| Pages: 1  :: [one page] | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Stupid Blueberry
 Pure Evil.
 Capital Punishment.
 
 959
 
 
      | Posted - 2015.01.20 21:00:00 -
          [1] - Quote 
 
           
 Hnolai ki tuul, ti sei oni a tiu. Haajakin Kalen. Blueberry smokin' that crack y'all | 
      
      
        |  Middas Betancore
 Mantodea MC
 
 388
 
 
      | Posted - 2015.01.20 21:16:00 -
          [2] - Quote 
 U joined pure evil...???
 
 Also troll thread is trolly
 
 "Deploy the gas, we'll burn what's left"- Redacted | 
      
      
        |  Leadfoot10
 Molon Labe.
 General Tso's Alliance
 
 2926
 
 
      | Posted - 2015.01.20 22:31:00 -
          [3] - Quote 
 OK, but Damage Mods and Shield Rechargers in low....
 
 Deal?
 | 
      
      
        |  THUNDERGROOVE
 Fatal Absolution
 
 1313
 
 
      | Posted - 2015.01.20 22:38:00 -
          [4] - Quote 
 
 Leadfoot10 wrote:OK, but Damage Mods and Shield Rechargers in low....
 Deal?
 Rechargers as lows, but not energizers.
 
 Damage mods stay highs, ROF mods in lows.
 
 It'd be perfect.
 
 Dual tanking is for bad players. 21 day EVE trial. | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 
 20964
 
 
      | Posted - 2015.01.20 22:43:00 -
          [5] - Quote 
 No.
 
 This would mean armour tanking would promptly jet miles ahead of shield tanking.
 
 Sometimes, one just has an overwhelming urge to throw a potato at someone. | 
      
      
        |  Atiim
 Titans of Phoenix
 
 15151
 
 
      | Posted - 2015.01.20 23:03:00 -
          [6] - Quote 
 This would be so broken that I don't even know where to start.
 
 
 THUNDERGROOVE wrote:ROF mods
 
 And this is so broken that I don't think I even want to start.
 
 The 1st Matari Commando -HAND | 
      
      
        |  KILL3R H3LLH0UND
 The Mercenaries of P.A.S.T
 
 224
 
 
      | Posted - 2015.01.20 23:06:00 -
          [7] - Quote 
 
 Atiim wrote:in EVE, a damagemod incrases your RoF AND your damageThis would be so broken that I don't even know where to start. THUNDERGROOVE wrote:ROF mods
 
 And this is so broken that I don't think I even want to start.  
 Ex-Master Scout Trainer, been falling in love with my Minja again. I <3 my Gû¼+¦GòÉGòÉn¦ñ | 
      
      
        |  Atiim
 Titans of Phoenix
 
 15152
 
 
      | Posted - 2015.01.20 23:10:00 -
          [8] - Quote 
 
 KILL3R H3LLH0UND wrote:in EVE, a damagemod incrases your RoF AND your damage   Problem is, this is an FPS and EVE is a Spaceship Simulator so you can't properly mirror the combat mechanics.
 
 The 1st Matari Commando -HAND | 
      
      
        |  TritusX
 PH4NT0M5
 
 125
 
 
      | Posted - 2015.01.20 23:19:00 -
          [9] - Quote 
 obvious armor tanker is obvious
 lets say we have le min assault mk.o (for 4 4 slot layout purposes)
 
 If he wants tank with complex plates, he gets 831 armor hp with regen of 2 hp/s.
 If he wants regen, he gets 237 armor hp and 40 hp/s regen.
 What you're proposing allows said assault to have 831hp and a regen of 40 hp/s. It takes approx. 20 seconds to fully recover from anything. Oh no! Shotgunner! He lands a hit on you, and if I'm not mistaken, a full blast is 600hp. Normally, said assault will be dead or nearly dead and looking for le logi. Instead, you can just walk around the objective once and be fully healed. Sentinels with a somewhat balanced slot layout will become OP with armor tank and armor rep. Yeah, plates affect speed, but for HMG Sentinels or Lone Wolf tankers etc. they become the masters of the game with lots of hp and near instantaneous regen (armor wise)
 
 Believe in RUST
Don't hate the DUST
lol | 
      
      
        |  Leadfoot10
 Molon Labe.
 General Tso's Alliance
 
 2930
 
 
      | Posted - 2015.01.20 23:33:00 -
          [10] - Quote 
 
 THUNDERGROOVE wrote:Leadfoot10 wrote:OK, but Damage Mods and Shield Rechargers in low....
 Deal?
 Rechargers as lows, but not energizers. Damage mods stay highs, ROF mods in lows. It'd be perfect. 
 I'd agree it would be perfect...for armor tankers.
 
 The challenge with your idea (and the status quo) is that shield tanking has to sacrifice shields to improve their shields, whereas with this change the shield tanker would still need to sacrifice sheilds, but the armor tanker has no such challenge.
 
 Today, this imbalance means armor tankers get the benefit of the damage mods, but shield tankers have to sacrifice HP in highs.
 
 I do like your ROF idea, though, and introducing this as a low might just even the balance a bit (or make the dual tanking Min Assault even more FoTM than it already is).
 | 
      
      
        |  Yokal Bob
 Titans of Phoenix
 VP Gaming Alliance
 
 669
 
 
      | Posted - 2015.01.21 01:36:00 -
          [11] - Quote 
 shield rechrgers in low
 pg enhancers in high
 turrets in equipment slots (like starwars battlefront 2)
 
 blah blah blah
 
 /{o.o}/ ---L Inflatable hammer strikes again | 
      
      
        |  Stupid Blueberry
 Pure Evil.
 Capital Punishment.
 
 959
 
 
      | Posted - 2015.01.21 21:08:00 -
          [12] - Quote 
 
 Middas Betancore wrote:U joined pure evil...???
 Also troll thread is trolly
 
 Yeah.
 
 Why are people taking this thread seriously?
 
 
 Hnolai ki tuul, ti sei oni a tiu. Haajakin Kalen. Blueberry smokin' that crack y'all | 
      
      
        |  Shamarskii Simon
 The Hundred Acre Hood
 RISE of LEGION
 
 43
 
 
      | Posted - 2015.01.21 22:54:00 -
          [13] - Quote 
 
 Yokal Bob wrote:shield rechrgers in low 
 We already got regs in the low :( it'll be a sad day to have recharge + regs in lows.
 
 
 Entering the void and becoming wind with my repbus. | 
      
      
        |  Francois Sanchez
 Prima Gallicus
 
 221
 
 
      | Posted - 2015.01.21 23:19:00 -
          [14] - Quote 
 Armour is already ten times better than shield and you want to buff it even more?
           | 
      
      
        |  Stupid Blueberry
 Pure Evil.
 Capital Punishment.
 
 960
 
 
      | Posted - 2015.01.22 08:32:00 -
          [15] - Quote 
 People don't read or something.
 
 Hnolai ki tuul, ti sei oni a tiu. Haajakin Kalen. Blueberry smokin' that crack y'all | 
      
      
        |  Jack McReady
 DUST University
 Ivy League
 
 1872
 
 
      | Posted - 2015.01.22 08:44:00 -
          [16] - Quote 
 
 TritusX wrote:What you're proposing allows said assault to have 831hp and a regen of 40 hp/s good luck fitting all that at once
 
 
 your shield fits just suck
 | 
      
      
        |  WeapondigitX V7
 The Exemplars
 RISE of LEGION
 
 194
 
 
      | Posted - 2015.01.22 08:53:00 -
          [17] - Quote 
 Currently shield tanks can stack shield hp mods and some dampeners and CPU mods and not need much armor regen cause they are shield tankers.
 
 Or they can stack some shields and regen mods in highs and use (in lows) dampeners or shield regulators and CPU mods
 
 Currently armor guys stack armor and have 1 complex reactive or a small amount of reps with high much higher armor, while using shield regen mods in highs or dmg mods or minor shield hp mods.
 
 
 
 advantage of shield regen high slot mods on armor tankers:
 
 You attack a shield guy with a high armor suit (low armor reps)
 
 when your enemies shields die in 2 seconds, your shields are also depleted, but you go around the corner and finish off the shield guy. This probably takes 6-7 seconds. Afterwards your shields start regen almost straight away cause the duration of the fight was only slightly shorter than shield regen delays of armor suits.
 
 After the fight another enemy may surprise you, but at least you regenerated more shields than you would have if you had shield hp mods or dmg mods.
 
 
 
 
 dmg mods work best with dampeners cause they allow you to usually surprise kill an enemy before they can react properly. Unless they are heavies.
 
 Armor tankers need to sacrifice hp or reps to use dampeners and thus take full advantage of dmg mods.
 
 If an armor tanker and shield both use dampeners then the shield tanker usually has the regen advantage (but they can only make use of there slower shield regen abilities in long range or medium range engagements, 40 to 90 meters)
 | 
      
      
        |  Stupid Blueberry
 Pure Evil.
 Capital Punishment.
 
 960
 
 
      | Posted - 2015.01.22 08:54:00 -
          [18] - Quote 
 Guys this isn't a real thread
 
 Hnolai ki tuul, ti sei oni a tiu. Haajakin Kalen. Blueberry smokin' that crack y'all | 
      
      
        |  Cat Merc
 Fatal Absolution
 General Tso's Alliance
 
 14551
 
 
      | Posted - 2015.01.22 10:19:00 -
          [19] - Quote 
 No
 
 Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan! Assault Conglomerate: Because we don't shave | 
      
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