Timtron Victory wrote:I am in matches that the winners and losers and determined by which team brings in the most tanks. I dont see how any nerf has made tanks glass cannons. I still see tankers going 30/0 in a match
Tanks are in a bad place balance wise.
Armour tanks are pretty worthless in the current AV meta. There is literally no point to running them since Shield HAV do everything better from regeneration, to eHP, to mounting betters guns and modules, better mobility, and also having the higher hardener resists.
At the same time 2 of the 3 large turrets are anti armour turrets and are usually the best of anti tank combat. Missiles will destroy most armour HAV in a single volley and Shield tanks in two, while rails have higher DPS than Blasters (anti shield weapons) and will out gun a close quarters Madrugar almost every time.
Not to mention that Large Blasters are spray and pray weapons that honestly require a lot of luck or good judge of where you think the dispersed rounds might land (hell I can still nail an infantryman in the head from 90m when I used to be able to do it at 200m).
Shield HAV are comparatively over powered for standard tier tanks able to both Shield and Armour Tank at the same time and achieved eHPwhoringly high levels of durability without having to sacrifice anything.
Now when it comes to matches its very easy to cherry pick examples of when tanks do roll all over you. They are big, usually in these instances tough, and very frustrating so they stand out in your mind. Other examples when tanks get rolled by enemy AV and are denied a place on the field are easy to forget.
Moreover tanks don't really function correctly. They don't do, generally speaking, what real tanks did/currently are designed to do and do not function on a manner befitting that role and moreover since they suffered what effectually was a tiericide it's almost a bad idea in many cased to field anything more than an eHP ***** (9k eHP) Sica with proto turrets.
Since Eco Tanks can roll properly fit and high SP invested tanks they simply are more economical to field.
Additionally the JLAV, my most hated mechanic, makes fielding tanks pointless as you opposition has X attempts to defeat you with AV before they give up and cop out using a magic missile of instant deathyness.
All in all tanks don't really function properly. Yeah they function.....but not necessarily as tanks should or in a healthy manner.
Also remember kills are not a good judge of an effective tanker. ISK destroyed vs ISK lost is the hall mark of an effective tanker.