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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Dust User
KILL-EM-QUICK RISE of LEGION
1504
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Posted - 2015.01.21 19:25:00 -
[1] - Quote
I have seen no mention of changing the maps for PC districts. Is this in discussion? |
Dust User
KILL-EM-QUICK RISE of LEGION
1508
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Posted - 2015.01.22 12:27:00 -
[2] - Quote
CCP Rattati wrote:The maps are for "lore" reasons, does anyone object to randomizing this up a bit?
I'm not against changing the maps up since we've been playing the same few for 2 years now.
However, I don't want to see some of the larger ones added like Border Gulch and Fracture Road because they are just too big for 16v16. It would water down the intense fights that make PC fun.
Imagine the intense meatgrinder of 2 PC teams going at it on Ashland. |
Dust User
KILL-EM-QUICK RISE of LEGION
1536
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Posted - 2015.01.23 14:39:00 -
[3] - Quote
CCP Rattati wrote: So battles on a huge planetary district always happen on the same exact 5x5 km area? I would call that nonsensical. All battles that happen in North America, are always in Central Park, NY.
It would be interesting if you would actually write up the maps, sockets and your opinions on each, and why they are unbalanced so we can look into those issues.
"fix frame rate" is not as easy as saying it, that's why we are looking at other options.
If maps are going to be random every time you attack/defend a district then we need some sort of intel displaying the map at time of attack/defend.
This is crucial to pre-game squad building and tactics.
Turn it into a pub match of always having a random map with no knowledge prior to battle and you've removed my favorite part of the game.
As far as frame rate, everyone would like to see the Research Lab changed out. The frame rate makes it so unplayable that nobody will even attack one. |
Dust User
KILL-EM-QUICK RISE of LEGION
1536
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Posted - 2015.01.23 15:54:00 -
[4] - Quote
Zaria Min Deir wrote:Dust User wrote: If maps are going to be random every time you attack/defend a district then we need some sort of intel displaying the map at time of attack/defend.
This is crucial to pre-game squad building and tactics.
Turn it into a pub match of always having a random map with no knowledge prior to battle and you've removed my favorite part of the game.
As far as frame rate, everyone would like to see the Research Lab changed out. The frame rate makes it so unplayable that nobody will even attack one.
Exactly! People can play a random unknown map any time they want to, just go queue pubs or fw... Why take away one of the more tactical aspects of PC, being able to organise a team and plan for a specific map set up? That map table on the warbarge would be a compromise, sure. Make that work, and you can randomise (for whatever the reason is you are so set on random) to your heart's content, just give those of us who actually see value in and appreciate tactical gameplay and planning something.
Even not knowing until warbarge will put a hamper on how teams are built.
Squad compositions are completely different for the 4 point Hub and Bridge map. This is why I would prefer knowing as soon as the attack is initiated.
I take pride in building proper teams and game planning around the enemy. It's what brings me the most enjoyment out of dust.
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Dust User
KILL-EM-QUICK RISE of LEGION
1538
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Posted - 2015.01.23 18:16:00 -
[5] - Quote
Zaria Min Deir wrote:All I can say is... Rattati hadn't mentioned anything about randomising maps in any of the official feedback threads (afaik) until THIS thread popped up... So I'll know who to blame if we end up with some ridiculous randomly generated map design for PC
lmao
It was being pushed by Zatara months ago so was wondering if it caught any traction.
Next time I'm just going to keep my mouth shut. |
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