Joseph Ridgeson
WarRavens Capital Punishment.
3156
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Posted - 2015.01.21 10:58:00 -
[1] - Quote
Okay, first I have to get this obligatory link out of the way.
HOLY PERFECTION wrote: Top three reasons why scouts are taking over a logis job:
1) Too many equipment slots
I completely agree on this. I feel that Scouts should have 1 Equipment Slot and 1 spot that can only fit the Cloak. My Caldari Scout has the same number of Equipment Slots as a basic Caldari/Amarr Scout. That is lame.
HOLY PERFECTION wrote: 2) Way too much armor
How is this the Logistics 'jerb'? A Logistics role in the battlefield is to utilize equipment and bonuses for said equipment to help their team. To accomplish this, they receive more Equipment slots than any other suit and get bonuses to help with specific equipment. How is a Scout having "way too much armor" encroaching upon that role?
HOLY PERFECTION wrote: 3) Too small/ fast to even get a hit marker on them.
How is this the Logistics 'jerb'? A Logistics role in the battlefield is to utilize equipment and bonuses for said equipment to help their team. To accomplish this, they receive more Equipment slots than any other suit and get bonuses to help with specific equipment. How is a Scout being small and fast encroaching on that role?
HOLY PERFECTION wrote:I mean [Logistics] DO NOT have enough armor and shield. A logis job is to help its team out any way necessary. 95% of the time your right by the enemy all the time. So when you get bombarded by shotguns, mass drivers, grenades, heavys, plasma cannons, RE`s ( Remote Explosives), and rail rifles it gets annoying really fast. So logis need more armor and shields because they take most of the hits.
This is a really silly argument. "Logis are there to help their team out any way they can. Most of the time, that involves being in combat, so Logistics needs more health." Your conclusion also does not follow. Logistics do not take most of the hits and it certainly doesn't make sense to say "Logistics are support, supports are in close range, therefore Logis take most of the hits and need more Armor and Shield." I have an argument for Scouts then:
"Scouts job is to help their team in anyway they can. This usually means being invisible and flanking the enemy. Flanking the enemy usually means running around them. Scouts needs more damage because they are usually running."
The only things I would change about Logistics, at least the only things I can think of with this headache I have from too little sleep, are reducing the insane price of equipment, giving Caldari/Amarr Logistics 3 Equipment Slots at basic level, and possibly making the scaling on Uplinks less sharp (+50%, +8%, -21%).
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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