Fox Gaden
Immortal Guides Learning Alliance
5863
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Posted - 2015.01.15 20:09:00 -
[1] - Quote
Here is the Fox proposal for Timers:
My Proposal is clearly a compromise between the Soraya Xel position and the Jaysyn Larrisen position.
-4 hour vulnerability window for Raids, and the first phase of an Attack.
-Ability to open defense up to the public if there are not enough people on for a live battle. *
-Not have losing a Raid or Phase 1 of the attack be devastating. It should simply be a missed opportunity.
-Have a 24 hour lead time before Phase 2, so the defenders can setup an organized defence.
-Have the exact time of the Phase 2 and 3 battles be determined by the time the initial attack was launched, insuring that Attackers have some control over the time table.
-Have the ability to coordinate attacks, so that the defenders have to deal with more than one attack at the same time, necessitating the use of more than one PC team.
-Yet have 24 hour notice, so if the defenders donGÇÖt have enough people to run multiple defence teams, they can arrange for Ringers. (Not being able to field a full team and having to scramble for Ringers is one part of PC I do have experience with.)
-Organizing Ringers is difficult to maintain in the long term, so Corps that canGÇÖt field multiple PC teams at the same time would have difficulty holding large numbers of districts. So small elite Corps would not have a problem holding 1 district, or even 2 districts, but would have a lot of problems holding a large number of districts.
- Large Corps could use Zerg tactics by having their A, B, and C PC team attack the same Corp at the same time. The Defenders would likely successfully defend the District that they use their A team to defend, but might loose their other districts, as they will not know which district the Attackers will put their A team up against in the next phase. If there are 3 attacks on a Corp at the same time, and 1 District is successfully defended in Phase 2, that leaves 2 Districts to defend in Phase 3.
* I am thinking now of just have the queues for the Defence in live matches open to the public in the last 5 minutes of the Queue time (after 10 minutes for anyone on in Corp to queue up) and have a get what you kill Salvage system to encourage members of the Public to queue up for Defence in the public Queue. (I would rather face 8 Nyan San in a District Defence and get some Proto gear out of it than face them in a Pub Ambush.)
** Having a fuel mechanic effect the size of the vulnerability window, is still compatible with my proposal.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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