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al nize mk2
No Skillz inc.
234
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Posted - 2014.12.29 12:38:00 -
[1] - Quote
I'm sure there's an obvious answer to this one (and that it applies to the 0/15 stats as well) but how are players doing this? I notice it a lot and it seems like way to many points for simply hacks and uplinks.
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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Daddrobit
You Can Call Me Daddy
1295
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Posted - 2014.12.29 12:47:00 -
[2] - Quote
Proto Min logi w/ proto dual reps,R-9 uplinks, an injector, and some nanohives. Tank as you like.
Sit on a captured objective behind a few armor tankers with nanohives and uplinks nearby and pick up your comrades when possible. EZ-peezy 5k WP on a good domination map.
O.G. Pink Fluffy Bunny
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Monkey MAC
Rough Riders..
3564
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Posted - 2014.12.29 12:58:00 -
[3] - Quote
Well it depends look at the warpoint break down.
+50 Kill +25 Assist
+60 Revive +25 Triage +30 Guardian
+25 Team Spawn +10 Resupply +15 Intel Assist
+100 Hack Terminal +50/25/12 Hack Terminal Assist +50 Hack Installation +25/12 Hack Installation Assist
(Modifiers) Point Defense Commision (10% of all actions within 200m of a point you hold - I think, may be wrong) Squad Lead Commision (20% of all actions within 50m of your designated command - not sure of range) Squad Commision (20% of all actions within 50m of a command given to you - as above unsure of range) Transport Commision (10% of all actions by someone who travelled at least 100m (relative) for 1 min after they leave your craft)
Now the war point distribution for roles I'll get to soon, but a triage logi, who is part of a squad, defending a point with a heavy is going to get a very large number of warpoints, then he is also going to get a 30% Commision from squad orders and defense commissions, it will al stack up very quickly. This is why you see people topping up the leader board without a single kill.
As for the distribution, I don't think that support roles or hacking is awarded too many points, but there aren't enough ways for slayers/offense oriented roles to eatn their points. You need more bonuses for the less WP arwarding roles, like . . . . . SUPPRESION COVERING FIRE SAVIOUR ESCORT
and so forth.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Arkena Wyrnspire
Fatal Absolution
20558
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Posted - 2014.12.29 13:08:00 -
[4] - Quote
Monkey MAC wrote: Point Defense Commision (10% of all actions within 200m of a point you hold - I think, may be wrong) Squad Lead Commision (20% of all actions within 50m of your designated command - not sure of range) Squad Commision (20% of all actions within 50m of a command given to you - as above unsure of range)
Good list, but a couple of corrections: I believe that the squad commissions have been removed.
Also, the objective defence bonus is 20% within 50m of the point.
Anyway, @OP, that's entirely reasonable for a dedicated logistics. I've done this myself and seen squadmates do it several times. Sometimes it might be boosting, though, if you never see that person on the field and they get obscene WP totals.
Sometimes, one just has an overwhelming urge to throw a potato at someone.
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al nize mk2
No Skillz inc.
234
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Posted - 2014.12.29 13:14:00 -
[5] - Quote
Monkey MAC wrote:Well it depends look at the warpoint break down.
+50 Kill +25 Assist
+60 Revive +25 Triage +30 Guardian
+25 Team Spawn +10 Resupply +15 Intel Assist
+100 Hack Terminal +50/25/12 Hack Terminal Assist +50 Hack Installation +25/12 Hack Installation Assist
(Modifiers) Point Defense Commision (10% of all actions within 200m of a point you hold - I think, may be wrong) Squad Lead Commision (20% of all actions within 50m of your designated command - not sure of range) Squad Commision (20% of all actions within 50m of a command given to you - as above unsure of range) Transport Commision (10% of all actions by someone who travelled at least 100m (relative) for 1 min after they leave your craft)
Now the war point distribution for roles I'll get to soon, but a triage logi, who is part of a squad, defending a point with a heavy is going to get a very large number of warpoints, then he is also going to get a 30% Commision from squad orders and defense commissions, it will al stack up very quickly. This is why you see people topping up the leader board without a single kill.
As for the distribution, I don't think that support roles or hacking is awarded too many points, but there aren't enough ways for slayers/offense oriented roles to eatn their points. You need more bonuses for the less WP arwarding roles, like . . . . . SUPPRESION COVERING FIRE SAVIOUR ESCORT
and so forth.
Fantastic list thank you.
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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Bahirae Serugiusu
Vendetta Reactionary Force
416
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Posted - 2014.12.29 13:16:00 -
[6] - Quote
I got 1k WP for throwing down uplinks and fleeing.
The State will always survive.
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al nize mk2
No Skillz inc.
234
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Posted - 2014.12.29 13:16:00 -
[7] - Quote
Arkena Wyrnspire wrote:
Anyway, @OP, that's entirely reasonable for a dedicated logistics. I've done this myself and seen squadmates do it several times. Sometimes it might be boosting, though, if you never see that person on the field and they get obscene WP totals.
Well looking at the breakdown just now I can see how the WP can build up - but it's interesting what you say about boosting because sometimes I swear I haven't even noticed the player/s in question on the field and often the top of each team will feature a zero/zero with massive WP.
But I'm open minded and recently I've noticed a fair amount of very team-oriented logi's doing the business.
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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pegasis prime
BIG BAD W0LVES
1917
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Posted - 2014.12.29 13:17:00 -
[8] - Quote
I've managed to get as high as 2500wp with my spawn Myron . Going 0/0 with a high wp from kill assists info assists and team spawns is quite rewarding.
Proud Caldari purist . Rank 10 colonel omiwarrior.
I fought and bled for the State on Caldari prime.
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KEROSIINI-TERO
The Rainbow Effect
1647
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Posted - 2014.12.29 13:19:00 -
[9] - Quote
Yesterday, for the first time I was playing around with MCRU Grimsnes for troop transport purposes, with a disciplined squad. After clearing each skirmirsh (Line Harvest) objectice rendez-vous'd for another and also systematically clearing the towers from linksnipers.
Ended 0/0, with 3500 WPs. Honestly, I was expecting less than 300. Maybe the transport assists really pile up.
Pro-choice!
For hazardous self-activated inertial dampeners!
We want to live on the edge (((of MCC)))
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Arkena Wyrnspire
Fatal Absolution
20560
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Posted - 2014.12.29 13:45:00 -
[10] - Quote
al nize mk2 wrote: Well looking at the breakdown just now I can see how the WP can build up - but it's interesting what you say about boosting because sometimes I swear I haven't even noticed the player/s in question on the field and often the top of each team will feature a zero/zero with massive WP.
But I'm open minded and recently I've noticed a fair amount of very team-oriented logi's doing the business.
I would be cautious about accusing people of boosting unless they're pulling 6000+ WP totals and you really haven't seen them on field at all, or you've seen them actively doing something nefarious.
I've only seen a handful of logistics players manage such stunningly excellent rounds as to pull that kind of WP total and when they do, it's not the kind of thing you don't notice.
If it's something like 2000-3000 WP, it's probably quite innocent.
Sometimes, one just has an overwhelming urge to throw a potato at someone.
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Dubya Guy
Abandoned Privilege Top Men.
136
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Posted - 2014.12.29 13:51:00 -
[11] - Quote
Daddrobit pretty much has it...except for the "EZ-peezy" part That sort of implies there is no skill (or skills) involved.
Logi's are: notoriously squishy unable to sprint to avoid danger while doing their job (repping) bright yellow targets victims of the proven "kill the Logi first" tactic frequently expected to take one for the team often stigmatized for low KDR
So, while being on the top of the boards with zero kills is not uncommon, having zero deaths as well is likely the mark of very strong skills in a dedicated logi running with a very supportive squad....which may also have had ANOTHER Logi repping him/her.
It is often to the squad's advantage to support a dedicated Logi as described. There is no better way to get Warbarge strike(s), which benefit the whole team.
PS. I have also seen 0/0, top of board, accomplished in an ambush by a drop ship pilot exclusively placing uplinks and hives, going against a bunch of noobs. Less likely than the Logi scenario, but possible.
FPS = First Person Support. Kills win battles but it's kinda hard to kill if you're dead and out of ammo.
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Monkey MAC
Rough Riders..
3565
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Posted - 2014.12.29 14:07:00 -
[12] - Quote
al nize mk2 wrote:Monkey MAC wrote:Well it depends look at the warpoint break down.
+50 Kill +25 Assist
+60 Revive +25 Triage +30 Guardian
+25 Team Spawn +10 Resupply +15 Intel Assist
+100 Hack Terminal +50/25/12 Hack Terminal Assist +50 Hack Installation +25/12 Hack Installation Assist
(Modifiers) Point Defense Commision (10% of all actions within 200m of a point you hold - I think, may be wrong) Squad Lead Commision (20% of all actions within 50m of your designated command - not sure of range) Squad Commision (20% of all actions within 50m of a command given to you - as above unsure of range) Transport Commision (10% of all actions by someone who travelled at least 100m (relative) for 1 min after they leave your craft)
Now the war point distribution for roles I'll get to soon, but a triage logi, who is part of a squad, defending a point with a heavy is going to get a very large number of warpoints, then he is also going to get a 30% Commision from squad orders and defense commissions, it will al stack up very quickly. This is why you see people topping up the leader board without a single kill.
As for the distribution, I don't think that support roles or hacking is awarded too many points, but there aren't enough ways for slayers/offense oriented roles to eatn their points. You need more bonuses for the less WP arwarding roles, like . . . . . SUPPRESION COVERING FIRE SAVIOUR ESCORT
and so forth. Fantastic list thank you.
You also have to consider AVer's who get +25 LAV Damage +50 LAV Destruction
+50 NDS Damage +70 NDS Destruction
+75 HAV Damage +150 HAV Destruction
+30 Vehicle Kill Assist +25 Installation Kill Assist +100 Turret Installation Destruction +50 Support Installation Destruction
Like I said the only roles that don't get a varied array of WP awards for their jobs are slayers/offensove orientated players and snipers, who both pretty much only earn WP through kills and assists.
A possible way around this is to allow Snipers to 'spot' targets, which shows them up on tacnet so long as the sniper has a visual on them, give snipers additional bonuses for kills on flankers, high value targets and a greater bonus for assists that turn the tide of a 1v1.
Assaults need more WP bonuses for sticking together, additional points for suppressing an enemy, killing an enemy firing on an ally, focusing fire with allies on a specific target.
Transports need a larger variety of WP rewards that relate to both dropping off and extracting their team mates succesfully. NDS's need to be rebuilt with the intention of making a mobile casevac, while recon dropships should be designed to improve hot dropping and rapid deploymemt. Importantly deploying a team which captures an objective should hold a HUGE bonus for the transport pilot and extracting friendlies with less than 20% eHP or under fire should provide rich WP rewards.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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TooMany Names AlreadyTaken
Going for the gold
497
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Posted - 2014.12.29 14:39:00 -
[13] - Quote
I got 4000 wp blasting at tanks. There were tons of them.
I may not have a mic, but trust me, you NEED me in your squad if you want to win.
When I'm on a roll, I'm unstoppable.
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al nize mk2
No Skillz inc.
234
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Posted - 2014.12.29 15:08:00 -
[14] - Quote
Monkey MAC wrote:
You also have to consider AVer's who get +25 LAV Damage +50 LAV Destruction
+50 NDS Damage +70 NDS Destruction
+75 HAV Damage +150 HAV Destruction
+30 Vehicle Kill Assist +25 Installation Kill Assist +100 Turret Installation Destruction +50 Support Installation Destruction
Like I said the only roles that don't get a varied array of WP awards for their jobs are slayers/offensove orientated players and snipers, who both pretty much only earn WP through kills and assists.
A possible way around this is to allow Snipers to 'spot' targets, which shows them up on tacnet so long as the sniper has a visual on them, give snipers additional bonuses for kills on flankers, high value targets and a greater bonus for assists that turn the tide of a 1v1.
Assaults need more WP bonuses for sticking together, additional points for suppressing an enemy, killing an enemy firing on an ally, focusing fire with allies on a specific target.
Transports need a larger variety of WP rewards that relate to both dropping off and extracting their team mates succesfully. NDS's need to be rebuilt with the intention of making a mobile casevac, while recon dropships should be designed to improve hot dropping and rapid deploymemt. Importantly deploying a team which captures an objective should hold a HUGE bonus for the transport pilot and extracting friendlies with less than 20% eHP or under fire should provide rich WP rewards.
Makes a lot of sense. A wider variety of meaningful WP rewards for different kinds of actions would be very welcome.
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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Jack McReady
DUST University Ivy League
1669
|
Posted - 2014.12.29 15:27:00 -
[15] - Quote
you have to play the minion logi: Logistics mk.0 Complex Shield Extender Complex Shield Extender Complex Shield Extender Complex Shield Extender Basic Ferroscale Plates Basic Ferroscale Plates Basic Ferroscale Plates Complex Armor Repairer Six Kin Submachine Gun Core Locus Grenade Ishukone Nanohive Viziam Drop Uplink Core Repair Tool Wiyrkomi Nanite Injector
this was my to go suit before started to play assault. it milks WP, is expensive in case of a death though. almost never fire the SMG, it is basically for self defense only. it has decent hp to receive a hit or two and move on. get some bodyguards, sit behind them and repair them all day. resupply them with ammo, place uplinks to summon more minions and revive if situation allows. |
al nize mk2
No Skillz inc.
234
|
Posted - 2014.12.29 15:48:00 -
[16] - Quote
Jack McReady wrote:you have to play the minion logi: Logistics mk.0 Complex Shield Extender Complex Shield Extender Complex Shield Extender Complex Shield Extender Basic Ferroscale Plates Basic Ferroscale Plates Basic Ferroscale Plates Complex Armor Repairer Six Kin Submachine Gun Core Locus Grenade Ishukone Nanohive Viziam Drop Uplink Core Repair Tool Wiyrkomi Nanite Injector
this was my to go suit before started to play assault. it milks WP, is expensive in case of a death though and after some time gets extremely boring. almost never fire the SMG, it is basically for self defense only. it has decent hp to receive a hit or two and move on. get some bodyguards, sit behind them and do not place yourself in dangerious situation. repair your guards all day. resupply them with ammo, place uplinks to summon more minions and revive some if situation allows.
This I like the sound of. Totally removed from my style of play - and skilling into it will extend the game and open up new possibilities. It makes me think how many more playstyles there are to get into.
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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RayRay James
Titans of Phoenix
852
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Posted - 2014.12.29 15:59:00 -
[17] - Quote
al nize mk2 wrote:Jack McReady wrote:you have to play the minion logi: Logistics mk.0 Complex Shield Extender Complex Shield Extender Complex Shield Extender Complex Shield Extender Basic Ferroscale Plates Basic Ferroscale Plates Basic Ferroscale Plates Complex Armor Repairer Six Kin Submachine Gun Core Locus Grenade Ishukone Nanohive Viziam Drop Uplink Core Repair Tool Wiyrkomi Nanite Injector
this was my to go suit before started to play assault. it milks WP, is expensive in case of a death though and after some time gets extremely boring. almost never fire the SMG, it is basically for self defense only. it has decent hp to receive a hit or two and move on. get some bodyguards, sit behind them and do not place yourself in dangerious situation. repair your guards all day. resupply them with ammo, place uplinks to summon more minions and revive some if situation allows. This I like the sound of. Totally removed from my style of play - and skilling into it will extend the game and open up new possibilities. It makes me think how many more playstyles there are to get into. I basically run the gallente version of this. 512 armor hp with a regen of ~25 hp/s. Like he said though, one loss and you're negative for the match. |
al nize mk2
No Skillz inc.
234
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Posted - 2014.12.29 16:15:00 -
[18] - Quote
RayRay James wrote: I basically run the gallente version of this. 512 armor hp with a regen of ~25 hp/s. Like he said though, one loss and you're negative for the match.
Which is basically what I would end up doing having gone gallente since the start. But something about the minmatar excites me. it's the pace I think.
definitely recently I've started to appreciate the logi's that really work the whole team and not just their squadmates. and there's no doubt in my mind their repping has changed the game on numerous occasions. I've often finished top of the winning side and proffered an unseen salute to the logi's that got me there. if you're the only one slaying then you need those guys ...
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1606
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Posted - 2014.12.29 17:22:00 -
[19] - Quote
al nize mk2 wrote:I'm sure there's an obvious answer to this one (and that it applies to the 0/15 stats as well) but how are players doing this? I notice it a lot and it seems like way to many points for simply hacks and uplinks. Could be vehicle destructions / damage caused .
Troop reps and ammo / rep hive distribution .
I've had a few games like that and I'm sure that people wondered just like you .
It is possible .
Doubts are like flies and should be treated as such and crushed .
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Daddrobit
You Can Call Me Daddy
1299
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Posted - 2014.12.29 17:40:00 -
[20] - Quote
Jack McReady wrote:you have to play the minion logi: Logistics mk.0 Complex Shield Extender Complex Shield Extender Complex Shield Extender Complex Shield Extender Basic Ferroscale Plates Basic Ferroscale Plates Basic Ferroscale Plates Complex Armor Repairer Six Kin Submachine Gun Core Locus Grenade Ishukone Nanohive Viziam Drop Uplink Core Repair Tool Wiyrkomi Nanite Injector
this was my to go suit before started to play assault. it milks WP, is expensive in case of a death though and after some time gets extremely boring. almost never fire the SMG, it is basically for self defense only. it has decent hp to receive a hit or two and move on. get some bodyguards, sit behind them and do not place yourself in dangerious situation. repair your guards all day. resupply them with ammo, place uplinks to summon more minions and revive some if situation allows.
Mate, drop the six kin smg and just pop on an Exile AR. It's better than half the fitting cost allowing you to upgrade some of those ferroscales, the exile has better DPS and projection ability, plus it's like a 21k isk savings for if/when you die.
I would only put on a better weapon if I was doing PC.
O.G. Pink Fluffy Bunny
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Bradric Banewolf
D3ATH CARD RUST415
599
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Posted - 2014.12.29 17:50:00 -
[21] - Quote
They boosting. Stop the madness guys smh?!
I have already sent CCP troutlet tickets of this BS, and they also have wrote back to me stating "they're already looking into it". That usually means they're gonan do something to the game "to fix it", which historically makes the game worse for all of us.
If players don't stop their bs CCP gone do somethin to fix it much like the daycare inertia dampener, nerfing weapons unnecessarily, or shield penalties?! You *sshats keep ruining the game for everyone with your modded controllers, boosting, committing suicide, and every other scrub cheat bs you geniuses can think of?!
Those f*ckers aren't going into battles hiding behind tanks?! Tanks go down super easy, and they would be next! They're in the redline with an enemy red boosting points! That's why you see one from each team go 0/0 3000 wps.
F*cking losers!
"Anybody order chaos?"
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Joel II X
Bacon with a bottle of Quafe
5273
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Posted - 2014.12.29 18:21:00 -
[22] - Quote
Either Spawns points, super logi, or boosting. Or he's an okay slayer, but people keep stealing his kills at the last second, this only getting assists. That happened to me once. |
7th Son 7
Chatelain Rapid Response Gallente Federation
37
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Posted - 2014.12.29 18:29:00 -
[23] - Quote
people can be so winded, they were playing logi and probably repping a heavy and not shooting back. |
2Berries
Ghosts of Dawn General Tso's Alliance
480
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Posted - 2014.12.29 19:06:00 -
[24] - Quote
This is self-serving, but i would like intel wp's from squad kills for passive scans. A cal scout with nothing but range amps & precision mods gets jack for thier assistance. Sacrifice 5 slots, run 300 ehp, stay in the heat of the action, uncloaked just so your squad knows what they are running into and all you get is a sense of pride. With the changes to ewar, running this fit is harder than ever. If cal scout is supposted to be the intel scout (range & precision bonus w/o damps), it is severly outclassed by most active scanners which will net you wp's.
Feels good to get that off my chest, been wanting to say it since the release of all the scout suits but the cal scout was too OP. Not the case anymore.
Have you considered a career in costumed aggression?
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6046
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Posted - 2014.12.29 19:31:00 -
[25] - Quote
you can get in excess of 2500 WP with AV easily if vehicles get spammed.
Unless the pilots are all utterly badass you're unlikely to walk away with no kills on that though.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Timtron Victory
Tech Guard RISE of LEGION
138
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Posted - 2014.12.29 19:52:00 -
[26] - Quote
One word from me " Efficient.
Proud Christian
Jesus Loves You
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Patrick57
I Have No Idea What I'm Doing
9504
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Posted - 2014.12.29 20:50:00 -
[27] - Quote
Arkena Wyrnspire wrote:Monkey MAC wrote: Point Defense Commision (10% of all actions within 200m of a point you hold - I think, may be wrong) Squad Lead Commision (20% of all actions within 50m of your designated command - not sure of range) Squad Commision (20% of all actions within 50m of a command given to you - as above unsure of range)
Good list, but a couple of corrections: I believe that the squad commissions have been removed. Also, the objective defence bonus is 20% within 50m of the point. Anyway, @OP, that's entirely reasonable for a dedicated logistics. I've done this myself and seen squadmates do it several times. Sometimes it might be boosting, though, if you never see that person on the field and they get obscene WP totals. actually the defense bonus is 25%
i fucking hate waffles
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Operative 1174 Uuali
The Unholy Legion Of DarkStar DARKSTAR ARMY
193
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Posted - 2014.12.29 21:51:00 -
[28] - Quote
al nize mk2 wrote:I'm sure there's an obvious answer to this one (and that it applies to the 0/15 stats as well) but how are players doing this? I notice it a lot and it seems like way to many points for simply hacks and uplinks.
Lol, I've done it with a dropship with an mCRU and a couple of uplinks on buildings. The rest of the team did pretty poorly to pop me to number one.
It is sad when my WP from links is better than other people's kills.
I'm better than laser focused; I'm hybrid focused.
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Everything Dies
Santa is coming...FOR BLOOD
1151
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Posted - 2014.12.30 03:52:00 -
[29] - Quote
Had a battle earlier today where I went 0/0 but finished with 1,600WP or so. Took out a couple of tanks/dropships but the pilots were able to eject/run away (I was in a tank.) Start of the match I hacked the nearest node, a turret and a CRU before placing two uplinks, each of which saw pretty heavy usage.
I also have a logi build with three scanners for the map with the underground supply depot; if I'm in a squad, I can rack up quite a few WP just from the intel kill assist bonus as I can have almost a constant scan going on the two nodes within 75 meters or so of the supply depot.
Mike Patton is the greatest singer in music. Proof
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X-eon
Molon Labe. General Tso's Alliance
103
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Posted - 2014.12.30 04:07:00 -
[30] - Quote
I've caught and reported quite a few boosters. They usually stay off to the side of map with a partner on the other team and swarm vehicles. I've seen so much as 7 K for swarming Lavs the entire match.
Looking for LAV Pilots and Gunners.
Join in game chat channel: LAV Research
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