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Vitantur Nothus
Nos Nothi
1593
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Posted - 2015.01.09 13:53:00 -
[1] - Quote
CCP Rattati wrote:There are so many reasons to nerf heavies |
Vitantur Nothus
Nos Nothi
1593
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Posted - 2015.01.09 14:02:00 -
[2] - Quote
ACT1ON BASTARD wrote:I wasnt aware Rattati played heavy. Nor did he play Scout, yet he accurately deduced that they were overperforming.
ACT1ON BASTARD wrote: Also he said the same about assault dropships and look at what cr*p they've become.
The ADS was blatantly OP. And when Rattati approached pilots to discuss reasonable fix, they swore up-and-down that everything was fine. |
Vitantur Nothus
Nos Nothi
1593
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Posted - 2015.01.09 14:12:00 -
[3] - Quote
Bethhy wrote: Nerfing a class because they are too good at their role on the battlefield is about as stupid as this forum gets.
This sounds like something Spkr might say.
Are there not degrees of good? Picture a gauge which begins with barely good enough and ends with way too good. Might there be a happy medium along that continuum? |
Vitantur Nothus
Nos Nothi
1593
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Posted - 2015.01.09 14:28:00 -
[4] - Quote
When I see Addict Punk and Milkman in Ambush OMS, I expect to see two Blaster Tanks. |
Vitantur Nothus
Nos Nothi
1595
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Posted - 2015.01.09 14:46:00 -
[5] - Quote
ACT1ON BASTARD wrote: When was the last time you've seen an average tanker go 20/0 or better?
I've not seen an average anything go 20/0 for quite some time. 20/0 today implies attentive and competent play. There are present-day equivalents to the no low-risk/high-reward 1.7 HAV. |
Vitantur Nothus
Nos Nothi
1599
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Posted - 2015.01.09 16:05:00 -
[6] - Quote
Zene Ren wrote:the only nerf heavy should get is 10% rotation/turning around penalty and maybe two times higher suit cost IMO. it should be a beast of a suit and cost more still IMO heavy with rep logi needs to stay as it is IMO also as it was always and should be always a beast of a combo IMO also. scouts need a 10% rotation/turn around buff,assaults should stay as they are as it was at some point in the game, although vocal whiners made it clear they did not wanted that turning around difference ;S
above that resistance infantry modules should be in game and full racial heavy weapons parity also now but the reality is that we still need to wait for the rest of racial weapons/vehicles/structures etc.
I must disagree with both of these solutions. Balancing around Isk doesn't work when Isk hasn't value; to many veterans, Isk has very little meaning. As for differing rotation speeds, balance-minded heavies like Fox Gaden have explained that this would make target tracking in CQC impossible. |
Vitantur Nothus
Nos Nothi
1606
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Posted - 2015.01.09 17:08:00 -
[7] - Quote
Bethhy wrote:Vitantur Nothus wrote:Bethhy wrote: Nerfing a class because they are too good at their role on the battlefield is about as stupid as this forum gets.
This sounds like something Spkr might say. Are there not degrees of good? Picture a gauge which begins with barely good enough and ends with way too good. Might there be a happy medium along that continuum? There is nothing wrong with a class being extremely good at their role. That is the purpose of their existence... Was recon not the role of the EWAR Scout? And were they not deemed to be too good at it? I don't understand how the rule can apply in one case and not the next. In my opinion, there can be such a thing as "too good" ... even within the bounds of one's role. |
Vitantur Nothus
Nos Nothi
1617
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Posted - 2015.01.09 23:15:00 -
[8] - Quote
Thanks for the overview, but I fear we've detoured. To get back to the point:
1. Is it possible for something be "too good" at its intended role? 2. Is it possible to tune that something such that it is no longer "too good"? 3. Is it appropriate to tune that something such that it is no longer "too good"?
Hint: Absolutely |
Vitantur Nothus
Nos Nothi
1617
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Posted - 2015.01.09 23:36:00 -
[9] - Quote
One Eyed King wrote:ACT1ON BASTARD wrote:This is why WoW sucks, all the good sht getting nerfed every update. I had a friend that played this game 6-9 months and all he had were tanks. When the volley of tank nerfs came in he couldn't go isk positive anymore and quit. It's a good way to alienate new players when all they have Is the 1 role. And how many people didn't stay because of how OP tanks were in the weeks following 1.7? Imbalance turns away more people than making changes for the sake of balance.
This point can't be emphasized enough. Players demand a fair shake. If Uprising had been balanced at release, our playerbase would no doubt be larger and in-game assets and content would be further developed. Rattati has managed to right a sinking ship with balance passes; he certainly shouldn't stop now. |
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