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Thread Statistics | Show CCP posts - 1 post(s) |
Forlorn Destrier
Incorruptibles
3188
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Posted - 2015.01.19 14:05:00 -
[1] - Quote
Maken Tosch wrote:CCP Rattati wrote:I'm in the market for Basic Dropsuit skills and other good ideas, I too think that there are too few unlocks at level 5, and that the level 2 and 4 gaps should have something.
even if just half a % or something. As an Eve Online player, I recommend borrowing a page from that game's skill system. Just like Dust, there are skill books that don't have any bonuses directly tied to them -- as in written in their description -- but the ships in Eve provide a bonus to players based on what skill level they have for that book. For example: Advanced Mining Barges (aka Exhumers)Skiff https://wiki.eveonline.com/en/wiki/SkiffOne of its bonuses include a 5% bonus to shield hitpoints per level of the Mining Barge Skill Book. Mackinaw https://wiki.eveonline.com/en/wiki/Mackinaw5% to ship ore hold capacity per level of the Mining Barge Skill Book. Hulk https://wiki.eveonline.com/en/wiki/Hulk5% bonus to strip miner and ice harvester range per level of the Mining Barge Skill Book. The point here is that Eve Online allows your ship to dictate the bonuses while at the same time some of the other skill books give bonuses of their own directly such as shield skills or missile skills.
So much win this in post. This is exactly how it should be.
I am the Forgotten Warhorse, a Lord of Lightning.
Havok, my Destiny.
I am Incorruptible
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Forlorn Destrier
Incorruptibles
3189
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Posted - 2015.01.19 23:30:00 -
[2] - Quote
Maken Tosch wrote:Forlorn Destrier wrote:Maken Tosch wrote:CCP Rattati wrote:I'm in the market for Basic Dropsuit skills and other good ideas, I too think that there are too few unlocks at level 5, and that the level 2 and 4 gaps should have something.
even if just half a % or something. As an Eve Online player, I recommend borrowing a page from that game's skill system. Just like Dust, there are skill books that don't have any bonuses directly tied to them -- as in written in their description -- but the ships in Eve provide a bonus to players based on what skill level they have for that book. For example: Advanced Mining Barges (aka Exhumers)Skiff https://wiki.eveonline.com/en/wiki/SkiffOne of its bonuses include a 5% bonus to shield hitpoints per level of the Mining Barge Skill Book. Mackinaw https://wiki.eveonline.com/en/wiki/Mackinaw5% to ship ore hold capacity per level of the Mining Barge Skill Book. Hulk https://wiki.eveonline.com/en/wiki/Hulk5% bonus to strip miner and ice harvester range per level of the Mining Barge Skill Book. The point here is that Eve Online allows your ship to dictate the bonuses while at the same time some of the other skill books give bonuses of their own directly such as shield skills or missile skills. So much win this in post. This is exactly how it should be. EDIT: the only issue with this is the lack of specialized roles in Dust. I have the beginnings of an idea, and I will post later after I get my throughts worked through. The gist of it will be a way to make SP relevant in the short and long terms by adding bonuses to both skills (short term enhancement) and suits (long term enhancement). I'll work up the concept throughout the day and post later. While you're doing that, a little reminder is that Eve Online also features ships that have Multi-Racial bonuses. The Nestor, which is a battleship, is going for 1.3 Billion ISK in the market and that's just for the hull. But it carries two racial bonuses. 10% bonus to drone hit point and damage per level of the Gallente Battleship skill book. 4% bonus to all armor resistances per level of the Amarr Battleship skill book. These two books need to be trained in order to pilot the ship. And because it's a Multi-Racial ship, it's considered a Pirate Faction ship. Something for you to consider as well.
Good points! Work ended up being a bear today so I haven't had time to sit down and work this through. Hopefully I can get it done while this is still a relevant discussion.
I am the Forgotten Warhorse, a Lord of Lightning.
Havok, my Destiny.
I am Incorruptible
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Forlorn Destrier
Incorruptibles
3189
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Posted - 2015.01.20 02:54:00 -
[3] - Quote
reserved
I am the Forgotten Warhorse, a Lord of Lightning.
Havok, my Destiny.
I am Incorruptible
|
Forlorn Destrier
Incorruptibles
3189
|
Posted - 2015.01.20 02:55:00 -
[4] - Quote
reserved
I am the Forgotten Warhorse, a Lord of Lightning.
Havok, my Destiny.
I am Incorruptible
|
Forlorn Destrier
Incorruptibles
3189
|
Posted - 2015.01.20 02:56:00 -
[5] - Quote
reserved
I am the Forgotten Warhorse, a Lord of Lightning.
Havok, my Destiny.
I am Incorruptible
|
Forlorn Destrier
Incorruptibles
3189
|
Posted - 2015.01.20 02:57:00 -
[6] - Quote
reserved
I am the Forgotten Warhorse, a Lord of Lightning.
Havok, my Destiny.
I am Incorruptible
|
Forlorn Destrier
Incorruptibles
3189
|
Posted - 2015.01.20 02:58:00 -
[7] - Quote
reserved
I am the Forgotten Warhorse, a Lord of Lightning.
Havok, my Destiny.
I am Incorruptible
|
Forlorn Destrier
Incorruptibles
3189
|
Posted - 2015.01.20 02:59:00 -
[8] - Quote
reserved
I am the Forgotten Warhorse, a Lord of Lightning.
Havok, my Destiny.
I am Incorruptible
|
Forlorn Destrier
Incorruptibles
3195
|
Posted - 2015.01.20 05:42:00 -
[9] - Quote
pumping up wrote:I don't want to hate your idea but that would be a lot of dev time. Plus it increases the skill gap between newbs and vets.
Ps. Rare hybrid/pirate suits would be pimp.
My thoughts:
1: I agree it is a lot of Dev time. It took Eve 10 years to realize that Tiericide was needed. Dust needs to learn from that and start now while there are relatively small number of suits, compared to the dozens of ships that are in Eve.
2. I don't think it would increase the skill gap. First, the Prototype suits we have today would take more SP than the Tech II suits (Level 3 skill + Level 3 skill + Level 5 today, versus Level 1 + Level 5 + Level 1 after). Also, the "pointless" skills are giving a bonus in this model so those SP sinks are helping. Additonally, because you are in a specified role at Dropsuit Command level 1 + (racial) Logistics Dropsuit level 1 you now have newer players getting into specialized roles faster instead of generic Basic frames. The other part to this is this - the low end suits have fewer "hops" to get to the high end suits. Today we go Militia Basic > Standard Basic > Advanced Basic > Standard Logistics > Advanced Logistics > Prototype Logistics. If this change were implemented (however long it takes), you get this in terms of SP total required: Militia > Tech I > Tech II > Faction, and you get to the Tech I variant much faster than the similar Standard Logistics suit because all you need now is Dropsuit Command level 1 and (racial) Logistics level 1 instead of Dropsuit Command level 2 + (racial) Medium Dropsuit 3 + (racial) Logistics level 1. Also, because of this, it will be much easier to try out each racial suit before you over specialize.
3. Thanks for the pirate suit compliment.
I am the Forgotten Warhorse, a Lord of Lightning.
Havok, my Destiny.
I am Incorruptible
|
Forlorn Destrier
Incorruptibles
3195
|
Posted - 2015.01.20 05:47:00 -
[10] - Quote
knight guard fury wrote:Quote:Minmatar Tech II Medic Frame Bonus 1: 5% reduction to PG/CPU cost of equipment per level of Minmatar Medium Dropsuit Skillbook Bonus 2: 10% bonus to shield injector range per level of Minmatar Logistics Skillbook (PRIMARY BONUS) Bonus 3: 5% reduction in repair tool cool down up per level of Minmatar Logistics Skillbook (SECONDARY BONUS)
IMO, i think this one should have repair tool range and the amarr get repair tool cool-down and i was thinking for the assault variants (for the minmatar at least), all assaults get a cpu/pg reduction to thier racial weapon. Minmatar Tech I combat FrameBonus 1: 5% reduction to pg/cpu to projectile and explosive weapons. Minmatar Tech II assault FrameBonus 1: 5% reduction to pg/cpu to projectile and explosive weapons. Bonus 2: 5% bonus to projectile clip size per level Bonus 3: 5% bonus to shield rechargers/energizers recharge rate per level Minmatar Tech II marksman FrameBonus 1: 5% reduction to pg/cpu to projectile and explosive weapons. Bonus 2: 2% bonus to optimal and effective range to projectile weapons Bonus 3: 3% reduction to dispersion to projectile weapons per level
I did the Amarr with the cool down because they already have the cool down technology with the laser weapons. It seemed more thematically appropriate to me. Does that help you buy into it more?
I haven't had a chance to look into the Assault Suits. Did you want me to work something up for them too? I can do that tomorrow if you like. Your ideas sound cool though.
I am the Forgotten Warhorse, a Lord of Lightning.
Havok, my Destiny.
I am Incorruptible
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Forlorn Destrier
Incorruptibles
3195
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Posted - 2015.01.20 11:05:00 -
[11] - Quote
Breakin Stuff wrote:This is a thread about dead skills, not post-level 5 content.
I apologized and proposed a way to fix some dead skills. I'll apologize again.
I am the Forgotten Warhorse, a Lord of Lightning.
Havok, my Destiny.
I am Incorruptible
|
Forlorn Destrier
Incorruptibles
3196
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Posted - 2015.01.20 15:43:00 -
[12] - Quote
knight guard fury wrote:To be back on topic though, it would be reasonable if the basic frame got a bonus to more cup/pg per level and a (minimal) weapon bonus to their racial weapon
Agreed.
I am the Forgotten Warhorse, a Lord of Lightning.
Havok, my Destiny.
I am Incorruptible
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