CCP Rattati wrote:The maps are for "lore" reasons, does anyone object to randomizing this up a bit?
"Random", I certainly object to. There is no justification for the map on the district to change between fights, that's just nonsensical.
Socket counts and locations should stay the same as they are, but variety to the socket combinations (between districts) would be welcome. And, sure, maybe if you add different district types (to the 3 we have already), the new district types could use different large sockets... But still, if CCP still hasn't been able to resolve the issues with the Gallente Lag Map, I don't think adding more potentially problematic sockets should be a priority, fixing the existing ones should.
While I understand most people want different maps to fight on, the issue here is that the 3 maps we fight on currently (the maps, not the outposts/large sockets, but the actual maps) are the only maps in Dust currently that are, imho, in any way balanced for the type of combat most of us would actually want PC to be. Many of the other maps in pub rotation favour one side heavily, are very open to sniping of all kinds, encourage camping too heavily, are simply too large etc. Some may see no issue with any of that, I just personally would like to keep that in pubs, not in PC.
We have had some of the other maps in corp battles, but do most people really want PC fight to be fought on Manus Peak (even after the many transformations the map has gone through, it still has some issues)? One of the main complaints (after the bad organisation, of course) about the Urgent Fury tournament was how one of the maps chosen gave too much of an advantage to one of the teams. In fact, the people who set up the squad cup said it was certainly a chore to try and select map configurations that would be balanced in that regard, and they in fact struggled to get even close to that.
Demanding more maps to be added to the rotation is one thing, but which maps?
Maybe, just maybe, we just concentrate first on fixing the mechanics of PC, and fixing issues that are actually detrimental to game play, like the frame rate drops and various bugs, before we spend too much effort on "randomising" the PC map rotation?