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Operative 1174 Uuali
Y.A.M.A.H
270
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Posted - 2015.01.10 17:21:00 -
[1] - Quote
Why not for vehicles? Depending on the tier of tank mods, the tier of swarms or FG, the skills of the tanker and AVer and the activation of mods there could be a chance, with a minimum 5% with max everything plus mods active for a tank to be one shotted.
As a tanker I think that is fair. However, the catch is that swarms and FG will get a nerf to where they can't put out a routine amount of devastating damage. The devastating damage would be a part of landing a RNG kill hit on a tank. There would be a chance the tank could tank the damage and limp off with about one fifth HP left, but the balance comes from a more hit or miss style play rather than a constant barrage of partial damage that leaves the AVer complaining about not being able to do enough damage on a tank vs. The tanker complaining that their tank is taking too much routine damage for what a tank should have to deal with to be useful.
If you want a more RPG (rocket propelled grenade, not role playing game) style of situation with tanks then this would be it. This would also move AV back to a matter of hunting the tank when it's down rather than just sitting on a roof, popping a can of PBR and one hand aiming anytime a tank comes into view.
The beauty is that even at long range, which right now means you don't do full damage, you could still get a one shot kill. So, some maps do make it easy to see and hit a tank from a roof even to the enemy redline.
I'm better than laser focused; I'm hybrid focused.
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LUGMOS
Quafe Premium
1425
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Posted - 2015.01.10 17:24:00 -
[2] - Quote
No.
That's what the tank's weak spot is there for... for skilled people to hit and not just some lucky bastard to get an OHKO from.
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Breakin Stuff
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Posted - 2015.01.10 17:26:00 -
[3] - Quote
LUGMOS wrote:No.
That's what the tank's weak spot is there for... for skilled people to hit and not just some lucky bastard to get an OHKO from. this.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Operative 1174 Uuali
Y.A.M.A.H
270
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Posted - 2015.01.10 17:29:00 -
[4] - Quote
LUGMOS wrote:No.
That's what the tank's weak spot is there for... for skilled people to hit and not just some lucky bastard to get an OHKO from.
Well, right now there are an aweful lot of lucky bastards with ease of use swarms getting pretty good routine damage and lazy getting great hits on shield tanks from rooftops.
The odds of a one shot kill would be low, but possible for that easy crowd. For the solo AVer that puts in the work, they would actually get to have their solo kill.
I'm better than laser focused; I'm hybrid focused.
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LUGMOS
Quafe Premium
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Posted - 2015.01.10 17:41:00 -
[5] - Quote
Operative 1174 Uuali wrote:Well, right now there are an awful lot of lucky bastards with ease of use swarms getting pretty good routine damage and lazy FGers getting great hits on shield tanks from rooftops.
The odds of a one shot kill would be low, but possible for that easy crowd. For the solo AVer that puts in the work, they would actually get to have their solo kill where now they wouldn't.
We're still dealing with a bad balance of making the tanks weaker overall so that AV can get that weak spot easier or AV being nerfed to get rid of solo AV.
This would be a way for both stronger tanks and weaker AV that could still get kills. But it wouldn't be the same. Tankers want to be killed in a skillful manner by AV, this would be almost the same as the current system; tankers would still feel swarms are skilless but still overly effective. I think what you are aiming to do is make swarms not the go to choice for AV, which I agree with, but this is not the way to go about it.
What would change? People would still be on the roofs hitting tanks. Why? Because on the ground, they run a higher risk of just being wrecked by tanks without doing any damage back.
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Posted - 2015.01.10 17:49:00 -
[6] - Quote
hit locations I can see. Damage RNG is a craptastic idea and incorporates some of the worst aspects of the Destiny reward table.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Lazer Fo Cused
Shining Flame Amarr Empire
404
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Posted - 2015.01.10 17:56:00 -
[7] - Quote
1. You really are an idiot
2. Last i checked a vehicle isnt a person
3. Do you find it too hard to use the SL so you need RNG to decide if a vehicle should blow up and die? |
Timtron Victory
Horizons' Edge
231
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Posted - 2015.01.10 17:58:00 -
[8] - Quote
How is using a forge gun from a roof lazy? Thats how the weapon was meant to be used not a close range battle geez
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Atiim
Titans of Phoenix
14977
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Posted - 2015.01.10 18:05:00 -
[9] - Quote
Comparing your proposal to Headshots is silly, as getting a Headshot kill requires that you hit a specific point on their body, and even then it doesn't guarantee an OHK. Besides the typical "Spray N' Pray" there's nothing random about it.
With that out of the way, this is a blanket nerf for AV weapons as the 5% chance of OHK'ing a vehicle is low to the point where it'll never happen (in a practical environment).
The Vehicle's weakspot is there for a reason, if you want an extreme alpha shot than use it.
The 1st Matari Commando
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Operative 1174 Uuali
Y.A.M.A.H
272
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Posted - 2015.01.11 04:47:00 -
[10] - Quote
Lazer Fo Cused wrote:1. You really are an idiot
2. Last i checked a vehicle isnt a person
3. Do you find it too hard to use the SL so you need RNG to decide if a vehicle should blow up and die?
You are totally missing the mentality and point about the idea. Thank you, the children's table is that way. Any valid counter points?
I'm better than laser focused; I'm hybrid focused.
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Operative 1174 Uuali
Y.A.M.A.H
272
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Posted - 2015.01.11 04:55:00 -
[11] - Quote
Atiim wrote:Comparing your proposal to Headshots is silly, as getting a Headshot kill requires that you hit a specific point on their body, and even then it doesn't guarantee an OHK. Besides the typical "Spray N' Pray" there's nothing random about it.
With that out of the way, this is a blanket nerf for AV weapons as the 5% chance of OHK'ing a vehicle is low to the point where it'll never happen (in a practical environment).
The Vehicle's weakspot is there for a reason, if you want an extreme alpha shot than use it.
The idea though, is still based on the difference between the skills, tiers et al of both the tanker and the AVer. The 5% would be the absolute max so that there is always a chance. This would not negate damage otherwise nor especially damage from coordinated attack that would do the routine, concentrated damage. What this does is give the solo AVer a chance to acrually do the RPG type damage and still let the tanker have a bit more defensive damage.
By the way, the headshot terminology is not meant to be a literal parallel reference. Please don't go pedantic on me man.
I'm better than laser focused; I'm hybrid focused.
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Juno Tristan
Obscure Reference
240
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Posted - 2015.01.11 04:55:00 -
[12] - Quote
I would like a 'roll the dice' module (with a 90 second cooldown of course) that has a 1% chance of nuking everything in the map, I mean let's just take skill out of the equation |
Operative 1174 Uuali
Y.A.M.A.H
272
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Posted - 2015.01.11 05:00:00 -
[13] - Quote
Juno Tristan wrote:I would like a 'roll the dice' module (with a 90 second cooldown of course) that has a 1% chance of nuking everything in the map, I mean let's just take skill out of the equation
You missed the part where I did mention that skill would be a factor. However, it would be the skill that matters; that of the character and not the player. I suppose console players do have yet to understand the difference. The RNG is indeed the same as what is already taking place in this, a video game though you may not realize it nor acknowledge it.
I'm better than laser focused; I'm hybrid focused.
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Joel II X
Bacon with a bottle of Quafe
5422
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Posted - 2015.01.11 07:06:00 -
[14] - Quote
LUGMOS wrote:No.
That's what the tank's weak spot is there for... for skilled people to hit and not just some lucky bastard to get an OHKO from. You mean like the current headshot mechanic? |
Ice Royal Glantix
Subsonic Synthesis RISE of LEGION
58
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Posted - 2015.01.11 09:36:00 -
[15] - Quote
So if I understand you right, you want to make it so that the higher tier gear we use, the higher the chance there is to OHK a vehicle?
You want to remove some of the last shreds of player skill it takes to AV, and replace those with a higher focus on SP and prototype gear? You want to further encourage protostomping by bringing it into the vehicle world even more?
And what's more, you are supporting this argument by comparing it the headshot system of infantry gameplay?
People in this thread have already mentioned vehicle weak spots, which follow the exact same mechanics as the headshot system. You argument would be slightly less invalid if infantry weapons had a small percent chance to OHK on a headshot, but they don't, so get lost.
Could you imagine if a prototype HMG had a 5% chance to OHK someone on a headshot? And people complain they kill too quick now.......
(Mathematically speaking it would kill 21 people in one magazine on average, and average TTK would be .5 seconds against any suit)
"Don't be dead; be happy!"
Aim to please. Shoot to kill.
Grenades taste best cooked.
Fluxes are too spicy for me.
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