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Thread Statistics | Show CCP posts - 3 post(s) |
Breakin Stuff
Internal Error. Negative-Feedback
6360
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Posted - 2015.01.13 09:03:00 -
[1] - Quote
Put a x100-1000 multiplier on WP rewards for ISK. If you're simply breathing on the battlefield you get a consolation prize of 10k ISK.
this should be implemented for veterans above the 10m mark.
SP rewards based on WP for vets is excellent. Please make it happen.
But for ISK rewards, keeping it simple keeps it difficult to deny the enemy a payout by fielding the most cheapsh** things you can.
The more simple the equation the less variables there are to screw up the game.
But separating vets from newbies is a good thing on the rewards scale.
One of the problems with the rewards is payouts do not escalate with experience and skill. They also fail to punish people who should know better for screwing off.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Internal Error. Negative-Feedback
6361
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Posted - 2015.01.13 09:56:00 -
[2] - Quote
Zaria Min Deir wrote:voidfaction wrote:CCP Rattati wrote:
3) To prevent exploits, there will be no Skill Points granted to Veterans with less than minimum War Points.
Attributes: Veteran Minimum War Point Threshold = M (WP)
Please discuss and propose numbers
800 higher if you add WP for team scan kills for solo players like me. In 50 clone ambush? Really? But anyway, stating the obvious here, the threshold has to be different for different game modes. CCP Rattati wrote:
2) To prevent War Point exploits, there will be diminishing returns above a certain number of War Points, a high number that is "next to impossible" to reach with normal gameplay
I am very curious, though, what you consider this "next to impossible" amount of WP to be...
Numbers significantly higher than 2500 are deeply hard to hut without being a logi spammer.
Anything above 3000 is impossible without boosting or being in the top 0.5% native shooter badass player category. Since they are outliers they should not be used as a balancing factor.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Internal Error. Negative-Feedback
6361
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Posted - 2015.01.13 10:43:00 -
[3] - Quote
Zaria Min Deir wrote: "Logi spammer" = playing as a logi, in your opinion, then?
I need to figure out a better descriptor. Playing as a logi is an easy way to rack up WP. So does AV during vehicle spam which generally leaves scouts, assaults and HMG heavies in the cold.
Good assaults, scouts and HMGs realistically can slam out between 1000-1500 warpoints from being particularly productive between kills and hacks.
I would set the diminishing return threshold at 1500 and absolute cap at 3000, with RAPID diminishment between 1500 and 2000. That way the 2k-3k bracket holds the lowest value per WP.
Ambush will naturally enjoy lower payouts but for fast matches which are quick and only require killing people should be forced to pay similarly for two ten minute ambushes as you would get for a 20-25 minute dom or skirm. Not the same ISK pay layout.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Internal Error. Negative-Feedback
6366
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Posted - 2015.01.13 13:10:00 -
[4] - Quote
I rarely hit below 250 even during a stomp.
If you're new then you would be on a different value scale than myself.
I literally have no justifiable excuse for performance that poor even if I were solo against 16 nyain san.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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