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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
32
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Posted - 2015.01.12 22:25:00 -
[1] - Quote
I'm posting this first before i actually reply.
In all bad, there is good. In all good, there is bad. Basically i am saying, regardless of how foolish an idea is or sound, a few things in the idea is not a bad thing.
Please, professional at most; respectful at least. The conflict between AV vs Vehicles is becoming stupid and losing its true purpose: balance.
Can we scrap our egos' for the better of the Dust community? I'm tired of watching people acting like they are absolute, perfect, and most intelligent. Thank you.
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
33
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Posted - 2015.01.12 23:06:00 -
[2] - Quote
Breakin Stuff wrote:Shamarskii Simon wrote: Can we scrap our egos' for the better of the Dust community? I'm tired of watching people acting like they are absolute, perfect, and most intelligent. Thank you.
fortunately I don't care if I'm the most intelligent or correct. I just call it as I see it. and if anyone calls me perfect it's time to up the meds.
I don't name names but, you are quite reasonable.
I only want more reason for more people... And less anarchy.
(Still analyzing the forum) |
Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
34
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Posted - 2015.01.13 01:10:00 -
[3] - Quote
I am replying in BOLD print. There are good ideas and points made in the OP. I only fly a dropship (my only vehicle) so i am not 100% reliable; however, i somewhat understand the point that's being portrayed.
Vodar 540 wrote: I am one of many vehicle pilots in this game who has kept their silence on this topic for a very long time now.
Fully understandable, i am still silent but i'm preparing for a topic post in about a week or so.
I have finally decided to speak up... my point is that it should not even be conceivable for a SOLE minmando to take down a ADS (with relative ease).
I agree here since a flyby will result in the first volley surely striking. After the increased damage resulting from the +2% damage per level, the possibility of earning damage points is now greater.
And now for tanks vs AV ...incredibly boring as far as modules and capabilities are concerned...
no vehicle diversity, one is capable of knowing the enemy's build just by the hp's (Python 2555 is the most used python build i've seen). ACTIVE modules break this rule nevertheless
They were planning to have a much more EVE like modules and ideas that were amazing and would add huge variety of possible fittings...
they will have to run from AV which should not be the case.
we all agree being able to challenge a tank face to face is absurd. Abusing the environment should be the "right step forward"
Tanks in this game do not bring the fear factor that they should... in dust the mentality for seeing a Ion cannon Madrugar is "okay where is the closest supply depot so i can break out the the swarms and take this guy down completely on my own"
psychology is the main factor. Being able to challenge a vehicle face to face doesn't seem correct however it gives the challenger a sense of power, so it will continue and/or get worse (id est: Chases you all match in a jeep till one dies, his allies get dragged into the fray and then the feeling of "OP" or "Unfair" is the result.) .
the Madrugar needs a () buff because they are just a farce and secondly this should not be the reaction people should have...
i agree. Rather than nerfing the shield vehicles (As nerfing the shield vehicles will offset the plasma cannon or flux, resulting in a chain nerf of AV potential) give armor vehicles a slight buff in ahp, ahp/s, or shield recharge delay.
the form of skirmish should be brought back where there is a attacking and defending and only one MCC trying to get across the battlefield without dying and the attacking team has to shut down the null cannons to allow the MCC to survive.
new game mode idea... Go into details please?
But this was not only a better game mode but also gave vehicles a purpose in the game where a group of tanks could bombard a Null cannon and eventually destroy it .
destroy, rebuild, change damage types.... These kind of sound good for interactive gameplay
Recommendations add a couple of (vehicle) orientated maps. DEFINITELY needed. A hybrid map would be the epitome of map design.
- Increase the ability for tanks to withstand constant bombardment from average AV. face to face fearless = average i believe.
- Remodel the game modes to make vehicles viable large maps/multi level maps
- Reintroduce weapon variations for both small and large turrets - Reintroduce Marauder HAVs, Logi DS and LAV - Reintroduce the variety off modules that used to be in the game and add some new ones. - New vehicle orientated maps with wide open expanses and no buildings where vehicle transport is needed to achieve (easier) victory - ... safely deploy vehicles and remove the chance of an DS tapping a RDV and killing it. - Replace the supply depots so that there is in every game a reachable supply depot for tanks.
...in a game yesterday where the enemy team just sat on top of a building with AV and just stayed there for the entire game and never even tried to take the objective...
Trust me, i know... I made a purpose built dropship to keep them distracted so my team/squad has an easier capture and defend time.
This game has more potential then all other FPS games on the market and if the connection with EVE is utilized properly it could be un-matched in the gaming world.
yes. Definitely. Hope is what keeps me dust'in
"in all bad, there is good. In all good, there is bad" Let us work together, for both AV and Vehicles. |
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