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Thread Statistics | Show CCP posts - 1 post(s) |
Pokey Dravon
OSG Planetary Operations Covert Intervention
4353
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Posted - 2015.01.12 16:07:00 -
[1] - Quote
That's a very good perspective for CCP to see it from. If they're going to basically be selling you SP in the form of boosters, then every single SP needs to be worth something, and not just a means to earn the right to spend more SP. Otherwise players are paying for effectively nothing.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4414
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Posted - 2015.01.18 17:30:00 -
[2] - Quote
Ku Shala wrote:just make it so the first skill in the tree effects the operation of skill further down the tree. so if dropsuit operation was only at level3 then medium dropsuit operation could only go to level 3 and specialist medium dropsuit could only be level 3. to conform to people already skilled simply lose the bonus until you have the skills, so even if you have caldari assault level 5 if drop suit command was only level 4 you would only receive caldari assault bonus up to level 4 even though you have a proto suit. or if you had dropsuit command 5 and only level 3 in caldari medium frame you would only receive the caldari assault bonus up to level 3 even if you had level 5.
passive bonuses are what ruins this game the skill tree does not need more unless they effect the isk cost of items in the market, passive bonuses are the reason there is such a gap between proto and basic
How does this change anything? In fact it just makes it worse. You're still just training skills that do nothing just to spend more SP to get what you really wanted in the first place. You're basically required to train 2 skills to gain the benefit from 1.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4414
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Posted - 2015.01.19 01:28:00 -
[3] - Quote
You've basically got 4 factors working against new players
1. General understanding of Gameplay 2. Prototype Suits being able to fit more modules 3. Prototype suits being able to fit better modules 4. Passive Skill Bonuses
1 is just the nature of any game, so that's fine.
4 is just the nature of the skill system, and in actuality is more forgiving in many ways (Turret Operation in EVE is typically +5% Damage/Lvl and Proficiency is +10% Fire Rate)
2-3 is probably the biggest problem in my mind. Not only do lower tiered suits suffer from weaker modules, but less of them. This means that fitting is far more limited and boring than a proto suit, leaving generally less bonuses and utility than a Proto suit, even if the tier of module they're using is the same.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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