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Jack McReady
DUST University Ivy League
1863
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Posted - 2015.01.21 09:37:00 -
[1] - Quote
Sir Dukey wrote:Until everybody and their mother started abusing/using it. 500 armor mofos with 3 damage mods ect kb/m strafe tactics ect.
Literally killed my fun. I hate when a suit goes from a "Fun time" to a requirement to be competitive.
Every corner I turn it's either a Min Ass or a Amarr heavy.
I remember a time when I used to be the only guy on the field with a Min Assault ripping people to shreds.
Me no feel special CCP. Why!?!?!?!?! strafe tactics? caldari/gallente have only 5% lower strafe speed, the eye wont even notice the difference.
anyway I respecced out of min assault, because I didnt feel special anymore when everyone and their mother went into it. |
Jack McReady
DUST University Ivy League
1864
|
Posted - 2015.01.21 14:16:00 -
[2] - Quote
Buwaro Draemon wrote:Nope. Gallente are not suppose to armor tank. They are armor repper tankers. I see a Gallente Assault with more than 500 armor and I laugh because he is slow and has slow regen on top of it all. I can out runhim, get my health back up and continue killing him.
But now, MinAss's speed with that amount of Armor is too powerful.
double complex rep tripple complex ferros 3 complex damage mods proto TAC AR proto flaylock core locus compact hive
fits perfectly. I challenge you to make a fit that performs similar on the minmatar assault. as soon as you fit a complex plate to get close to that hp the forward speed is brought down to gallente level and strafe is even below gallente level. you can at best achieve that kind of HP and self repair with a hybrid tank but you will only be able to fit one damage mod. |
Jack McReady
DUST University Ivy League
1865
|
Posted - 2015.01.21 14:54:00 -
[3] - Quote
Cat Merc wrote:Buwaro Draemon wrote:I just hate how everyone I see running MinAss are always dual tanking it.
The most versitile suit in the game caoable to fit a wide array of Modules and people choose to tank it up completely.
This playerbase is cancerous. Don't hate the players, hate the game. The fact that it is viable at all is the problem
the dual tank imho is the best minmatar assault fit for solo footwork. I was running it full proto for a while and it was a beast. 800 hp with no speed loss, very good shield regen with low delay plus some armor repair, no remarkable downside against different damage profiles & still has 1 damage mod. |
Jack McReady
DUST University Ivy League
1866
|
Posted - 2015.01.21 15:15:00 -
[4] - Quote
Ripley Riley wrote:Jack McReady wrote:Everyone complaining about minmatar assault strafe speed is a scrub. It is a 5% difference in speed compared to cal/gallente which the eye cannot even notice. It's not that fact that they can strafe faster. It's the fact that they can strafe faster AND fit an above average dual tank. Add to that, when people lag the benefit of strafing is made even more pronounceable. PRO Gallente AssaulteHP: 823 Strafe: 4.5m/s PRO Minmatar AssaulteHP: 1037 Strafe: 4.77m/s The Minmatar assault boasts 6% faster strafe speed and roughly 20% more eHP. They pack decent shields and armor, which gives them added protection against weapons designed to wreck a specific tanking style. Up against a ScR? Well it's got armor to spare. How about another CR? Well it's got shields too. it is actually 5.6% which the eye does not notice. beside that both of your fits arent great. your minmatar fit has low self repair and big shield delays and potentially only ~424,3 base dps if you can actually hit with everything. and your gallente fit does not have 3 complex damage mods, nough said.
your minmatar fit is just pub stomp material and will be crushed by a tripple damage modded gallente with TAC AR any day of the week. I will take almost twice the DPS for only ~20% less hp with better self repair any day. |
Jack McReady
DUST University Ivy League
1867
|
Posted - 2015.01.21 15:48:00 -
[5] - Quote
Ripley Riley wrote:Where do you get that the eye won't notice a faster movement speed? I can damn sure notice Minmatar assaults moving faster than I can pin a reticle on them. I don't have that problem with Caldari, Amarr, or Gallente dropsuits. It's noticeable and I'm a terrible player on my best day. Also, you still haven't addressed the issue with lag making the "benefits" of strafing even more pronounced. There is a good reason why a lot of latino corps run Minmatar assault. In regard to my Minmatar assault fitting: the need for local reps is lessened if you run with a squad that has a logi. I do. If your shields are down just run away. You have incredible sprint speeds and stamina regen rates; use them. I don't have a single SP into the Minimatar assault dropsuit command, and I only have CR op IV, yet I go 2 - 3 K/D consistently in my APEX MinAssault. Reiterating that I am a terribad player and I can go 2+ K/D in this thing In regard to my Gallente assault fitting: Triple stacking damage mods is lawl-worthy. That third mod is giving tiny DPS increases. You will get a better RoI if you fit a shield extender or precision enhancer.
where do I get that eye cant notice? I did a next to next comparision ingame there is a noticeable difference, after a few seconds though, a time frame where you already died longo ago due to TTK. If I would fit a min assault with a single plate and then one with ferros (which is about the difference in speed to gallente) and present them to you seperated you wouldnt be able to tell the difference without looking at the hp. lag is no benefit in a server sided communication layout, your opponent will miss equally if he lags and I never had issues hitting someone fast lag or not.
your logi argument does not hold, I could aswell go all ferros on gallente assault and get full benefits of both worlds if I get repped by a logi pet.
even after diminishing returns, the difference between 2 complex mods and 3 is 5% more damage cause it is multiplicative. a TAC AR with 3 complex damage mods does twice the dps compared to the base damage of a CR and the gallente bonus makes it very accurate too. if you think that is lolworthy then there is no hope. |
Jack McReady
DUST University Ivy League
1867
|
Posted - 2015.01.21 16:39:00 -
[6] - Quote
Ripley Riley wrote:Sounds interesting. Care to share that comparison that you no doubt captured so that this is a valid point and not just your word against mine? lol I am too poor to get a capture card. why dont you just take a watch and sprint for 3 seconds with both suits yourself
Ripley Riley wrote:I believe that you believe that that has nothing to do what I believe but how it works. if someone lags he will see outdated informations. shooting at outdated positions will miss every time. your position is stored on the server and the server determines if you hit or not, not the client. aiming ahead of someone exists since multiplayer FPS is a thing and is present in every multiplayer game today too.
Jack McReady wrote: First light damage mod: 7% Second: 6.08% Third: 4%
The third damage mod is granting 4% more damage.
if we are already into numbers then we might aswell do it accurately
100% => 7% 86.9% => 6,083 57.1% => 3,997
total damage bonus 3 damage mods = 1.07 * 1.06083 * 1.03997 = 1,180457571357 = ~18% total damage bonus 2 damage mods = 1.07 * 1.06083 = 1,1350881 = ~13,5% net difference 0,045369471357 = ~4,5%
on a TAC AR this is 33 extra DPS pushing it to above twice the DPS your minmatar fit deals. you might not value 33 dps as much as me but it is definately worth it. |
Jack McReady
DUST University Ivy League
1868
|
Posted - 2015.01.21 17:39:00 -
[7] - Quote
Buwaro Draemon wrote:I like how he keeps saying that 5% is not noticeable by the human eye, yet I can see MinAss's strafing faster than any other suit.. prove me wrong. if you are seeing things then you are simply imaginating it, maybe less drugs would help in your case?
Buwaro Draemon wrote:I like how he keeps saying that 5% is not noticeable by the human eye, yet I can see MinAss's strafing faster than any other suit.
So you are trying to defend your crutch. Great!
dont fits plates, problem solved.
I also dont use minmatar assault any more, maybe you havent noticed but I mentioned that I respecced out of it.
Ripley Riley wrote: AR DPS with 3 damage mods: 615 AR DPS with 2 damage mods: 591
Difference: 24 more DPS
Would still rather take the added shielding or scan precision.
dude, TACTICAL AR, not the regular why someone would fit the regular AR over the TAC on the gallente assault is beyond my understanding. more dps, more range and the accuracy boost from gallente assault bonus turns it into death impersonate
Ripley Riley wrote:We've found the answer: Jack has not trained Eyes Operation V. if you go that route I can aswell.
I found the answer of your problem: lack of skill V. consider a respec and git gud. |
Jack McReady
DUST University Ivy League
1869
|
Posted - 2015.01.21 18:12:00 -
[8] - Quote
Ripley Riley wrote:I will never "git gud". It's against my very nature. I enjoy my shitawfulness game, thank you stop being funny, it demotivates me dust is serious!
Echo 1991 wrote:You can't simply dismiss what people say because you don't notice it. It makes you out to be ignorant. I notice it, min assaults in my opinion move too fast for no real downside. 30ehp loss for a moment speed increase of 0.3m/s isn't balanced. Especially when they have more stamina and recharge it faster than a gallente assault. I have yet to experience problems against those "strafers", all I see people complain they cant hit, which is a simply aiming problem. if they are significantly faster then you fitted plates thus have no right to complain . there is nothing to notice, go make side by side test. prove me wrong, the problem is, you cant. if you think that 5% difference in speed is game breaking then you have issues.
go nerf minmatar assault and I will collect all the tears produced by the nerf cause I dont use the suit |
Jack McReady
DUST University Ivy League
1869
|
Posted - 2015.01.21 18:31:00 -
[9] - Quote
Ripley Riley wrote:Jack, just the strafe speed alone is not game breaking. There is more at work here that just Min strafe speed > everyone else. It's a combination of strafe speed, dual tanking, Minmatar CR being a beast vs. armor metagame, hit detection being a bit... finicky at times, Minmatar assault's high sprint speed, and so on.
Now, the answer is not to nerf the Minmatar assault's strafe speed. I think it probably doesn't need a straight reduction. Instead, CCP reducing lag and improving hit detection is a better answer. It effects the entire game in a positive way, not just punishing the MinAssault for CCP having issues with their servers.
well that is an entirely different problem. I just see "OP STRAFE, PLZ NERF!" everywhere and it makes me sick. I have even once read someone claiming heavy strafe is broken......
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