 wrote:But 24 hour notice makes the organized mass attack possible. It's the only alternative if you don't have 16 better than their 16, hence the stagnation of PC. And that is something that we need to fix. Ensuring that there are other ways to wear down a team, and combat options that don't require 24 hour notice (raiding). Trying to keep a bad system like changing timers just for mass attacks is a bad idea.
The only way the raiding system works is if NOT maintaining those districts (no showing) leads to real attacks being possible right away.
If this is possible then a Faction Warfare Army could have 200 people online raiding the crap out people's districts and probably get some land out of it. They wouldn't be able to hold it very long, but it would provide an avenue for players to get a taste of PC. I think new corps would spawn from these initial "zerg fest" corps that would want more.
I still think that regular attacks should happen right then and there. 30 minute notice. But the window timers are set to your prime time. Your guys that want to get on the PC team are defending against raids and proving themselves. Your PC team is in the PC chat getting ready to attack and BAM someone attacks them. One of the squad leaders is dropping from the A team to FC the B team to attack while the A team defends.
It's all the same, you are in your chats doing PC stuff anyway. You are just handling things right away instead of 24 hour planning. It removes the part that many people hate the most, the waiting in the PC chat for 30 minutes to not get picked up.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5789
|
Posted - 2015.01.21 23:28:00 -
[14] - Quote
Roman837 wrote:Thor Odinson42 wrote:Roman837 wrote:This game will die if you take away our competitiveness. Or...it may aswell die as we PC players are the ones most active and funding this game. We are keeping our players logging on. We are doing it. The CEOS of the active pc corps. Not the cpm. We provide our guys content...which keeps then logging on. News flash we create fake wars and drama...just so our guys keep playing and are interested. We are holding on by mere threads.
This idiot arguing with me is the scissors that's about to cut that thread. How fun will pc be when we are all gone. Literally. All of us. Roman, you don't have to take away the competitiveness of PC to open the game up to more people. They dropped the ball in not giving players a way to team deploy outside of PC. From the start the gamemode was heavily rigged in the favor of beta players with all the experience. By that time most of the talent had pooled. Then even more so as corps failed and the talent kept getting more condensed. Then you had a ton of people quit altogether. Now we are here with a tiny, tiny portion of the player base with all this talent, SP, ISK, and experience. It's in CCP's best interest for more players to get a taste of that. They have to do something to make it accessible to them. I STILL don't see anybody heavily involved in PC offering up suggestions to grow the level of participation in PC. Best advice to get people into pc. Practice. Train. Become the best you can be. Apply to a corp involved in pc...or form one yourself and recruit. It it should not be easy to get into pc. You have to earn your way. If we just allow everyone in...well what's the point.
But that hasn't worked. FFS people don't even squad up. Pubs are filled will solo players. We are a LONG way from getting the masses into PC. It doesn't matter what changes they bring we are all going to be dominating those players in PC for a LONG time. But bringing about some mechanics they can use with numbers to have some temporary success is better for PC in the end.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5793
|
Posted - 2015.01.21 23:36:00 -
[15] - Quote
Roman837 wrote:Thor Odinson42 wrote:Soraya Xel wrote:Roman837 wrote:This game will die if you take away our competitiveness. Or...it may aswell die as we PC players are the ones most active and funding this game. We are keeping our players logging on. We are doing it. The CEOS of the active pc corps. Not the cpm. We provide our guys content...which keeps then logging on. News flash we create fake wars and drama...just so our guys keep playing and are interested. We are holding on by mere threads.
This idiot arguing with me is the scissors that's about to cut that thread. How fun will pc be when we are all gone. Literally. All of us. Nobody's "taking away your competitiveness". If you're as good as you say, you'll thrive in the new system. And again, nobody but yourself is excluding your feedback, because you're still making drama in GD instead of posting in the feedback thread. Thor Odinson42 wrote:But 24 hour notice makes the organized mass attack possible. It's the only alternative if you don't have 16 better than their 16, hence the stagnation of PC. And that is something that we need to fix. Ensuring that there are other ways to wear down a team, and combat options that don't require 24 hour notice (raiding). Trying to keep a bad system like changing timers just for mass attacks is a bad idea. The only way the raiding system works is if NOT maintaining those districts (no showing) leads to real attacks being possible right away. If this is possible then a Faction Warfare Army could have 200 people online raiding the crap out people's districts and probably get some land out of it. They wouldn't be able to hold it very long, but it would provide an avenue for players to get a taste of PC. I think new corps would spawn from these initial "zerg fest" corps that would want more. I still think that regular attacks should happen right then and there. 30 minute notice. But the window timers are set to your prime time. Your guys that want to get on the PC team are defending against raids and proving themselves. Your PC team is in the PC chat getting ready to attack and BAM someone attacks them. One of the squad leaders is dropping from the A team to FC the B team to attack while the A team defends. It's all the same, you are in your chats doing PC stuff anyway. You are just handling things right away instead of 24 hour planning. It removes the part that many people hate the most, the waiting in the PC chat for 30 minutes to not get picked up. So you want to force your pc players to be online every single day waiting to be attacked? I'd rather know the attacks in 24 hours...that way I know and my players know that the next night is fight night yiu can make plans...In RL. .and in game to accommodate. Or...that one night yiu don't log on..your team folds
You are online anyway during your primetime. You set your two hour timers for your district to a time you feel is your prime time. Instead of dealing with battles that were initiated yesterday, you'd be fighting ones that were just sent. No more time commitment than now. Except it would cut down on a lot of the out of game communications necessary to coordinate things.
It would cut down on the amount of land you could hold.
I liked the idea of multipliers that increased when you successfully defended a district. It gives the ability for smaller more elite corps to make a smaller quantity of districts as valuable as holding a large percentage in the passive ISK days.
There are ways to do this while keeping things competitive and not crowding out the entire community. One that would have to go to like 15 different websites, search for Dev posts and still not have all the information on how PC actually works. One that doesn't have any ability whatsover to perform any meaningful training.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5796
|
Posted - 2015.01.21 23:48:00 -
[16] - Quote
Roman837 wrote:Thor Odinson42 wrote:Soraya Xel wrote:Roman837 wrote:This game will die if you take away our competitiveness. Or...it may aswell die as we PC players are the ones most active and funding this game. We are keeping our players logging on. We are doing it. The CEOS of the active pc corps. Not the cpm. We provide our guys content...which keeps then logging on. News flash we create fake wars and drama...just so our guys keep playing and are interested. We are holding on by mere threads.
This idiot arguing with me is the scissors that's about to cut that thread. How fun will pc be when we are all gone. Literally. All of us. Nobody's "taking away your competitiveness". If you're as good as you say, you'll thrive in the new system. And again, nobody but yourself is excluding your feedback, because you're still making drama in GD instead of posting in the feedback thread. Thor Odinson42 wrote:But 24 hour notice makes the organized mass attack possible. It's the only alternative if you don't have 16 better than their 16, hence the stagnation of PC. And that is something that we need to fix. Ensuring that there are other ways to wear down a team, and combat options that don't require 24 hour notice (raiding). Trying to keep a bad system like changing timers just for mass attacks is a bad idea. The only way the raiding system works is if NOT maintaining those districts (no showing) leads to real attacks being possible right away. If this is possible then a Faction Warfare Army could have 200 people online raiding the crap out people's districts and probably get some land out of it. They wouldn't be able to hold it very long, but it would provide an avenue for players to get a taste of PC. I think new corps would spawn from these initial "zerg fest" corps that would want more. I still think that regular attacks should happen right then and there. 30 minute notice. But the window timers are set to your prime time. Your guys that want to get on the PC team are defending against raids and proving themselves. Your PC team is in the PC chat getting ready to attack and BAM someone attacks them. One of the squad leaders is dropping from the A team to FC the B team to attack while the A team defends. It's all the same, you are in your chats doing PC stuff anyway. You are just handling things right away instead of 24 hour planning. It removes the part that many people hate the most, the waiting in the PC chat for 30 minutes to not get picked up. So you want to force your pc players to be online every single day waiting to be attacked? I'd rather know the attacks in 24 hours...that way I know and my players know that the next night is fight night yiu can make plans...In RL. .and in game to accommodate. Or...that one night yiu don't log on..your team folds
I think something like what I'm talking about forces a player like yourself and Hawkin to delegate more. You'd simply have to. If you had to, everyone would have to. It would just change things.
More players would be absolutely necessary. People would have to learn to FC and squad lead. These changes force everyone to include more players out of necessity. Until that happens PC will never expand, we'll always have this tiny little portion of the community doing all this high level stuff while dudes are soling pubs in dragonfly suits and PLCs.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5803
|
Posted - 2015.01.22 01:14:00 -
[17] - Quote
Bethhy wrote:Thor Odinson42 wrote:
You are online anyway during your primetime. You set your two hour timers for your district to a time you feel is your prime time. Instead of dealing with battles that were initiated yesterday, you'd be fighting ones that were just sent. No more time commitment than now. Except it would cut down on a lot of the out of game communications necessary to coordinate things.
It would cut down on the amount of land you could hold.
I liked the idea of multipliers that increased when you successfully defended a district. It gives the ability for smaller more elite corps to make a smaller quantity of districts as valuable as holding a large percentage in the passive ISK days.
There are ways to do this while keeping things competitive and not crowding out the entire community. One that would have to go to like 15 different websites, search for Dev posts and still not have all the information on how PC actually works. One that doesn't have any ability whatsover to perform any meaningful training.
It won't cut down on the land you could hold.... That does not fit into how we build a PC corporation or alliance in anyway and makes no sense in any explanation and practicality. It will increase the amount of coordination and organizing you have to do not decrease..... Anyone that has lead or organized a PC or has been part of one can tell you this and it should be clear as day... For what? For the sake of "Attempting" to appeal a competitive game mode to a casual player? It's trying to address the symptoms of a problem... Not the problem. It's a classic CCP fix and should be making all kinds of bells and whistles go off in your head... But hey? maybe some people with very minimal experience can explain away why it would work in a practice they have no experience in... Most of us only have years of experience playing Corp battles, PC, Tournaments, Squad cup. what would they know? Players can zerg all they want... Ancient Exiles has spent MILLIONS paying for newer corps to PC sometimes 20+ attacks in a day.... We ran planet Fight club for months....The way PC corporations are setup, these corporations would never have a chance in this model still and CCP would waste stupid amounts of time to give us the same scenario with a slightly different frame. It's a sad un imaginative fix for a symptom of a problem, not the actual problem. Makes me sad.
There's like 4 corps ever who've beaten AE with any regularity. 99% of Dust is unable to contend with that.
If there's no way to limit the damage small groups can do while being limited to 16 v 16 there's no way it's ever going to grow. Considering the circumstances with no place to team deploy and not even an incentive to win a pub match I'd say you are the unimaginative one here.
Take a look in pub matches. Look at all the solo players. CCP has to do something to get people looking toward their premier game mode. I'll be the first to say they are making a big mistake not making FW better and team deployable before messing with PC.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5821
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Posted - 2015.01.22 19:41:00 -
[18] - Quote
Roman837 wrote:Arcadiia Kain wrote:Really? You call that practice? Half the guys in pubs are in militia gear. Don't disrespect yourself to us like that! You either failed to read it all, or subtly forgot the entire part about cheap tactics like modded controllers, which some of your guys run (dont act like you dont know). Combine all this, you have a recipie for keeping new players away from this game. I have seen less cheapness per capita in cod games for christ sake. You know what kept me here despite all that crap? Loyalty. Loyalty to ccp and new eden. I spent $60 on dust this month, $70 last month. I encourage my corp to spend on it, too. I never said Aurum was a bad thing. In the contrary, if there was a "premium subscription", Iwould pay it. Thats how much I believe in the universe CCP built. Despite that, many aspects of this game are fundamentally flawed. Like PC. Do I believe you shouldn't wear the gear you earn? No. I don't feel that way at all. Do I feel that teiring works well in this game? Nope. CCP would find its player base growing if the players could choose the level if competition they play at. MLT-STD, STD-ADV, ADV-PROTO, meta mashup, PC. CCP is so "sandbox" that they dont even realize why their playerbase isnt growing. And I hate that. Such a style works for EVE, but DUST was to appeal to a larger target audience, and that target audience is fickle. Then there is "you guys" Someone said 10%.... Stop acting like you ARE DUST. You aren't. You are well outnumbered by the rest of us, and we deserve to enjoy all aspects of this game as much as you self proclaimed "elite" do. And btw, your personal wallet well exceeds the combined wallet of 20 average players. Your corp wallet may be smaller than my corp wallet currently, but Older corps have much, much more, due to a system CCP deemed abused and broken. I left this game for 2 months due to hand injuries sustauned in a motorcycle accident. Before I left, I never heard of your corp, when I returned, I saw you everywhere (and was impressed). Things change, man. Adapt and overcome. So many random points to this to respond to. If we don't represent the majority. ...why don't you all form a group and smash us? If we are vastly outnumbered use that to your advantage. Take us out. Earn your place in pc. We did. did you not read how I got that 500 million. 2 years of playing. Using aurum. Buying eve plex and trading for dust isk. You guys think we have billions we do not. One corp did. Nyain. Agreed. They broke 500 billion.. you want easy mode enabled. Why? Because you want to be where we are at...but faster. To lazy to get here how we did. That is the issue. You kids these days. Want everything handed to them. Others work hard to pave the road for you. Then you show up....and not only do you use our road...you want us to come pick you up to.
Good job dude.
I think they are coming around to respecting your opinion. I doubt they are going to push CCP to do anything other than whatever your future proposal says.
Try calling them scrubs and horrible people in general.
I'm selling Templar Codes. 3 of 4 remaining. 200 mil ISK. Message me in game.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5821
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Posted - 2015.01.22 19:46:00 -
[19] - Quote
Jack Galen wrote:Roman837 wrote:So....should ccp reset eve? Who cares how hard the players who currently play have worked to get that far....let's accommodate the other people. Ha, that's funny. I fly in Eve. The difference there is that new players can be useful in Eve, by doing things like scramming and webbing people (no matter how basic a warp scrambler is, it still will scramble warp cores). Don't tell me that the same is true here, because no new player could be taken into a major PC and do anything other than die. Repeatedly. This is what Eve has over DUST; new players can join straight in with the vets. Two things are the reason: first, those in PC can afford to keep their districts, whereas fighting to keep a district just isn't viable as a small time corp. An old one I was in tried it, and it was great...for five days. We then got cleanly KOed by a long time PC corporation, who could easily finance attack after attack. We couldn't. The other issue is the lack of physical skill - DUST is different from other shooters, and takes time to learn how to play properly. You guys have the tight knit, tactical and wise group of people, which give you the immense advantage. The second point is absolutely fine, and should be encouraged, but it is very hard to get that and keep it going when trying to start regularly PCing is as demoralising as it currently is. But hey, that's just my opinion. Everything in moderation.
Imagine Eve if it were locked to 16 vs 16. Same maps 24/7. Then imagine if the only place to join a fleet bigger than 6 is null sec.
I'm selling Templar Codes. 3 of 4 remaining. 200 mil ISK. Message me in game.
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