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Pokey Dravon
OSG Planetary Operations Covert Intervention
4221
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Posted - 2014.12.28 20:18:00 -
[1] - Quote
With that said, the ability to issue in-game contracts for all of these new systems would most certainly be a huge benefit.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4224
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Posted - 2014.12.28 22:15:00 -
[2] - Quote
It's an interesting idea to say the least. The idea of using the Null Cannons to fire packages of resources up into orbit for extraction is a neat idea, so that's a creative way to make the whole Null Cannon bit make sense. I like it.
I will ask a couple questions.
1. About how long do you expect this extraction process to last for a contested and non-contested extraction?
2. About how often do you think a corp will need to launch an extraction mission in order to prevent the enemy from launching a raid?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4227
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Posted - 2014.12.29 00:24:00 -
[3] - Quote
Kain Spero wrote: 1. With the null cannons firing a X% of resources each time the match duration would be the same no matter who holds the null canons once they are hacked. I would imagine the length of the match would be similar to a redlined Domination or Skirmish match.
2. I originally saw it as soon as a district is online that has resources stockpiled if an enemy has a barge in range they would be able to raid it. I'm not sure if a extract or lose it process or a rollover process for district resources would be better.
Well my immediate concern is...how easy is it for the enemy to just steal my resources simply because the match time is too short and not enough time to counter it. I mean even if your reaction time is 5 minutes, an enemy corp could be well entrenched in all the objectives and it could be impossible to push them out within that 5 minutes.
I think the owning corp would need to neglect the district in order to allow it to be raided, otherwise you're just going to spend all of your time staring at the special contracts because even a few minutes of showing up late, and you're getting all of your stuff stolen. I'm all for letting people steal other people's stuff...but you need more limitations so defenders don't lost all profitability simply because its too hard to defend their assets.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4239
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Posted - 2014.12.29 18:30:00 -
[4] - Quote
Kain Spero wrote:Pokey,
I was thinking more about the neglect of a district opening you up to an attacker initiated raid. What if when you don't extract the resources pile up on the district and once they hit a certain amount the district is opened up to attacker initiated raids. If possible I see these working better as free for all matches so the Raiders could even be attacked by the district owner or another raider group. Throw in a keep what you kill and you have some effective conflict drives.
I think that if a corporation is diligent in maintaining its assets, it can be free from being actively attacked (though it may have to defend in the process of extracting). However if they are sloppy and let too many resources pile up, then I think leaving them open for attack is reasonable.
They key is making extraction risky and time consuming but not making it a complete chore either.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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