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Bradric Banewolf
D3ATH CARD RUST415
601
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Posted - 2014.12.30 08:15:00 -
[1] - Quote
Cavani1EE7 wrote:DeadlyAztec11 wrote:Right now it is in a weird place. It's suppose to be the best Rifle for CQC, but in all honesty ties with all the other rifles. The top Rifles for CQC are the CR, ACR, BAR and ARR. At least that is the way I see it. At best I think it is tied with the ASCR, but the ASCR is still stronger in CQC because of its EXTREMELY low dispersion and low recoil while hip firing.
Right now I don't fear having to fight an AR in CQC. That's a problem. I don't fear it because I know that it has wide dispersion.
I fear all the other Assault variants, but not the weapon they are copying. I can't help feeling that this is wrong. I have no idea of where these thoughts come from, the AR is currently in a very good place and it wrecks shields far faster than how an ARR kills armor.
ScR's wreck armor faster than RR's, in my opinion, or atleast ties for armor wreckage. Which is pretty absurd since it's a shield weapon.
I hope we don't buff these rifles back to short ttk insta-kill days. They all wreck everything currently, and I must agree that really small tweaks are better than super buff/nerfs right now.
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
601
|
Posted - 2014.12.30 08:26:00 -
[2] - Quote
DeadlyAztec11 wrote:Sgt Kirk wrote:DeadlyAztec11 wrote:Sgt Kirk wrote:Welcome to my life. Every other Assault Rifle variant has improved tenfold since the dark ages but the Vanilla AR is still very close to what it was back then.
It's better yeah, but other rifles perform way too close to its intended racial role and more it's not really worth it.
Maybe if we made the optimal range longer but with immediate maximum range to where there's no falloff then maybe it was be good and balanced.
I always thought the best balance to the previous breach would just to greatly decrease its falloff range. I think it would be better to reduce its range and increase its damage drastically in close quarters. I'm talking shotgun range. The same range that the ARR and ACR currently rule with an Iron fist. You do know shotgun optimal is like 5 meters right? Yes, and the AR should dominate that range. Currently it is bad to have it in that close of a range. I would rather have any other Rifle than the standard AR in that range.
CQC isn't face to face shotgun range when referring to rifles. If you're in the building with it trying to out shoot heavies you're wrong. It's good for quick strike flanking in my opinion. If I need to I can go in the building if needed. That's what I love about the AR. Multi-purpose!
Not trying to win any 1v1's with any ScR's. Take his shields, and get the assist. The standard AR can take on multiple targets in an area forcing all to take cover. It gets your guys closer to the target, but also has the ability to finish guys if they're careless. As it is a shield weapon I don't try to engage amarr or gal heavies head to head in close quarter's. Flanking snipers, added dps, taking shields and shielded enemies out, and suppressive fire is what it's really good for.
For actual fight finishing power I would suggest some Tac and burst AR practice. Now those can drop you where you stand, but I find that it does take some getting used to. You need a good sidearm and a flanking position for sure. The burst is a great go between for hipfire, range, and CQC.
"Anybody order chaos?"
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