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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Regis Blackbird
DUST University Ivy League
516
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Posted - 2015.01.10 09:38:00 -
[1] - Quote
Although I have no major problem with the current BW mechanic (apart from lack of visual GUI in-game), I think the initial idea was to increase the number of carried equipment. This would mean you might only have the bandwith to place 1 uplink, but you can carry 5, and replace the one at strategic times. Now I can agree that the uplinks "run out" too quickly.
I also think the "max active units" on each equipment is a bit redundant now with the introduction of BW. If you have the available bandwith, only the "max carried" should limit you (which should be increased as stated above)
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Regis Blackbird
DUST University Ivy League
516
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Posted - 2015.01.10 12:47:00 -
[2] - Quote
Mexxx Dust-Slayer wrote:It definitely nerfed players who attempt to carry the team in pubs (i.e provide links and slay).
Nothing prevents you from equipping your Assault with uplinks today, and carry your team.
Unless you mean dropping a shitload of uplinks with a Logi for WP farming, and then switching to Heavy/ Assault for slaying, then yes... You were nerfed.
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Regis Blackbird
DUST University Ivy League
519
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Posted - 2015.01.10 14:23:00 -
[3] - Quote
Sir Petersen wrote:Regis Blackbird wrote:Mexxx Dust-Slayer wrote:It definitely nerfed players who attempt to carry the team in pubs (i.e provide links and slay). Nothing prevents you from equipping your Assault with uplinks today, and carry your team. Unless you mean dropping a shitload of uplinks with a Logi for WP farming, and then switching to Heavy/ Assault for slaying, then yes... You were nerfed. So a scout should become an assault or a logi just because? What-¦s wrong with you dude and what are you not understanding? The uplink has been a role for some of us from day one. I-¦m one of those scouts. So many quality scouts have what it takes and are great in this role. Been there done that. Logi-¦s and Assault gamers have not. We see this clearly as we play now. People running around like monkeys because noone is doing they-¦re job and the uplinks have been nerfed to almost nothing.
I only responded to the desire to provide links and slay, which I stated is still possible today.
Beginning of match I usually have a scout with uplinks, and then switch to Assault after the initial drop / hack. Since the BW on scouts and assault are similar, I get to keep most (if not all) uplinks I drop. As stated before, I do agree that uplinks tend to "run out" for the team since we can't carry as many, but as CCP Rattati stated the intention is to increase this number.
When you can carry more, you can run around the entire game in a scout suite proving support by dropping uplinks at strategic places. When they get destroyed, you drop new ones. If a new hotspot of activity forms you will have the choice of providing a new spawn point and sacrifice another, or let the team slug it out best they can. Choices choices...
I only wish we had some form of in-game GUI indication of the available bandwith pool, making it easier to manage and for newer players to understand what is happening. |
Regis Blackbird
DUST University Ivy League
520
|
Posted - 2015.01.10 14:55:00 -
[4] - Quote
Mexxx Dust-Slayer wrote:Regis Blackbird wrote:Mexxx Dust-Slayer wrote:It definitely nerfed players who attempt to carry the team in pubs (i.e provide links and slay). Nothing prevents you from equipping your Assault with uplinks today, and carry your team. Unless you mean dropping a shitload of uplinks with a Logi for WP farming, and then switching to Heavy/ Assault for slaying, then yes... You were nerfed. I always have been using an assault with links, but 2 or 3 links cannot sustain your team. If there are no players on your team placing links and being formidable heavies/assaults pushing the point you were required to do both in order to win. I'm sorry but the assault role does not permit you to slay through multiple heavies.
I do think 2 or 3 links in the right place can indeed sustain a team to victory. The problem is the hotspots move during the battle, so earlier links might be rendered useless. If we can carry more, we can replace those with new ones, where they are needed at the moment.
@CCP Rattati: Don't wait with this change until the next release.
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Regis Blackbird
DUST University Ivy League
521
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Posted - 2015.01.10 16:10:00 -
[5] - Quote
Mexxx Dust-Slayer wrote: in the right place? you mean if the enemy infantry and vehicles don't have scanners/passive scans?
There always a right place for the moment. They might find and destroy it, resulting in only 5-6 spawns, but that might do all the difference. Plus I believe Proto equipment have lower profile signature, making them harder to detect.
Mexxx Dust-Slayer wrote: Hotspots are always relatively on the objective. The problem I'm outlining is that in order to win you needed to place links for your team then do your share (and probably more) slaying/clearing the objective which used to be done in heavy suits or not-gimped-by-uplinks assault suits.
How do you "gimp" your Assault by equipping a spawn uplink? True, you will not be able to equip a scanner of a nanohive, but that is not "gimping" your suite. You trade one advantage with another. Heavies, that is another story, but they excel in CQC combat. They need to trade this advantage with something else.
Mexxx Dust-Slayer wrote: Then I or my small squad find ourselves saying "we can't switch to heavies or assaults because we have the only uplinks on the field and the loading screen doesn't tell our bluedots to bring uplinks"
Yes, if you are going solo you can't provide links for the team and then switch to a heavy. But that is the entire point of the system. If you find that your team is missing the essential link deployment role, then switch to a logi and fill that role. That is how you carry your team, you fill the role which is missing. If they can't kill for **** either...well then they are missing more than one role.
If you are in a small squad, I really don't see the problem. You split the roles between you. If everybody likes doing everything, you take turns beeing the "slayer" and "provider". Hell, you won't loose that much either, as a Logi / Heavy combo is a very potent mix.
With that said, I fully agree with you the information (in-game) regarding bandwidth is subpar at best, and needs to be improved.
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Regis Blackbird
DUST University Ivy League
521
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Posted - 2015.01.10 17:43:00 -
[6] - Quote
Boot Booter wrote: My only issue with bw is I wish they added a little gauge on the hud that filled up as you placed equipment so you have some idea of how much bw capacity you have left.
Amen +1
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