Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Big Burns
Harbingers of Desolation
256
|
Posted - 2014.12.28 22:17:00 -
[1] - Quote
I won't be spending $400.00 on anything Legion has to offer if it has redlines. I get it, its all business which is why you guys play both sides of the field so much. Always sitting on the fence. Its no wonder why you can't balance this game. You attract more players by rotating the OP around. Your a wh*re CCP, we all know it, but what YOU probably don't know is that we don't care. Just don't show favoritism, and keep yourself clean and we'll keep buying.
Don't know why your chasing those noobs anyway, dontcha know the vets are the high rollers? The ones that have paid your way through college thus far. Why you f*ckin with these p*ssies now? Talkin bout, "We need to increase our interest in new players and the only way to do that is to protect them from the vets by altering the game to their favor." Psst...We been wit chu since the beginning baby girl. Stay with your sugar daddies and we'll take care of you. These noobs don't know how to do it right anyway. Flashing their little 1.0 kdr around, with their little 300WP a**es. They dont know how to make you scream ORBITAL! You know you been craving that OG d*ck. lol. Ok, got a lil gangster there. But you catch the drift.
Kain Spero for GM of Dust514.
|
CrotchGrab 360
Yon Hyaku Nijuu Moyase
1793
|
Posted - 2014.12.28 22:21:00 -
[2] - Quote
Big Burns wrote:I won't be spending $400.00 on anything Legion has to offer if it has redlines. I get it, its all business which is why you guys play both sides of the field so much. Always sitting on the fence. Its no wonder why you can't balance this game. You attract more players by rotating the OP around. Your a wh*re CCP, we all know it, but what YOU probably don't know is that we don't care. Just don't show favoritism, and keep yourself clean and we'll keep buying.
Don't know why your chasing those noobs anyway, dontcha know the vets are the high rollers? The ones that have paid your way through college thus far. Why you f*ckin with these p*ssies now? Talkin bout, "We need to increase our interest in new players and the only way to do that is to protect them from the vets by altering the game to their favor." Psst...We been wit chu since the beginning baby girl. Stay with your sugar daddies and we'll take care of you. These noobs don't know how to do it right anyway. Flashing their little 1.0 kdr around, with their little 300WP a**es. They dont know how to make you scream ORBITAL! You know you been craving that OG d*ck. lol. Ok, got a lil gangster there. But you catch the drift.
I've never read a post so long with ZERO CONTENT in it before.
Don't want redlines? Have fun being spawn camped as soon as you fall out of your MCC.
I don't think people should be able to hide in their redline though.
DUST VIDEOS
|
Big Burns
Harbingers of Desolation
256
|
Posted - 2014.12.28 22:34:00 -
[3] - Quote
Wouldn't get spawn camped if you were any good. Dont even preach to me about getting spawn camped. I'm an OG. Me and my crew started playing back in closed beta. We got our a**es whooped so hard by PFBH and IMPS. Butcha know what, I'm a better player because of it. We learned how to work as a team and valued uplinks. Now everyone doesnt want to practice and get better. Everyone wants everything handed to them. There is no incentive, motivation, sense of authority or respect anymore. Its bubblegum sh*t now. Might as well get rid of the skill tree altogether and make safe zones all throughout the map. Run around with bubble wrap strapped on so u dont get hurt. F*ck it, lets not even keep score anymore.
Kain Spero for GM of Dust514.
|
Heimdallr69
Imperfects Negative-Feedback
4065
|
Posted - 2014.12.28 22:39:00 -
[4] - Quote
I remember spawn camping.. Drop 100+ in a match Good times
Removed inappropriate content - CCP Logibro
|
Big Burns
Harbingers of Desolation
258
|
Posted - 2014.12.28 22:50:00 -
[5] - Quote
Thank You. Sometimes i'd go 4-20, the next match i'd go 30-0. Pros and Cons to every scenario, but at least we had action, fun, experience. Dont even know what to call this crap now. Run 60mtrs get a kill, spawns flip, run another 200mtrs get 2 kills, spawns flip, run 600mtrs get killed by a dropship. PSST. Garbage. I mean if your going to lose, your going to lose. Why drag it out???
Kain Spero for GM of Dust514.
|
Maken Tosch
DUST University Ivy League
10599
|
Posted - 2014.12.28 22:50:00 -
[6] - Quote
The No-Redline concept is never coming back. That's right, there was a time in Dust when the redline didn't exist and that was in closed beta.
It never worked. Let me explain.
100% of the matches usually ended up starting off fine until the latter half when one side manages to take hold of all objectives. Once that happens, everyone who was on the loosing side got spawn camped continuously without any means of countering those on the offensive. Keep in mind that dropping from the MCC didn't exist back then. You automatically spawned on the ground which were all predictable to pinpoint. I was on the receiving end as well as on the giving end of the spawn camping which ultimately resulted in the losing side just giving up and causing more players to just quit the match and then ultimately quit the game and delete it from their hard drives forever. It was NEVER FUN not even for those who spawn camped.
In fact, both sides (the spawn campers and spawn campees) unanimously agreed that a redline is definitely needed to solve the problem.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Big Burns
Harbingers of Desolation
258
|
Posted - 2014.12.28 22:54:00 -
[7] - Quote
Maken Tosch wrote:The No-Redline concept is never coming back. That's right, there was a time in Dust when the redline didn't exist and that was in closed beta.
It never worked. Let me explain.
100% of the matches usually ended up starting off fine until the latter half when one side manages to take hold of all objectives. Once that happens, everyone who was on the loosing side got spawn camped continuously without any means of countering those on the offensive. Keep in mind that dropping from the MCC didn't exist back then. You automatically spawned on the ground which were all predictable to pinpoint. I was on the receiving end as well as on the giving end of the spawn camping which ultimately resulted in the losing side just giving up and causing more players to just quit the match and then ultimately quit the game and delete it from their hard drives forever. It was NEVER FUN not even for those who spawn camped.
In fact, both sides (the spawn campers and spawn campees) unanimously agreed that a redline is definitely needed to solve the problem.
I'm talking ambush dipsh*t. And thats no excuse for CCP's inability to create alternate spawn locations.
Kain Spero for GM of Dust514.
|
Heimdallr69
Imperfects Negative-Feedback
4066
|
Posted - 2014.12.28 23:00:00 -
[8] - Quote
If you want the carebear redline then make it so you can't shoot while inside of it Ambush needs to be a lot smaller especially since they removed vehicles from one and probably will the other from all the QQ
Removed inappropriate content - CCP Logibro
|
Maken Tosch
DUST University Ivy League
10599
|
Posted - 2014.12.28 23:00:00 -
[9] - Quote
Big Burns wrote:Maken Tosch wrote:The No-Redline concept is never coming back. That's right, there was a time in Dust when the redline didn't exist and that was in closed beta.
It never worked. Let me explain.
100% of the matches usually ended up starting off fine until the latter half when one side manages to take hold of all objectives. Once that happens, everyone who was on the loosing side got spawn camped continuously without any means of countering those on the offensive. Keep in mind that dropping from the MCC didn't exist back then. You automatically spawned on the ground which were all predictable to pinpoint. I was on the receiving end as well as on the giving end of the spawn camping which ultimately resulted in the losing side just giving up and causing more players to just quit the match and then ultimately quit the game and delete it from their hard drives forever. It was NEVER FUN not even for those who spawn camped.
In fact, both sides (the spawn campers and spawn campees) unanimously agreed that a redline is definitely needed to solve the problem. I'm talking ambush dipsh*t. And thats no excuse for CCP's inability to create alternate spawn locations.
Gee, if only you mentioned ambush to begin with. Learn to convey your message better.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Big Burns
Harbingers of Desolation
259
|
Posted - 2014.12.28 23:07:00 -
[10] - Quote
Maken Tosch wrote:Big Burns wrote:Maken Tosch wrote:The No-Redline concept is never coming back. That's right, there was a time in Dust when the redline didn't exist and that was in closed beta.
It never worked. Let me explain.
100% of the matches usually ended up starting off fine until the latter half when one side manages to take hold of all objectives. Once that happens, everyone who was on the loosing side got spawn camped continuously without any means of countering those on the offensive. Keep in mind that dropping from the MCC didn't exist back then. You automatically spawned on the ground which were all predictable to pinpoint. I was on the receiving end as well as on the giving end of the spawn camping which ultimately resulted in the losing side just giving up and causing more players to just quit the match and then ultimately quit the game and delete it from their hard drives forever. It was NEVER FUN not even for those who spawn camped.
In fact, both sides (the spawn campers and spawn campees) unanimously agreed that a redline is definitely needed to solve the problem. I'm talking ambush dipsh*t. And thats no excuse for CCP's inability to create alternate spawn locations. Gee, if only you mentioned ambush to begin with. Learn to convey your message better.
Its self evident. Common Sense. Why would i be talkin bout...u know what...thats whats wrong with this game. "What we have here is a failure to communicate." Nothing but love makin tosh. Just want to play the game without runnin so far and having enemies avoiding the battle. Its just simple in my head and so I get angry because its like trying to teach someone- 2+2=4, but they insist that 2+2=5.
Kain Spero for GM of Dust514.
|
|
H0riz0n Unlimit
Dead Man's Game
279
|
Posted - 2014.12.29 00:03:00 -
[11] - Quote
Redline is what make me suicide after i kill 2or 3 enemy snipers... No redline, no snipers ->16vs16. Ok , thats not dust
The KTM DuKe lives here, send a message after the "beep".One of the few vehiculist remained in dust 514
|
Maken Tosch
DUST University Ivy League
10601
|
Posted - 2014.12.29 00:56:00 -
[12] - Quote
Big Burns wrote:Maken Tosch wrote:Gee, if only you mentioned ambush to begin with. Learn to convey your message better. Its self evident. Common Sense. Why would i be talkin bout...u know what...thats whats wrong with this game. "What we have here is a failure to communicate." Nothing but love makin tosh. Just want to play the game without runnin so far and having enemies avoiding the battle. Its just simple in my head and so I get angry because its like trying to teach someone- 2+2=4, but they insist that 2+2=5.
No, it wasn't self evident. You just failed to convey the message properly. Nowhere in your original post did you even hint at referring to Ambush. You just talked about how you don't want to spend $400 on Legion if it has a redline. That's it. The rest was just you sounding like Riley from the Boondocks about baby daddies and whathaveyou.
You made it sound as if you wanted redlines gone from the game in general. Not just from Ambush. Please fix your damn OP if you want to be taken seriously.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Bethhy
Ancient Exiles.
2801
|
Posted - 2014.12.29 01:13:00 -
[13] - Quote
We had a DUST 514 without Red-lines.
Just have to ask a Vet.
You would jump out of a MCC and land in this little circle of no enter zone under it... with 8 hungry mercenaries waiting for the kill.
We then as players asked for Red-lines so that teams could regroup and push forward to an objective.
CCP Went OVERBOARD with Red-line sizes... Then Further increased them 3 more times between Open beta builds to Uprising.
Red-lines aren't the problem... People being able to continue to gain kills and score war points after being in the red-line after 2-5 mins is.
The lack of Dropships that actively promote a dynamic battlefield...
And very un imaginative spawn mechanics.
|
LAVALLOIS Nash
QcGOLD
384
|
Posted - 2014.12.29 01:24:00 -
[14] - Quote
Big Burns wrote:Thank You. Sometimes i'd go 4-20, the next match i'd go 30-0. Pros and Cons to every scenario, but at least we had action, fun, experience. Dont even know what to call this crap now. Run 60mtrs get a kill, spawns flip, run another 200mtrs get 2 kills, spawns flip, run 600mtrs get killed by a dropship. PSST. Garbage. I mean if your going to lose, your going to lose. Why drag it out???
What do you expect? People are just going to sacrifice themselves quick for your kdr because you have a longer join date?
If people cant win face to face, then they will try something else. if you dont want people to camp in the redline, dont chase them there. Take some time to look at tactics thought the history of warfare. If one enemy is vastly more powerful than the other, the weaker enemy will engage in asymmetrical warfare to wear down the morale of the stronger one, and score quick hit and run attacks that saps overall strength. You take pride in, and have spent 400$ to become the stronger enemy. This is the type of war you can expect to fight.
You expecting people to just sacrifice themselves for your KDR cause you feel you are owed it due to your join date? Thats a crazy sense of entitlement. |
Operative 1174 Uuali
The Unholy Legion Of DarkStar DARKSTAR ARMY
192
|
Posted - 2014.12.29 01:28:00 -
[15] - Quote
Casual players count. Tryhard high school nerds are not the basis over which to design a game. EVE AND THEREFORE CCP IS ABOUT FIGHTING OVER RESOURCES AND NOT SHOOTY SHOOTY. Nuff said. Move along.
I'm better than laser focused; I'm hybrid focused.
|
LAVALLOIS Nash
QcGOLD
384
|
Posted - 2014.12.29 01:36:00 -
[16] - Quote
Bethhy wrote:We had a DUST 514 without Red-lines.
Just have to ask a Vet.
You would jump out of a MCC and land in this little circle of no enter zone under it... with 8 hungry mercenaries waiting for the kill.
We then as players asked for Red-lines so that teams could regroup and push forward to an objective.
CCP Went OVERBOARD with Red-line sizes... Then Further increased them 3 more times between Open beta builds to Uprising.
Red-lines aren't the problem... People being able to continue to gain kills and score war points after being in the red-line after 2-5 mins is.
The lack of Dropships that actively promote a dynamic battlefield...
And very un imaginative spawn mechanics.
You blame CCP alot, but its not CCP that in games making every effort to lock the other team in the redline. Ive been in public matches against squads from your corp, their goal was to drive us into the redline, and not let us out. It wasn't CCP calling orbitals on the dropships I was calling in to try to ferry people out of the redline to fight. Wasnt CCP in the 4 tanks on the hill overlooking our spawn and blasting any other transport. You dont let people out, then complain that people wont leave.
2 minutes, 5 minutes, 10 minutes....do you really think the 5 guys hiding around my redline with 1-7 k-d and 85WP give a damn about points? They are in the redline because there is nothing they can contribute to the fight, and theyd like for the game to end so they can cash out and hope for a more balanced match next time around.
No offense, but alot of the PC corps go around being jackasses like that, and then come here to complain that CCP has let them down. That suddenly a million changes need to be made because players who are 1-7 have had enough of a unbalanced match. You cant just go in and use PC tactics and equipment against new players in militia suits and expect it to improve the game experience. |
Bahirae Serugiusu
Vendetta Reactionary Force
416
|
Posted - 2014.12.29 02:54:00 -
[17] - Quote
Don't want red lines play Ambush against a stomp who camps the only uplink and tell me about how red lines should be removed.
The State will always survive.
|
Timtron Victory
Tech Guard RISE of LEGION
129
|
Posted - 2014.12.29 04:29:00 -
[18] - Quote
I really think its counterintuitive as blueberries are being spawn camped but no blue line. It should be fair
Proud Christian
Jesus Loves You
|
Big Burns
Harbingers of Desolation
261
|
Posted - 2014.12.29 04:34:00 -
[19] - Quote
Call of Duty does'nt have redlines and it is beautiful. Arguing with you guys is like arguing with my 6 year old nephew. CCP is just ********. Because they dont know how to build maps or create alternate spawn points. Had they just learned from Call of Duty, we wouldnt be having this argument. PERIOD. F*cking Trolls. Makin Tosh...again, why would you assume that i was referring to all gamemodes? You made that assumption and not me. I didnt specify, you drew your own conclusions. Sit boy.
Kain Spero for GM of Dust514.
|
Big Burns
Harbingers of Desolation
261
|
Posted - 2014.12.29 04:41:00 -
[20] - Quote
Bahirae Serugiusu wrote:Don't want red lines play Ambush against a stomp who camps the only uplink and tell me about how red lines should be removed.
Its like talking to a brick wall. Did I not just write above how I've been on the recieving end. And did I not write how I learned to prevent that? Its the ones who value their kdr who like the redlines. Everyone makes, those who sit in the redline, to be victims of superior skill. There is no reason for anyone to need a redline today. Everyone who is playing Dust, or who ever will play Dust, has played Dust. The SP unbalance Vets/Newbies has balanced out.
Kain Spero for GM of Dust514.
|
|
Big Burns
Harbingers of Desolation
261
|
Posted - 2014.12.29 05:06:00 -
[21] - Quote
LAVALLOIS Nash wrote:Bethhy wrote:We had a DUST 514 without Red-lines.
Just have to ask a Vet.
You would jump out of a MCC and land in this little circle of no enter zone under it... with 8 hungry mercenaries waiting for the kill.
We then as players asked for Red-lines so that teams could regroup and push forward to an objective.
CCP Went OVERBOARD with Red-line sizes... Then Further increased them 3 more times between Open beta builds to Uprising.
Red-lines aren't the problem... People being able to continue to gain kills and score war points after being in the red-line after 2-5 mins is.
The lack of Dropships that actively promote a dynamic battlefield...
And very un imaginative spawn mechanics.
You blame CCP alot, but its not CCP that in games making every effort to lock the other team in the redline. Ive been in public matches against squads from your corp, their goal was to drive us into the redline, and not let us out. It wasn't CCP calling orbitals on the dropships I was calling in to try to ferry people out of the redline to fight. Wasnt CCP in the 4 tanks on the hill overlooking our spawn and blasting any other transport. You dont let people out, then complain that people wont leave. 2 minutes, 5 minutes, 10 minutes....do you really think the 5 guys hiding around my redline with 1-7 k-d and 85WP give a damn about points? They are in the redline because there is nothing they can contribute to the fight, and theyd like for the game to end so they can cash out and hope for a more balanced match next time around. No offense, but alot of the PC corps go around being jackasses like that, and then come here to complain that CCP has let them down. That suddenly a million changes need to be made because players who are 1-7 have had enough of a unbalanced match. You cant just go in and use PC tactics and equipment against new players in militia suits and expect it to improve the game experience.
Kain Spero for GM of Dust514.
|
Big Burns
Harbingers of Desolation
261
|
Posted - 2014.12.29 05:22:00 -
[22] - Quote
DONT FEED ME THIS GARBAGE ABOUT THERE BEING NO WAY FOR THESE GUYS TO CONTRIBUTE TO THEIR TEAM. Dust 514 101. Lesson number 1. UPLINKS. I've been out there and dont sit here and tell me, "There trying" cuz they aint. PERIOD! There is never a f*cking uplink to spawn on when I run solo. Because they didnt learn how to contribute to their team. The first thing any player should go proto in is UPLINKS. PERIOD. Cuz if everyone actually thought about winning, that is where you start. From there it boils down to gungame.
If you dont have gungame or a plan, then it doesnt matter where or when you spawn in at, your going to get raped and its your own doing. JUST TAKE THE TIME TO PRACTICE AND SHOW INITIATIVE AND YOU WOULDNT NEED A REDLINE. Day 1 of my Dust career, first match was against PFBH's, I ran a militia suit with standard uplinks, as did my squad and we got beat, but we all had over 500WP's. And we never needed a redline. We lost, but we learned how to win.
Kain Spero for GM of Dust514.
|
Maken Tosch
DUST University Ivy League
10606
|
Posted - 2014.12.29 05:30:00 -
[23] - Quote
Big Burns wrote:Call of Duty does'nt have redlines and it is beautiful. Arguing with you guys is like arguing with my 6 year old nephew. CCP is just ********. Because they dont know how to build maps or create alternate spawn points. Had they just learned from Call of Duty, we wouldnt be having this argument. PERIOD. F*cking Trolls. Makin Tosh...again, why would you assume that i was referring to all gamemodes? You made that assumption and not me. I didnt specify, you drew your own conclusions. Sit boy.
Woah, me arguing with you is like an Atheist arguing with a Jehovah's Witness over whether the Earth is 6,000 years old or not. You are that Jehovah's Witness.
Also, Call of Duty is nothing more than just Call of Money: Recycled Warfare to those of us who are serious FPS players. I have played Call of Duty: Modern Warfare and Black Ops as well as every Halo game from Bungie and 343 Industries and with Counter Strike: Source. I even played Delta Force from NovaLogic if you can remember that game. I can tell you that Call of Duty just sucks. It was great for a while during its golden age, but now it's just another shooter designed to fleece fools for another $60 at Gamestop during release day. The fact that you use Call of Duty as a standard of how FPS games are to be designed is a testament of how distorted your perception is of what is a good game. To me, Halo is a better standard. You should try Halo. Perhaps you'll then learn how crappy CoD really is.
Also, OP, I see that you failed yet again to update your original post to better convey your message. Also, I have every right to make my assumption on the grounds that you were never clear on what you meant on your original post. You finally made your point in later posts but you still haven't updated your original post to reflect that.
Also, your childish attitude is not helping your cause either.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Maken Tosch
DUST University Ivy League
10606
|
Posted - 2014.12.29 05:32:00 -
[24] - Quote
I'm reporting your thread to CCP for non-constructive ranting. If you want CCP to take your criticism seriously, then criticize CCP in a constructive manner rather than sounding off like a spoiled brat who thinks he's always right.
Have a nice day.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
LAVALLOIS Nash
QcGOLD
385
|
Posted - 2014.12.29 05:52:00 -
[25] - Quote
Big Burns wrote:DONT FEED ME THIS GARBAGE ABOUT THERE BEING NO WAY FOR THESE GUYS TO CONTRIBUTE TO THEIR TEAM. Dust 514 101. Lesson number 1. UPLINKS. I've been out there and dont sit here and tell me, "There trying" cuz they aint. PERIOD! There is never a f*cking uplink to spawn on when I run solo. Because they didnt learn how to contribute to their team. The first thing any player should go proto in is UPLINKS. PERIOD. Cuz if everyone actually thought about winning, that is where you start.
Except now there is a bandwidth system that is prohibitive to new players. The equipment will disappear and they wont know why, or they will know why and will find out they can only put down very limited amounts, as new players dont have the SP to train medium suit to Lv 3 and then logi to Lv1. So its not that easy anymore.
Big Burns wrote: From there it boils down to gungame.
If you dont have gungame or a plan, then it doesnt matter where or when you spawn in at, your going to get raped and its your own doing. JUST TAKE THE TIME TO PRACTICE AND SHOW INITIATIVE AND YOU WOULDNT NEED A REDLINE. Day 1 of my Dust career, first match was against PFBH's, I ran a militia suit with standard uplinks, as did my squad and we got beat, but we all had over 500WP's. And we never needed a redline. We lost, but we learned how to win.
Again, its much different nowadays. Someone with a proto CR, damage enhancers, and proficiency Lv5 is going to rip apart a frontline fit in the blink of an eye. Veteran players have fittings that deal that kind of damage and soak up the damage of militia weapons no problem. With the odds that unbalanced, the unfavored player has no choice except to attack unconventionally and keep distance. Even if they have a higher acc %, their suit and weapon cant deal and sustain a face to face fight in those circumstances.
|
Big Burns
Harbingers of Desolation
261
|
Posted - 2014.12.29 05:58:00 -
[26] - Quote
I'm right on this matter. You wanna talk about ranting. Your talking about game prices, how Call of Duty isnt a good game, etc. Thats irrelevant. All I point out is that Call of Duty knew how to create spawn points very well, that was relevant.
Kain Spero for GM of Dust514.
|
Big Burns
Harbingers of Desolation
261
|
Posted - 2014.12.29 06:03:00 -
[27] - Quote
LAVALLOIS Nash wrote:Big Burns wrote:DONT FEED ME THIS GARBAGE ABOUT THERE BEING NO WAY FOR THESE GUYS TO CONTRIBUTE TO THEIR TEAM. Dust 514 101. Lesson number 1. UPLINKS. I've been out there and dont sit here and tell me, "There trying" cuz they aint. PERIOD! There is never a f*cking uplink to spawn on when I run solo. Because they didnt learn how to contribute to their team. The first thing any player should go proto in is UPLINKS. PERIOD. Cuz if everyone actually thought about winning, that is where you start. Except now there is a bandwidth system that is prohibitive to new players. The equipment will disappear and they wont know why, or they will know why and will find out they can only put down very limited amounts, as new players dont have the SP to train medium suit to Lv 3 and then logi to Lv1. So its not that easy anymore. Big Burns wrote: From there it boils down to gungame.
If you dont have gungame or a plan, then it doesnt matter where or when you spawn in at, your going to get raped and its your own doing. JUST TAKE THE TIME TO PRACTICE AND SHOW INITIATIVE AND YOU WOULDNT NEED A REDLINE. Day 1 of my Dust career, first match was against PFBH's, I ran a militia suit with standard uplinks, as did my squad and we got beat, but we all had over 500WP's. And we never needed a redline. We lost, but we learned how to win. Again, its much different nowadays. Someone with a proto CR, damage enhancers, and proficiency Lv5 is going to rip apart a frontline fit in the blink of an eye. Veteran players have fittings that deal that kind of damage and soak up the damage of militia weapons no problem. With the odds that unbalanced, the unfavored player has no choice except to attack unconventionally and keep distance. Even if they have a higher acc %, their suit and weapon cant deal and sustain a face to face fight in those circumstances.
And if 5 militia AR's firing at one enemy at the same time doesnt take them down, its because they have horrible aim. TEAMWORK. And back to the uplink topic...even scout suits have equipment slots. Thanks for not ranting like makin tosh though. You stated your opinion and nothing more.
Kain Spero for GM of Dust514.
|
Maken Tosch
DUST University Ivy League
10608
|
Posted - 2014.12.29 06:16:00 -
[28] - Quote
Big Burns wrote:I'm right on this matter. You wanna talk about ranting. Your talking about game prices, how Call of Duty isnt a good game, etc. Thats irrelevant. All I point out is that Call of Duty knew how to create spawn points very well, that was relevant.
No. You're not right on this matter.
You've been reported. I look forward to seeing this thread locked because you didn't know how to provide constructive criticism.
Have a nice day.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Maken Tosch
DUST University Ivy League
10608
|
Posted - 2014.12.29 06:17:00 -
[29] - Quote
Big Burns wrote:Thanks for not ranting like makin tosh though. You stated your opinion and nothing more.
Oh the irony in that statement.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Big Burns
Harbingers of Desolation
261
|
Posted - 2014.12.29 06:24:00 -
[30] - Quote
Maken Tosch wrote:Big Burns wrote:I'm right on this matter. You wanna talk about ranting. Your talking about game prices, how Call of Duty isnt a good game, etc. Thats irrelevant. All I point out is that Call of Duty knew how to create spawn points very well, that was relevant. No. You're not right on this matter. You've been reported. I look forward to seeing this thread locked because you didn't know how to provide constructive criticism. Have a nice day.
I am right and you can s*ck my d*ck f*got. Its p*ssies like you who ruined this game. Dust University. There is no reason why your guys should be sitting in the redline with 100WP's at the end of the match, while the rest of us carried them to victory. NO EXCUSE!
Kain Spero for GM of Dust514.
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |