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Thor Odinson42
Molon Labe. General Tso's Alliance
5748
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Posted - 2015.01.14 21:29:00 -
[1] - Quote
It's long been my opinion that one of the mechanics of PC that has made it so inaccessible is the 24 hour notice.
There are several factors to consider and think about the times when billions of ISK was flowing in PC:
1) A corporation with so much at stake is sure to use only it's best 16 within the confines of roles. 2) If a corporation doesn't feel their best 16 can win, hire ringers.
If a corporation continues to use only it's best where is the opportunity for other players to get involved?
If corporations continually have to rely on ringers even fewer of their players are involved.
Why would a corporation with so much at stake do anything other than use their 16 best or ringers?
Finally, outside of making battles spin up spontaneously within a certain window of time of attack how would you change this dynamic?
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5748
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Posted - 2015.01.14 21:56:00 -
[2] - Quote
Personally I'd like to see it somewhere between what you see in PS2 and what we have now.
I agree with you Impairs, with the ability for a PRO or similar to zerg with pure numbers it would make it accessible for everyone.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5749
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Posted - 2015.01.14 22:19:00 -
[3] - Quote
IMPAIRS YOUR ABILITY wrote:As for ways to improve it, maybe a scaling timer the more districts you own the lower the span between potential attacks. That way a smaller corp could still participate but would have to scale the number of districts it could hold by they're ability to field teams constantly.
As Soraya said, I also like the idea that Pokey is throwing around.
But I don't know how much it impacts the ability of people to make arrangements to get a dream team set up instead of fighting it themselves.
I just want to see corps have to get down to the B and C teams out of necessity. I want to see a reason for corps to recruit and train and include all those players in their conquests. The current mechanics haven't allowed for that.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5749
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Posted - 2015.01.14 22:24:00 -
[4] - Quote
Soraya Xel wrote:All removing adequate notice does is force no-lifing. This is supposed to be a game, not a freaking job.
I guess it's just a matter of perception.
Needing to have players online during the window you've set for your district to me isn't no-lifing it. Right now an active PC corp has to have players online because they usually have battles daily anyway.
The difference is that the CEO can't make arrangements 24 hours in advance to hire ringers to ensure victory.
You'd be in your PC chat discussing who you were going to hit. You hit a corp and the battle starts in 20 minutes. BUT two corps decide to hit you and those battles start in 30 minutes. You have to deal with that situation NOW. There is simply NO chance a corporation with 30 10.0 KDR players can dominate everything.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5749
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Posted - 2015.01.14 22:42:00 -
[5] - Quote
Atiim wrote:Thor Odinson42 wrote: I just want to see corps have to get down to the B and C teams out of necessity. I want to see a reason for corps to recruit and train and include all those players in their conquests. The current mechanics haven't allowed for that.
"Allowed" or "Forced"? At any time the leadership of a Corporation is able to field their B or C teams,. There are plenty of reasons for corps to train their newer members to be PC ready, such as having enough players for multiple A-teams and actually keeping their new members (they didn't join that PC corp just to sit on the sidelines and not be fielded). Though I fail to see how this change will prevent you from fighting a corps A-teams, as their A-teams are most likely going to be online during the timers.
This stuff sounds great, but unfortunately it just hasn't panned out that way in the 20+ months of implementation. I find it strange that in as many PC corps as you've been in you would come up with such a post.
Right now is the most accessible PC has ever been and it's only because we don't want to kill PC altogether as we wait for updates. The last district rule is pretty remarkable when you look at the history of PC.
If there were still billions at stake there would be fewer than 100 players fighting in 90% of the PC battles regardless of tag.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5749
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Posted - 2015.01.14 22:44:00 -
[6] - Quote
IMPAIRS YOUR ABILITY wrote:Imagine if pc were like a wave pull at the water park full of people to the point of saturation. You could come in there anytime you want with your 5 fat freinds and cannonball into it but in the end its influence is really not noticed amongs the thousand screaming kids. Everyone is having fun.
There is a raid system people are talking about that sounds great.
However they can come up with a persistent, spontaneous system for team play I don't really care.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5751
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Posted - 2015.01.15 01:47:00 -
[7] - Quote
Mr Machine Guns wrote:i beileve the 24 hour system is better then what you are suggesting, you are saying the current system makes pc inaccessible, what you are suggesting thor would kill pc because you could basically lose all your districts when all of your players on not online and would have to buy clone packs to get back into pc why would people want to pc when they simply could get removed from pc just because their players are sleeping, at work or other stuff like that. once again i believe the 24 hour system is better then what you are suggesting
No, I don't want to see timers removed. I want window timers. There are some proposals out there on different methods of making that window smaller through upgrades, activity, etc.
-In my mind I'm picturing a 1-4 hour window. During that time you'd be vulnerable to attack. The difference in those proposals from what I'd like to see is the delay from attack to the battle occurring. Your window would be set to your active times (or perhaps able to set multiple smaller windows). So you'd have teams ready to go on the attack.
-People are in their PC chats setting up matches daily anyway. Why not force people to respond right away? Instead of some CEO making deals 24 hours in advance, you are telling which FC to go into whichever defense or attack. This creates a situation where you simply can't take on more land than you can handle.
***I think we'd have to have a platoon/team building function to make logistics easier.
I see the chance of never having to go into a pub match again. 100% of my time in Dust with people I want to play with. This opens up PC operations to the majority of a corporation's players instead of the minority. It gives you a reason to recruit and a reason to be in a corp.
I think it also opens up the opportunity for a lot of the Eve style debauchery as corporations will have to expand at times with rapid decisions on players to allow in matches. It allows for rapid promotion within corporations to officer positions with roles.
Persistant team play is what I seek. I don't want districts to change hands twice a day. I want there to still be an opportunity to grow rich and powerful as small elite corporations. I just want mechanics that open this thing up. People will get hooked on it as many of us have on the team play in Dust.
Can you imagine the stress relief on pub matches if the competitive players had a place to go for 100% of their Dust time?
Low payouts ensure that only the best are running decent gear.
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