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Clone D
Grundstein Automation
1252
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Posted - 2014.12.31 13:23:00 -
[1] - Quote
Disclaimer: I'm not saying that I do these things. This is not a troll, but a serious look into intrateam competition.
War points directly affect your skill points, and in turn your character development. If you care about progressing in the game, then intraspecific competition is an important issue to address. You are competing against your own team to squeeze the most character progression out of a single match. Concomitantly, you will also be rewarded with vast sums of ISK. At the very least, be aware that someone on your team might be using these techniques.
If war point rewards are exploited properly, you can rack up more war points than squadded members. Conversely, expect that your teammates may be using these strategies themselves.
- Deploy uplinks. You're team will need to spawn somewhere. Deploy uplinks in durable, secure places. - Damage/Destroy vehicles as often as possible. Even if you see your team mate hacking an enemy vehicle, try to damage/destroy it before they finish the hack. - Steal installation destruction from team mates. If you see a team member attacking an installation, wait until just the right moment to finish the job. - If a counter hack is short on time, wait until your team members fail at the counter hack, and the second that the letter turns red, be the first to hack. - Always use remote explosives on objectives. Most people don't flux before they hack. Be the first to detonate when the letter blinks. - Don't use other team members' equipment. They get points when you use their equipment. Carry your own and be your own logi. - Let other team members get killed when they are hacking. Then kill the enemy and complete the hack yourself. Who cares if your team gets cloned, so long as you have the most war points. Conversely, don't expect a team member to protect you while you are hacking. They could intentionally let you get killed. - Don't be a passenger. Your team mate will get transportation war points. - Fight as an isolated unit. Avoid your team mates stealing your kills or getting kill assists. - If someone tries to rep you, run out of range and go rep yourself. Don't let them get the easy points. - Don't let a team member steal your vehicle. Don't do anything that gives your team member an advantage, like using your hard earned ISK to get more war points. - Deliberately let enemies kill your team mates. Your team member will be spending time out waiting to respawn while you are busy earning war points. - Never call for help. Alway deny a revive.
*Remember, the person on your team this match will be playing against you in the next match, so you don't want them to develop their character. Keep their warpoints down, and your war points up.
ISK Trader
channel: blitz
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Ghosts Chance
Inf4m0us
2780
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Posted - 2014.12.31 14:09:00 -
[2] - Quote
and this is why theres a permanant bounty on your head :P
Sky-Fire and a soon to be unnamed Bounty fullfilling corp are payed 50k per kill they get on you in a match :P 100k if your on the same team and they manage to kill you anyways
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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Ripley Riley
Incorruptibles
5920
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Posted - 2014.12.31 14:13:00 -
[3] - Quote
Ghost, why did you bump another Clone D thread? This is exactly what he wants.
Also...
Ghosts Chance wrote:Sky-Fire and a soon to be unnamed Bounty fulfilling corp are payed 50k per kill they get on you in a match :P 100k if your on the same team and they manage to kill you anyways Ha! Brilliant.
My advice to you, playa...
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Clone D
Grundstein Automation
1252
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Posted - 2014.12.31 14:33:00 -
[4] - Quote
Ripley Riley wrote:Ghost, why did you bump another Clone D thread?
At the very least, it is healthy to maintain an awareness that this issue exists.
ISK Trader
channel: blitz
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Ghosts Chance
Inf4m0us
2781
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Posted - 2014.12.31 14:48:00 -
[5] - Quote
Clone D wrote:Ripley Riley wrote:Ghost, why did you bump another Clone D thread? At the very least, it is healthy to maintain an awareness that this issue exists.
mostly to point out the bounty :P secondlly its because we kill Clone D A LOT!
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1656
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Posted - 2014.12.31 14:53:00 -
[6] - Quote
This seems about right. After all CCP did remove the only thing that did any team building. I will admit tho that squad orders were getting farmed pretty hard. Oh they also nerfed payouts so that even the person in first place gets a kick in the wallet.
Some add ons for if it is Domination:
Once you have your equipment out find a good hiding spot about 40-50m from the objective to collect bonus points. This distance should allow time for you to run in and kill the guy hacking and get the counter hack.
Do not destroy enemy equipment that is outside of 60m from the objective. Let them keep pushing so your team is fighting and dying.
Wearing a free suit, lead the enemy to other equipment drops. Maintain distance, keep shooting and running. You should be able to lead any kill hungry enemy to uplinks easily. Remember scouts will chase you a longer distance and kill you faster but you only have to get them within passive scan radius of said equipment.
That concludes this episode of Douche 514. |
Ghosts Chance
Inf4m0us
2781
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Posted - 2014.12.31 14:58:00 -
[7] - Quote
lets not forget shooting friendly dropships with railguns, bonus points for destabalising them enough to crash
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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Ripley Riley
Incorruptibles
5921
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Posted - 2014.12.31 15:07:00 -
[8] - Quote
Clone D wrote:Concomitantly, you will also be rewarded with vast sums of ISK. There is a lot wrong with this point, but I'm going to highlight this sentence in particular.
ITT Clone D explains how to help your team lose.
When someone dies or gets their vehicle destroyed in a match the ISK value of that gear is deposited into a pool. The winning team earns 60% of that pool while the losing team earns 40%. Those rewards are then divided up based on WP's earned; the top WP earner on the winning team being the highest paid and the lowest WP earner on the losing team being the least paid.
It is in your best interests to not only earn the maximum possible WPs for yourself, but also help your team earn a victory. You should be endeavoring to complete both of these goals.
Things like...
Clone D wrote:- Deliberately let enemies kill your team mates. Your team member will be spending time out waiting to respawn while you are busy earning war points. - Never call for help. Alway deny a revive. Lead to defeat. I'm not sure if you are aware, but being defeated is bad.
My advice to you, playa...
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1656
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Posted - 2014.12.31 15:22:00 -
[9] - Quote
Ripley Riley wrote:Things like... Clone D wrote:- Deliberately let enemies kill your team mates. Your team member will be spending time out waiting to respawn while you are busy earning war points. - Never call for help. Alway deny a revive. Lead to defeat. I'm not sure if you are aware, but being defeated is bad.
When actually fighting attempting to win you are never going to make a profit.
Also, thanks to MU losing several matches through AFK or ****** tactics is the best thing you can do for your self if you run solo. You will make a nice profit and then be handed a couple of E Z Mode wins by Scotty and his terrible matchmaking. These matches can be used to pad your stats as well as your wallet.
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Aiwha Bait
Demonic Cowboys
45
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Posted - 2014.12.31 15:33:00 -
[10] - Quote
Clone D wrote: - Steal installation destruction from team mates. If you see a team member attacking an installation, wait until just the right moment to finish the job. - If a counter hack is short on time, wait until your team members fail at the counter hack, and the second that the letter turns red, be the first to hack. - Don't use other team members' equipment. They get points when you use their equipment. Carry your own and be your own logi. - Let other team members get killed when they are hacking. Then kill the enemy and complete the hack yourself. Who cares if your team gets cloned, so long as you have the most war points. Conversely, don't expect a team member to protect you while you are hacking. They could intentionally let you get killed. - If someone tries to rep you, run out of range and go rep yourself. Don't let them get the easy points. - Never call for help. Alway deny a revive. - Run a needle and pick everyone up, even in hazardous zones, without regard to their safety. You want the war points. - Always steal a team member's vehicle. Sabotage their plans at every opportunity. Use the vehicle to your own advantage.
The douche baggery and anti logistics views in this are so awful they make me cry. :(
"Nothing + Nothing = Nothing. Now eat your bribery...err...I mean your breakfast, son." - Fred G. Sanford
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Ripley Riley
Incorruptibles
5927
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Posted - 2014.12.31 15:44:00 -
[11] - Quote
deezy dabest wrote:When actually fighting attempting to win you are never going to make a profit. And yet my wallet grows daily. Run advanced or standard/advanced fittings, with a squad, fight to win. Super simple stuff.
deezy dabest wrote:Also, thanks to MU losing several matches through AFK or ****** tactics is the best thing you can do for your self if you run solo. You will make a nice profit and then be handed a couple of E Z Mode wins by Scotty and his terrible matchmaking. These matches can be used to pad your stats as well as your wallet. Unless you are a character less than a month old, your MU is not going to be adjusted very much from a handful of losses.
Also, AFKing too often will get you reported and an involuntary vacation from Dust.
My advice to you, playa...
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Clone D
Grundstein Automation
1252
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Posted - 2014.12.31 15:59:00 -
[12] - Quote
Clone D wrote:*Remember, the person on your team this match will be playing against you in the next match, so you don't want them to develop their character. Keep their warpoints down, and your war points up.
Suppressing others is also a key concept, because you will be fighting against them later.
If we were permanently fighting on the same side as our comrades, then it would be a different story. Of course, for people who permanently squad together it behooves them to help each green dot become stronger, and do harm to any blueberries.
If there were squads who permanently queue synched together, then it would make sense for them to operate as a fully functional benevolent team who support the growth of each member.
ISK Trader
channel: blitz
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1658
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Posted - 2014.12.31 16:00:00 -
[13] - Quote
Ripley Riley wrote:deezy dabest wrote:When actually fighting attempting to win you are never going to make a profit. And yet my wallet grows daily. Run advanced or standard/advanced fittings, with a squad, fight to win. Super simple stuff. deezy dabest wrote:Also, thanks to MU losing several matches through AFK or ****** tactics is the best thing you can do for your self if you run solo. You will make a nice profit and then be handed a couple of E Z Mode wins by Scotty and his terrible matchmaking. These matches can be used to pad your stats as well as your wallet. Unless you are a character less than a month old, your MU is not going to be adjusted very much from a handful of losses. Also, AFKing too often will get you reported and an involuntary vacation from Dust.
The exact problem with using W/L in MU is it WILL throw you from side to side after just a handful of matches. The better matchmaking works the more tightly people become grouped in the middle. This grouping, which has pretty much already taken place leads to fractions of a percent making a difference.
An involuntary vacation would come from breaching the EULA. sitting in the redline and moving your controller every couple of minutes does not constitute a breach. Using a turbo controller to speed squat to avoid being kicked WOULD be a breach of the EULA. In theory rubber banding your controller would also be a breach but a more difficult one to prove.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1658
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Posted - 2014.12.31 16:07:00 -
[14] - Quote
Ripley Riley wrote:deezy dabest wrote:When actually fighting attempting to win you are never going to make a profit. And yet my wallet grows daily. Run advanced or standard/advanced fittings, with a squad, fight to win. Super simple stuff. deezy dabest wrote:Also, thanks to MU losing several matches through AFK or ****** tactics is the best thing you can do for your self if you run solo. You will make a nice profit and then be handed a couple of E Z Mode wins by Scotty and his terrible matchmaking. These matches can be used to pad your stats as well as your wallet. Unless you are a character less than a month old, your MU is not going to be adjusted very much from a handful of losses. Also, AFKing too often will get you reported and an involuntary vacation from Dust.
Oh and on the wallet thing of course there are outside factors which make that untrue but in general people are not able to make a profit in this environment without using crude tactics at some point. You likely have good gun game and awareness meaning you die little, I spam BPOs or pull out a proto suit that will not die. Not everyone has these advantages. I love the ****** payouts it just lets me laugh about my wallet even more.
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Ripley Riley
Incorruptibles
5929
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Posted - 2014.12.31 16:09:00 -
[15] - Quote
deezy dabest wrote:The exact problem with using W/L in MU is it WILL throw you from side to side after just a handful of matches. The better matchmaking works the more tightly people become grouped in the middle. This grouping, which has pretty much already taken place leads to fractions of a percent making a difference. I'm going to disagree with you on this, but since we can't view our respective MU scores (or the MU scores of our blue and redberries) neither of us can prove our points.
I still maintain that MU scores don't fluctuate that often in seasoned characters. 1 - 2 months old, maybe, but not someone who has been playing since Uprising 1.0.
deezy dabest wrote:An involuntary vacation would come from breaching the EULA. Sitting in the redline and moving your controller every couple of minutes does not constitute a breach. Using a turbo controller to speed squat to avoid being kicked WOULD be a breach of the EULA. In theory rubber banding your controller would also be a breach but a more difficult one to prove. Going to need a red or blue tag citation here. A player randomly twitching around in the MCC instead of participating in the match is AFK'ing. If a GM wants to clear this up for us that would be much appreciated.
My advice to you, playa...
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Clone D
Grundstein Automation
1252
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Posted - 2014.12.31 16:16:00 -
[16] - Quote
Ripley Riley wrote:A player randomly twitching around in the MCC instead of participating in the match is AFK'ing. If a GM wants to clear this up for us that would be much appreciated.
Agreed. I would define AFKing as anyone who uses repeated actions in order to leave the game unattended for more than 2 minutes (sometimes, there's a potty emergency).
Because there is no range or practice area, I would say that if mercs are trying out the performance of their dropsuits, weapons or equipment without participating in the match, then that is ok.
ISK Trader
channel: blitz
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1659
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Posted - 2014.12.31 16:26:00 -
[17] - Quote
Ripley Riley wrote:deezy dabest wrote:The exact problem with using W/L in MU is it WILL throw you from side to side after just a handful of matches. The better matchmaking works the more tightly people become grouped in the middle. This grouping, which has pretty much already taken place leads to fractions of a percent making a difference. I'm going to disagree with you on this, but since we can't view our respective MU scores (or the MU scores of our blue and redberries) neither of us can prove our points. I still maintain that MU scores don't fluctuate that often in seasoned characters. 1 - 2 months old, maybe, but not someone who has been playing since Uprising 1.0. deezy dabest wrote:An involuntary vacation would come from breaching the EULA. Sitting in the redline and moving your controller every couple of minutes does not constitute a breach. Using a turbo controller to speed squat to avoid being kicked WOULD be a breach of the EULA. In theory rubber banding your controller would also be a breach but a more difficult one to prove. Going to need a red or blue tag citation here. A player randomly twitching around in the MCC instead of participating in the match is AFK'ing. If a GM wants to clear this up for us that would be much appreciated.
AFKing is not against the EULA. Using macros or software IS against the EULA.
http://dust514.com/eula/
Quote: You may not use your own or any third-party software, macros or other stored rapid keystrokes or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not rewrite or modify the user interface or otherwise manipulate data in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game.
While CCP has the right to ban at their own discretion for anything they want to, banning someone for AFKing would not fall under the current EULA.
AFKing in a match does not give an accelerated gain compared to normal play. It actually yields less benefit.
Using a turbo controller to automatically enter match after match would be both using third party software AND gaining at an accelerated rate compared to normal play, as you can leave this running 24/7 if you like.
This is exactly why the system needs to be setup so that you do not receive SP or ISK just for being there. I am only arguing this because people should not be under the illusion that CCP is going to swoop in and remove people because they are ruining matches, whether this is from laziness or just the struggle to be semi competitive. |
7th Son 7
Chatelain Rapid Response Gallente Federation
40
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Posted - 2014.12.31 16:32:00 -
[18] - Quote
Really!? you do this? that's a damn shame |
Clone D
Grundstein Automation
1252
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Posted - 2014.12.31 16:34:00 -
[19] - Quote
7th Son 7 wrote:Really!? you do this? that's a damn shame
No, I am actually a really nice player and try to promote the well being of others. This is just a devil's advocate post.
I have been subject to many of these techniques, though.
ISK Trader
channel: blitz
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7th Son 7
Chatelain Rapid Response Gallente Federation
40
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Posted - 2014.12.31 16:41:00 -
[20] - Quote
ah ok , yea hell i'd rather go 0-5 and really help my team rather than compromise my integrity and/or my team |
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Ripley Riley
Incorruptibles
5934
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Posted - 2014.12.31 16:41:00 -
[21] - Quote
deezy dabest wrote:Oh and on the wallet thing of course there are outside factors which make that untrue but in general people are not able to make a profit in this environment without using crude tactics at some point. You likely have good gun game and awareness meaning you die little, I spam BPOs or pull out a proto suit that will not die. Not everyone has these advantages. I love the ****** payouts it just lets me laugh about my wallet even more.
I run fittings between 36k - 40k ISK per. If I earn a victory I make 250k - 300k ISK. After corp taxes that comes to 242.5k - 291k ISK. Assuming I die 5 times, I lose 180k - 200k ISK to restocking.
Net ISK gain: 62.5k - 91k per victory
I do own the APEX BPOs from the war profiteer pack. I very rarely use the Gallente sentinel, but I do run the Minmatar assault on occasion. I am also known to run my trusty Amarr starter fittings. I'm not counting these deaths since they do not have an ISK cost associated with them.
Now let's examine the loss scenario...
I earn 160k - 200k per loss. Same fitting cost, same corp taxes, same number of deaths*, same amount lost to restocking.
Net ISK gain: (24.8k) - (8k) per loss
What have we learned? Winning makes ISK. Losing costs ISK.
Losing ISK can be partially prevented/reduced by running cheaper fittings, but this also decreases your chance at earning a victory.
*: It is likely the number of deaths during a loss will be higher in a real-world scenario.
My advice to you, playa...
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1659
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Posted - 2014.12.31 16:54:00 -
[22] - Quote
Ripley Riley wrote:deezy dabest wrote:Oh and on the wallet thing of course there are outside factors which make that untrue but in general people are not able to make a profit in this environment without using crude tactics at some point. You likely have good gun game and awareness meaning you die little, I spam BPOs or pull out a proto suit that will not die. Not everyone has these advantages. I love the ****** payouts it just lets me laugh about my wallet even more. I run fittings between 36k - 40k ISK per. If I earn a victory I make 250k - 300k ISK. After corp taxes that comes to 242.5k - 291k ISK. Assuming I die 5 times, I lose 180k - 200k ISK to restocking. Net ISK gain: 62.5k - 91k per victoryI do own the APEX BPOs from the war profiteer pack. I very rarely use the Gallente sentinel, but I do run the Minmatar assault on occasion. I am also known to run my trusty Amarr starter fittings. I'm not counting these deaths since they do not have an ISK cost associated with them. Now let's examine the loss scenario... I earn 160k - 200k per loss. Same fitting cost, same corp taxes, same number of deaths*, same amount lost to restocking. Net ISK gain: (24.8k) - (8k) per lossWhat have we learned? Winning makes ISK. Losing costs ISK. Losing ISK can be partially prevented/reduced by running cheaper fittings, but this also decreases your chance at earning a victory. *: It is likely the number of deaths during a loss will be higher in a real-world scenario.
This is a very real scenario but not the average for most players. Your average Dust player that actually attempts to only play point defense as is actually needed for the win is going to lose between 5 and 15 suits, depending on how many of their team mates are doing the same and actually supporting them.
They are going to be out scored by logis, people running around doing all they can to score a kill, tankers, AV, and possibly even by the guy that was defending with them just got more of the kills. This is going to result in landing somewhere in the middle of the board where they end up taking a loss.
Like I said before you have to look out side of our particular circumstances and think about the average mid level player. I have average gun game lots of BPOs and 100s of millions of ISK, you seem to have above average gun game and other traits that I can not point to specifically that make this viable for you. What it comes down to is neither of us are the ones affected by the new payouts.
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Clone D
Grundstein Automation
1252
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Posted - 2014.12.31 16:54:00 -
[23] - Quote
Ripley Riley wrote:I do own the APEX BPOs from the war profiteer pack. Aside: Have you tried the original 'Nomad' Assault (not vX.1)? It is loads of fun
Ripley Riley wrote:What have we learned? Winning makes ISK. Losing costs ISK.
Not so. It is different for everyone. I ensure that if my team is going to lose, then I will still profit from the match. And I profit a lot from all matches.
Before I used BPOs, I managed my ISK really well and just ran militia gear. All of my suits were in the 2k - 5k range and I earned at least 200k on every battle.
The rule stated above is not a hard and fast rule.
ISK Trader
channel: blitz
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Ripley Riley
Incorruptibles
5934
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Posted - 2014.12.31 17:05:00 -
[24] - Quote
Clone D wrote:Aside: Have you tried the original 'Nomad' Assault (not vX.1)? It is loads of fun It is a nice dropsuit, but I am not a huge fan of the plain CR, the ACR is much more my style. The RE's are nice though.
Clone D wrote:Not so. It is different for everyone. I ensure that if my team is going to lose, then I will still profit from the match. And I profit a lot from all matches. There is a variable that throws a wrench in my formulas: the player that sees their team might lose so they switch to the cheapest fittings possible. When one player does this it is not a big deal. When an entire team decides, "Welp, we're losing now I guess." Then switches to militia fittings... it becomes a self-fulfilling prophecy. They lose because their fittings are vastly outclassed by the opposing team's fittings.
My advice to you, playa...
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1661
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Posted - 2014.12.31 17:09:00 -
[25] - Quote
Ripley Riley wrote:Clone D wrote:Aside: Have you tried the original 'Nomad' Assault (not vX.1)? It is loads of fun It is a nice dropsuit, but I am not a huge fan of the plain CR, the ACR is much more my style. The RE's are nice though. Clone D wrote:Not so. It is different for everyone. I ensure that if my team is going to lose, then I will still profit from the match. And I profit a lot from all matches. There is a variable that throws a wrench in my formulas: the player that sees their team might lose so they switch to the cheapest fittings possible. When one player does this it is not a big deal. When an entire team decides, "Welp, we're losing now I guess." Then switches to militia fittings... it becomes a self-fulfilling prophecy. They lose because their fittings are vastly outclassed by the opposing team's fittings.
No the variable that throws a wrench in your formula is that the guys in 5th - 10th place that really matter to make it a win are receiving half the amount of ISK you are talking about. |
Clone D
Grundstein Automation
1253
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Posted - 2014.12.31 17:12:00 -
[26] - Quote
Ripley Riley wrote:When an entire team decides, "Welp, we're losing now I guess." Then switches to militia fittings... it becomes a self-fulfilling prophecy. They lose because their fittings are vastly outclassed by the opposing team's fittings.
I can see where you're coming from, but I take down proto with MLT all of the time. Plus, I remember something about squads being OP. I'm sure that changing to mlt would make a difference, but it doesn't certainly mean doom or getting cloned.
If everyone would learn to become super effective in mlt gear, then this game would be so interesting.
ISK Trader
channel: blitz
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Thumb Green
Raymond James Corp
1995
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Posted - 2014.12.31 18:21:00 -
[27] - Quote
This is the type of bullsh!t that keeps me from being able to stomach more than a handful of matches these days. Too many people not even putting in effort to win.
[RYJC]
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2Berries
Ghosts of Dawn General Tso's Alliance
484
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Posted - 2014.12.31 18:29:00 -
[28] - Quote
Ah, the D stands for dicktard. Got it.
It's almost like you have been following me around & taking notes.
Have you considered a career in costumed aggression?
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Clone D
Grundstein Automation
1256
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Posted - 2014.12.31 19:50:00 -
[29] - Quote
2Berries wrote:Ah, the D stands for dicktard.
God dammit, I was holding off until the big reveal a year from now! Oh well.
Nah, actually, I posted about this strategy because it is interesting, because I see evidence of it in battle all of the time, and because it starts a conversation about how extreme one outlook on the game could be.
I am actually a nice team promoter who rushes in to help if I can, I let other people start the hack first so they can get WP, I pull body guard duty and shadow a player and make certain that they are safe and covered from behind. Also, if I sense that an enemy player is a noob and has not clue what is going on, I'll send a warning shot across their nose letting them know to get to cover. I use mlt/std gear and don't proto stomp. I try to distribute equipment in useful locations if it is needed, etc.
So I hope I have been nice to you on the field at least once. Peace, bro.
ISK Trader
channel: blitz
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1669
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Posted - 2014.12.31 20:17:00 -
[30] - Quote
Clone D wrote:2Berries wrote:Ah, the D stands for dicktard. God dammit, I was holding off until the big reveal a year from now! Oh well. Nah, actually, I posted about this strategy because it is interesting, because I see evidence of it in battle all of the time, and because it starts a conversation about how extreme one outlook on the game could be. I am actually a nice team promoter who rushes in to help if I can, I let other people start the hack first so they can get WP, I pull body guard duty and shadow a player and make certain that they are safe and covered from behind. Also, if I sense that an enemy player is a noob and has not clue what is going on, I'll send a warning shot across their nose letting them know to get to cover. I use mlt/std gear and don't proto stomp. I try to distribute equipment in useful locations if it is needed, etc. So I hope I have been nice to you on the field at least once. Peace, bro.
He is only going on the attack because you exposed his tactics.
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