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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
54
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Posted - 2015.01.10 18:22:00 -
[1] - Quote
Make them based off of percentages like all the other modules.....the reason this game is unbalanced is some stats are affected by percentages Movement speed,sprint, strafe, shield delays....etc while others are a static numbers....Armor,Shields. Make plates and extenders add HP in proportion to your suits health (including skills). that way some of the suits can better take advantage of its Hp style.... do this with some tweaks to armor reps/rechargers.
Also add in a damage profile modifier module for the high slot .
With this progression (including reverse modifiers)
basic: -5/+5 , +5/-5 advanced: -10/+10 , +10/-10 proto : -15/+15 , +15/-15
This will add a whole new sense of diversity and unpredictability to dust....imagine some fool thinking your combat rifle can't shred his shields and Bam! Complex damage profile mod...proceeds to shittt on shields
Emperor Gucci
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Breakin Stuff
Internal Error. Negative-Feedback
6264
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Posted - 2015.01.10 18:40:00 -
[2] - Quote
All Gucci wrote:Make them based off of percentages like all the other modules.....the reason this game is unbalanced is some stats are affected by percentages Movement speed,sprint, strafe, shield delays....etc while others are a static numbers....Armor,Shields. Make plates and extenders add HP in proportion to your suits health (including skills). that way some of the suits can better take advantage of its Hp style.... do this with some tweaks to armor reps/rechargers. Also add in a damage profile modifier module for the high slot . With this progression (including reverse modifiers) basic: -5/+5 , +5/-5 advanced: -10/+10 , +10/-10 proto : -15/+15 , +15/-15 This will add a whole new sense of diversity and unpredictability to dust....imagine some fool thinking your combat rifle can't shred his shields and Bam! Complex damage profile mod...proceeds to shittt on shields
Yup, because we want TTK so low that fittings mean nothing.
1/10. try to not get caught before page 2 next time.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
54
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Posted - 2015.01.10 18:45:00 -
[3] - Quote
Breakin Stuff wrote:All Gucci wrote:Make them based off of percentages like all the other modules.....the reason this game is unbalanced is some stats are affected by percentages Movement speed,sprint, strafe, shield delays....etc while others are a static numbers....Armor,Shields. Make plates and extenders add HP in proportion to your suits health (including skills). that way some of the suits can better take advantage of its Hp style.... do this with some tweaks to armor reps/rechargers. Also add in a damage profile modifier module for the high slot . With this progression (including reverse modifiers) basic: -5/+5 , +5/-5 advanced: -10/+10 , +10/-10 proto : -15/+15 , +15/-15 This will add a whole new sense of diversity and unpredictability to dust....imagine some fool thinking your combat rifle can't shred his shields and Bam! Complex damage profile mod...proceeds to shittt on shields Yup, because we want TTK so low that fittings mean nothing. 1/10. try to not get caught before page 2 next time. Where in the post do you see TTK being negatively affected? are you reading with cross eyes or something? I give that response 0/10
Emperor Gucci
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DeadlyAztec11
Ostrakon Agency
6997
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Posted - 2015.01.10 20:25:00 -
[4] - Quote
Actually the Shield and armor skills do change your health by percentage. By twenty-five percent I believe.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Breakin Stuff
Internal Error. Negative-Feedback
6273
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Posted - 2015.01.10 20:34:00 -
[5] - Quote
All Gucci wrote:Breakin Stuff wrote:All Gucci wrote:Make them based off of percentages like all the other modules.....the reason this game is unbalanced is some stats are affected by percentages Movement speed,sprint, strafe, shield delays....etc while others are a static numbers....Armor,Shields. Make plates and extenders add HP in proportion to your suits health (including skills). that way some of the suits can better take advantage of its Hp style.... do this with some tweaks to armor reps/rechargers. Also add in a damage profile modifier module for the high slot . With this progression (including reverse modifiers) basic: -5/+5 , +5/-5 advanced: -10/+10 , +10/-10 proto : -15/+15 , +15/-15 This will add a whole new sense of diversity and unpredictability to dust....imagine some fool thinking your combat rifle can't shred his shields and Bam! Complex damage profile mod...proceeds to shittt on shields Yup, because we want TTK so low that fittings mean nothing. 1/10. try to not get caught before page 2 next time. Where in the post do you see TTK being negatively affected? are you reading with cross eyes or something? I give that response 0/10
an assault dropsuit would gain what, 23 HP on a prototype plate? which would be affected by diminishing returns? Which is a reduction of 5/6ths of the current plate efficiency?
Would this perhaps point out the flaw in your little idea and claim it would not affect TTK?
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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One Eyed King
Land of the BIind
7090
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Posted - 2015.01.10 20:47:00 -
[6] - Quote
DeadlyAztec11 wrote:Actually the Shield and armor skills do change your health by percentage. By twenty-five percent I believe. The skills themselves do.
The modules however are both fixed numbers.
CCP has stated they really don't want to go the percentage route (have no idea why).
I have always felt this was a good idea however.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Breakin Stuff
Internal Error. Negative-Feedback
6283
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Posted - 2015.01.10 20:50:00 -
[7] - Quote
One Eyed King wrote:DeadlyAztec11 wrote:Actually the Shield and armor skills do change your health by percentage. By twenty-five percent I believe. The skills themselves do. The modules however are both fixed numbers. CCP has stated they really don't want to go the percentage route (have no idea why). I have always felt this was a good idea however. see my above post for your answer.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
54
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Posted - 2015.01.10 23:50:00 -
[8] - Quote
Breakin Stuff wrote:All Gucci wrote:Breakin Stuff wrote:All Gucci wrote:Make them based off of percentages like all the other modules.....the reason this game is unbalanced is some stats are affected by percentages Movement speed,sprint, strafe, shield delays....etc while others are a static numbers....Armor,Shields. Make plates and extenders add HP in proportion to your suits health (including skills). that way some of the suits can better take advantage of its Hp style.... do this with some tweaks to armor reps/rechargers. Also add in a damage profile modifier module for the high slot . With this progression (including reverse modifiers) basic: -5/+5 , +5/-5 advanced: -10/+10 , +10/-10 proto : -15/+15 , +15/-15 This will add a whole new sense of diversity and unpredictability to dust....imagine some fool thinking your combat rifle can't shred his shields and Bam! Complex damage profile mod...proceeds to shittt on shields Yup, because we want TTK so low that fittings mean nothing. 1/10. try to not get caught before page 2 next time. Where in the post do you see TTK being negatively affected? are you reading with cross eyes or something? I give that response 0/10 an assault dropsuit would gain what, 23 HP on a prototype plate? which would be affected by diminishing returns? Which is a reduction of 5/6ths of the current plate efficiency? Would this perhaps point out the flaw in your little idea and claim it would not affect TTK? THE POWER OF MATH COMPELS YOU! THE POWER OF MATH COMPELS YOU! OUT DEMON AND BEGONE FROM THIS THREAD! CURSE US WITH YOUR THEORYCRAFTING NO MORE! You have the demon in you boy!!! Coming up with numbers and math when I gave no percentage values to go off of . Of course you can sound right when you make up the values yourself duuuuh. Sit down, a 3rd grade and higher education is required to speak. but seriously is percentages to complicated for you to work with? should I add a link on how to work with percentages? and maybe a link to a calculator and to an education? (I'm here to help, just let me know )
Emperor Gucci
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Skullmiser Vulcansu
237
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Posted - 2015.01.11 00:02:00 -
[9] - Quote
This idea makes it harder for scouts to have a crazy amount of hit points, which is good, but it also makes it harder for logistics suits, so I do not like the idea overall.
If this game was fun, I wouldn't be playing it.
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
54
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Posted - 2015.01.11 00:11:00 -
[10] - Quote
Skullmiser Vulcansu wrote:This idea makes it harder for scouts to have a crazy amount of hit points, which is good, but it also makes it harder for logistics suits, so I do not like the idea overall. Logis would get hit harder with the change but that would be offset by increased effectiveness of equipment and a slight speed buff to make up for the movement/sheild penalty .
Emperor Gucci
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Buwaro Draemon
WarRavens Capital Punishment.
718
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Posted - 2015.01.11 00:27:00 -
[11] - Quote
All I want is to see dual tanking in Dust to diminish
You know TTK is low when everyone decides to use HP mods instead of ewar, recovery and biotic mods.
Changes to Damage mods!
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Dreis Shadowweaver
T.H.I.R.D R.O.C.K General Tso's Alliance
1589
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Posted - 2015.01.11 09:04:00 -
[12] - Quote
This is actually genius...
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Join 'T.H.I.R.D R.O.C.K PUB' channel
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Ice Royal Glantix
Subsonic Synthesis RISE of LEGION
58
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Posted - 2015.01.11 09:14:00 -
[13] - Quote
CCP has stated that Armour Plates and Shield Extenders will never give percentage values. That is beside the point though; I think you should make a thread devoted to the profile modules, because I think that is a pretty cool idea. The only reason I say this is because CCP will most likely look at a thread like that over a thread like this, as I am pretty sure they are tired of hearing complaints about Armour Plates and the like.
"Don't be dead; be happy!"
Aim to please. Shoot to kill.
Grenades taste best cooked.
Fluxes are too spicy for me.
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Kaze Eyrou
Molon Labe. General Tso's Alliance
1698
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Posted - 2015.01.11 10:10:00 -
[14] - Quote
All Gucci wrote:Logis would get hit harder with the change...
NOPE.
NOPE. NOPE. NOPE.
I DON'T CARE IF I'M BIASED TOWARD LOGIS! I CAN'T HEAR YOUR BAD IDEA!
LA LA LA LA LA LA...
*walks out of thread*
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16495
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Posted - 2015.01.11 10:48:00 -
[15] - Quote
I feel less intelligent have read this thread.
"May God have mercy on all our souls"
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Racro 01 Arifistan
Simple Minded People Pty. Ltd.
490
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Posted - 2015.01.11 10:58:00 -
[16] - Quote
True Adamance wrote:I feel less intelligent have read this thread.
"May God have mercy on all our souls"
i think I lost some brain cells. let me try to find them.....................................................
nope their gone.
Elite Gallenten Soldier
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Slave of MORTE
Eyniletti Rangers Minmatar Republic
168
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Posted - 2015.01.11 13:08:00 -
[17] - Quote
Racro 01 Arifistan wrote:True Adamance wrote:I feel less intelligent have read this thread.
"May God have mercy on all our souls" i think I lost some brain cells. let me try to find them..................................................... nope their gone. Here racro they were under This guy's BAD IDEA
Yet another slave of Mortedeamor
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
57
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Posted - 2015.01.11 16:32:00 -
[18] - Quote
True Adamance wrote:I feel less intelligent have read this thread.
"May God have mercy on all our souls" Your goofy as hell dude you play and act out a fictional religion from a game lmfao!!!! may the Real god have mercy on your soul... I say this because us slower drop suits don't get to reap the benefits of armor plates like the faster suits do...Its either this or change KinCats to a Value and not a percentage...
Emperor Gucci
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One Eyed King
Land of the BIind
7134
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Posted - 2015.01.11 16:49:00 -
[19] - Quote
You guys do realize they can play with Logi numbers, Assault bonuses, and even Heavy numbers etc to balance this out right?
Assaults could get an efficacy bonus.
Logis could have their base HP increased some.
If the percentages are too large/small, they can be changed.
The only considerations are whether or not this is doable given Rattati's resources.
I don't think the idea is bad in and of itself.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
58
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Posted - 2015.01.11 16:52:00 -
[20] - Quote
One Eyed King wrote:You guys do realize they can play with Logi numbers, Assault bonuses, and even Heavy numbers etc to balance this out right?
Assaults could get an efficacy bonus.
Logis could have their base HP increased some.
If the percentages are too large/small, they can be changed.
The only considerations are whether or not this is doable given Rattati's resources.
I don't think the idea is bad in and of itself. Finally someone who can actually think!
Emperor Gucci
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Breakin Stuff
Internal Error. Negative-Feedback
6323
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Posted - 2015.01.12 08:57:00 -
[21] - Quote
All Gucci wrote:One Eyed King wrote:You guys do realize they can play with Logi numbers, Assault bonuses, and even Heavy numbers etc to balance this out right?
Assaults could get an efficacy bonus.
Logis could have their base HP increased some.
If the percentages are too large/small, they can be changed.
The only considerations are whether or not this is doable given Rattati's resources.
I don't think the idea is bad in and of itself. Finally someone who can actually think!
This doesn't work because of how CCP built tge module and skill stsyem. I've proposed things like this before.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
60
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Posted - 2015.01.12 16:02:00 -
[22] - Quote
Breakin Stuff wrote:All Gucci wrote:One Eyed King wrote:You guys do realize they can play with Logi numbers, Assault bonuses, and even Heavy numbers etc to balance this out right?
Assaults could get an efficacy bonus.
Logis could have their base HP increased some.
If the percentages are too large/small, they can be changed.
The only considerations are whether or not this is doable given Rattati's resources.
I don't think the idea is bad in and of itself. Finally someone who can actually think! This doesn't work because of how CCP built tge module and skill stsyem. I've proposed things like this before. Stfu if you have proposed something like this before why you trying so hard to hate on it? you contradicting yourself....
Emperor Gucci
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KEROSIINI-TERO
The Rainbow Effect
1718
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Posted - 2015.01.13 00:31:00 -
[23] - Quote
HP modules have fixed bonuses for a reason.
All suits have carefully thought over hit points. First: Percentage based modules would totally break them, would need to be overhauled once more. Granted, it can be done, at the expense of other things.
Percentage modules would indeed be scout nerf and heavy buff. Imaginary suit has 100HP, a huge module +30% HP would give it... 30. One bullet worth. An imagionary heavy has 1000HP: he would gain 300 HP by that single module. That's a HUGE difference. Those modules would be possible impossible to balance considering all.
Percentage HP modules would bring brick tanking fotm back, and in unbeforeseen levels. Yes, there are stacking penalties. But as we are talking about multiplitive bonuses, the penalties barely contain the mathematical extra bonus from there. Only the 4th module bonus gets so small it's benefits aren't that great. Someone might say that stacking penalties could be changed to handle this, but I find it unlikely because CCP seems to consider it as a fundamental law of universe in New Eden. Reasonable, as having different stacking penalties for each module would be chaotic and very difficult to maintain.
Most importantly, it would no longer make any sense to fit HP modules on weaker suits, we would practically be taking away one avenue of fitting options for some.
Pro-choice!
For hazardous self-activated inertial dampeners!
We want to live on the edge (((of MCC)))
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