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TheSneakyDolphin
DROPSHIP ONE OPERATIONS
3
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Posted - 2015.01.07 16:16:00 -
[31] - Quote
Hi! I'm a AV specialist and love ruining a tanker's or pilot's day by blowing up their vehicle. The balance between vehicles and AV is in a good place right now. It's currently difficult to go rambo (solo) on a vehicle and win. If one or two people join me, the vehicle will be destroyed. I can however destroy vehicles that don't run away because I guess they think one person can't/shouldn't be able to destroy them. Smart tankers and pilots would not stick around. The balance is good currently and I wish there were more vehicles on the map to destroy. I do not support a vehicle buff but I do support stronger vehicles for the hardcore tankers and pilots. I'm glad they're playing the game. I do have this feeling that some of people that tank and pilot want to dominate in a match to boost their low self esteem and small man parts but this is hard to substantiate. I don't know. I just like making their vehicles go BOOM.
SQUEAK! SQUEAK!
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H0riz0n Unlimit
Dead Man's Game
306
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Posted - 2015.01.07 16:18:00 -
[32] - Quote
Mad Syringe wrote:We had that already, when this game was called tank 514... nobody liked it, so it was dumped.
-1 bad troll... When a militia sica can 2 shot quite everything? It was sica514 please dont insult tankers
The KTM DuKe lives here, send a message after the "beep".One of the few vehiculist remained in dust 514
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CrotchGrab 360
Yon Hyaku Nijuu Moyase
1865
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Posted - 2015.01.07 16:20:00 -
[33] - Quote
i can tell you're trolling but will still humour you.
I use the most powerful forge in the game, yet if someone whacks on 2 shield hardeners I don't even get damage points, 50% damage nerf means my forge will be worthless.
let's have heavy commandos (2 heavy weapons) and introduce ANTI SHIELD WEAPONRY, then you cowards will STAY in the redline.......
¦¥DUST VIDEOS¦¥
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Vitantur Nothus
Nos Nothi
1533
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Posted - 2015.01.07 17:33:00 -
[34] - Quote
This AV user wants the number of units required to command an HAV to equal the number of AV units needed to pop said HAV.
MLT HAV = 1 unit to operate STD, ADV HAV = 2 units to operate Mammoth HAV = 3 units to operate |
Soraya Xel
Abandoned Privilege Top Men.
5255
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Posted - 2015.01.07 17:40:00 -
[35] - Quote
0/10. Bad Troll.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Clone D
1291
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Posted - 2015.01.07 17:42:00 -
[36] - Quote
-1
I do not want this. |
Spkr4theDead
Red Star.
2696
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Posted - 2015.01.07 17:47:00 -
[37] - Quote
As an ex-forge gunner, both Chromosome and later in Uprising, I agree.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2696
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Posted - 2015.01.07 17:56:00 -
[38] - Quote
robin williams' ghost wrote:No AV players do not want this. You want this so you can troll around in your death fortress and go 30/0 every match. Let's be honest here. He has PRO forge. He has every right to say that.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2696
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Posted - 2015.01.07 17:57:00 -
[39] - Quote
Mad Syringe wrote:We had that already, when this game was called tank 514... nobody liked it, so it was dumped.
-1 bad troll... The game was never Tank 514. That was fearmongering by infantry to get CCP to nerf vehicles again.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2696
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Posted - 2015.01.07 18:00:00 -
[40] - Quote
robin williams' ghost wrote:Mobius Wyvern wrote:Okay, to be fair, Swarms need a nerfbat ******* BAD.
They require the least skill of any weapon in this game, and are the most dangerous.
If this game had ANY logic to it's design, Plasma Cannons would be the most powerful AV. Instead, Plasma Cannon users have to deal with an arc AND slow projectile speed, and their reward for getting hits despite those is to do a pitiful amount of damage while some skill-less Swarm user just holds down R1 three times and then waits through a short reload before doing that again until he runs out of ammo. I see you've never used swarms. It does take skill. If you don't time your shots just right the pilot will simply run off quickly, regen, and come back for another round. Plus swarms barely scratch shield tanks, even at proto. So unless the pilot is an idiot, or you coordinate your attack with another av player, vehicles can be on the verge of invincibility. Why are we even having this conversation again? Wtf There is no "right timing" with you people. You fire at the very first opportunity you get. That's not "skill," that's a Call of Duty trigger.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Joel II X
Bacon with a bottle of Quafe
5385
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Posted - 2015.01.07 18:05:00 -
[41] - Quote
Mad Syringe wrote:We had that already, when this game was called tank 514... nobody liked it, so it was dumped.
-1 bad troll... This isn't a troll; this is 100% legit.
I see you work for the Illuminati... |
7th Son 7
Chatelain Rapid Response Gallente Federation
186
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Posted - 2015.01.07 18:06:00 -
[42] - Quote
Spkr4theDead wrote:robin williams' ghost wrote:Mobius Wyvern wrote:Okay, to be fair, Swarms need a nerfbat ******* BAD.
They require the least skill of any weapon in this game, and are the most dangerous.
If this game had ANY logic to it's design, Plasma Cannons would be the most powerful AV. Instead, Plasma Cannon users have to deal with an arc AND slow projectile speed, and their reward for getting hits despite those is to do a pitiful amount of damage while some skill-less Swarm user just holds down R1 three times and then waits through a short reload before doing that again until he runs out of ammo. I see you've never used swarms. It does take skill. If you don't time your shots just right the pilot will simply run off quickly, regen, and come back for another round. Plus swarms barely scratch shield tanks, even at proto. So unless the pilot is an idiot, or you coordinate your attack with another av player, vehicles can be on the verge of invincibility. Why are we even having this conversation again? Wtf There is no "right timing" with you people. You fire at the very first opportunity you get. That's not "skill," that's a Call of Duty trigger.
Swarms=Easy Prey |
Spkr4theDead
Red Star.
2696
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Posted - 2015.01.07 18:08:00 -
[43] - Quote
KING CHECKMATE wrote:''AV users do want a 50% damage nerf to all AV weapons ''
No we dont. Coming from an ex-PRO forge gunner, yes I do.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2696
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Posted - 2015.01.07 18:12:00 -
[44] - Quote
robin williams' ghost wrote:Buwaro Draemon wrote:[quote=robin williams' ghost][quote=Buwaro
You are not seeing my point.
You are crying that you don't want tanks to be better on the field because they can go 30-0 when we have infantry doing the same thing. That is just hypocritical.
And don't bring the "Oh but I have to use a swarm which makes me weak against infantry" well guess what? Using a rifle will make you weak against a tank. Or if you want the best of both worlds run a Commando. Just know that you will be tad slower anda bit bigger. No, I can see your point, I just think you're full of ****. Too many people spam the hell out of tanks these days, especially in doms, to the point where the entire squad needs to focus on destroying the basterds (misspelled intentionally grammer naazis) anyways by that point the reds have hacked the point and the blueberries have retreated to the redline with their sniper starter fits and the match is lost. If tanks were limited on the field my opinion may change slightly but until then I firmly say no to nerfing any type of av weapon. As for the infantry who go 30/0 in a match, they are doing it without an armored box to hide in, so if they're skilled enough to do it, let em. Very few can pull that off consistently anyways, but if you nerf av, tanks will be doing it match after match after match, ah you get the idea. Btw I also skilled into proto minmando the day it was created and still use it daily. It's possibly my favorite suit. Pilots were/are skill enough to do 30/0, problem is, when they get hit by AV, it's like an asteroid hitting us.
Vehicles are already limited to 7 for each team. Who are you to call for another limit? You already got ambush, why do you want more?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Boot Booter
Titans of Phoenix
1141
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Posted - 2015.01.07 18:12:00 -
[45] - Quote
I think the issue is vehicles get insta popped by AV. Just yesterday I started specing into dropships again and started flying a Myron about. This experience would be similar to a newbie (except I'm a much better pilot probably). AV on towers absolutely wrecked me, there was no chance. I understand they probably have invested more sp into their role than I did my new dropship but overall the experience for vehicles is pretty disappointing.
So what if we made vehicles with a lot more health but a lot slower regen. They could roll into, take a beating from AV but after a while they'd need to bounce to slowly regen hp. AV could still get a bunch of points and a kill if they pursue or the vehicle pilot gets caught...
Idk just spitballin |
Soraya Xel
Abandoned Privilege Top Men.
5255
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Posted - 2015.01.07 18:13:00 -
[46] - Quote
Spkr, shotguns, tank blasts, etc. Infantry deals with a lot of asteroids. Welcome to the club, where you're under the same threat we are.
Swarms were nerfed for a long time, and it was a very bad situation. The game is much better now.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Spkr4theDead
Red Star.
2696
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Posted - 2015.01.07 18:15:00 -
[47] - Quote
Nonoriri ko wrote:All assault and regular drop ships need a fuel gage.
No, because it's a video game, and they're using future power sources. Who knows how long they last? Today's warships don't need to be refueled for 15 years, why should vehicles have to be refueled multiple times a match?
Another bad idea from infantry.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2696
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Posted - 2015.01.07 18:17:00 -
[48] - Quote
Bahirae Serugiusu wrote:Buwaro Draemon wrote:robin williams' ghost wrote:No AV players do not want this. You want this so you can troll around in your death fortress and go 30/0 every match. Let's be honest here. I see Scouts and Sentinels doing this all the time. Tanks? Not so much. Quit being a a coward and go chase that tank if you want it dead. Don't be a hypocrite. The difference is that Sentinels don't have over 2,000 armor and 1,000 shields. Oh yeah, because a tank's HP should be on par with infantry's.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Buwaro Draemon
WarRavens Capital Punishment.
647
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Posted - 2015.01.07 18:17:00 -
[49] - Quote
Bahirae Serugiusu wrote:Buwaro Draemon wrote:robin williams' ghost wrote:No AV players do not want this. You want this so you can troll around in your death fortress and go 30/0 every match. Let's be honest here. I see Scouts and Sentinels doing this all the time. Tanks? Not so much. Quit being a a coward and go chase that tank if you want it dead. Don't be a hypocrite. The difference is that Sentinels don't have over 2,000 armor and 1,000 shields. But they are still going 30/0.
Infantry being too stupid and hypocrite to notice.
Changes to Damage mods!
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2083
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Posted - 2015.01.07 18:19:00 -
[50] - Quote
Buwaro Draemon wrote:Bahirae Serugiusu wrote:Buwaro Draemon wrote:robin williams' ghost wrote:No AV players do not want this. You want this so you can troll around in your death fortress and go 30/0 every match. Let's be honest here. I see Scouts and Sentinels doing this all the time. Tanks? Not so much. Quit being a a coward and go chase that tank if you want it dead. Don't be a hypocrite. The difference is that Sentinels don't have over 2,000 armor and 1,000 shields. But they are still going 30/0. Infantry being too stupid and hypocrite to notice.
A good infantry player can go 30/0 So can a good vehicle user.
Home at Last <3
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Buwaro Draemon
WarRavens Capital Punishment.
647
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Posted - 2015.01.07 18:22:00 -
[51] - Quote
robin williams' ghost wrote: If they go 30/0 in their current state they're skilled, Nerf av though, and every tom **** and Harry will be going 30/0 in their armored fortress. And if you haven't noticed the tank spam as of late you obviously haven't been playing.
I have been playing on Europe and America since the event started non-stop. So yeah.
Changes to Damage mods!
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Spkr4theDead
Red Star.
2696
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Posted - 2015.01.07 18:24:00 -
[52] - Quote
robin williams' ghost wrote:Harpyja wrote:robin williams' ghost wrote:Mobius Wyvern wrote:Okay, to be fair, Swarms need a nerfbat ******* BAD.
They require the least skill of any weapon in this game, and are the most dangerous.
If this game had ANY logic to it's design, Plasma Cannons would be the most powerful AV. Instead, Plasma Cannon users have to deal with an arc AND slow projectile speed, and their reward for getting hits despite those is to do a pitiful amount of damage while some skill-less Swarm user just holds down R1 three times and then waits through a short reload before doing that again until he runs out of ammo. I see you've never used swarms. It does take skill. If you don't time your shots just right the pilot will simply run off quickly, regen, and come back for another round. Plus swarms barely scratch shield tanks, even at proto. So unless the pilot is an idiot, or you coordinate your attack with another av player, vehicles can be on the verge of invincibility. Why are we even having this conversation again? Wtf I'm only going to say that I have some specialization into swarms on my alt and they do NOT require skill to use. It's total bs to say that they require timing to pull. You just shoot them as quickly as possible before the vehicle runs out of your range. There's nothig more to it. You said it yourself, shoot till it runs away. I don't want it to run away I want it to die. Therefore you have to time your shots with another av player Now, if you nerf them, especially by an absurd 50 percent swarms will be utterly useless Here's one demanding they die, so nerf vehicles again.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Buwaro Draemon
WarRavens Capital Punishment.
647
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Posted - 2015.01.07 18:26:00 -
[53] - Quote
Fizzer XCIV wrote:Buwaro Draemon wrote:Bahirae Serugiusu wrote:Buwaro Draemon wrote:robin williams' ghost wrote:No AV players do not want this. You want this so you can troll around in your death fortress and go 30/0 every match. Let's be honest here. I see Scouts and Sentinels doing this all the time. Tanks? Not so much. Quit being a a coward and go chase that tank if you want it dead. Don't be a hypocrite. The difference is that Sentinels don't have over 2,000 armor and 1,000 shields. But they are still going 30/0. Infantry being too stupid and hypocrite to notice. A good infantry player can go 30/0 So can a good vehicle user. PRECISELY!
I am tired of seeing infamtry say "oh but they can go 30/0 in their huge fortress of armor"
What makes a tank and an infantry player going 30/0 so different? They both 30/0
They were both unstoppable and annoying to your eyes.
But why bash only on the tanker? Because majority of infantry are hypocrites.
Changes to Damage mods!
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Spkr4theDead
Red Star.
2696
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Posted - 2015.01.07 18:35:00 -
[54] - Quote
TheSneakyDolphin wrote:Hi! I'm a AV specialist and love ruining a tanker's or pilot's day by blowing up their vehicle.
I can already see where this is going.
The balance between vehicles and AV is in a good place right now.
No it's not.
It's currently difficult to go rambo (solo) on a vehicle and win.
Someone in a MLT tank that doesn't know what they're doing, yeah. Someone with my experience? Not so much.
If one or two people join me, the vehicle will be destroyed.
As if it's so hard to use an AV weapon that does all the aiming for you.
I can however destroy vehicles that don't run away because I guess they think one person can't/shouldn't be able to destroy them.
See above.
Smart tankers and pilots would not stick around.
Intelligence is OP, nerf it.
The balance is good currently and I wish there were more vehicles on the map to destroy.
Balance is not good right now, when a packed Lai Dai takes out nearly half an armor tank's armor when there's no shield. A Minmando nearly destroys me with just 3 volleys. That's not balanced.
I do not support a vehicle buff but I do support stronger vehicles for the hardcore tankers and pilots.
That's supporting a vehicle buff in different words.
I'm glad they're playing the game.
It's not worth it most of the time. I'm out 300k ISK - 480k ISK every time I lose a vehicle.
I do have this feeling that some of people that tank and pilot want to dominate in a match to boost their low self esteem and small man parts but this is hard to substantiate.
Again, intelligence is OP. We know how to make the most out of what we're given. Nerf that. We know how to drive and shoot through experience. Nerf that too.
I don't know.
Of course you don't, because you're not a pilot.
I just like making their vehicles go BOOM.
Swarms are easy, thinking is hard. Nerf thinking.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2696
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Posted - 2015.01.07 18:38:00 -
[55] - Quote
CrotchGrab 360 wrote:i can tell you're trolling but will still humour you.
I use the most powerful forge in the game, yet if someone whacks on 2 shield hardeners I don't even get damage points, 50% damage nerf means my forge will be worthless.
let's have heavy commandos (2 heavy weapons) and introduce ANTI SHIELD WEAPONRY, then you cowards will STAY in the redline....... Don't get damage points? lolwut? Every PRO breach forge shot gives you damage points. Stop lying. I used to use it and got damage points for every successful hit on a vehicle.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2696
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Posted - 2015.01.07 18:39:00 -
[56] - Quote
Vitantur Nothus wrote: Mammoth HAV = 3 units to operate
So you mean to tell me that something Rattati hinted would take a laser strike to destroy, which does destroy a CRU, you want AV to successfully dish out 35,000 damage over a 10 second period?
Go find another game.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2696
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Posted - 2015.01.07 18:44:00 -
[57] - Quote
Soraya Xel wrote:Spkr, shotguns, tank blasts, etc. Infantry deals with a lot of asteroids. Welcome to the club, where you're under the same threat we are.
Swarms were nerfed for a long time, and it was a very bad situation. The game is much better now. When were swarms ever nerfed? The game is better? Do you even pilot?
And no, shotguns don't do ~1800 damage a hit (packed Lai Dai on bare armor with no hardener). And tank blasts?
Yes, that's how a tank blast should be.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2696
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Posted - 2015.01.07 18:45:00 -
[58] - Quote
Fizzer XCIV wrote:Buwaro Draemon wrote:Bahirae Serugiusu wrote:Buwaro Draemon wrote:robin williams' ghost wrote:No AV players do not want this. You want this so you can troll around in your death fortress and go 30/0 every match. Let's be honest here. I see Scouts and Sentinels doing this all the time. Tanks? Not so much. Quit being a a coward and go chase that tank if you want it dead. Don't be a hypocrite. The difference is that Sentinels don't have over 2,000 armor and 1,000 shields. But they are still going 30/0. Infantry being too stupid and hypocrite to notice. A good infantry player can go 30/0 So can a good vehicle user. No, we're not allowed, because of YOLO lock on AV that ignores obstacles and terrain and low hills.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Vitantur Nothus
Nos Nothi
1535
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Posted - 2015.01.07 18:49:00 -
[59] - Quote
Spkr4theDead wrote:Vitantur Nothus wrote: Mammoth HAV = 3 units to operate
So you mean to tell me that something Rattati hinted would take a laser strike to destroy, which does destroy a CRU, you want AV to successfully dish out 35,000 damage over a 10 second period? Go find another game.
If everyone who disagreed with you "found another game" there'd be but a handful of mouth breathers remaining. |
DeadlyAztec11
Ostrakon Agency
6907
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Posted - 2015.01.07 20:01:00 -
[60] - Quote
This is what I have been saying. Though we also need to nerf the damage of vehicle turrets so that they are not over bearing.
original post
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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