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Thread Statistics | Show CCP posts - 9 post(s) |

Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1027
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Posted - 2015.01.21 20:54:00 -
[1] - Quote
Personally, I support a timer window of +/- x hours and the removal of the 24/48 hours time till battle.
IMO, battles should start 1 hour after the attack is launch if it falls within the timer window, otherwise the battle starts at the start of the next attack window. Battle start time should NOT be random. It should be set to exactly 1 hour after the attack (rounded to 5 mins increments say).
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1029
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Posted - 2015.01.21 20:59:00 -
[2] - Quote
Aeon Amadi wrote:Ares 514 wrote:Personally, I support a timer window of +/- x hours and the removal of the 24/48 hours time till battle.
IMO, battles should start 1 hour after the attack is launch if it falls within the timer window, otherwise the battle starts at the start of the next attack window. Battle start time should NOT be random. It should be set to exactly 1 hour after the attack (rounded to 5 mins increments say). Eh, maybe. Usually takes an hour to round everyone up and get everyone oriented to squads and what not. I'm not entirely against it but I think there should be a little more time so the defenders can actually bat-phone some people who aren't online, if necessary, rather than being completely screwed. 24 hours is excessive but 1 hour isn't nearly enough.
So an hour is my personal preference and that could be tweaked, or maybe a district could be upgraded to slightly increase the amount of time you have. However, the current 24/48 hour system is way to big a notice.
You should be able to look at your corp, get 16 guys together and say lets to a PC battle tonight. Not wait till the next day and find out that your missing some roles.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1030
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Posted - 2015.01.21 21:12:00 -
[3] - Quote
Thor Odinson42 wrote:Ares 514 wrote:Aeon Amadi wrote:Ares 514 wrote:Personally, I support a timer window of +/- x hours and the removal of the 24/48 hours time till battle.
IMO, battles should start 1 hour after the attack is launch if it falls within the timer window, otherwise the battle starts at the start of the next attack window. Battle start time should NOT be random. It should be set to exactly 1 hour after the attack (rounded to 5 mins increments say). Eh, maybe. Usually takes an hour to round everyone up and get everyone oriented to squads and what not. I'm not entirely against it but I think there should be a little more time so the defenders can actually bat-phone some people who aren't online, if necessary, rather than being completely screwed. 24 hours is excessive but 1 hour isn't nearly enough. So an hour is my personal preference and that could be tweaked, or maybe a district could be upgraded to slightly increase the amount of time you have. However, the current 24/48 hour system is way to big a notice. You should be able to look at your corp, get 16 guys together and say lets to a PC battle tonight. Not wait till the next day and find out that your missing some roles. Or to find out that the corp you were fighting has hired the #1 merc corp. People dismiss this, but when the ISK was flowing this is the way it happened. You've got a couple corps out there that started from the bottom and earned their way into relevance, but most of those have made enough connections to ensure they have access to top tier ringers as well. Ringers are a great part of Dust, but 24 notice allows for their wallets to swell and usually nobody else. It'll take a window timer with immediate attacks or a complex raiding system that discourages small groups from holding too much land. To me I think they should start with a window timer that is affected by activity, size, or whatever and have the battles start soon after an attack is initiated. As they develop a raiding system they can tweak the timers.
Absolutely, i didn't list it, but ringers are a big issue we've all seen if you've been in PC. With a smaller notice it will be more likely you'll face who you attack (to some degree). The changes i support will go a fair way IMO to fixing things while requiring the minimal amount of coding.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1030
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Posted - 2015.01.21 21:14:00 -
[4] - Quote
Exact specifics aside of how it is implemented, i think the three key items are:
- Short time from attack to battles.
- Knowing the exact battle start time when you launch the attack.
- Slightly larger attack windows to compensate for timezone differences.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1030
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Posted - 2015.01.21 21:15:00 -
[5] - Quote
Ares 514 wrote:Exact specifics aside of how it is implemented, i think the three key items are:
- Short time from attack to battles.
- Knowing the exact battle start time when you launch the attack.
- Slightly larger attack windows to compensate for timezone differences.
Dang, make that 4 points.
Get rid of EVE OB's. It grants to big of an advantage and their is not enough integrations between the games to allow the majority of corps to get EVE support.
Overlord of Broman
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