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Boot Booter
Titans of Phoenix
1132
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Posted - 2015.01.07 04:32:00 -
[1] - Quote
They are still being used as grenades. Even when you see a guy toss one you can't get out of the way. The timer needs to be longer.
People who relentlessly spam them all match... Seriously it's sad. |
LUGMOS
Quafe Premium
1384
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Posted - 2015.01.07 04:33:00 -
[2] - Quote
Yes.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Joel II X
Bacon with a bottle of Quafe
5362
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Posted - 2015.01.07 04:34:00 -
[3] - Quote
No. |
Boot Booter
Titans of Phoenix
1132
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Posted - 2015.01.07 04:36:00 -
[4] - Quote
Yes. |
Eruditus 920
Nemo Malus Felix
1121
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Posted - 2015.01.07 04:37:00 -
[5] - Quote
I love RE's.
They are the most interesting, versatile, dynamic weapon in the game and they allow imaginative players creative options in the Art of Gank.
"Stay gold, Ponyboy..."
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LUGMOS
Quafe Premium
1384
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Posted - 2015.01.07 04:39:00 -
[6] - Quote
Eruditus 920 wrote:I love RE's.
They are the most interesting, versatile, dynamic weapon in the game and they allow imaginative players creative options in the Art of Gank.
It would be cool, if the art of setting elaborate traps was stressed more.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Boot Booter
Titans of Phoenix
1132
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Posted - 2015.01.07 04:42:00 -
[7] - Quote
Eruditus 920 wrote:I love RE's.
They are the most interesting, versatile, dynamic weapon in the game and they allow imaginative players creative options in the Art of Gank.
Yes. Very imaginative. Get cheap scout suit, run behind a group of players trying to actually play, toss, run past said group, detonate.
Maybe you're trolling, I agree they're interesting, the timer is just way too short and they are primarily used as grenades not as traps. I think they are intended to be traps.
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Eruditus 920
Nemo Malus Felix
1121
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Posted - 2015.01.07 04:50:00 -
[8] - Quote
Boot Booter wrote:Eruditus 920 wrote:I love RE's.
They are the most interesting, versatile, dynamic weapon in the game and they allow imaginative players creative options in the Art of Gank.
Yes. Very imaginative. Get cheap scout suit, run behind a group of players trying to actually play, toss, run past said group, detonate. Maybe you're trolling, I agree they're interesting, the timer is just way too short and they are primarily used as grenades not as traps. I think they are intended to be traps.
Nope not trolling.
Not every player can be a Picasso.
But I am in favor of allowing mercs freedom to explore creative ways to use the tools provided in game, not stifle options because some don't like dying in a video game designed around dying.
People love to complain though I am sure I don't know why. Remote Explosives are fine.
More options, not less.
"Stay gold, Ponyboy..."
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Joel II X
Bacon with a bottle of Quafe
5366
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Posted - 2015.01.07 04:53:00 -
[9] - Quote
Boot Booter wrote:Eruditus 920 wrote:I love RE's.
They are the most interesting, versatile, dynamic weapon in the game and they allow imaginative players creative options in the Art of Gank.
Yes. Very imaginative. Get cheap scout suit, run behind a group of players trying to actually play, toss, run past said group, detonate. Maybe you're trolling, I agree they're interesting, the timer is just way too short and they are primarily used as grenades not as traps. I think they are intended to be traps. If said group stays there for even a whole minute, and the RE detonates after aq minute delay, they would still go boom. It's hard to notice them when there's a lot going on. |
gustavo acosta
Capital Acquisitions LLC Bad Intention
680
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Posted - 2015.01.07 04:54:00 -
[10] - Quote
If we're doing re nerfs we need heavy nerfs as well. You can't nerf the control of a certain suit type without fixing the annoyance of heavies. I'd take a team of re spamming scouts over heavy spammers any day...
GimmeDatSuhWeet isk
We need a new pope to teach shield users how to shield tank
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Bahirae Serugiusu
Vendetta Reactionary Force
458
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Posted - 2015.01.07 05:00:00 -
[11] - Quote
gustavo acosta wrote:If we're doing re nerfs we need heavy nerfs as well. You can't nerf the control of a certain suit type without fixing the annoyance of heavies. I'd take a team of re spamming scouts over heavy spammers any day... Get a Militia Forge Gun heavy problem solved.
The State will always survive.
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Boot Booter
Titans of Phoenix
1132
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Posted - 2015.01.07 05:00:00 -
[12] - Quote
Eruditus 920 wrote:Boot Booter wrote:Eruditus 920 wrote:I love RE's.
They are the most interesting, versatile, dynamic weapon in the game and they allow imaginative players creative options in the Art of Gank.
Yes. Very imaginative. Get cheap scout suit, run behind a group of players trying to actually play, toss, run past said group, detonate. Maybe you're trolling, I agree they're interesting, the timer is just way too short and they are primarily used as grenades not as traps. I think they are intended to be traps. Nope not trolling. Not every player can be a Picasso. But I am in favor of allowing mercs freedom to explore creative ways to use the tools provided in game, not stifle options because some don't like dying in a video game designed around dying. People love to complain though I am sure I don't know why. Remote Explosives are fine. More options, not less.
Really don't see how you can put tossing frisbee grenades in the same league as Picasso.
But hey, not every player can have greater than average IQ.
I'm not saying to reduce anything creative, just that they detonate too quickly. If you are a bit over weight, you are literally ******. Even if you watched said Picasso run up to you and toss it at your feet.
Ps. I've died like 22 thousand times.. So I think I'm ok with it. |
Boot Booter
Titans of Phoenix
1132
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Posted - 2015.01.07 05:02:00 -
[13] - Quote
gustavo acosta wrote:If we're doing re nerfs we need heavy nerfs as well. You can't nerf the control of a certain suit type without fixing the annoyance of heavies. I'd take a team of re spamming scouts over heavy spammers any day...
Ye I agree. Rep tools need a capacitor of sorts. I think this would nerf heavies enough that we could re evaluate. |
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3408
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Posted - 2015.01.07 05:04:00 -
[14] - Quote
Boot Booter wrote:Eruditus 920 wrote:Boot Booter wrote:Eruditus 920 wrote:I love RE's.
They are the most interesting, versatile, dynamic weapon in the game and they allow imaginative players creative options in the Art of Gank.
Yes. Very imaginative. Get cheap scout suit, run behind a group of players trying to actually play, toss, run past said group, detonate. Maybe you're trolling, I agree they're interesting, the timer is just way too short and they are primarily used as grenades not as traps. I think they are intended to be traps. Nope not trolling. Not every player can be a Picasso. But I am in favor of allowing mercs freedom to explore creative ways to use the tools provided in game, not stifle options because some don't like dying in a video game designed around dying. People love to complain though I am sure I don't know why. Remote Explosives are fine. More options, not less. Really don't see how you can put tossing frisbee grenades in the same league as Picasso. But hey, not every player can have greater than average IQ. I'm not saying to reduce anything creative, just that they detonate too quickly. If you are a bit over weight, you are literally ******. Even if you watched said Picasso run up to you and toss it at your feet. Even a fully tanked Amarr Sentinel can escape an RE if you're paying attention. They made the timers uber long for a reason
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Boot Booter
Titans of Phoenix
1132
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Posted - 2015.01.07 05:06:00 -
[15] - Quote
^ but... They're not uber long.
I know scouts love them and I have used them quite a bit as well. They're just plain unfair. Easy mode. Low risk high reward. |
Hector Carson
Kameira Lodge Amarr Empire
134
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Posted - 2015.01.07 05:07:00 -
[16] - Quote
I believe the RE's should have a place animation not tossed around like grenades, they are a Remote Explosive not a grenade,
Either decrease the radius of the explosion or give it the animation of placing it
oh and if it has to take an LAV with RE's just to kill my tank you must be pretty desperate LMFAO
Assault c.k0
Proto Tankers
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Boot Booter
Titans of Phoenix
1132
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Posted - 2015.01.07 05:12:00 -
[17] - Quote
Hector Carson wrote:I believe the RE's should have a place animation not tossed around like grenades, they are a Remote Explosive not a grenade.
Either decrease the radius of the explosion or give it the animation of placing it
oh and if it has to take an LAV with RE's just to kill my tank you must be pretty desperate LMFAO
The issue is their av uses would be non existent then. I'm ok with the tossing bit, just not the timer length. I'm not asking for something extreme but maybe something longer than the time it takes to cook a grenade would be reasonable. |
Eruditus 920
Nemo Malus Felix
1123
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Posted - 2015.01.07 05:18:00 -
[18] - Quote
Hector Carson wrote:I believe the RE's should have a place animation not tossed around like grenades, they are a Remote Explosive not a grenade.
Either decrease the radius of the explosion or give it the animation of placing it
oh and if it has to take an LAV with RE's just to kill my tank you must be pretty desperate LMFAO
You laughed your ass off at your own joke? Seems odd.
RE's are the bees knees.
I love flinging them on to tanks and making with the boom.
I love handing them to sentinels.
I love placing them on uplinks for that special "+50".
I love leaving them for blood thirsty tourists chasing around corners.
They are sweet and clean and warm wonderful boomyness.
"Stay gold, Ponyboy..."
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1118
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Posted - 2015.01.07 05:25:00 -
[19] - Quote
Video about REs
Please support fair play!
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Boot Booter
Titans of Phoenix
1134
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Posted - 2015.01.07 05:50:00 -
[20] - Quote
I wish I could give you more likes. So the increased detonation delay was all bogus. Great work CCP. |
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Sinboto Simmons
Murphys-Law General Tso's Alliance
7324
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Posted - 2015.01.07 06:19:00 -
[21] - Quote
I'm just convinced that REs are just one of those things that the 'elite' will always complain about like the MD, HAV, Sniper, or SG.
No matter how many counters or nerfs are applied.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 2
Born of the Brutor tribe
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Boot Booter
Titans of Phoenix
1135
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Posted - 2015.01.07 06:26:00 -
[22] - Quote
Sinboto Simmons wrote:I'm just convinced that REs are just one of those things that the 'elite' will always complain about like the MD, HAV, Sniper, or SG.
No matter how many counters or nerfs are applied.
Did you watch the video from the previous page. Timer not working as intended. Again I'm all for traps and surprises, just strongly against OHK unavoidable grenades of death. |
Hawkings Greenback
Red Star.
262
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Posted - 2015.01.07 06:27:00 -
[23] - Quote
Boot Booter wrote:gustavo acosta wrote:If we're doing re nerfs we need heavy nerfs as well. You can't nerf the control of a certain suit type without fixing the annoyance of heavies. I'd take a team of re spamming scouts over heavy spammers any day... Ye I agree. Rep tools need a capacitor of sorts. I think this would nerf heavies enough that we could re evaluate.
Wow, a nerf RE thread and some one still manages to throw in a nerf the rep tool jab. Let me guess the heavy survived an RE attack by the brave 'Picasso' scout by the logi out repping the damage from the RE. Rep tools OP as **** since the day they came out ( last week ).
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream
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Sinboto Simmons
Murphys-Law General Tso's Alliance
7324
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Posted - 2015.01.07 06:38:00 -
[24] - Quote
Boot Booter wrote:Sinboto Simmons wrote:I'm just convinced that REs are just one of those things that the 'elite' will always complain about like the MD, HAV, Sniper, or SG.
No matter how many counters or nerfs are applied.
Did you watch the video from the previous page. Timer not working as intended. Again I'm all for traps and surprises, just strongly against OHK unavoidable grenades of death. I realize that yes, and I suggested a longer timer over a year ago, doesn't change that no matter how it's balanced (Like the fact they can be thrown for tanks, or that scanners can detect them, or the fact they now have a timer) the 'elite' of dust will always complain about them.
Cause in the end it's not an 'acceptable' means of killing infantry, so I gave up a long time ago.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 2
Born of the Brutor tribe
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jordy mack
WarRavens Capital Punishment.
256
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Posted - 2015.01.07 06:41:00 -
[25] - Quote
at least u cant get suicide bombed anymore, they are alot friendlier than they used to be. i think they are ok. knives wil probly **** ur squad up just as fast.
also get head phones or surround sound and its quite easy to hear them being dropped, u may poop urself when a friendly drops a nanohive behind u, but it'll save u from walking into fresh laid traps.
o7
Less QQ more PewPew
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Boot Booter
Titans of Phoenix
1135
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Posted - 2015.01.07 06:52:00 -
[26] - Quote
Hawkings Greenback wrote:Boot Booter wrote:gustavo acosta wrote:If we're doing re nerfs we need heavy nerfs as well. You can't nerf the control of a certain suit type without fixing the annoyance of heavies. I'd take a team of re spamming scouts over heavy spammers any day... Ye I agree. Rep tools need a capacitor of sorts. I think this would nerf heavies enough that we could re evaluate. Wow, a nerf RE thread and some one still manages to throw in a nerf the rep tool jab. Let me guess the heavy survived an RE attack by the brave 'Picasso' scout by the logi out repping the damage from the RE. Rep tools OP as **** since the day they came out ( last week ).
Well if you look closely the someone who started the thread (me) is the same someone who said the bit about rep tool capacitors. Point being, with scouts nerfed, it is increasingly difficult to deal with heavy and logi combo in an enclosed area. Let's look at domination for a second. Some enclosed objectives only have two doors, some have three. With enough heavies and logis it's damn near impossible to do anything.
Grand list of counters 1 orbital (not possible with some objevtives) 2 re's 3 Moar heavies and logis than the other team
Yeah there's mass drivers but if the logis have a logi repping them then your screwed cause mass drivers do nothing to sents. REs are really the most reasonable counter however some are worried that nerfing REs will make the only counter be Moar heavies and logis. I share this concern as well. Furthermore I think the whole logi heavy tactic is OP and only includes you dirty armor tankers for all the fun.
Rep tool capacitors (nothing crazy) would put a spin on the current hold r1 and move in circles the whole match business. Not to mention the fact that proto rep tools are up to 3 times better than standard, leading to the simple truth that a proto stacked squad of heavies and logis is really only countered by another proto stacked squad of heavies and logis. Or REs. The power discrepancy leaves newbs and casual dusters in the dust. Or REs. A rep tool capacitor would allow a small break in this beast mode tactic to allow pushes from the enemy team and require more tactical game play from the heavy logi combo.
Proto min logi and I support rep tool capacitors. As well as ******* stupid REs not working as intended fix that ****.
There. That's my opinion.
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John Demonsbane
Unorganized Ninja Infantry Tactics
5049
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Posted - 2015.01.07 07:09:00 -
[27] - Quote
Frisbee REs are kinda cheap but please dont Nerf them unecessarily!
When they made them sticky it upped the fun level of Dust by at least 3x instantly. So many diabolical applications....
(The godfather of tactical logistics)
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Stryker Syx Vector
D3ATH CARD RUST415
53
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Posted - 2015.01.07 07:43:00 -
[28] - Quote
Hector Carson wrote:I believe the RE's should have a place animation not tossed around like grenades, they are a Remote Explosive not a grenade.
Either decrease the radius of the explosion or give it the animation of placing it
oh and if it has to take an LAV with RE's just to kill my tank you must be pretty desperate LMFAO
Not desperate. It's pretty funny to blow up a tank that way or use nova knives.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2057
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Posted - 2015.01.07 08:20:00 -
[29] - Quote
I've yet to see any game where the remotely activated bombs can't be used just like this. But yet dust is the first one where people whine about it. In fact, in most games, they have an even wider explosion radius.
Home at Last <3
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Omega Black Zero
Sinq Laison Gendarmes Gallente Federation
150
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Posted - 2015.01.07 08:58:00 -
[30] - Quote
Boot Booter wrote:gustavo acosta wrote:If we're doing re nerfs we need heavy nerfs as well. You can't nerf the control of a certain suit type without fixing the annoyance of heavies. I'd take a team of re spamming scouts over heavy spammers any day... Ye I agree. Rep tools need a capacitor of sorts. I think this would nerf heavies enough that we could re evaluate.
Stop copy pasting bad ideas. If the issue is heavies, then heavies need to be adjusted, not the repair tool. Another QQ thread in a QQ world. |
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