Zaria Min Deir
0uter.Heaven
1072
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Posted - 2015.01.23 04:18:00 -
[1] - Quote
CCP Rattati wrote:The maps are for "lore" reasons, does anyone object to randomizing this up a bit? "Random", I certainly object to. There is no justification for the map on the district to change between fights, that's just nonsensical.
Socket counts and locations should stay the same as they are, but variety to the socket combinations (between districts) would be welcome. And, sure, maybe if you add different district types (to the 3 we have already), the new district types could use different large sockets... But still, if CCP still hasn't been able to resolve the issues with the Gallente Lag Map, I don't think adding more potentially problematic sockets should be a priority, fixing the existing ones should.
While I understand most people want different maps to fight on, the issue here is that the 3 maps we fight on currently (the maps, not the outposts/large sockets, but the actual maps) are the only maps in Dust currently that are, imho, in any way balanced for the type of combat most of us would actually want PC to be. Many of the other maps in pub rotation favour one side heavily, are very open to sniping of all kinds, encourage camping too heavily, are simply too large etc. Some may see no issue with any of that, I just personally would like to keep that in pubs, not in PC.
We have had some of the other maps in corp battles, but do most people really want PC fight to be fought on Manus Peak (even after the many transformations the map has gone through, it still has some issues)? One of the main complaints (after the bad organisation, of course) about the Urgent Fury tournament was how one of the maps chosen gave too much of an advantage to one of the teams. In fact, the people who set up the squad cup said it was certainly a chore to try and select map configurations that would be balanced in that regard, and they in fact struggled to get even close to that.
Demanding more maps to be added to the rotation is one thing, but which maps?
Maybe, just maybe, we just concentrate first on fixing the mechanics of PC, and fixing issues that are actually detrimental to game play, like the frame rate drops and various bugs, before we spend too much effort on "randomising" the PC map rotation?
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Zaria Min Deir
0uter.Heaven
1076
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Posted - 2015.01.23 15:42:00 -
[2] - Quote
Dust User wrote: If maps are going to be random every time you attack/defend a district then we need some sort of intel displaying the map at time of attack/defend.
This is crucial to pre-game squad building and tactics.
Turn it into a pub match of always having a random map with no knowledge prior to battle and you've removed my favorite part of the game.
As far as frame rate, everyone would like to see the Research Lab changed out. The frame rate makes it so unplayable that nobody will even attack one.
Exactly!
People can play a random unknown map any time they want to, just go queue pubs or fw... Why take away one of the more tactical aspects of PC, being able to organise a team and plan for a specific map set up?
That map table on the warbarge would be a compromise, sure. Make that work, and you can randomise (for whatever the reason is you are so set on random) to your heart's content, just give those of us who actually see value in and appreciate tactical gameplay and planning something.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Zaria Min Deir
0uter.Heaven
1082
|
Posted - 2015.01.23 17:16:00 -
[3] - Quote
Dust User wrote:Zaria Min Deir wrote:Dust User wrote: If maps are going to be random every time you attack/defend a district then we need some sort of intel displaying the map at time of attack/defend.
This is crucial to pre-game squad building and tactics.
Turn it into a pub match of always having a random map with no knowledge prior to battle and you've removed my favorite part of the game.
As far as frame rate, everyone would like to see the Research Lab changed out. The frame rate makes it so unplayable that nobody will even attack one.
Exactly! People can play a random unknown map any time they want to, just go queue pubs or fw... Why take away one of the more tactical aspects of PC, being able to organise a team and plan for a specific map set up? That map table on the warbarge would be a compromise, sure. Make that work, and you can randomise (for whatever the reason is you are so set on random) to your heart's content, just give those of us who actually see value in and appreciate tactical gameplay and planning something. Even not knowing until warbarge will put a hamper on how teams are built. Squad compositions are completely different for the 4 point Hub and Bridge map. This is why I would prefer knowing as soon as the attack is initiated. I take pride in building proper teams and game planning around the enemy. It's what brings me the most enjoyment out of dust. Oh, I agree, which is why I said compromise, not ideal :(
All I can say is... Rattati hadn't mentioned anything about randomising maps in any of the official feedback threads (afaik) until THIS thread popped up... So I'll know who to blame if we end up with some ridiculous randomly generated map design for PC
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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