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ACT1ON BASTARD
Amarr Templars Amarr Empire
413
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Posted - 2015.01.09 13:11:00 -
[1] - Quote
So where did the idea of nerfing heavies come from? They went unchanged for half a year, except for the recent heat buildup Nerf, but i guess wasn't enough? Its like the saying,"you give them an inch theyll take the mile." So my question is how far do you want to take it, on the level of the ads Nerf; unusable except for top players, or on the level of the recent scr Nerf? I say no Nerf should be given, because lets be honest, get some skill.
I take heavies all day in my logi, scout, commando, any suit. It's called tactics, different suits come with different tactics. If I'm in a scout I'm going to flank, in an assault god mode strafe him, in a logi get cover and let my heavy take him.
Proud owner of 4 proto commandos and 3 proto sentinels. All except amarr sent, its a beginner heavy tbh.:p
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ACT1ON BASTARD
Amarr Templars Amarr Empire
414
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Posted - 2015.01.09 13:58:00 -
[2] - Quote
Vitantur Nothus wrote:CCP Rattati wrote:There are so many reasons to nerf heavies I wasnt aware Rattati played heavy. Also he said the same about assault dropships and look at what cr*p they've become.
Proud owner of 4 proto commandos and 3 proto sentinels. All except amarr sent, its a beginner heavy tbh.:p
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ACT1ON BASTARD
Amarr Templars Amarr Empire
414
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Posted - 2015.01.09 14:07:00 -
[3] - Quote
Fizzer XCIV wrote:Saying that they are fine because theyve been unchanged for half a year isnt really a good argument in this situation.
They were heavily buffed in 1.8, along with scouts. For the most part, people tolerated them because Scouts were even better, and they were good at killing scouts. They got huge resistance buffs, more PG/CPU, and iirc, more slots and HP... That's a massive buff, and Heavies were seen as fairly balanced before all that.
Now that scouts are more balanced though, Heavies have a lot of power that that don't need anymore. We don't need Heavies to be powerful in order to keep scouts in control anymore, since scouts are already under control. A heavy can be countered by anything, its not right to balance it around scouts. Also i have a scout account and have no problem taking on heavies, just sidestep on them or RES, all work well.
Proud owner of 4 proto commandos and 3 proto sentinels. All except amarr sent, its a beginner heavy tbh.:p
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ACT1ON BASTARD
Amarr Templars Amarr Empire
414
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Posted - 2015.01.09 14:24:00 -
[4] - Quote
Vitantur Nothus wrote:ACT1ON BASTARD wrote:I wasnt aware Rattati played heavy. Nor did he play Scout, yet he accurately deduced that they were overperforming. ACT1ON BASTARD wrote: Also he said the same about assault dropships and look at what cr*p they've become.
The ADS was blatantly OP. And when Rattati approached pilots to discuss reasonable fix, they swore up-and-down that everything was fine. So why not buff Ads now? Its so UP to anyone without max skills. I'm a maxed out ads pilot and I know why vehicles were nerfed so badly. Ccp thought vehicles were putting off new players from their game so they decided,"why not make Dust a little more like every other successful fps game ever made by nerfing vehicles til they're just decorations on the field to make look like somethings actually going on." When was the Last time you were afraid of a blaster madrugar? Me, never even in my heavy I can avoid their rounds.
Proud owner of 4 proto commandos and 3 proto sentinels. All except amarr sent, its a beginner heavy tbh.:p
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ACT1ON BASTARD
Amarr Templars Amarr Empire
414
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Posted - 2015.01.09 14:41:00 -
[5] - Quote
Vitantur Nothus wrote:When I see Addict Punk and Milkman in Ambush OMS, I expect to see two Blaster Tanks. These are players who stomp with ruthless brutality, minimize risk and maximize odds of a win. They wouldn't be in Blaster Tanks if Blaster Tanks didn't work. When was the last time you've seen an average tanker go 20/0 or better? Anyways Milkman1 and these top tanker guys have special tactics. I've watched them when I was learning vehicles. They'll come in with their hardeners or whatever modules activated and proto buddies and just brutally assault the reds and then just take a lap when modules deactivate or when Av comes out. And they plan their escape routes and all that too. Really impressive to tank like that nowadays. Now Duna he sucks, waste of squad space. Hell just roll in, get hit by 1 swarm roll back to redline and just sit there. Few times I've seen him, didn't even break 4 kills in a skirm.
Proud owner of 4 proto commandos and 3 proto sentinels. All except amarr sent, its a beginner heavy tbh.:p
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ACT1ON BASTARD
Amarr Templars Amarr Empire
414
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Posted - 2015.01.09 15:05:00 -
[6] - Quote
Vitantur Nothus wrote:ACT1ON BASTARD wrote: When was the last time you've seen an average tanker go 20/0 or better?
I've not seen an average anything go 20/0 for quite some time. 20/0 today implies attentive and competent play; these are characteristics of an above-average player. There are no present-day equivalents to the low-risk/high-reward 1.7 HAV ... and let's hope it remains that way (there's much mouthbreathery to be found over there). Militia tanks should of never existed in the 1st place. If you want to tank you should have skills in tanking. That's why we got the tank nerfs because of 1.7 50k militia tank spam. I'm looking forward to vehicles being brought back, have a few mil sp still on the vehicle account I never use.
Proud owner of 4 proto commandos and 3 proto sentinels. All except amarr sent, its a beginner heavy tbh.:p
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ACT1ON BASTARD
Amarr Templars Amarr Empire
416
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Posted - 2015.01.09 22:59:00 -
[7] - Quote
Gavr1lo Pr1nc1p wrote:If i ever find these "Im so good at this game" players from the forums in game, I will stomp all your asses into the ground with my minmitar heavy frame. So tell me how bad the scout Nerf hit you.
Proud owner of 4 proto commandos and 3 proto sentinels. All except amarr sent, its a beginner heavy tbh.:p
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ACT1ON BASTARD
Amarr Templars Amarr Empire
416
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Posted - 2015.01.09 23:26:00 -
[8] - Quote
This is why WoW sucks, all the good sht getting nerfed every update. I had a friend that played this game 6-9 months and all he had were tanks. When the volley of tank nerfs came in he couldn't go isk positive anymore and quit. It's a good way to alienate new players when all they have Is the 1 role.
Proud owner of 4 proto commandos and 3 proto sentinels. All except amarr sent, its a beginner heavy tbh.:p
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ACT1ON BASTARD
Amarr Templars Amarr Empire
417
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Posted - 2015.01.10 00:00:00 -
[9] - Quote
One Eyed King wrote:ACT1ON BASTARD wrote:This is why WoW sucks, all the good sht getting nerfed every update. I had a friend that played this game 6-9 months and all he had were tanks. When the volley of tank nerfs came in he couldn't go isk positive anymore and quit. It's a good way to alienate new players when all they have Is the 1 role. And how many people didn't stay because of how OP tanks were in the weeks following 1.7? Imbalance turns away more people than making changes for the sake of balance. That was the fotm group taking advantage of militia tanks which should of never existed. If you want to tank you should have skills in tanking.
Proud owner of 4 proto commandos and 3 proto sentinels. All except amarr sent, its a beginner heavy tbh.:p
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ACT1ON BASTARD
Amarr Templars Amarr Empire
418
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Posted - 2015.01.10 07:15:00 -
[10] - Quote
One Eyed King wrote:ACT1ON BASTARD wrote:One Eyed King wrote:ACT1ON BASTARD wrote:This is why WoW sucks, all the good sht getting nerfed every update. I had a friend that played this game 6-9 months and all he had were tanks. When the volley of tank nerfs came in he couldn't go isk positive anymore and quit. It's a good way to alienate new players when all they have Is the 1 role. And how many people didn't stay because of how OP tanks were in the weeks following 1.7? Imbalance turns away more people than making changes for the sake of balance. That was the fotm group taking advantage of militia tanks which should of never existed. If you want to tank you should have skills in tanking. They took advantage of scouts as well, and that needed addressing. They also take advantage of heavies. This also needs addressing. Ok and, the fotm chasers will outsmart ccp at every update.
Proud owner of 4 proto commandos and 3 proto sentinels. All except amarr sent, its a beginner heavy tbh.:p
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