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        |  xAckie
 Ghost. Mob
 
 472
 
 
      | Posted - 2015.01.10 18:45:00 -
          [1] - Quote 
 Overall Ewar still doesnt make sense to me. There is no interplay between the suits.
 
 
 And the bonus' to the suits that specialise in this - scouts - still dont seem to be configured properly.
 
 why can the gal and cal scout double damp and not have to triple damp past the Amarr scout?
 
 The amarr scout is supposed to have the precision bonus. It should be forcing the scouts into dampening.
 
 If people think it shouldn't take gal / cal 3 (hough I think it should and cal definitely should - its bonus is range) I would expect they should show up in the short/ medium interplay. But according to proto fits they dont.
 
 
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        |  Godin Thekiller
 The Corporate Raiders
 Top Men.
 
 2690
 
 
      | Posted - 2015.01.10 19:23:00 -
          [2] - Quote 
 Why the hell are you still calling scanning EWAR?
 
 click me  Blup Blub Bloop. Translation: Die -_- | 
      
      
        |  DeadlyAztec11
 Ostrakon Agency
 
 6997
 
 
      | Posted - 2015.01.10 20:16:00 -
          [3] - Quote 
 
 Godin Thekiller wrote:Why the hell are you still calling scanning EWAR? Electronic Warfare, no one has time to say the entire thing when talking about it.
 
 Put your flags up in the sky.
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Show the world where you're from. 
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        |  DeadlyAztec11
 Ostrakon Agency
 
 6997
 
 
      | Posted - 2015.01.10 20:22:00 -
          [4] - Quote 
 What makes no sense to me is that the Amarr's main enemy is the Minmatar yet the Minmatar don't even damp. So why would the Amarr have a Precision bonus?
 
 What about the Caldari? They have a bonus to Range Amplification, but their rivals, the Gallente, damp. Which basically means that they have to run Precision Enhancers. Though Precision Enhancers are high slots so it means that they have to choose between better precision or shields. Though the Gallente don't really have to worry about that because even though dampeners and armor mods are both lows they get better dampening regardless of whether they choose to use dampeners or not.
 
 It would actually make far more sense to switch the Amarr and Caldari Scout bonuses because the Caldari need better precision to fight the Gallente and the Amarr don't need better precision to fight the Minmatar.
 
 Put your flags up in the sky.
And wave them side to side. 
Show the world where you're from. 
Show the world we are one. | 
      
      
        |  One Eyed King
 Land of the BIind
 
 7090
 
 
      | Posted - 2015.01.10 20:38:00 -
          [5] - Quote 
 Sigh.
 
 1) The Gal have a dampening bonus because that is their role, and has been for a very long time.
 
 2) The Cal have a bonus to dampening because they have fewer Low Slots to dampen with. If you required Cal Scouts to have 3 Damps like Min/Amarr to beat Amarr max passive scans, then they couldn't do it because even on proto tier suits, they only have 2 Low Slots.
 
 3) The Amarr gained precision because at the time Amarr did not have any role whatsoever. Cal had both Range and Precision when it came out, which was a double whammy, and causing problems. So Cal got to keep the Range skill (has 4 High Slots at Proto, which it can use for Precision Mods if it wants to get lots of Precision), and the Precision bonus was given to Amarr to give it a role.
 
 4) None of this matters now because of the new EWAR mechanics.
 
 Thunderbolt. verb and noun. "James thunderbolted in his pants." "I lit a bag of thunderbolt on fire on CCP's doorway" | 
      
      
        |  Tectonic Fusion
 
 2300
 
 
      | Posted - 2015.01.10 20:46:00 -
          [6] - Quote 
 
 One Eyed King wrote:Sigh.
 1) The Gal have a dampening bonus because that is their role, and has been for a very long time.
 
 2) The Cal have a bonus to dampening because they have fewer Low Slots to dampen with. If you required Cal Scouts to have 3 Damps like Min/Amarr to beat Amarr max passive scans, then they couldn't do it because even on proto tier suits, they only have 2 Low Slots.
 
 3) The Amarr gained precision because at the time Amarr did not have any role whatsoever. Cal had both Range and Precision when it came out, which was a double whammy, and causing problems. So Cal got to keep the Range skill (has 4 High Slots at Proto, which it can use for Precision Mods if it wants to get lots of Precision), and the Precision bonus was given to Amarr to give it a role.
 
 4) None of this matters now because of the new EWAR mechanics.
 Pretty much this ^
 although there are plenty of better ways to fix it...
 
 (GIF) | 
      
      
        |  xAckie
 Ghost. Mob
 
 472
 
 
      | Posted - 2015.01.10 21:13:00 -
          [7] - Quote 
 
 One Eyed King wrote:Sigh.
 1) The Gal have a dampening bonus because that is their role, and has been for a very long time.
 
 2) The Cal have a bonus to dampening because they have fewer Low Slots to dampen with. If you required Cal Scouts to have 3 Damps like Min/Amarr to beat Amarr max passive scans, then they couldn't do it because even on proto tier suits, they only have 2 Low Slots.
 
 3) The Amarr gained precision because at the time Amarr did not have any role whatsoever. Cal had both Range and Precision when it came out, which was a double whammy, and causing problems. So Cal got to keep the Range skill (has 4 High Slots at Proto, which it can use for Precision Mods if it wants to get lots of Precision), and the Precision bonus was given to Amarr to give it a role.
 
 4) None of this matters now because of the new EWAR mechanics.
 
 sigh
 
 I have been here since replication. I know the history
 
 this doesnt mean anything. All you are showing is that the numbers and set up are all wrong
 
 If scouts are to have different roles then yes, a cal scout shouldnt be able to out damp an amarr scout
 
 
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        |  One Eyed King
 Land of the BIind
 
 7102
 
 
      | Posted - 2015.01.10 21:45:00 -
          [8] - Quote 
 
 xAckie wrote:One Eyed King wrote:Sigh.
 1) The Gal have a dampening bonus because that is their role, and has been for a very long time.
 
 2) The Cal have a bonus to dampening because they have fewer Low Slots to dampen with. If you required Cal Scouts to have 3 Damps like Min/Amarr to beat Amarr max passive scans, then they couldn't do it because even on proto tier suits, they only have 2 Low Slots.
 
 3) The Amarr gained precision because at the time Amarr did not have any role whatsoever. Cal had both Range and Precision when it came out, which was a double whammy, and causing problems. So Cal got to keep the Range skill (has 4 High Slots at Proto, which it can use for Precision Mods if it wants to get lots of Precision), and the Precision bonus was given to Amarr to give it a role.
 
 4) None of this matters now because of the new EWAR mechanics.
 sigh I have been here since replication. I know the history this doesnt mean anything. All you are showing is that the numbers and set up are all wrong If scouts are to have different roles then yes, perhaps a cal scout shouldnt be able to out damp an amarr scout - specially at medium to short range. They can't beat Assaults at short range if the Precision is stacked enough, much less an Amarr Scout.
 
 Because of shared passives, and the fact that having someone show up on tacnet is a greater advantage than not showing up on tacnet, it is important scouts are able to dampen enough to beat scans given enough sacrifice.
 
 I think dedicating all Low Slots is enough sacrifice for a Cal Scout.
 
 Thunderbolt. verb and noun. "James thunderbolted in his pants." "I lit a bag of thunderbolt on fire on CCP's doorway" | 
      
      
        |  xAckie
 Ghost. Mob
 
 472
 
 
      | Posted - 2015.01.10 22:10:00 -
          [9] - Quote 
 
 One Eyed King wrote:
 I think dedicating all Low Slots is enough sacrifice for a Cal Scout.
 
 then amarr has no role.
 
 And as to numbers needing to be rejigged (across all suits): if a cal scout sacrifices its 4 high slots (tank) for precision it should be able to scan a 2 damped cal socut.
 
 th epoint is none of the numbers are not working to any satisfaction
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        |  Stefan Stahl
 Seituoda Taskforce Command
 
 899
 
 
      | Posted - 2015.01.10 22:17:00 -
          [10] - Quote 
 
 DeadlyAztec11 wrote:This was always what I was thinking. Once we get Scout module efficacy boni we definitely need a push to correct this.It would actually make far more sense to switch the Amarr and Caldari Scout bonuses because the Caldari need better precision to fight the Gallente and the Amarr don't need better precision to fight the Minmatar. 
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        |  One Eyed King
 Land of the BIind
 
 7105
 
 
      | Posted - 2015.01.10 22:24:00 -
          [11] - Quote 
 
 xAckie wrote:One Eyed King wrote:
 I think dedicating all Low Slots is enough sacrifice for a Cal Scout.
 then amarr has no role. And as to numbers needing to be rejigged (across all suits): if a cal scout sacrifices its 4 high slots (tank) for precision it should be able to scan a 2 damped cal socut. th epoint is none of the numbers are not working to any satisfaction I agree that the Amarr have no role.
 
 I would have no problem with Amarr picking up a fully dampened scout IF passive scans were not a thing. The reason the EWAR changes were recently made in the first place is because removal of passive scans is too great a hurdle, so we are stuck with them.
 
 I do not like the idea of an Amarr Range and Precision tanking, able to pick up a scout on Medium length scans, all while repping an in-squad heavy so that the heavy doesn't have to sacrifice a damn thing and know exactly where the fully dampened scout is.
 
 We do need to find another role for the Amarr, and mucking about with EWAR only creates major problems. I am not for creating anymore FotM scouts.
 
 Thunderbolt. verb and noun. "James thunderbolted in his pants." "I lit a bag of thunderbolt on fire on CCP's doorway" | 
      
      
        |  Zindorak
 Nyain Chan
 General Tso's Alliance
 
 1620
 
 
      | Posted - 2015.01.10 22:51:00 -
          [12] - Quote 
 no thanks ull keep my 2 damp invisibility
 
 Pokemon master and Tekken LordGive me da iskiezGk0 Scout yay :) | 
      
      
        |  xAckie
 Ghost. Mob
 
 472
 
 
      | Posted - 2015.01.10 23:17:00 -
          [13] - Quote 
 
 One Eyed King wrote:
 I do not like the idea of an Amarr Range and Precision tanking,
 
 amarr medium range is 22m meters. We arent talking about a cal at 52m
 
 
 
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        |  xAckie
 Ghost. Mob
 
 472
 
 
      | Posted - 2015.01.10 23:18:00 -
          [14] - Quote 
 
 Zindorak wrote:no thanks ull keep my 2 damp invisibility 
 
 cool - so will i
 
 point is ewar for all heavy / medium/ light suits dont work. all numbers need to be compressed and reworked
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        |  One Eyed King
 Land of the BIind
 
 7122
 
 
      | Posted - 2015.01.11 02:57:00 -
          [15] - Quote 
 
 xAckie wrote:One Eyed King wrote:
 I do not like the idea of an Amarr Range and Precision tanking,
 amarr medium range is 22m meters. We arent talking about a cal at 52m Because we aren't talking unbeatable scans.
 
 You are talking scans that scouts can't beat at medium ranges, with shared passive scans.
 
 Thunderbolt. verb and noun. "James thunderbolted in his pants." "I lit a bag of thunderbolt on fire on CCP's doorway" | 
      
      
        |  Vulpes Dolosus
 Molon Labe.
 General Tso's Alliance
 
 2779
 
 
      | Posted - 2015.01.11 07:07:00 -
          [16] - Quote 
 
 xAckie wrote:One Eyed King wrote:
 I do not like the idea of an Amarr Range and Precision tanking,
 amarr medium range is 22m meters. We arent talking about a cal at 52m Cal med scan range maxes at ~29m.
 
 Dust is there! I was real! Dear diary, Rattati senpai noticed me today~ | 
      
      
        |  xAckie
 Ghost. Mob
 
 472
 
 
      | Posted - 2015.01.11 13:21:00 -
          [17] - Quote 
 
 One Eyed King wrote:xAckie wrote:One Eyed King wrote:
 I do not like the idea of an Amarr Range and Precision tanking,
 amarr medium range is 22m meters. We arent talking about a cal at 52m Because we aren't talking unbeatable scans. You are talking scans that scouts can't beat at medium ranges, with shared passive scans. 
 yes. I get the problem with sqd scans.
 
 Amarr can have its medium range reduced etc.
 
 but numbers need to be reworked.
 
 2 damps on a Gal scout beats the precision specialist defeats the point of specialisation.
 
 my point about the cal scout with 4 precision unable to scan a 2 damped cal still stands
 
 I would like to see numbers across all suits compressed so there is a bigger interplay / inteweave between the suits.
 
 
 
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