Balistyc Farshot
The Exemplars RISE of LEGION
36
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Posted - 2015.01.20 18:24:00 -
[1] - Quote
steadyhand amarr wrote:Any form of timer can be gamed. Just remove the dam things and introduce hourly rewards.
Or simple have timezone areas so certain areas are always open to attack in EU time and then locked off etc.
Or put in a shield system where barrage a bases shields and the defenders get a warning to rally troops or somthing.
TIMERS DO NOT WORK. Or hell use the Eve system you attack a base knock into a vaun state then 24 hours later it's open to attack or somthing.
Timers just ruin the spontaneous nature of what PC could be and will always be gamed no matter what you do.
I think the timers should be that your planet it open to attack during a window you set X to X. Then to not give the holding corp too much power, we throw in the pub or FW matches!
FW version - Each corp aligns to a faction and gains bonuses accordingly. Then if that faction loses X battles the system security changes and now the timers are removed and the attackers determine the attack time.
Another way to run this with pub matches is that the corp chooses, a district on a planet and a block of pub matches (say 3). If those are lost then the timer is nullified until the next up time and the district is unsecured and open to attacks set at any time by the attackers.
If a corp tries to attack another corp while the timer is in place, the defending corp gets notified and the attacking corp has to say (attack one more time to capture the district).
This will make corps pull for pub matches to be won. Or if you go FW matches. Finally the Caldari will have corps fighting for them (They better get a good bonus). Let me know what you think. I like the idea of incorporating the other matches.
Heavy with a massive bullet hose called Lola (Burst HMG).
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Balistyc Farshot
The Exemplars RISE of LEGION
41
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Posted - 2015.01.21 22:35:00 -
[2] - Quote
Here is my solution to all the complaints about the timers being absent from raiding: A. Stop being scared about fighting for what you want, this is a war game, not Farmville. We interact with other corps through fighting. B. Make it so that materials are fought back and forth over by corps (This happens in PC today) Corp A attacks Corp B Corp B wins and for vengence strikes back against Corp A Corp B takes Corp A's district - Profit? C. Make raiding require in game fighting against randoms hired by the corp (Pub contracts or other alliance members) You hire your protectors for when you are gone from your profits. D. Realize that the biggest problem with holding land is that, YOU ARE HOLD LAND! This is a finite item that will be hard but valuable to hold. Expect everyone and their dog, to try and take it from you. That is a reason to keep fighting, like daily missions, you have to log in and fight to reclaim, almost everyday to hold it. "Wait their are people in our district fighting. Guess I need to go defend myself again." (Solo player goes in and proto stomps raiders because he is that good) "Hey they kicked us out of our district, lets go take it back. Now lets smash up their warbarge so they can't hit us again tomorrow. (Proceed to raid them til they are harmless. Wow, that was a lot of fighting.)"
See, lots of options. Just unclench and be constructive.
Heavy with a massive bullet hose called Lola (Burst HMG).
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