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DeadlyAztec11
Ostrakon Agency
7125
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Posted - 2015.01.18 00:31:00 -
[1] - Quote
Give them the ability to shoot while running.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2279
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Posted - 2015.01.18 00:33:00 -
[2] - Quote
Jump jets. /thread
Home at Last <3
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Mossellia Delt
Militaires Sans Jeux
2156
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Posted - 2015.01.18 00:34:00 -
[3] - Quote
No
Jump pack like the battlefront shock troopers.
Delt for CPM2
CPM1 MISSION : FAILED
Moss-delt on skype
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Atiim
Titans of Phoenix
15125
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Posted - 2015.01.18 00:37:00 -
[4] - Quote
How about no.
The 1st Matari Commando
-HAND
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DeadlyAztec11
Ostrakon Agency
7125
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Posted - 2015.01.18 00:41:00 -
[5] - Quote
Atiim wrote:How about no. Honestly though, why would it be bad? It would be less detrimental then strafing is to the game.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Darken-Sol
BIG BAD W0LVES
1558
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Posted - 2015.01.18 00:42:00 -
[6] - Quote
Replace equipment with a second grenade
Crush them
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Vicious Minotaur
1826
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Posted - 2015.01.18 00:42:00 -
[7] - Quote
Teleportation like Nightcrawler. Functionally similar to Dishonored's teleport-whatchamacallit ability.
Boom. Game made better.
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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Spademan
Fatal Absolution General Tso's Alliance
5553
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Posted - 2015.01.18 00:50:00 -
[8] - Quote
Assaults having jumpjets would be awesome. (And give scouts Mirrors Edge movement )
What're you looking at me like that for? I'll shank you I will.
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
715
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Posted - 2015.01.18 01:45:00 -
[9] - Quote
Darken-Sol wrote:Replace equipment with a second grenade I had the second grenade idea while ago. Turns out they actually looked into it but poo-pooed it because of techno-babble reasons.
AKA - StarVenger
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Nocturnal Soul
Primordial Threat
5061
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Posted - 2015.01.18 01:49:00 -
[10] - Quote
Darken-Sol wrote:Replace equipment with a second grenade That would be another nerf to the class, grenades can't even kill heavies or anything over 500hp which is just about everything that moves in this game.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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shadow336k
Capital Acquisitions LLC Bad Intention
256
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Posted - 2015.01.18 01:52:00 -
[11] - Quote
Nocturnal Soul wrote:Darken-Sol wrote:Replace equipment with a second grenade That would be another nerf to the class, grenades can't even kill heavies or anything over 500hp which is just about everything that moves in this game. 3 words. Core Locus Grenade
my mother never saw the irony in calling me a son-of-a-bitch.
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Operative 1174 Uuali
Y.A.M.A.H
347
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Posted - 2015.01.18 02:51:00 -
[12] - Quote
Just give assaults the bonuses to make rifles as good as they are now. Rifles otherwise would be nerfed in effectivness. Then to balance it, reduce module slots for less defense.
Thus making an assault what it is supposed to be.
I'm better than laser focused; I'm hybrid focused.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2280
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Posted - 2015.01.18 03:09:00 -
[13] - Quote
Operative 1174 Uuali wrote:Just give assaults the bonuses to make rifles as good as they are now. Rifles otherwise would be nerfed in effectivness. Then to balance it, reduce module slots for less defense.
Thus making an assault what it is supposed to be.
Heavy fodder? Shotgun bait?
Home at Last <3
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LT SHANKS
Amarr Templars Amarr Empire
4694
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Posted - 2015.01.18 04:01:00 -
[14] - Quote
It is true that there is little to separate Assaults from the basic medium frames. Aside from suit bonuses, slightly more HP, and color, medium basics and Assaults are virtually the same.
In order to make the Assault class more unique, I propose it receive a cosmetic enhancement to its derriere to help better accentuate the "ass" in assault. |
Nocturnal Soul
Primordial Threat
5062
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Posted - 2015.01.18 04:21:00 -
[15] - Quote
shadow336k wrote:Nocturnal Soul wrote:Darken-Sol wrote:Replace equipment with a second grenade That would be another nerf to the class, grenades can't even kill heavies or anything over 500hp which is just about everything that moves in this game. 3 words. Core Locus Grenade Why does it need to be proto to effectively kill another player?
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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SagaB
Krusual Covert Operators Minmatar Republic
115
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Posted - 2015.01.18 06:31:00 -
[16] - Quote
shadow336k wrote:Nocturnal Soul wrote:Darken-Sol wrote:Replace equipment with a second grenade That would be another nerf to the class, grenades can't even kill heavies or anything over 500hp which is just about everything that moves in this game. 3 words. Core Locus Grenade After 40 mil sp I still haven't maxxed out grenades. |
Joseph Ridgeson
WarRavens Capital Punishment.
3141
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Posted - 2015.01.18 07:03:00 -
[17] - Quote
The Assault class is in an absolutely terrible place at the moment. It has less reason to exist than even the much maligned Commando. Every other suit, by looking at the bonuses across the suits, has a clear role and a method that screams "this is what I am supposed to do."
* Scout: "Uses Cloak. Caldari is good at not being seen and scanning non-dampened suits from far away, Minmatar is really good at hacking both the objective and people to bits, Gallente is a ghost, and Amarr is really good at scanning even the smaller targets." These guys are sneaky. * Sentinel: "Uses Heavy Weapon. Caldari has fast Shield recharge and bonuses against Blasters and Lasers, Minmatar is a little faster with bonuses against Lasers/Blasters, Gallente has a faster base armor recharge with a bonus against Rail/Projectile, and Amarr has higher EHP with bonuses against Projectiles/Rail." These guys are tanks and their bonus is "3% bonus against nemesis weapon and 2% bonus against ally weapon." * Commando: "Uses two Light Weapons. Each one has a faster reload and a bonus to the race's weapon of choice." High versatility and damage. * Logistics: "Uses lots of equipment. Caldari has better nanites, Minmatar has better repair tools, Gallente has a better scanner, and Amarr has better uplinks." These guys are support. * Assault: "Medium frame that is faster than the Logistics and slightly more tanky. Caldari get a bonus Rail reload, Minmatar receives more ammo per magazine of Projectile weapons, Gallente get a bonus to hipfire for Blaster weapons, and Amarr get a reduction in heat build up." I honestly do not know how to sum up the Assault suit.
The Assault doesn't have a philosophy like the other suits such as "Support" or "Sneaky." The entire role that gets put upon the class is based entirely on it's name; "Assaults are supposed 'assault'." I have seen entire threads go on and on how Assaults cannot 'assault', all because the only way we can assign any kind of purpose to the suit is by looking at the name.
Unlike all the other Dropsuits, the Assault either doesn't get a consistent bonus to help for what it is meant to do or it doesn't get a bonus that clearly shows what it should be good at. The Logistics, Commando, and Sentinel give pretty much the same bonuses even if they are different (if that makes sense). Scouts do have a huge difference of bonuses between them but the bonuses make it clear what they should be striving to do. Assaults, not so much. All are slightly better with their weapons but the bonuses don't relate well to each other and do not give a clear cut 'role' that each suit is meant to do.
Something certainly needs to happen with them.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Moochie Cricket
Fatal Absolution General Tso's Alliance
979
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Posted - 2015.01.18 07:22:00 -
[18] - Quote
Atiim wrote:How about no. How about come up with a counter argument.
Assaults are not in a good place right now and need some loving, whatever that might be.
FOR THE STATE
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Joel II X
Bacon with a bottle of Quafe
5577
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Posted - 2015.01.18 08:06:00 -
[19] - Quote
Shield Generators! |
demonkiller 12
The Rainbow Effect Negative-Feedback
448
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Posted - 2015.01.18 09:37:00 -
[20] - Quote
shadow336k wrote:Nocturnal Soul wrote:Darken-Sol wrote:Replace equipment with a second grenade That would be another nerf to the class, grenades can't even kill heavies or anything over 500hp which is just about everything that moves in this game. 3 words. Core Locus Grenade a core locus nade cant even kill my mlt BPO suit |
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demonkiller 12
The Rainbow Effect Negative-Feedback
448
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Posted - 2015.01.18 09:39:00 -
[21] - Quote
so when you guys say assaults, i take it you just mean the Ck.0 right? pretty sure the rest are all awesome and i only protod my cal assault because its looks by far the coolest thing in the game |
Mossellia Delt
Militaires Sans Jeux
2159
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Posted - 2015.01.18 09:50:00 -
[22] - Quote
demonkiller 12 wrote:so when you guys say assaults, i take it you just mean the Ck.0 right? pretty sure the rest are all awesome and i only protod my cal assault because its looks by far the coolest thing in the game
The CK.0 is beastly man, that shield regen.
Delt for CPM2
CPM1 MISSION : FAILED
Moss-delt on skype
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Assert Dominance
Ahrendee Mercenaries
761
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Posted - 2015.01.18 10:21:00 -
[23] - Quote
most logical bonus to give assaults is damage mod efficacy. but i can only imagine the amount of tears that would bring.
LogicGäó
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Sequal's Back
Les Desanusseurs
153
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Posted - 2015.01.18 10:28:00 -
[24] - Quote
I think your idea funny Aztec, but I honestly don't see how we could play with that IG. Do you also mean aiming while running? Or just hip firing?
I don't think the devs would implement this kind of feature anyway..
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Lahut K'mar
Royal Uhlans Amarr Empire
19
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Posted - 2015.01.18 11:07:00 -
[25] - Quote
Ass salts have by far the most mod slots in the game. The idea behind them (I think) is to be versatile. So you have a specific dropsuit for any situation.
Target is haunted by ghosts? Slap on some damage mods and armor plates.
Target is a nest of sentinels? Shield up, profile down and get something long range.
Large, open areas? DRUUUUUUGS!
That one ass driver? Shields and speed are your friend.
GOD DAMN FCKING MINJAS!(?) Range amplifier, precision enhancer and shotfun. Or just drag your amarr scout along.
Assault is prepared for any battle and commando is prepared for the whole battle.
Horrifying? That's a strange way to spell "romantic".
FIX THE WHEEL, CCP!
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Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
179
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Posted - 2015.01.18 11:48:00 -
[26] - Quote
DeadlyAztec11 wrote:Atiim wrote:How about no. Honestly though, why would it be bad? It would be less detrimental then strafing is to the game.
How about as soon as you start firing at them they go shooting up into the air, making it virtually impossible to kill them...
Part time Logi,
Full time heavy.
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KEROSIINI-TERO
The Rainbow Effect
1733
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Posted - 2015.01.18 12:12:00 -
[27] - Quote
DeadlyAztec11 wrote:Give them the ability to shoot while running.
Not for fast suits, such as assault nor scouts.
Maybe in future for some suit which suffers from low speed.
Still doing double strong action is an immensely huge advantage and should really be thought over before implementing.
Pro-choice!
For hazardous self-activated inertial dampeners!
We want to live on the edge (((of MCC)))
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Pagl1u M
Dead Man's Game RUST415
1355
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Posted - 2015.01.18 12:19:00 -
[28] - Quote
Lahut K'mar wrote:Ass salts have by far the most mod slots in the game. The idea behind them (I think) is to be versatile. So you have a specific dropsuit for any situation. Target is haunted by ghosts? Slap on some damage mods and armor plates. Target is a nest of sentinels? Shield up, profile down and get something long range. Large, open areas? DRUUUUUUGS! That one ass driver? Shields and speed are your friend. GOD DAMN F CKING MINJAS!(?) Range amplifier, precision enhancer and shotfun. Or just drag your amarr scout along. Assault is prepared for any battle and commando is prepared for the whole battle. and how the **** are we supposed to change our suit for every enemy we fight?????
One of the few assaults you'll find in a PC match!
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Joseph Ridgeson
WarRavens Capital Punishment.
3142
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Posted - 2015.01.18 12:30:00 -
[29] - Quote
Assert Dominance wrote:most logical bonus to give assaults is damage mod efficacy. but i can only imagine the amount of tears that would bring. It would certainly make me unhappy based how terrible of a bonus that is.
Even if it were 5% per level, you are talking about one Damage Mod giving 6.25% damage rather than 5% at level 5 Assault. If you are using 2, 11.95% rather than 9.56%. So if you are using 2 Complex Damage mods, you are getting less bonus damage than you would just for being a Commando with a single skill point (1.95% for Light Weapons versus 2% Rail/Blaster/Laser/Projectile-Explosives.
Lets go even farther: 20% bonus per level. Well, crap, Commando is still better by .44% if you are using two Complex Damage mods when both are at level 5. There is also the little fact that the Commando bonus would leave you with two high slots, which would be quite unfair for the Caldari and to the lesser extent the Minmatar; "You don't get a bonus if you don't sacrifice your defense."
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Lahut K'mar
Royal Uhlans Amarr Empire
19
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Posted - 2015.01.18 12:31:00 -
[30] - Quote
Pagl1u M wrote:and how the **** are we supposed to change our suit for every enemy we fight????? By not being a scrub.
Horrifying? That's a strange way to spell "romantic".
FIX THE WHEEL, CCP!
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