Mobius Wyvern
Sky-FIRE
5668
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Posted - 2015.01.19 15:31:00 -
[1] - Quote
Before anyone freaks out, just let me explain this.
Those of us who were around through Chromosome and up to 1.7 probably remember how Logistics vehicles were just better at everything than their "Basic" chassis. Part of the issue was that they had more HP, the same number of weapons, and better CPU and PG.
Now, there were also issues with using them for their intended roles thanks to the extremely balky lock-on mechanic for repairs, and how breaking the lock at any time would cancel the reps but not the module cycle, making them not that useful in a really chaotic situation.
What I would propose is that Remote Repair systems use turrets slots in order to both allow them to repair more effectively, and also to differentiate them from the other vehicle roles and make them more than just straight upgrades to the "Basic" chassis.
This would mean that you would have the OPTION to use Small Turrets or Repair modules as you so choose. As well, in the case of the Logistics Dropship, using the repair module would be far easier thanks to the camera rotation changes put in to allow for the Assault Dropship to perform better.
Just an idea.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Sky-FIRE
5669
|
Posted - 2015.01.22 02:48:00 -
[2] - Quote
Lazer Fo Cused wrote:Fizzer XCIV wrote:+1 Repairers should always be active. Nobody should be able to shoot and repair their allies at the same time.
Small repair turrets just sounds like a good way to encourage more team play for vehicle pilots.
In my mind, I'm imagining a MAV with 2 Repair turrets and 2 actual turrets, with a MCRU inside. A setup like this could potentially act as an extremely powerful spawn point and point defense gaurd. 1. So you support all logi rep tools for infantry requiring 2 players to use it, 1 to aim and the other to lock on for example? Um, I may be totally off here, but isn't the whole point of all the fuss everyone makes over vehicles is that they should require teamwork to be viable while infantry aren't constrained the same way?
As far back as I can remember, the idea that an infantry player can be perfectly viable solo has always been acceptable, but the same for a vehicle is considered imbalanced.
Just, you know, trying to keep it real here.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|