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tritan abbattere
DBAG CORE
0
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Posted - 2015.01.16 05:37:00 -
[1] - Quote
You know when i'm soaking up say 500 DPS for 10 minutes keeping enemy fire off my team i wish i got rewarded for it. An example being I'm a heavy soaking up damage and leading the charge for my team. If i tank 40 percent of the enemy squad's DPS so my blue berries get stray shots hitting them but they don't die. Im helping the team by doing this and more so if we have a logistics suit near by.
I was Thinking for every 125 damage you tank you get 5 WPs. Not a super huge amount to get an orbital but enough to encourage you to get out of the red line and go try to Kick but in front lines or at least try.
tanks should also receive this but it would instead be 10 points for every 1000 damage(not including hardener resistances). This would make a super tanky Tank role up first more often while a High DPS tank roles behind him uses him as cover.
In the end if we got this blueberries would be more aggressive for WPs at least in front-line suits instead of red line sniping when you are losing.
I am the all mighty Tritan. Fear me as I am a MassHole
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Jonny D Buelle
Mors Effera
468
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Posted - 2015.01.16 05:57:00 -
[2] - Quote
tritan abbattere wrote:You know when i'm soaking up say 500 DPS for 10 minutes keeping enemy fire off my team i wish i got rewarded for it. An example being I'm a heavy soaking up damage and leading the charge for my team. If i tank 40 percent of the enemy squad's DPS so my blue berries get stray shots hitting them but they don't die. Im helping the team by doing this and more so if we have a logistics suit near by.
I was Thinking for every 125 damage you tank you get 5 WPs. Not a super huge amount to get an orbital but enough to encourage you to get out of the red line and go try to Kick but in front lines or at least try.
tanks should also receive this but it would instead be 10 points for every 1000 damage(not including hardener resistances). This would make a super tanky Tank role up first more often while a High DPS tank roles behind him uses him as cover.
In the end if we got this blueberries would be more aggressive for WPs at least in front-line suits instead of red line sniping when you are losing.
But to prevent boosting You can not receive damage from the same target for more then 1000 Per enemy Drop-suit. basically if the enemy Dies and comes in a New drop suit that is not Blue-printed or militia fitted and he starts shooting you then you gain points. If its blue printed or militia fitted then you will not receive points from tanking damage from them. You being killed will not reset this counter to prevent front-line boosting.
Have your first like!
Also how would this work in places where FF is turned on (PC, FW)?
Drink until you can't drink no more. Then grab another bottle and drink some more! - Demetrious 'Jonny' Buelle.
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tritan abbattere
DBAG CORE
3
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Posted - 2015.01.16 05:59:00 -
[3] - Quote
I would Imagine FF would not count for Super points to prevent boosting as well.
Also i can't think of a better name for 'Super points' other then Super points xD
I am the all mighty Tritan. Fear me for I am a MassHole
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2253
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Posted - 2015.01.16 07:28:00 -
[4] - Quote
So heavies and tanks would get just as much WP for dying as they do for a kill? Sorry. It doesn't seem like you've thought this through.
Home at Last <3
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tritan abbattere
DBAG CORE
3
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Posted - 2015.01.16 07:43:00 -
[5] - Quote
Fizzer XCIV wrote:So heavies and tanks would get just as much WP for dying as they do for a kill? Sorry. It doesn't seem like you've thought this through.
I have only person that could get a a kills worth of Score is a player with 1000 HP. most of the time probably only get 20 WPs for dying. A heavy with a logi would be making big score or tanking a lot of the DPS for friendlies. Risking your suit should be awarded some points sense you lose out on isk if you lose it in the end anyhow.
you could also add a thing you have to be damaging an enemy with in a certain time frame to get theses points to help balance it more and encourage players to try even more so.
I am the all mighty Tritan. Fear me for I am a MassHole
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Breakin Stuff
Internal Error. Negative-Feedback
6473
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Posted - 2015.01.16 08:23:00 -
[6] - Quote
I would only award the points if you don't get dropped for 10 sec after sucking up significant damage.
Have to respawn/get needled? None for you.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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MINA Longstrike
Kirjuun Heiian
1901
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Posted - 2015.01.16 08:38:00 -
[7] - Quote
I don't think this is overall the best possible way to handle this idea, as it simply rewards people for taking damage then tucking into cover, or being given consolation points they didn't really earn for dying... I would like to see assaults / commandos / sentinels get some WP love for actually taking damage and pushing forward though.
It would be amusing to see an "It will not die! +X" pop up on screen. Overall I think this is something that probably might be better relegated to the territory of a daily mission (encouraging a player to sentinel while a friend logi's) rather than an actual gameplay mechanic.
Maybe giving points for dipping down to reaaaaally low values of HP and staying alive (without being repped) would be okay with an appropriate "Undying +X" message.
All of these would require not being needled and actually being in some level of danger - not simply dancing through bullets at 100m.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Breakin Stuff
Internal Error. Negative-Feedback
6473
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Posted - 2015.01.16 08:44:00 -
[8] - Quote
Mina is about dead on with my intent. I usually deal and eat around 20,000-40,000 damage per match. That racks up quick if random hits matter or shots taken that drop you.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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tritan abbattere
DBAG CORE
3
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Posted - 2015.01.16 09:10:00 -
[9] - Quote
Breakin Stuff wrote:Mina is about dead on with my intent. I usually deal and eat around 20,000-40,000 damage per match. That racks up quick if random hits matter or shots taken that drop you.
Well only 1K at most would be soaked up per your life and if your doing 40K most you can give to a player on average is 100 WPs on current math. also i like the idea of a daily mission might be better and simpler to implement to prevent boosting. But seeing those points flash across the screen "It will not die" would also be cool and awesome. hmm idk which would be better :D
I am the all mighty Tritan. Fear me for I am a MassHole
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Breakin Stuff
Internal Error. Negative-Feedback
6474
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Posted - 2015.01.16 10:42:00 -
[10] - Quote
tritan abbattere wrote:Breakin Stuff wrote:Mina is about dead on with my intent. I usually deal and eat around 20,000-40,000 damage per match. That racks up quick if random hits matter or shots taken that drop you. Well only 1K at most would be soaked up per your life and if your doing 40K most you can give to a player on average is 100 WPs on current math. also i like the idea of a daily mission might be better and simpler to implement to prevent boosting. But seeing those points flash across the screen "It will not die" would also be cool and awesome. hmm idk which would be better :D More like 12-1400 on a sentinel. If you load asmuch for reps as tank and dont be an idiot you can eat n asston of fire.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Fox Gaden
Immortal Guides Learning Alliance
5876
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Posted - 2015.01.16 19:09:00 -
[11] - Quote
How about once you take 500% damage you start accumulating 20 WP for every 100% damage you take after that until you die, excluding friendly fire?
This way it rewards you for surviving for a long time while being actively engaged by the enemy, rather than for dying, and basing it on a percentage of the suitGÇÖs total Health it would work for any suit from Scout to Sentinel.
The specific numbers are debatable, of course. Maybe it should start after you take 300% damage (three near death experiences).
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Kaeru Nayiri
OSG Planetary Operations Covert Intervention
419
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Posted - 2015.01.16 19:40:00 -
[12] - Quote
Fox Gaden wrote:How about once you take 500% damage you start accumulating 20 WP for every 100% damage you take after that until you die, excluding friendly fire?
This way it rewards you for surviving for a long time while being actively engaged by the enemy, rather than for dying, and basing it on a percentage of the suitGÇÖs total Health it would work for any suit from Scout to Sentinel.
The specific numbers are debatable, of course. Maybe it should start after you take 300% damage (three near death experiences).
love it |
tritan abbattere
DBAG CORE
3
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Posted - 2015.01.16 20:26:00 -
[13] - Quote
Fox Gaden wrote:How about once you take 500% damage you start accumulating 20 WP for every 100% damage you take after that until you die, excluding friendly fire?
This way it rewards you for surviving for a long time while being actively engaged by the enemy, rather than for dying, and basing it on a percentage of the suitGÇÖs total Health it would work for any suit from Scout to Sentinel.
The specific numbers are debatable, of course. Maybe it should start after you take 300% damage (three near death experiences).
I like this because it allows all types of suits to get the points from it. also dose prevent you from going out to get your self killed for points. Also would make it harder to boost for WPs in FW. Biggest problem with this is rep tanks and shields would get more of these points then stacked Armor plates unless a logistics is repairing the team. Still though this could work better then the direct HP system.
I am the all mighty Tritan. Fear me for I am a MassHole
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4403
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Posted - 2015.01.16 20:54:00 -
[14] - Quote
Being rewarded for failing to use cover........
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Fox Gaden
Immortal Guides Learning Alliance
5880
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Posted - 2015.01.16 22:03:00 -
[15] - Quote
Pokey Dravon wrote:Being rewarded for failing to use cover........ With my suggested modification of the proposal you would not live long enough to get points for it, unless you used cover correctly.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4403
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Posted - 2015.01.16 22:30:00 -
[16] - Quote
Fox Gaden wrote:Pokey Dravon wrote:Being rewarded for failing to use cover........ With my suggested modification of the proposal you would not live long enough to get points for it, unless you used cover correctly.
I get what you're saying but do we need to be rewarding players for taking more damage? I mean one would think that the player who takes very little damage is doing a better job than one taking a lot of damage?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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tritan abbattere
DBAG CORE
4
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Posted - 2015.01.17 00:56:00 -
[17] - Quote
Pokey Dravon wrote:Fox Gaden wrote:Pokey Dravon wrote:Being rewarded for failing to use cover........ With my suggested modification of the proposal you would not live long enough to get points for it, unless you used cover correctly. I get what you're saying but do we need to be rewarding players for taking more damage? I mean one would think that the player who takes very little damage is doing a better job than one taking a lot of damage?
If a player is soaking up the damage and keeping the enemy distracted and you take advantage of that to kill them the player that is got the agro should get rewarded don't you think. In a way that is supporting you. Even allows you to flank enemies really hard.
I am the all mighty Tritan. Fear me for I am a MassHole
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3553
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Posted - 2015.01.17 01:11:00 -
[18] - Quote
Your reward is not dying while being a complete scrub.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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tritan abbattere
DBAG CORE
4
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Posted - 2015.01.17 01:23:00 -
[19] - Quote
Gavr1lo Pr1nc1p wrote:Your reward is not dying while being a complete scrub.
Ok well what if im a heavy in a door and there keep coming so im preventing them from entering the bunker with an objective. I can't kill them because they duck into over but i need to stay near the point to defend it. This allows a friendly to flank them and kill them and/or kill there links. so I should not get reward for tanking a ton of damage in the name for defending an objective?
I am the all mighty Tritan. Fear me for I am a MassHole
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Vitantur Nothus
Nos Nothi
1780
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Posted - 2015.01.17 05:28:00 -
[20] - Quote
Sounds like fun. You guys should definitely revisit this once HMG Heavies are 'bit less broken. |
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killertojo42
KnightKiller's inc.
124
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Posted - 2015.01.17 05:37:00 -
[21] - Quote
MINA Longstrike wrote:I don't think this is overall the best possible way to handle this idea, as it simply rewards people for taking damage then tucking into cover, or being given consolation points they didn't really earn for dying... I would like to see assaults / commandos / sentinels get some WP love for actually taking damage and pushing forward though.
It would be amusing to see an "It will not die! +X" pop up on screen. Overall I think this is something that probably might be better relegated to the territory of a daily mission (encouraging a player to sentinel while a friend logi's) rather than an actual gameplay mechanic.
Maybe giving points for dipping down to reaaaaally low values of HP and staying alive (without being repped) would be okay with an appropriate "Undying +X" message.
All of these would require not being needled and actually being in some level of danger - not simply dancing through bullets at 100m. How bout make it only for roled suits, that way it in a way is earned
Because both of us dying as I'm in my nomad BPO is to my benefit
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KILL3R H3LLH0UND
Titans of Phoenix VP Gaming Alliance
192
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Posted - 2015.01.17 05:46:00 -
[22] - Quote
tritan abbattere wrote:You know when i'm soaking up say 500 DPS for 10 minutes keeping enemy fire off my team i wish i got rewarded for it. An example being I'm a heavy soaking up damage and leading the charge for my team. If i tank 40 percent of the enemy squad's DPS so my blue berries get stray shots hitting them but they don't die. Im helping the team by doing this and more so if we have a logistics suit near by.
I was Thinking for every 125 damage you tank you get 5 WPs. Not a super huge amount to get an orbital but enough to encourage you to get out of the red line and go try to Kick but in front lines or at least try.
tanks should also receive this but it would instead be 10 points for every 1000 damage(not including hardener resistances). This would make a super tanky Tank role up first more often while a High DPS tank roles behind him uses him as cover.
In the end if we got this blueberries would be more aggressive for WPs at least in front-line suits instead of red line sniping when you are losing.
But to prevent boosting You can not receive damage from the same target for more then 1000 Per enemy Drop-suit. basically if the enemy Dies and comes in a New drop suit that is not Blue-printed or militia fitted and he starts shooting you then you gain points. If its blue printed or militia fitted then you will not receive points from tanking damage from them. You being killed will not reset this counter to prevent front-line boosting. Ehhhhh.
Ex-Master Scout Trainer, been falling in love with my Minja again.
I <3 my Gû¼+¦GòÉGòÉn¦ñ
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3554
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Posted - 2015.01.17 15:40:00 -
[23] - Quote
tritan abbattere wrote:Gavr1lo Pr1nc1p wrote:Your reward is not dying while being a complete scrub. Ok well what if im a heavy in a door and there keep coming so im preventing them from entering the bunker with an objective. I can't kill them because they duck into over but i need to stay near the point to defend it. This allows a friendly to flank them and kill them and/or kill there links. so I should not get reward for tanking a ton of damage in the name for defending an objective? If you can't kill them with an HMG, then you're just bad.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Joel II X
Bacon with a bottle of Quafe
5559
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Posted - 2015.01.17 17:42:00 -
[24] - Quote
This would make boosting much more effective. |
Kierkegaard Soren
Eridani Light Horse Striker
651
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Posted - 2015.01.17 17:56:00 -
[25] - Quote
WP could be earned through damage received as a total value at the end of a battle, which is tracked and indeed displayed at the end of the match. Either you earn after a certain threshhd of damage has been taken or, better yet, WP is earned at an exponential rate; the more damage taken by the end of the match, the higher the reward. One which would come with onviois and considerable risk to a mercs cash flow.
Dedicated Commando. CEO of Eridani Light Horse Strikers.
"He who can destroy a thing, controls a thing."
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Fox Gaden
Immortal Guides Learning Alliance
5896
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Posted - 2015.01.17 18:15:00 -
[26] - Quote
Pokey Dravon wrote:Fox Gaden wrote:Pokey Dravon wrote:Being rewarded for failing to use cover........ With my suggested modification of the proposal you would not live long enough to get points for it, unless you used cover correctly. I get what you're saying but do we need to be rewarding players for taking more damage? I mean one would think that the player who takes very little damage is doing a better job than one taking a lot of damage? Well that is a different question. I was just doing my usual thing, of seeing someone's suggestion and trying to fix it to make it work. I am not saying whether it is needed or not. I am just saying, if we were to have a mechanism like that, this is how it should work.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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The-Errorist
965
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Posted - 2015.01.20 21:52:00 -
[27] - Quote
Bishop Harcourt made a trello card expanding on the idea of Role based bonus WPs.
Here's what I'm suggesting it should be like: Assaults: Gain an additional 5 wp for each kill, 3 for assists.
Sentinels: Once you take 4000 damage you start accumulating 20 WP for every 1000 damage you take after that until you die. Using percents would penalize HP stacking which would be counter-intuitive for the role of damage soaking.
Logistics: Stays the same.
Scouts: Gain 5 wp for passive intel kill assist and hacking.
Commandos: Gain 5 WP for every 250 damage applied to enemy team.
These are example numbers.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill AKA Enkouyami (Main PSN).
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tritan abbattere
DBAG CORE
26
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Posted - 2015.02.09 08:15:00 -
[28] - Quote
The-Errorist wrote:Bishop Harcourt made a trello card expanding on the idea of Role based bonus WPs. Here's what I'm suggesting it should be like: Assaults: Gain an additional 5 wp for each kill, 3 for assists. Sentinels: Once you take 4000 damage you start accumulating 20 WP for every 1000 damage you take after that until you die. Using percents would penalize HP stacking which would be counter-intuitive for the role of damage soaking. Logistics: Stays the same. Scouts: Gain 5 wp for passive intel kill assist and hacking. Commandos: Gain 5 WP for every 250 damage applied to enemy team. These are example numbers.
I could see this working well. though scouts would need to be able to send there passive scans to everyone on there team not just there squad.
I am the all mighty Tritan. Fear me for I am a MassHole
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IVIaster LUKE
767
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Posted - 2015.02.09 14:07:00 -
[29] - Quote
tritan abbattere wrote:I would Imagine FF would not count for Super points to prevent boosting as well.
Also i can't think of a better name for 'Super points' other then Super points xD
Bullit Sponge bonus.
I live in the land of REAL men.
Where the sheep are nervous.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7030
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Posted - 2015.02.09 15:57:00 -
[30] - Quote
IVIaster LUKE wrote:tritan abbattere wrote:I would Imagine FF would not count for Super points to prevent boosting as well.
Also i can't think of a better name for 'Super points' other then Super points xD Sponge Bob bonus. Thug Points.
AV
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Ku Shala
UNITED MERCINARY AND PILOTS ALLIANCE
1219
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Posted - 2015.02.09 17:50:00 -
[31] - Quote
so you want logi trains to bring even more doom from the sky? being a sponge isnt a skill is it?
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Superior technology will privale.
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tritan abbattere
DBAG CORE
30
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Posted - 2015.02.11 04:22:00 -
[32] - Quote
Ku Shala wrote:so you want logi trains to bring even more doom from the sky? being a sponge isnt a skill is it?
Well i think war-barges should only come from eve pilots. war-barges based off points as a "score streak" is stupid to me. I just want the heavy to gain as much as isk as the logi. logi can pull around 500K isk in one match heavy gets half if not less. Not really fair sense both suits rely on each other in battle.
I am the all mighty Tritan. Fear me for I am a MassHole
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The-Errorist
1040
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Posted - 2015.02.11 22:11:00 -
[33] - Quote
tritan abbattere wrote:Ku Shala wrote:so you want logi trains to bring even more doom from the sky? being a sponge isnt a skill is it? Well i think war-barges should only come from eve pilots. war-barges based off points as a "score streak" is stupid to me. I just want the heavy to gain as much as isk as the logi. logi can pull around 500K isk in one match heavy gets half if not less. Not really fair sense both suits rely on each other in battle. I agree.
Suits, Tanks, a mode
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Vargralor
Mikramurka Shock Troop Minmatar Republic
47
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Posted - 2015.02.12 01:04:00 -
[34] - Quote
The-Errorist wrote:Bishop Harcourt made a trello card expanding on the idea of Role based bonus WPs. Here's what I'm suggesting it should be like: Assaults: Gain an additional 5 wp for each kill, 3 for assists. Sentinels: Once you take 4000 damage you start accumulating 20 WP for every 1000 damage you take after that until you die. Using percents would penalize HP stacking which would be counter-intuitive for the role of damage soaking. Logistics: Stays the same. Scouts: Gain 5 wp for passive intel kill assist and hacking. Commandos: Gain 5 WP for every 250 damage applied to enemy team. These are example numbers.
Scout suits are used in a lot more roles than passive intel and hacking. Many of the scouts widely considered the best in the game focus on assassinating targets.
Personally I would like to see +5 or +10 WP for a kill as a Scout if the enemy suit never had you in their field of vision, i.e. stealth killed from behind.
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