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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
49
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Posted - 2015.01.08 14:23:00 -
[1] - Quote
Buf the movement speed of the amarr by 5 percent (not sprint)......seriously is having a basic ferroscale with a 10.1% movement penalty worth using? and how much of an advantage does 35 more ehp translate to when things get to proto level? our weapon was nerfed for no real reason....an alternative to buffing the suit is returning, or lowering the Cpu/Ph cost for the weapon since we did lose clip size and max ammo...It only make sense that it takes up less space than before.
Emperor Gucci
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Tweaksz
B.A.L.A.M.O.R.Y. G.L.O.R.Y.
189
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Posted - 2015.01.08 14:35:00 -
[2] - Quote
All Gucci wrote: Buf the movement speed of the amarr by 5 percent (not sprint)......seriously is having a basic ferroscale with a 10.1% movement penalty worth using? and how much of an advantage does 35 more ehp translate to when things get to proto level? our weapon was nerfed for no real reason....an alternative to buffing the suit is returning, or lowering the Cpu/Ph cost for the weapon since we did lose clip size and max ammo...It only make sense that it takes up less space than before. Been hanging out in the toxic mood maps too long, eh? That green **** ain't good for you son.
Pill Popping Madness!
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Atiim
Titans of Phoenix
14939
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Posted - 2015.01.08 14:44:00 -
[3] - Quote
The scrub is strong with this one.
You don't have a 10.1% movement penalty, compared to the Minmatar Assault you only have a 0.9% speed reduction. No the Amarr dropsuits won't have a speed boost because that would make them the 2nd fastest, despite having the highest eHP ceiling and them supposed to be the slowest suits.
When you say "our weapon", do you mean the Scrambler Rifle? The only nerfs that thing received was a RoF nerf which only affects people firing faster than humanly possible (modded peripherals) and a magazine size reduction which means nothing as you'll still have enough shots to kill an enemy before reloading.
The 1st Matari Commando
-HAND
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Boot Booter
Titans of Phoenix
1143
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Posted - 2015.01.08 14:55:00 -
[4] - Quote
You are comparing apples and oranges.
Ehp and movement wise
Amarr - +75 ehp, 10% movement penalty Cal / Gal - +37.5 ehp, 6% movement penalty Minmatar - +0 ehp, 0% movement penalty
Amarr also has the highest stamina and second highest stamina regen (behind minmatar)
If you want to QQ about having only +37.5 ehp you should at least realize the movement penalty is only 4%. Meanwhile cal and gal should be complaining much more for they get the same ehp advantage over minmatar except with a 6% movement penalty. |
Breakin Stuff
Internal Error. Negative-Feedback
6203
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Posted - 2015.01.08 15:29:00 -
[5] - Quote
+ 35
+4-5 low slots to fit armor and armor mods.
On average the tankiest dropsuit around.
Totally not a playstyle guys.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4318
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Posted - 2015.01.08 15:35:00 -
[6] - Quote
Boot Booter wrote: Amarr also has the highest stamina and second highest stamina regen (behind minmatar)
People love to ignore stamina like it's no big deal...
SImply put, if you feel that the mix of stats that the Amarr suits have is not worth it....*then don't use them*. Don't care about stamina? Go with Gallente then. They're faster, much less stamina, more even speed/HP ratio.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
49
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Posted - 2015.01.08 15:48:00 -
[7] - Quote
Tweaksz wrote:All Gucci wrote: Buf the movement speed of the amarr by 5 percent (not sprint)......seriously is having a basic ferroscale with a 10.1% movement penalty worth using? and how much of an advantage does 35 more ehp translate to when things get to proto level? our weapon was nerfed for no real reason....an alternative to buffing the suit is returning, or lowering the Cpu/Ph cost for the weapon since we did lose clip size and max ammo...It only make sense that it takes up less space than before. Been hanging out in the toxic mood maps too long, eh? That green **** ain't good for you son. lmfao just cause you said that I'll stop my buff amarr campaign with laughter
Emperor Gucci
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
49
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Posted - 2015.01.08 16:18:00 -
[8] - Quote
Pokey Dravon wrote:Boot Booter wrote: Amarr also has the highest stamina and second highest stamina regen (behind minmatar)
People love to ignore stamina like it's no big deal... SImply put, if you feel that the mix of stats that the Amarr suits have is not worth it....*then don't use them*. Don't care about stamina? Go with Gallente then. They're faster, much less stamina, more even speed/HP ratio. Stamina isn't a big deal lol when you are in a gun fight your stamina doesn't help , when your in a gun fight your stamina doesn't move infact being in a gun fight for merely 9 seconds your at full stamina (if you used it all up)....this big stamina pool we have doesn't mean ****......there is no place on the battle field where you have to outrun your opponent to gain the upper hand in battle. speed on the other hand gets you into favorable positions better then stamina does, so stop. stamina isn't an attribute that helps you in combat....especially when you are the slowest on the feild
Emperor Gucci
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
49
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Posted - 2015.01.08 16:24:00 -
[9] - Quote
Boot Booter wrote:You are comparing apples and oranges.
Ehp and movement wise
Amarr - +75 ehp, 10% movement penalty Cal / Gal - +37.5 ehp, 6% movement penalty Minmatar - +0 ehp, 0% movement penalty
Amarr also has the highest stamina and second highest stamina regen (behind minmatar)
If you want to QQ about having only +37.5 ehp you should at least realize the movement penalty is only 4%. Meanwhile cal and gal should be complaining much more for they get the same ehp advantage over minmatar except with a 6% movement penalty. People love to ignore the fact that its a penalty that applies to 3 different stats that help in direct combat . the amar have 7.5% more ehp then cal/gal but has 12% reduction in speed compared to them. The amar have 15% more ehp with a 30% reduction in speed compared to min.
Emperor Gucci
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4319
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Posted - 2015.01.08 16:28:00 -
[10] - Quote
All Gucci wrote:Pokey Dravon wrote:Boot Booter wrote: Amarr also has the highest stamina and second highest stamina regen (behind minmatar)
People love to ignore stamina like it's no big deal... SImply put, if you feel that the mix of stats that the Amarr suits have is not worth it....*then don't use them*. Don't care about stamina? Go with Gallente then. They're faster, much less stamina, more even speed/HP ratio. Stamina isn't a big deal lol when you are in a gun fight your stamina doesn't help , when your in a gun fight your stamina doesn't move infact being in a gun fight for merely 9 seconds your at full stamina (if you used it all up)....this big stamina pool we have doesn't mean ****......there is no place on the battle field where you have to outrun your opponent to gain the upper hand in battle. speed on the other hand gets you into favorable positions better then stamina does, so stop. stamina isn't an attribute that helps you in combat....especially when you are the slowest on the feild
Then use a suit with less focus on stamina and one with more focus on speed? I don't really see the issue here.
Some people like having more stamina, myself being one of them. Some people don't care about stamina such as yourself, so why are you using a suit that specializes in stamina?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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el OPERATOR
Capital Acquisitions LLC Bad Intention
712
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Posted - 2015.01.08 19:18:00 -
[11] - Quote
Idk about the Assault but the AmarrLogi I can attest is a frikin' slug. Especially relative to the other Logi frames.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Boot Booter
Titans of Phoenix
1154
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Posted - 2015.01.09 18:10:00 -
[12] - Quote
All Gucci wrote:Boot Booter wrote:You are comparing apples and oranges.
Ehp and movement wise
Amarr - +75 ehp, 10% movement penalty Cal / Gal - +37.5 ehp, 6% movement penalty Minmatar - +0 ehp, 0% movement penalty
Amarr also has the highest stamina and second highest stamina regen (behind minmatar)
If you want to QQ about having only +37.5 ehp you should at least realize the movement penalty is only 4%. Meanwhile cal and gal should be complaining much more for they get the same ehp advantage over minmatar except with a 6% movement penalty. People love to ignore the fact that its a penalty that applies to 3 different stats that help in direct combat . the amar have 7.5% more ehp then cal/gal but has 12% reduction in speed compared to them. The amar have 15% more ehp with a 30% reduction in speed compared to min.
You should review the concepts of percent difference.
Ps you have 5 lows and the highest PG of all assaults. I think it is possible for you to fit a kincat. |
Y-BLOCK
BioCyberDevelopment
48
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Posted - 2015.01.09 19:00:00 -
[13] - Quote
All Gucci wrote: Buf the movement speed of the amarr by 5 percent (not sprint)......seriously is having a basic ferroscale with a 10.1% movement penalty worth using? and how much of an advantage does 35 more ehp translate to when things get to proto level? our weapon was nerfed for no real reason....an alternative to buffing the suit is returning clip size, or lowering the Cpu/Pg cost for the weapon since we did lose clip size and max ammo...It only make sense that it takes up less space than before.
You got my support. & let the haters hate.
Now that You've Tasted my Mutton.. How do you Like it!?!
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Skullmiser Vulcansu
235
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Posted - 2015.01.09 19:02:00 -
[14] - Quote
Boot Booter wrote:All Gucci wrote:Boot Booter wrote:You are comparing apples and oranges.
Ehp and movement wise
Amarr - +75 ehp, 10% movement penalty Cal / Gal - +37.5 ehp, 6% movement penalty Minmatar - +0 ehp, 0% movement penalty
Amarr also has the highest stamina and second highest stamina regen (behind minmatar)
If you want to QQ about having only +37.5 ehp you should at least realize the movement penalty is only 4%. Meanwhile cal and gal should be complaining much more for they get the same ehp advantage over minmatar except with a 6% movement penalty. People love to ignore the fact that its a penalty that applies to 3 different stats that help in direct combat . the amar have 7.5% more ehp then cal/gal but has 12% reduction in speed compared to them. The amar have 15% more ehp with a 30% reduction in speed compared to min. You should review the concepts of percent difference. Ps you have 5 lows and the highest PG of all assaults. I think it is possible for you to fit a kincat. What is your solution for the persons in Amarr Logistics suits who have reduced PG, and are missing a module slot?
If this game was fun, I wouldn't be playing it.
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Sir Dukey
Murphys-Law General Tso's Alliance
1493
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Posted - 2015.01.09 22:47:00 -
[15] - Quote
Atiim wrote:The scrub is strong with this one.
You don't have a 10.1% movement penalty, compared to the Minmatar Assault you only have a 0.9% speed reduction. No the Amarr dropsuits won't have a speed boost because that would make them the 2nd fastest, despite having the highest eHP ceiling and them supposed to be the slowest suits.
When you say "our weapon", do you mean the Scrambler Rifle? The only nerfs that thing received was a RoF nerf which only affects people firing faster than humanly possible (modded peripherals) and a magazine size reduction which means nothing as you'll still have enough shots to kill an enemy before reloading.
.9% = close to 1%, 9%=9% 10%=10% %goes up to 100.
Acquire Currency, Disregard Female Canis lupus familiaris
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4338
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Posted - 2015.01.09 23:00:00 -
[16] - Quote
Skullmiser Vulcansu wrote:Boot Booter wrote:All Gucci wrote:Boot Booter wrote:You are comparing apples and oranges.
Ehp and movement wise
Amarr - +75 ehp, 10% movement penalty Cal / Gal - +37.5 ehp, 6% movement penalty Minmatar - +0 ehp, 0% movement penalty
Amarr also has the highest stamina and second highest stamina regen (behind minmatar)
If you want to QQ about having only +37.5 ehp you should at least realize the movement penalty is only 4%. Meanwhile cal and gal should be complaining much more for they get the same ehp advantage over minmatar except with a 6% movement penalty. People love to ignore the fact that its a penalty that applies to 3 different stats that help in direct combat . the amar have 7.5% more ehp then cal/gal but has 12% reduction in speed compared to them. The amar have 15% more ehp with a 30% reduction in speed compared to min. You should review the concepts of percent difference. Ps you have 5 lows and the highest PG of all assaults. I think it is possible for you to fit a kincat. What is your solution for the persons in Amarr Logistics suits who have reduced PG, and are missing a module slot?
Fix the ****** up Logi slot layouts as a whole? Seriously most of them are terribad.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Sequal's Back
Les Desanusseurs
126
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Posted - 2015.01.10 11:00:00 -
[17] - Quote
It's funny because a dew days ago I posted a topic about the differences between gal assault and amarr assault. In the end, they are almost the same suits. 0.25 speed isn't a big deal when the amarr has twice the stamina of the gal.
Gal major advantage: a little smaller hitbox (but not so noticeable). Amarr major advantage: an amazing bonus over ScR and laser rifle.
And that's it^^ I love my Amarr Assault suit and I kickass with :)
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Monkey MAC
Rough Riders..
3590
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Posted - 2015.01.10 12:18:00 -
[18] - Quote
All Gucci wrote:Pokey Dravon wrote:Boot Booter wrote: Amarr also has the highest stamina and second highest stamina regen (behind minmatar)
People love to ignore stamina like it's no big deal... SImply put, if you feel that the mix of stats that the Amarr suits have is not worth it....*then don't use them*. Don't care about stamina? Go with Gallente then. They're faster, much less stamina, more even speed/HP ratio. Stamina isn't a big deal lol when you are in a gun fight your stamina doesn't help , when your in a gun fight your stamina doesn't move infact being in a gun fight for merely 9 seconds your at full stamina (if you used it all up)....this big stamina pool we have doesn't mean ****......there is no place on the battle field where you have to outrun your opponent to gain the upper hand in battle. speed on the other hand gets you into favorable positions better then stamina does, so stop. stamina isn't an attribute that helps you in combat....especially when you are the slowest on the feild
All Gucci wrote:.....there is no place on the battle field where you have to outrun your opponent to gain the upper hand in battle
Say what? Flanking, Vanguard, Flanking, Cover to Cover movement.
The Amarr actually traverse the landscape faster than the gallante and caldari by quite a difference because they can sprint for so long. This allows the amarrian squads to flank an enemy battle group much faster.
However I suspect that you are complaining more about 1v1, when the majority of standard battlefield tactics are thrown out the window. At this point stamina is useless since bunnyhopping/jumping takes a percentage of your max stamina not a fixed amount.
However the +35 eHP you recieve ( which becomes 43 under armour enhancements level 5) makes a lot of difference. Infact it is 1 HP less than adding an advanced shield extender to your suit FOR FREE. As another metric it's approximately 0.15 extra seconds of life in a 1v1 which is the difference between winning and loosing so many times.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Boot Booter
Titans of Phoenix
1155
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Posted - 2015.01.10 16:21:00 -
[19] - Quote
Skullmiser Vulcansu wrote:Boot Booter wrote:All Gucci wrote:Boot Booter wrote:You are comparing apples and oranges.
Ehp and movement wise
Amarr - +75 ehp, 10% movement penalty Cal / Gal - +37.5 ehp, 6% movement penalty Minmatar - +0 ehp, 0% movement penalty
Amarr also has the highest stamina and second highest stamina regen (behind minmatar)
If you want to QQ about having only +37.5 ehp you should at least realize the movement penalty is only 4%. Meanwhile cal and gal should be complaining much more for they get the same ehp advantage over minmatar except with a 6% movement penalty. People love to ignore the fact that its a penalty that applies to 3 different stats that help in direct combat . the amar have 7.5% more ehp then cal/gal but has 12% reduction in speed compared to them. The amar have 15% more ehp with a 30% reduction in speed compared to min. You should review the concepts of percent difference. Ps you have 5 lows and the highest PG of all assaults. I think it is possible for you to fit a kincat. What is your solution for the persons in Amarr Logistics suits who have reduced PG, and are missing a module slot?
http://www.protofits.com/fittings/shared/0/10914
Really don't know what all the fuss is about logis. They are really good. |
All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
54
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Posted - 2015.01.10 17:54:00 -
[20] - Quote
Monkey MAC wrote:All Gucci wrote:Pokey Dravon wrote:Boot Booter wrote: Amarr also has the highest stamina and second highest stamina regen (behind minmatar)
People love to ignore stamina like it's no big deal... SImply put, if you feel that the mix of stats that the Amarr suits have is not worth it....*then don't use them*. Don't care about stamina? Go with Gallente then. They're faster, much less stamina, more even speed/HP ratio. Stamina isn't a big deal lol when you are in a gun fight your stamina doesn't help , when your in a gun fight your stamina doesn't move infact being in a gun fight for merely 9 seconds your at full stamina (if you used it all up)....this big stamina pool we have doesn't mean ****......there is no place on the battle field where you have to outrun your opponent to gain the upper hand in battle. speed on the other hand gets you into favorable positions better then stamina does, so stop. stamina isn't an attribute that helps you in combat....especially when you are the slowest on the feild All Gucci wrote:.....there is no place on the battle field where you have to outrun your opponent to gain the upper hand in battle Say what? The Amarr actually traverse the landscape faster than the gallante and caldari by quite a difference because they can sprint for so long. This allows the amarrian squads to flank an enemy battle group much faster. However I suspect that you are complaining more about 1v1, when the majority of standard battlefield tactics are thrown out the window. At this point stamina is useless since bunnyhopping/jumping takes a percentage of your max stamina not a fixed amount. However the +35 eHP you recieve ( which becomes 43 under armour enhancements level 5) makes a lot of difference. Infact it is 1 HP less than adding an advanced shield extender to your suit FOR FREE. As another metric it's approximately 0.15 extra seconds of life in a 1v1 which is the difference between winning and loosing so many times.
what gun fights are you in that you get shredded in .15 seconds? (Flanking, Vanguard, Flanking, Cover to Cover movement) You said flanking twice... and cover to cover can be achieved by any suit....cover is always next to more cover and if you are going cover to cover your stamina isn't drained...... "vanguard" doesn't work with a game so complex as this.....that front line that's fighting head on is being flanked by cloakers, being pegged by snipers, being out gunned my HMGs... just to name a few.....so no. You can flank with any suit...... If you say the amarr excel at that I will laugh at you till my lungs hold no air then die of suffocation and laugh at you from heaven.....then be reincarnated and laugh at you as another person.... and its 37 ehp you got your math ****** up lol.... the amarr assualt can barely get over railings so bunnyhopping/jumping is nearly futile coming from an amarr. anything else you need to say?
Emperor Gucci
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