Cyrus Grevare
WarRavens Capital Punishment.
389
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Posted - 2015.01.20 21:28:00 -
[1] - Quote
My suggestion: a CORP should be limited in the amount of districts they can hold to their name or garrison so to speak.
TIMERS and DISTRICTS How? by [ ACTIVE PLAYER ] count in a time period, say your corp averages 16 active players in a 3 hour period say 6:00 - 9:00 EVE time, then you can have ONE district in any of those timers, say you have 32 active players in that same time frame, then you can have TWO. Say your corp being quite large averages 16 active players in another time period, then you can have another district timed on that period.
Number of active players and time period wedges mentioned is arbitrary, CCP could gauge the numbers more carefully, 4 hour periods or 6 active players, etc. In this way a CORP or ALLIANCE can't farm all the land in space and we could start proposing some good incentives for holding land ( PC rewards )
This proposal not only limits the district count a corp can hold, it also limits its battle timers, while some might see 'convenient' to set a timer to unpopular hours, it hurts the game as a whole. This way a Corp is forced to set a timer in a period it is by nature active in (as determined by their active players)
RAIDS If a corp has sensible timers by nature, you can open interaction for 'Raid' attacks initiated on the same day, say a 30 minutes notice that doesn't conquer the district, but instead just plunders resources (maybe stealing part of the cool reward the holder would've gotten) or weaken defenses. By this method if you have a timer open on your prime time, you should have players to back up your defense. A move to conquer could still need a 24h notice though. I picture a way of setting to Raid or Conquer when setting up an attack.
ACTIVE PLAYERS Now, I mention the word ACTIVE player around fairly often, this is highly important for this particular proposal to work, this term ties into the PC - Minimum Attack Threshold thread as well.
Taking from that, I would suggest that an ACTIVE PLAYER be one that as x daily missions in the corp's name or alternatively it could be a fixed number of WPs accrued in a time period, a director should be able to see a corp's activity graph in a management screen and be able to set district timers or initiate conquer attacks only in time frames where there's activity.
SELF LOCKING DISTRICTS By this method to initiate an attack a corp needs an ACTIVE PLAYERS count on the timer, while possible to do this with alts, I'm hoping that the grind required to keep a player marked as 'active' is enough deterrent to lock with an alt corp. Alliance corps should not be able to attack friendly districts without one or the other leaving. Friendly non-allied corps could still lock, but this method is not foolproof, still, better than current.
NOTES This method has some caveats, if you don't have the active player count you can't attack on fringe timers (to your corp) unless you're ringing, but say, EURO corps can raid AMERICAN corps all they want if even if they can't keep the district if not enough active players on the timers.
Your corp needs to keep the average active player count or risk loosing your district due to inactivity.
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