Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Timtron Victory
Tech Guard RISE of LEGION
141
|
Posted - 2014.12.30 03:32:00 -
[1] - Quote
I am in matches that the winners and losers and determined by which team brings in the most tanks. I dont see how any nerf has made tanks glass cannons. I still see tankers going 30/0 in a match
Proud Christian
Jesus Loves You
|
Everything Dies
Santa is coming...FOR BLOOD
1150
|
Posted - 2014.12.30 03:36:00 -
[2] - Quote
Because any decent team can pull out two AVers (or even just one Gunnlogi + Particle Cannon) and completely negate enemy tanks. That, and the fact that Gunnlogis are ridiculously overpowered with the 1 Extender + 2 Hardeners shield setup.
Mike Patton is the greatest singer in music. Proof
|
Sarcastic Dreamkiller
Northwind Alliance Dark Taboo
175
|
Posted - 2014.12.30 03:37:00 -
[3] - Quote
Timtron Victory wrote:I am in matches that the winners and losers and determined by which team brings in the most tanks. I dont see how any nerf has made tanks glass cannons. I still see tankers going 30/0 in a match it's the usual tunnel vision, people focusing on all the bad qualities of tanks while ignoring the good, same as every other topic on these forums if you think about it.
I'm a terrible player, don't ever let me into your squad.
|
DeadlyAztec11
Ostrakon Agency
6644
|
Posted - 2014.12.30 04:03:00 -
[4] - Quote
Everything Dies wrote:Because any decent team can pull out two AVers (or even just one Gunnlogi + Particle Cannon) and completely negate enemy tanks. That, and the fact that Gunnlogis are ridiculously overpowered with the 1 Extender + 2 Hardeners shield setup. My Flux Grenade gives disagrees about Gunnlogis being OP.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Heimdallr69
Imperfects Negative-Feedback
4073
|
Posted - 2014.12.30 04:04:00 -
[5] - Quote
I had a game where I blew up 12 tanks with my sica, we won btw
Removed inappropriate content - CCP Logibro
|
Indy Strizer
Osmon Surveillance Caldari State
229
|
Posted - 2014.12.30 04:52:00 -
[6] - Quote
Tanks are horrible because they're boring to fit in my opinion.
In closed beta, LAV drivers and tankers could have long conversations about how they fit their vehicles like people still do about dropsuits... Now?
Not so much... |
gustavo acosta
Capital Acquisitions LLC
639
|
Posted - 2014.12.30 05:17:00 -
[7] - Quote
DeadlyAztec11 wrote:Everything Dies wrote:Because any decent team can pull out two AVers (or even just one Gunnlogi + Particle Cannon) and completely negate enemy tanks. That, and the fact that Gunnlogis are ridiculously overpowered with the 1 Extender + 2 Hardeners shield setup. My Flux Grenade gives disagrees about Gunnlogis being OP. Your flux grenade doesn't change the fact that gunnlogis can brick tank effectively unlike the rest of tanks in the game.
GimmeDatSuhWeet isk
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16342
|
Posted - 2014.12.30 05:33:00 -
[8] - Quote
Timtron Victory wrote:I am in matches that the winners and losers and determined by which team brings in the most tanks. I dont see how any nerf has made tanks glass cannons. I still see tankers going 30/0 in a match
Tanks are in a bad place balance wise.
Armour tanks are pretty worthless in the current AV meta. There is literally no point to running them since Shield HAV do everything better from regeneration, to eHP, to mounting betters guns and modules, better mobility, and also having the higher hardener resists.
At the same time 2 of the 3 large turrets are anti armour turrets and are usually the best of anti tank combat. Missiles will destroy most armour HAV in a single volley and Shield tanks in two, while rails have higher DPS than Blasters (anti shield weapons) and will out gun a close quarters Madrugar almost every time.
Not to mention that Large Blasters are spray and pray weapons that honestly require a lot of luck or good judge of where you think the dispersed rounds might land (hell I can still nail an infantryman in the head from 90m when I used to be able to do it at 200m).
Shield HAV are comparatively over powered for standard tier tanks able to both Shield and Armour Tank at the same time and achieved eHPwhoringly high levels of durability without having to sacrifice anything.
Now when it comes to matches its very easy to cherry pick examples of when tanks do roll all over you. They are big, usually in these instances tough, and very frustrating so they stand out in your mind. Other examples when tanks get rolled by enemy AV and are denied a place on the field are easy to forget.
Moreover tanks don't really function correctly. They don't do, generally speaking, what real tanks did/currently are designed to do and do not function on a manner befitting that role and moreover since they suffered what effectually was a tiericide it's almost a bad idea in many cased to field anything more than an eHP ***** (9k eHP) Sica with proto turrets.
Since Eco Tanks can roll properly fit and high SP invested tanks they simply are more economical to field.
Additionally the JLAV, my most hated mechanic, makes fielding tanks pointless as you opposition has X attempts to defeat you with AV before they give up and cop out using a magic missile of instant deathyness.
All in all tanks don't really function properly. Yeah they function.....but not necessarily as tanks should or in a healthy manner.
Also remember kills are not a good judge of an effective tanker. ISK destroyed vs ISK lost is the hall mark of an effective tanker.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
TIGER SHARK1501
Savage Bullet
83
|
Posted - 2014.12.30 05:40:00 -
[9] - Quote
Timtron Victory wrote:I am in matches that the winners and losers and determined by which team brings in the most tanks. I dont see how any nerf has made tanks glass cannons. I still see tankers going 30/0 in a match There was probably little to no quality AV on the other team. One thing I loved about pre 1.7 was based on the tier if tank you'd have to pick your battles. A Madrugar or Gunlogi would decimate militia tanks. Enforcer tanks would make one hell of a battle. It just seemed that before the vehicle change you would have more effectiveness on the battlefield with more SP increasing passive perks. It just seemed like your dedication to the role was backed up by your SP, fittings and skills. |
Reign Omega
T.H.I.R.D R.O.C.K
1032
|
Posted - 2014.12.30 05:46:00 -
[10] - Quote
Indy Strizer wrote:Tanks are horrible because they're boring to fit in my opinion.
In closed beta, LAV drivers and tankers could have long conversations about how they fit their vehicles like people still do about dropsuits... Now?
Not so much...
Double this. Vehicles used to be fun to fit, whether seriously or for giggle runs, 2mil tanks had you holding your breath, and goofy fittings had you laughing the whole match. Now its only the best fit, or stay on the ground. Vanilla extract.
Mark a$$ tricks, and bags of dicks....
|
|
Reign Omega
T.H.I.R.D R.O.C.K
1032
|
Posted - 2014.12.30 05:47:00 -
[11] - Quote
Indy Strizer wrote:Tanks are horrible because they're boring to fit in my opinion.
In closed beta, LAV drivers and tankers could have long conversations about how they fit their vehicles like people still do about dropsuits... Now?
Not so much...
Double this. Vehicles used to be fun to fit, whether seriously or for giggle runs, 2mil tanks had you holding your breath, and goofy fittings had you laughing the whole match. Now its only the best fit, or stay on the ground. Vanilla extract.
Mark a$$ tricks, and bags of dicks....
|
Jack McReady
DUST University Ivy League
1676
|
Posted - 2014.12.30 08:56:00 -
[12] - Quote
Everything Dies wrote:Because any decent team can pull out two AVers (or even just one Gunnlogi + Particle Cannon) and completely negate enemy tanks. That, and the fact that Gunnlogis are ridiculously overpowered with the 1 Extender + 2 Hardeners shield setup.
if two people are chasing a tank all game thats +1 player advantage for the other team
beside the fact that those two AV dudes most likely get picked of by a sniper if camping somewhere or other team members if they are right in the middle of the fight because they cant defend themself that well. |
TooMany Names AlreadyTaken
Going for the gold
500
|
Posted - 2014.12.30 09:52:00 -
[13] - Quote
Triple rep Maddy is still the best.
I may not have a mic, but trust me, you NEED me in your squad if you want to win.
When I'm on a roll, I'm unstoppable.
|
pegasis prime
BIG BAD W0LVES
1917
|
Posted - 2014.12.30 09:59:00 -
[14] - Quote
TooMany Names AlreadyTaken wrote:Triple rep Maddy is still the best.
Lol my dammage mod dedicated particlecannon/XT missile Gunnlogis say different.
Proud Caldari purist . Rank 10 colonel omiwarrior.
I fought and bled for the State on Caldari prime.
|
Mejt0
Fat'Kids are Hard to Kidnap
634
|
Posted - 2014.12.30 12:42:00 -
[15] - Quote
TooMany Names AlreadyTaken wrote:Triple rep Maddy is still the best.
It doesn't even require another tank to destroy triple rep maddy. 3 la dais and unhardened maddy [4k armor] will blow up.
As to OP. One-Two minmando/s on the point, and vehicles have to find other place to do anything.
One gunlogi with XT/Particle Cannon will clear whole area around him.
Even madrugar with blaster will lose to gunlogi with blaster. Cuz blaster can't get through double hardened shields. They regenerate between shoots.
Loyal to State. Led by Tibus Heth.
Ready for sacrafise [like Admiral Yakiya Tobil-Toba].
Ps. I have 2 minmatar slaves
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6069
|
Posted - 2014.12.30 13:09:00 -
[16] - Quote
True Adamance wrote:Timtron Victory wrote:I am in matches that the winners and losers and determined by which team brings in the most tanks. I dont see how any nerf has made tanks glass cannons. I still see tankers going 30/0 in a match Tanks are in a bad place balance wise. Armour tanks are pretty worthless in the current AV meta. There is literally no point to running them since Shield HAV do everything better from regeneration, to eHP, to mounting betters guns and modules, better mobility, and also having the higher hardener resists. At the same time 2 of the 3 large turrets are anti armour turrets and are usually the best of anti tank combat. Missiles will destroy most armour HAV in a single volley and Shield tanks in two, while rails have higher DPS than Blasters (anti shield weapons) and will out gun a close quarters Madrugar almost every time. Not to mention that Large Blasters are spray and pray weapons that honestly require a lot of luck or good judge of where you think the dispersed rounds might land (hell I can still nail an infantryman in the head from 90m when I used to be able to do it at 200m). Shield HAV are comparatively over powered for standard tier tanks able to both Shield and Armour Tank at the same time and achieved eHPwhoringly high levels of durability without having to sacrifice anything. Now when it comes to matches its very easy to cherry pick examples of when tanks do roll all over you. They are big, usually in these instances tough, and very frustrating so they stand out in your mind. Other examples when tanks get rolled by enemy AV and are denied a place on the field are easy to forget. Moreover tanks don't really function correctly. They don't do, generally speaking, what real tanks did/currently are designed to do and do not function on a manner befitting that role and moreover since they suffered what effectually was a tiericide it's almost a bad idea in many cased to field anything more than an eHP ***** (9k eHP) Sica with proto turrets. Since Eco Tanks can roll properly fit and high SP invested tanks they simply are more economical to field. Additionally the JLAV, my most hated mechanic, makes fielding tanks pointless as you opposition has X attempts to defeat you with AV before they give up and cop out using a magic missile of instant deathyness. All in all tanks don't really function properly. Yeah they function.....but not necessarily as tanks should or in a healthy manner. Also remember kills are not a good judge of an effective tanker. ISK destroyed vs ISK lost is the hall mark of an effective tanker.
This man speaks wisdom, without whining.
You should pay attention.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Timtron Victory
Tech Guard RISE of LEGION
143
|
Posted - 2014.12.30 19:35:00 -
[17] - Quote
You are all correct I usually do one of the two
1 Cloak get behind the tank throw two flux nades and it flees 2 Get in a AV suit try to kill the tank then get killed by a sniper or a scout or another tank
The most I got from this thread is something most who are pro tank seem to ignore, when two AV players are chasing a tank, it gives the opposing team a player advantage. So if you have 4 tanks and 8 players chasing the tank, then you have a bigger advantage
Proud Christian
Jesus Loves You
|
Vulpes Dolosus
Molon Labe. General Tso's Alliance
2726
|
Posted - 2014.12.30 19:49:00 -
[18] - Quote
Am I the only on that thinks the Maddrugar is almost better than the Gunnlogi? My fit gets over 6.4k ehp at 240 armor per sec (would be better with skills), and the shield regen is really good too (the bonus 1.2k helps), not to mention a nitro mod.
The Gunnlogi is good, it's very versatile and can fit side turrets much easier, but I still think it's too squishy. I've never been able to fight back AV nearly as easily as from a Maddrugar, even swarms. And I always seem to get destroyed by competent blaster Maddrugars.
The only thing that turns me off to Maddrugar is that God-awful turning speed.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
|
Vesta Opalus
T.H.I.R.D R.O.C.K
285
|
Posted - 2014.12.30 19:52:00 -
[19] - Quote
Reign Omega wrote:Indy Strizer wrote:Tanks are horrible because they're boring to fit in my opinion.
In closed beta, LAV drivers and tankers could have long conversations about how they fit their vehicles like people still do about dropsuits... Now?
Not so much... Double this. Vehicles used to be fun to fit, whether seriously or for giggle runs, 2mil tanks had you holding your breath, and goofy fittings had you laughing the whole match. Now its only the best fit, or stay on the ground. Vanilla extract.
Me and a squadmate of mine occasionally take 2 somas out into the field with the following fit:
Proto blaster cannon, x2 damage mods, x2 militia repair modules.
It is absolutely hilarious fighting other tanks with these things. |
Vesta Opalus
T.H.I.R.D R.O.C.K
285
|
Posted - 2014.12.30 20:03:00 -
[20] - Quote
Breakin Stuff wrote:True Adamance wrote:Timtron Victory wrote:I am in matches that the winners and losers and determined by which team brings in the most tanks. I dont see how any nerf has made tanks glass cannons. I still see tankers going 30/0 in a match Tanks are in a bad place balance wise. Armour tanks are pretty worthless in the current AV meta. There is literally no point to running them since Shield HAV do everything better from regeneration, to eHP, to mounting betters guns and modules, better mobility, and also having the higher hardener resists. At the same time 2 of the 3 large turrets are anti armour turrets and are usually the best of anti tank combat. Missiles will destroy most armour HAV in a single volley and Shield tanks in two, while rails have higher DPS than Blasters (anti shield weapons) and will out gun a close quarters Madrugar almost every time. Not to mention that Large Blasters are spray and pray weapons that honestly require a lot of luck or good judge of where you think the dispersed rounds might land (hell I can still nail an infantryman in the head from 90m when I used to be able to do it at 200m). Shield HAV are comparatively over powered for standard tier tanks able to both Shield and Armour Tank at the same time and achieved eHPwhoringly high levels of durability without having to sacrifice anything. Now when it comes to matches its very easy to cherry pick examples of when tanks do roll all over you. They are big, usually in these instances tough, and very frustrating so they stand out in your mind. Other examples when tanks get rolled by enemy AV and are denied a place on the field are easy to forget. Moreover tanks don't really function correctly. They don't do, generally speaking, what real tanks did/currently are designed to do and do not function on a manner befitting that role and moreover since they suffered what effectually was a tiericide it's almost a bad idea in many cased to field anything more than an eHP ***** (9k eHP) Sica with proto turrets. Since Eco Tanks can roll properly fit and high SP invested tanks they simply are more economical to field. Additionally the JLAV, my most hated mechanic, makes fielding tanks pointless as you opposition has X attempts to defeat you with AV before they give up and cop out using a magic missile of instant deathyness. All in all tanks don't really function properly. Yeah they function.....but not necessarily as tanks should or in a healthy manner. Also remember kills are not a good judge of an effective tanker. ISK destroyed vs ISK lost is the hall mark of an effective tanker. This man speaks wisdom, without whining. You should pay attention.
Hes right about eHP on tanks getting way too high, hes right about large blaster turret being horrible right now, hes right about shield tanks being much better than armor tanks right now.
But.
He says tanks dont function correctly (which I agree with) but without any sort of specifics on how he thinks tanks should function, I cant really say I agree with him fully.
He says AV can push a tank off the field, but even a redlined tank can still one shot any infantry that comes near it, you can call in tanks in obscure spots or sneak around the AV in most maps. And any AV dedicated to keeping you suppressed significantly weakens the enemy team's ground game.
He thinks JLAVs are effective, I find them to be pretty easy (if somewhat tedious) to counter. In addition I think JLAVs are just a symptom of a wider problem: that AV is not effective enough to destroy enemy vehicles. They seem to be specifically designed to drive vehicles away but never kill them, so Im not sure how people can get grumpy about JLAVs or suicide dropships just because those actually can kill a vehicle if they hit.
It just highlights the fact that a vehicle is always, always more concerned about enemy vehicles than enemy AV.
I think AV/Vehicle balance would be in a much better place if vehicles were cheaper and AV actually could kill enemy vehicles. This way vehicles wouldnt feel compelled to play the ultra conservative, unfun way they have to sometimes play now to preserve +ISK gain, and AV wouldnt be completely **** against competent vehicle drivers. And I bet you'd almost never see another JLAV or ramming dropship again. |
|
Leadfoot10
Molon Labe. General Tso's Alliance
2808
|
Posted - 2014.12.30 20:19:00 -
[21] - Quote
I think AV balance is about right, but tanks are still a bit too costly to be used effectively. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6084
|
Posted - 2014.12.30 20:20:00 -
[22] - Quote
There is a problem when my team can ignore tanks and dropships on the map because i can kill/suppress all of them efficiently on my own.
Tanks don't work properly because tanks have not been given a role. Without a real role, there's no gauge for how well they are working at all.
I don't want vehicles nerfed into the ground. I think the gunnlogi should have it's ability to brick toned down, the maddy needs active defenses toned up, the ADS needs to go to 5% RoF bonus... and **** LAVs.
No one uses anything other than the cheap ones anyway.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Timtron Victory
Tech Guard RISE of LEGION
145
|
Posted - 2014.12.30 20:28:00 -
[23] - Quote
I am outta here but keep it going guys maybe CCP will notice
Proud Christian
Jesus Loves You
|
KING CHECKMATE
Opus Arcana Covert Intervention
6645
|
Posted - 2014.12.30 21:08:00 -
[24] - Quote
Timtron Victory wrote:I am in matches that the winners and losers and determined by which team brings in the most tanks. I dont see how any nerf has made tanks glass cannons. I still see tankers going 30/0 in a match
Because tankers will always QQ unless they get back their invincible chromo tanks back...
Funny, since ADS are still HARDER to use and a lot WEAKER.
Playing as : Calmando, Calscout & Calassault.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16351
|
Posted - 2014.12.30 23:02:00 -
[25] - Quote
KING CHECKMATE wrote:Timtron Victory wrote:I am in matches that the winners and losers and determined by which team brings in the most tanks. I dont see how any nerf has made tanks glass cannons. I still see tankers going 30/0 in a match Because tankers will always QQ unless they get back their invincible chromo tanks back...Funny, since ADS are still HARDER to use and a lot WEAKER. No one wants their invincible tanks back barring Spkr and everyone already considers him a joke.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
55
|
Posted - 2014.12.30 23:23:00 -
[26] - Quote
Timtron Victory wrote:I am in matches that the winners and losers and determined by which team brings in the most tanks. I dont see how any nerf has made tanks glass cannons. I still see tankers going 30/0 in a match Yeah against a team of incompetents
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
|
Colonel Klink314
Seykal Expeditionary Group Minmatar Republic
0
|
Posted - 2014.12.30 23:57:00 -
[27] - Quote
True Adamance wrote:Timtron Victory wrote:I am in matches that the winners and losers and determined by which team brings in the most tanks. I dont see how any nerf has made tanks glass cannons. I still see tankers going 30/0 in a match Tanks are in a bad place balance wise. Armour tanks are pretty worthless in the current AV meta. There is literally no point to running them since Shield HAV do everything better from regeneration, to eHP, to mounting betters guns and modules, better mobility, and also having the higher hardener resists. At the same time 2 of the 3 large turrets are anti armour turrets and are usually the best of anti tank combat. Missiles will destroy most armour HAV in a single volley and Shield tanks in two, while rails have higher DPS than Blasters (anti shield weapons) and will out gun a close quarters Madrugar almost every time. Not to mention that Large Blasters are spray and pray weapons that honestly require a lot of luck or good judge of where you think the dispersed rounds might land (hell I can still nail an infantryman in the head from 90m when I used to be able to do it at 200m). Shield HAV are comparatively over powered for standard tier tanks able to both Shield and Armour Tank at the same time and achieved eHPwhoringly high levels of durability without having to sacrifice anything. Now when it comes to matches its very easy to cherry pick examples of when tanks do roll all over you. They are big, usually in these instances tough, and very frustrating so they stand out in your mind. Other examples when tanks get rolled by enemy AV and are denied a place on the field are easy to forget. Moreover tanks don't really function correctly. They don't do, generally speaking, what real tanks did/currently are designed to do and do not function on a manner befitting that role and moreover since they suffered what effectually was a tiericide it's almost a bad idea in many cased to field anything more than an eHP ***** (9k eHP) Sica with proto turrets. Since Eco Tanks can roll properly fit and high SP invested tanks they simply are more economical to field. Additionally the JLAV, my most hated mechanic, makes fielding tanks pointless as you opposition has X attempts to defeat you with AV before they give up and cop out using a magic missile of instant deathyness. All in all tanks don't really function properly. Yeah they function.....but not necessarily as tanks should or in a healthy manner. Also remember kills are not a good judge of an effective tanker. ISK destroyed vs ISK lost is the hall mark of an effective tanker.
There are some interesting points in there but I think the key issue is the statement "they don't do, generally spanks what real tanks did/currently are designed to do" I find as a former marine tanker (2nd tank bn, 2nd mar div) most people don't know jack **** about tanks.
Tanks are not meant for close combat which is what most people try to use them for in this game. They were not what ended trench warfare (trenches are great against tanks providing impassible obstacle and protection for at guns), motorized units tactics such as rolling artillery ended that (see the battle of sedan). Tanks irl have never been in a position where they waded in the blood of their enemies completely unconcerned about enemy infantry, sorry but that's NEVER EVER HAPPENED.
When tankers complain in this game "these tanks blow! they are unlike the real things!" I think "No **** you got taken out, your in a ******* tank and were jammed between two buildings daring the swarms of infantry 5 meters away to throw anti tank **** at you"
A tank positions the battle with firepower, not by storming a position like infantry. This even makes sense when you consider how hard it is to track a close target with a turret vs a long range target. at 100m in order to move the point of aim one inch the gun must be moved 1/60th of a degree (minute of angle). At 5m that same movement would be 1/20th of an inch of movement. This means at 5 meters you would have to move the main gun TWENTY TIMES AS MUCH in order to correct for target movement. No wonder why infantry strafing your tank close up are hard to hit! Just by that very math you should never ever ever be trying to close with enemy infantry to fight close range. You will never manage to track your turret around enough to save your hide, which is true irl and in game no matter the type of munition in the main gun. |
Everything Dies
Santa is coming...FOR BLOOD
1154
|
Posted - 2014.12.31 02:37:00 -
[28] - Quote
Jack McReady wrote:Everything Dies wrote:Because any decent team can pull out two AVers (or even just one Gunnlogi + Particle Cannon) and completely negate enemy tanks. That, and the fact that Gunnlogis are ridiculously overpowered with the 1 Extender + 2 Hardeners shield setup. if two people are chasing a tank all game thats +1 player advantage for the other team beside the fact that those two AV dudes most likely get picked of by a sniper if camping somewhere or other team members if they are right in the middle of the fight because they cant defend themself that well.
Nonsense. I play as both a tanker (variety of fittings for each turret type) and dedicated AVer (proto swarms/forges) and the idea that you'd need two people dedicated to nothing but AV is ridiculous. The range of a forge gun is enough to make even a double-hardened shield tank think twice, and a single swarm user is more than enough chase off most any armor tank.
And that says nothing of the fact that a particle cannon is the most effective method of dealing with tanks/dropships.
Mike Patton is the greatest singer in music. Proof
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |