Ydubbs81 RND wrote:Isn't it like that in Eve though? I mean, in Eve...you literally don't stand a chance straight out the gate, right?
Why so surprised?
All that you need in this game is an adv suit and prof in the rifle/weapon of choice to hold you down until you can level some of your cores up. Will you go 30-3 when you first load in the game, maybe not...but you get better with experience.
If you go up against full squads, then you will get smoked. And that wouldn't matter if you had 1M or 20M skill points. But not every game puts you up against teams. And if you choose to run solo, then that's the choice that you make.
Completely different.
As different as EVE is from other MMOs, it is still an MMO. Huge difference in player interactions. In Dust, there are either freings or enemies. In EVE, due to it being an MMO, the vast majority of people are neutrals. You aren't thrown to the wolves as much as you are in Dust.
New players are released into the world in the middle of High Security space. While there is always the possibility of being attacked in High Security, the risk is pretty damn low. MUCH MUCH lower than in Dust...
The NPE for EVE, which is regarded as having the steepest learning curve amongst MMOs, is better than the NPE for Dust, which is a Shooter. That's ******.
I'm confident in saying that Dust has the steepest learning curve among shooters. Period.
Dust is insanely complex when you compare it with other shooters, and the tutorial experience is practically nonexistant.
Not all the stats are available in game, so you have to dig through the internet to get them, and the matchmaking heavily favors squads.
There are things that vets (myself included) are still in the dark about. Does anyone really know how the "Accuracy" stat is calculated, for example? How can we expect a noob to know much at all, if anything at all about weapon and suit stats.
The NPE consists of a 3-4 battle grace period. Then like a light switch they are exposed to all the vets and the huge power disparity between them and the vets. Never mind that vets typically play squadded.
The end result I'd that newbros are little more than cannon fodder. Nobody enjoys that. So people leave. Which is why the player base is so small for a F2P game. In a F2P game, players are the content, and we are lacking players.
The NPE for Dust is a purely toxic thing about the game, and it is of my opinion that it should be at the very top of CCPs Roadmap. Above everything else. Everything.