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Clone D
Grundstein Automation
1276
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Posted - 2015.01.02 02:26:00 -
[1] - Quote
I started a new character tonight.
Came out of battle academy and was matched straight into a proto stomp with pro players.
Mu is broken big time. Start new players at zero and let them work their way up to a higher mu. Don't start them off with an uber high mu score directly out of battle academy.
Or maybe mu is just a cover up for "we don't know how to program match making."
ISK Trader
channel: blitz
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DeadlyAztec11
Ostrakon Agency
6742
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Posted - 2015.01.02 02:42:00 -
[2] - Quote
Clone D wrote:I started a new character tonight.
Came out of battle academy and was matched straight into a proto stomp with pro players.
Mu is broken big time. Start new players at zero and let them work their way up to a higher mu. Don't start them off with an uber high mu score directly out of battle academy.
Or maybe mu is just a cover up for "we don't know how to program match making."
And, please show us our mu scores as well as the mu scores of others. I want to know what is going on with matchmaking. Connection takes priority over skill level in ++. This means that even if you are put into a game with proto stompers chances are that it was the game with the best connection for you.
Remember, Dust isn't exactly overflowing with new players so you have to take what you can get.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Clone D
Grundstein Automation
1279
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Posted - 2015.01.02 02:53:00 -
[3] - Quote
DeadlyAztec11 wrote:Remember, Dust isn't exactly overflowing with new players so you have to take what you can get.
The battle academy is brimming with new characters. Wait times for battles are short, less than one minute. Those players must be graduating and being placed into real battles. If they are still playing at the rate that they are in battle academy, then there should be a plethora of low mu players to be matched against.
I have a feeling that their queueing system just sorts all searching players by mu, yanks the top 32 and divvies them out into teams.
It is time to start using standard deviations to prevent matching a low mu player against a high mu player.
In other words, set up a graduated series of queues, each with a mu pivot. Any player with a mu beyond x standard deviations away from the pivot will be excluded from the queue. Give each queue a timeout, so that if only 10 players are in the queue when the timeout elapses, then those 10 players are divvied out into teams and the match starts.
You might end up with a lot of 10 vs 10 matches and a slightly longer wait time, but at least we would be matched against relatively equally skilled players.
ISK Trader
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We are 138
Subdreddit Test Alliance Please Ignore
596
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Posted - 2015.01.02 02:57:00 -
[4] - Quote
I have said nearly the same thing before, after two years it is obvious that if it was in CCP's power to fix I it would be fixed. They can't.
Hello? any one there?
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tal mrak-thanl
DUST University Ivy League
7
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Posted - 2015.01.02 03:04:00 -
[5] - Quote
How is one to properly stomp, lest they themselves have been properly stomped?
I've been playing DUST for less than 40 days, and I've got zero problem with the ungodly amount of abuse I've endured on the battle field. Actually, vengeance accounts for at least 50% of my motivation! I'm not gonna lie, I literally laugh out loud like a crazy person every time I kill a sentinel 1 on 1 in an assault or logistics fit. |
Clone D
Grundstein Automation
1280
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Posted - 2015.01.02 03:36:00 -
[6] - Quote
tal mrak-thanl wrote:I've been playing DUST for less than 40 days, [...]
Yeah, you have no seniority and you are still in hazing, so stfu. There has been a community outcry for decent matchmaking since the beginning. This is a discussion about the technicalities driving matchmaking and one aspect of improving matchmaking performance.
ISK Trader
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The Eristic
Dust 90210
675
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Posted - 2015.01.02 03:48:00 -
[7] - Quote
It's always a corp squad of six plus a smaller squad and a handful of randoms vs a couple 2-3 man "squads" and 11 randoms, too. I've even been running into queue syncs of 10-12 players almost daily again. Squads from the same corp should NEVER be placed on the same side of a pub.
Reality is the original Rorschach.
Verily! So much for all that.
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Clone D
Grundstein Automation
1282
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Posted - 2015.01.02 03:52:00 -
[8] - Quote
Technically How To Fix Match Making
This is a simplified version describing only key components.
QueueManager - Has a collection (ordered queue) of searchable MatchQueues (because the collection is a queue, the MatchQueues will be sorted by time instantiated). When a MatchQueue meets the *dequeueing criteria, then it is dequeued and either reinitialized and reused (in a pool) or disposed. - Method: QueuePlayer(Player) - When a player searches for a match, the queue manager will iterate through the MatchQueues in order of time instantiated, attempting to load the player into the match. If the player is not loaded into any match, then the QueueManager generates a new MatchQueue and assigns the player's mu as the pivot, and appends the new MatchQueue to the collection.
MatchQueue - Has a constant MatchIncubation = 3 minutes - Has a constant DefaultStandardDeviations = 1 - Has a time instantiated. - Has a mu pivot which is the mu of the first player assigned to the instance of the MatchQueue - Method: IsPlayerEligible(Player) - Allows a player to be checked to determine whether or not it belongs in this queue. If the match is at full capactiy, return false. If a player falls within DefaultStandardDeviations of the mu pivot, return true. Otherwise return false. - If the MatchIncubation elapses (even if the teams are smaller than 16 vs 16), or if the number of players reaches full capacity, whichever happens first, then the players are divvied into teams and sent into battle.
*Recommended dequeueing criteria - if either team's MCC has less than 50% shields, or if either team's clone count is below 75% of total.
CCP, Alter how you see fit in order to integrate it into your little match making scheme (squadding algorithm has been omitted).
ISK Trader
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JL3Eleven
Ancient Exiles.
1996
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Posted - 2015.01.02 04:04:00 -
[9] - Quote
Clone D wrote:tal mrak-thanl wrote:I've been playing DUST for less than 40 days, [...] Yeah, you have no seniority and you are still in hazing, so stfu. There has been a community outcry for decent matchmaking since the beginning. This is a discussion about the technicalities driving matchmaking and one aspect of improving matchmaking performance.
Actually no, you STFU. Tbh we need more players like him. Players who know what they are facing (proto stompers) and yet willing to endure the hardships. Yes we have all called for a better matchmaking system but the underlying fact remains most players are vaginas and to scared to actually squad up and risk losing suits for a letter. Most of those who complain run solo and start sniping when the **** hits the fan. If there was more teamwork involved overall, most games would be more exciting.
Glad we had this talk.
#Heresincethesecondweekendofpaidclosedbeta
Can I haz ur ISK?
Gimme dat box!
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Clone D
Grundstein Automation
1284
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Posted - 2015.01.02 04:09:00 -
[10] - Quote
JL3Eleven wrote:Clone D wrote:tal mrak-thanl wrote:I've been playing DUST for less than 40 days, [...] Yeah, you have no seniority and you are still in hazing, so stfu. There has been a community outcry for decent matchmaking since the beginning. This is a discussion about the technicalities driving matchmaking and one aspect of improving matchmaking performance. Actually no, you STFU. Tbh we need more players like him. Players who know what they are facing (proto stompers) and yet willing to endure the hardships. Yes we have all called for a better matchmaking system but the underlying fact remains most players are vaginas and to scared to actually squad up and risk losing suits for a letter. Most of those who complain run solo and start sniping when the **** hits the fan. If there was more teamwork involved overall, most games would be more exciting. Glad we had this talk. #Heresincethesecondweekendofpaidclosedbeta
No, you stfu and gtfo. Hazing is equivalent to protostomping. Our Pachydermatous Tal understands that and will endure to tenure.
I reserve this thread for technical discussion.
ISK Trader
channel: blitz
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JL3Eleven
Ancient Exiles.
1996
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Posted - 2015.01.02 04:19:00 -
[11] - Quote
Clone D wrote:JL3Eleven wrote:Clone D wrote:tal mrak-thanl wrote:I've been playing DUST for less than 40 days, [...] Yeah, you have no seniority and you are still in hazing, so stfu. There has been a community outcry for decent matchmaking since the beginning. This is a discussion about the technicalities driving matchmaking and one aspect of improving matchmaking performance. Actually no, you STFU. Tbh we need more players like him. Players who know what they are facing (proto stompers) and yet willing to endure the hardships. Yes we have all called for a better matchmaking system but the underlying fact remains most players are vaginas and to scared to actually squad up and risk losing suits for a letter. Most of those who complain run solo and start sniping when the **** hits the fan. If there was more teamwork involved overall, most games would be more exciting. Glad we had this talk. #Heresincethesecondweekendofpaidclosedbeta No, you stfu and gtfo. Hazing is equivalent to protostomping. Our Pachydermatous Tal understands that and will endure to tenure. I reserve this thread for technical discussion.
You tried it. Now, bye Felicia!
Can I haz ur ISK?
Gimme dat box!
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Clone D
Grundstein Automation
1284
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Posted - 2015.01.02 04:45:00 -
[12] - Quote
I formally apologize to Tal and JL3 for my distasteful jokes using unsightly and abrasive acronyms.
Of course, all opinions are welcome here. I would prefer to orient the discussion toward what CCP can do in order to appropriately match players by skill level.
ISK Trader
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Jay Westen
Sky-FIRE
144
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Posted - 2015.01.02 16:14:00 -
[13] - Quote
Is your new character Clone E? |
Outlaw OneZero
Subdreddit Test Alliance Please Ignore
1579
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Posted - 2015.01.02 16:16:00 -
[14] - Quote
Until they can fix matchmaking they need to extend the academy for much, much longer.
Hello, is this thing on?
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Cavani1EE7
Murphys-Law
773
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Posted - 2015.01.02 16:20:00 -
[15] - Quote
No. Saxonmish needs newbies to shoot at. Jokes
10100111001
Shield tanking is hard mode /period.
10100111001
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Soraya Xel
Abandoned Privilege Top Men.
5167
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Posted - 2015.01.02 16:32:00 -
[16] - Quote
From my understanding, Mu is not about what match you get put in (aka, doesn't affect how many proto players you might end up in the same room as), but rather which people end up on which team. So Mu should help ensure both teams have a roughly balanced supply of skilled and unskilled players.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Clone D
Grundstein Automation
1285
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Posted - 2015.01.02 16:42:00 -
[17] - Quote
Soraya Xel wrote:From my understanding, Mu is not about what match you get put in (aka, doesn't affect how many proto players you might end up in the same room as), but rather which people end up on which team. So Mu should help ensure both teams have a roughly balanced supply of skilled and unskilled players.
Thanks for shedding some light on that. What is the intent of arranging the teams that way?
Evidently, protostomps continue and the NPE is harsh. It appears to me that we need a system of progression from weak players playing against each other, to hard players playing against each other.
Perhaps taking into account the size of our player base it simply isn't practical. I'll have to build a simulation.
ISK Trader
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Soraya Xel
Abandoned Privilege Top Men.
5167
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Posted - 2015.01.02 16:48:00 -
[18] - Quote
I am unsure what is entirely entailed in deciding which 32 people go in a room. Not sure how much is taken into account. Not sure, to be honest, if there's enough players actively queued for a pub match at any given time to take that into account.
By at least balancing the two teams as best as possible, the proto stompers should have to contend against other proto stompers. The weaker players kinda get carried a bit.
NPE is definitely still very harsh. I think the most valuable solutions is figuring out ways to get people informed of mechanics very quickly, but I'm not sure how much it's possible to avoid that period where newbies have to tough it out a bit until they get the basics down.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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VikingKong iBUN
T.H.I.R.D R.O.C.K
343
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Posted - 2015.01.02 16:50:00 -
[19] - Quote
Clone D wrote:I started a new character tonight.
Came out of battle academy and was matched straight into a proto stomp with pro players.
Mu is broken big time. Start new players at zero and let them work their way up to a higher mu. Don't start them off with an uber high mu score directly out of battle academy.
Or maybe mu is just a cover up for "we don't know how to program match making."
And, please show us our mu scores as well as the mu scores of others. I want to know what is going on with matchmaking. It seems you don't understand how mu works. It's used to sort the players in a match into teams, it isn't used to determine which players will be in the match. It still grabs 16 random people and puts them in a game together, mu is used to sort the teams after that. It wasn't supposed to "fix matchmaking", it just helps to build fairer teams out of the 16 randomly selected players. Obviously since most good players run in squads it isn't the most effective system, but it helps. As far as I know anyway, this is just what I've heard on the forums. |
Edau Skir2
Sebiestor Field Sappers Minmatar Republic
237
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Posted - 2015.01.02 17:03:00 -
[20] - Quote
Clone D wrote:tal mrak-thanl wrote:I've been playing DUST for less than 40 days, [...] Yeah, you have no seniority and you are still in hazing, so stfu. There has been a community outcry for decent matchmaking since the beginning. This is a discussion about the technicalities driving matchmaking and one aspect of improving matchmaking performance.
And with that, you can stfu. The second your inflated sense of arrogance came to the fore, I no longer cared. Not more than 10 minutes ago, I killed you twice in quick succession, first with a Magsec. Oh, and I've been playing less than 40 days, seniority means NOTHING.
Resident pasty smasher
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Clone D
Grundstein Automation
1285
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Posted - 2015.01.02 17:09:00 -
[21] - Quote
Edau Skir2 wrote:[quote=Clone D]The second your inflated sense of arrogance came to the fore, I no longer cared. Not more than 10 minutes ago, I killed you twice in quick succession, first with a Magsec. Oh, and I've been playing less than 40 days, seniority means NOTHING.
Relax bro. I stated an apology further down. Besides it was joke hazing. As to your killing me, if it is true, congrats.
Everyone takes these forums so seriously, but they are just a bad joke. It's all a joke.
ISK Trader
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6130
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Posted - 2015.01.02 17:10:00 -
[22] - Quote
Ok for the thousandth time
This will not help. Mu is not MATCHMAKING, it is team balancing.
let's use an arbitrary designator for Mu Ranks.
say you have a squad of beta players, four alphas, two Omegas (because they'll end you) two betas six charlies and the rest are all Delta ranked.
It winds up pairing the players at the top of the queue like this:
Team 1: Team 2: Beta Omega Beta Omega Beta Alpha Beta Alpha Beta Alpha Beta Alpha Beta Beta Charlie Charlie Charlie Charlie Charlie Charlie Delta Delta Delta Delta Delta Delta Delta Delta Delta Delta Delta Delta
Omegas are top tier Mu ranking, shown here as solo players along with all four alphas (second but still badass) to offset the Beta squad as being in a squad is a force multiplier by itself.
Charlies are average players
Deltas suck or are raw newbies from the academy.
Mu doesn't segregate players. It tries to even out the Mu ranking.
the reason why it doesn't WORK is because of all the risk-averse pansyasses who played the safe way to do things like farm warpoints at the rapid rate, pad KD, seek the easy road and generally screw off riding the coattails of people who are actually... Competent.
So a lot of people in DUST who like to bang the horn of how badass they are in fact have inflated Mu scores. take them out of their squad with whoever their pet (insert the one person who's actually good at this game that they know here) and have them not getting carried and you see they tend to get mopped across the floor by fair to middling players like me.
Mu has two things wrong with it:
1: It's not had time for the full equation to settle out and sort out peoples' actual Mu scores because of :reasons: and circumstance.
2: People who (for whatever reason) have bizarrely inflated or depressed win/loss ratios and warpoint per minute scores.
But the reason we can't have real matchmaking which would separate say Me from the academy grad in his brand new Soma that he skilled into is player counts.
We simply do not have enough people running AT THE SAME TIME to segregate the player base like that. I'm willing to bet that the number of active accounts is absolutely polarized with a lot of 25+ million SP vets on one end, and a plethora of pre-5 mil newbs on the other with the middle ranks actually being relatively sparse.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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benandjerrys
NECROM0NGERS
76
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Posted - 2015.01.02 17:17:00 -
[23] - Quote
*Gets popcorn* This post is almost as sad as phallic measuring contests in the war room but with more cowbell. |
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