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Breakin Stuff
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Posted - 2015.01.12 15:18:00 -
[1] - Quote
I am talking about skills that provide no bonus or benefit beyond being there for :reasons:
I'm also talking about skills that have no benefit past level 3.
Things like dropsuit command, frame skills and most of the vehicle tree.
Kane Spero said it best: CCP is in the business of selling SP. Boosters are supposed to be one of the primary moneymakers.
If none of the skills are "dead weight" or "useless" then players will have more of a reason to purchase boosters to fill out their skill trees.
No one wants to buy boosters to fill out paywall skills that offer little benefit that could not be better obtained elsewhere such as dropsuit command 4, caldari medium frames 4, or HAV operation 2.
the less "paywall" skills we have, and the more the skills we need benefit the player, the more impetus players feel to purchase boosters to help them fill out their trees, and the more funding CCP will get to improve the game.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
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Posted - 2015.01.12 19:47:00 -
[2] - Quote
Ku Shala wrote:
passive bonuses are what ruins this game the skill tree does not need more unless they effect the isk cost of items in the market, passive bonuses are the reason there is such a gap between proto and basic
That's your opinion. Not a fact.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
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Posted - 2015.01.12 20:12:00 -
[3] - Quote
Ku Shala wrote:so bonus stacking isnt the reason that proto stomping happens?bonus to suit base plus better modules with bonuses is not the reason that there is such a huge difference between a basic and proto fit? yes that is my opinion but them needing bonuses on all skills is yours, dont post if you dont want feedback
Actually it's neither one, nor the other. It's the two factors combined.
One of the reasons why I'm interested in dropsuit tiericide is because that levels off some of the gear advantage by levelling off the arms & armor aspect of a protostomp. Levelling off the gear advantage will lessen the SP advantage natively.
the second part of a protostomp (I consider the gear and SP disparity to be one issue) is new players are rarely in squads with coordinated effort. Solo players don't protostomp successfully because individuals caught on the battlefield alone can be picked off by newbies with a little luck, or planning with moderate difficulty.
The true protostomp comes when you have six (or more in a successful q-sync) players who are on comms together and used to operating as a team in tandem, and overlap their attacks in concert with one another.
An individual from Molon Labe, Nyain San, or any other corp, even the old imperfects by themselves isn't a particularly difficult target to pick off. When there's SIX of them, then you have to start worrying.
But stomps don't happen because a guy can easily rock proto. I can easily rock proto, and i routinely rip peoples' balls off. But as I am alone I am vulnerable to those all-too-frequent occurrences where I encounter multiple people at once, am vulnerable due to having gotten into multiple fights and overextended myself and generally am not in a good position to win.
Stomps happen when there are SIX guys like me, who all know what they need to do, and know the guy next to them is going to be doing his job, as expected, consistently.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
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Posted - 2015.01.19 06:33:00 -
[4] - Quote
Maken Tosch wrote:things I agree with
However after having talked to various humans, the skill system would need to be entirely rebuilt and the dropsuits reconfigured as well.
If we had a large dev team, then yeah it'd probably be doable.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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Posted - 2015.01.19 09:00:00 -
[5] - Quote
CCP Rattati wrote:I'm in the market for Basic Dropsuit skills and other good ideas, I too think that there are too few unlocks at level 5, and that the level 2 and 4 gaps should have something.
even if just half a % or something.
When I am done kit - bashing the vehicle proposal I'll be happy to pull crowdsource ideas together into something resembling a readable format if you would like.
Damn IWS and his pointing out that I need militia mod stats.
How am I supposed to keep claiming I'm a lazy git if I'm continually adding more *important things* rather than indulging in flights of fancy?
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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Posted - 2015.01.19 09:02:00 -
[6] - Quote
Speak of the devil...
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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Posted - 2015.01.20 08:39:00 -
[7] - Quote
This is a thread about dead skills, not post-level 5 content.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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Posted - 2015.01.20 15:44:00 -
[8] - Quote
I think the basic frames should benefit from racial bonuses rather than a generic PG/CPU buff
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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Posted - 2015.01.20 15:49:00 -
[9] - Quote
knight guard fury wrote:Breakin Stuff wrote:I think the basic frames should benefit from racial bonuses rather than a generic PG/CPU buff Trust me, the minmatar basic frame has the same issue that the assault did before the slot changes which is insufficient cpu when using certain amount of modules with high cpu demand. Especially on proto as I use it sometimes I've never run into this problem
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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Posted - 2015.01.20 16:03:00 -
[10] - Quote
knight guard fury wrote:Breakin Stuff wrote:knight guard fury wrote:Breakin Stuff wrote:I think the basic frames should benefit from racial bonuses rather than a generic PG/CPU buff Trust me, the minmatar basic frame has the same issue that the assault did before the slot changes which is insufficient cpu when using certain amount of modules with high cpu demand. Especially on proto as I use it sometimes I've never run into this problem Well it occurs more so if you have cup/pg upgrades below 3 but even still (when I'm using it) I am nearly almost always near the extent of my cpu. But I dont really run into insufficient cpu problem anymore since I have both cpu and ph to 3 now so it's really just a skill priority to get those up. So I suppose you are right that they don't really need a bonus towards cpu/pg. But yes a racial bonus would be nice based on how it has its slot layout or something similar.
5% at level 5 isn't going to change the CPU/PG counts significantly. You might get an extra point. It'll still be a dead skill with no benefit past 3
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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6636
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Posted - 2015.01.20 17:49:00 -
[11] - Quote
won't happen. CCP wants fitting to be tight in certain ways on each suit. Speed tanking past a certain point actually breaks hit detection, for instance.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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