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Kain Spero
Goonfeet
4062
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Posted - 2014.12.28 05:13:00 -
[1] - Quote
Active Resource Extraction Game Mode
Goal: To add dynamic timerless gameplay to Planetary Conquest and give Dust a more open-world feel. Also, to add resource production to districts that makes ownership desirable while scaling rewards with effort required to extract those resources.
Secondary Goal: Make numbers matter and give GÇ£B/CGÇ¥ teams a purpose in Planetary Conquest.
This game mode would make use of either skirmish or domination (ideally the rotating point domination game mode that CCP has discussed before) to limit the expense of adding this feature to Planetary Conquest and minimize developer resources required as much as possible.
District Owner Spawned Extraction:
In order to extract resources from a district an owning corporation must fire up an extraction match on their district X times a week while the district is online. (Optional Rule: the owners must have a Corp Barge within X jumps of the district to spin up the match.) The owners join the match and hack the objective and every time the null fires X% of the district resources are extracted. When this match is spun up either corporations that own a Warbarge or a Warbarge within X jumps sees the match become available in GÇ£Other ContractsGÇ¥ or in GÇ£Corporate ContractsGÇ¥. They can then join the match kill the enemy and hack the point. Every time the capture null cannon fires X% of the district resources go instead to the invaders as long as they maintain control. Once all of the district resources are expended for the extraction the match ends.
Attacker Spawned Raid:
If a district owner has not spun up an extraction match and a corporation has a barge within X jumps they can pull up a menu that lists districts that can be raided for the district resources. The raider choose a district that is online and in the district window and spins up a match. The raider hacks the objective and every fire of the null cannon extracts X% of resources. The district owners are notified that their district is being raided via a notification and scramble a team to intercept. They load into the match and attempt to hack the point for themselves. The null cannon continues to fire giving resources to whoever holds the point until the resources are expended and the match ends.
Clones in Extraction
Clones available in a match could be based either on the district, standard 150 clones per side, or the Warbarges involved in the match if one is required by both the attacker and defender.
Optional Aspect: Free For All
To make this game mode more dynamic if technically possible it could be set to Free For All with the resources extracted based which squad has control. If a corporation has enough numbers they could fill an entire extraction match or raid themselves although the district owner might be allowed. There would be no redline present and spawns would be available around the perimeter of the map and available to any squad that joins. The advantage to allowing a free for all type game mode would be to give a more dynamic gameplay experience and make the game feel more open world. When raiding or extracting this would give the sense that danger could be just around the corner.
Optional Aspect: No SP In Extraction Mode
To prevent extracting matches from being used for boosting potentially remove active SP from these matches.
Owner of Spero Escrow Services
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Kain Spero
Goonfeet
4064
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Posted - 2014.12.28 10:31:00 -
[2] - Quote
Vulpes Dolosus wrote:Playing devil's advocate, just finding ways to break this. Honestly it looks like a good idea, just some kinks.
Biggest thing I see is a return of the district-locking problem. Basically, a district-owning corp can either instigate a battle and have a friendly corp occupy the attacker slot to prevent other combatants from attacking, or they can give intel to a "renter-corp" as to when the district goes public so they attack without resistance.
One of the reasons I think, if it's technically possible, to make extractions free-for-all and resources go to the squad in control of the point(s). If you have the numbers to fill up 32 slots for a single district extraction so be it. Also, these matches would just be for the resources and the district would have to be online, so if someone is trying to farm you could attack it outright to flip the land itself.
I think something to really make this kind of mode work would be to see how Corp-owned barges could be tied into the system.
Owner of Spero Escrow Services
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Kain Spero
Goonfeet
4071
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Posted - 2014.12.28 19:58:00 -
[3] - Quote
I agree that if districts have some upkeep associated with them then it makes sense that interactions like paying someone to extract resources would be a natural development. I think the players could handle their own 'contract' system initially but eventually having one put in place for all kinds of interactions would be fantastic.
Owner of Spero Escrow Services
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Kain Spero
Goonfeet
4072
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Posted - 2014.12.28 22:46:00 -
[4] - Quote
Pokey Dravon wrote:It's an interesting idea to say the least. The idea of using the Null Cannons to fire packages of resources up into orbit for extraction is a neat idea, so that's a creative way to make the whole Null Cannon bit make sense. I like it.
I will ask a couple questions.
1. About how long do you expect this extraction process to last for a contested and non-contested extraction?
2. About how often do you think a corp will need to launch an extraction mission in order to prevent the enemy from launching a raid?
1. With the null cannons firing a X% of resources each time the match duration would be the same no matter who holds the null canons once they are hacked. I would imagine the length of the match would be similar to a redlined Domination or Skirmish match.
2. I originally saw it as soon as a district is online that has resources stockpiled if an enemy has a barge in range they would be able to raid it. I'm not sure if a extract or lose it process or a rollover process for district resources would be better.
Owner of Spero Escrow Services
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Kain Spero
Goonfeet
4076
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Posted - 2014.12.29 01:00:00 -
[5] - Quote
This is partially one of the reasons I'd like a barge to be in play for the raiding force, so the raiders would need to be in position or within X jumps of the district to conduct a raid. I wouldn't get too wrapped up in match length since you could have the % per null cannon shot varied.
I do think you could be onto something about a district being ignored before being raided. I could see an extraction match always being able to be interrupted by an attacking force in range, but an enemy initiated raid needing certain conditions before being allowed.
Owner of Spero Escrow Services
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Kain Spero
Goonfeet
4092
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Posted - 2014.12.29 16:29:00 -
[6] - Quote
Pokey,
I was thinking more about the neglect of a district opening you up to an attacker initiated raid. What if when you don't extract the resources pile up on the district and once they hit a certain amount the district is opened up to attacker initiated raids. If possible I see these working better as free for all matches so the Raiders could even be attacked by the district owner or another raider group. Throw in a keep what you kill and you have some effective conflict drives.
Owner of Spero Escrow Services
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Kain Spero
Goonfeet
4095
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Posted - 2014.12.29 20:43:00 -
[7] - Quote
Pokey Dravon wrote:Kain Spero wrote:Pokey,
I was thinking more about the neglect of a district opening you up to an attacker initiated raid. What if when you don't extract the resources pile up on the district and once they hit a certain amount the district is opened up to attacker initiated raids. If possible I see these working better as free for all matches so the Raiders could even be attacked by the district owner or another raider group. Throw in a keep what you kill and you have some effective conflict drives. I think that if a corporation is diligent in maintaining its assets, it can be free from being actively attacked (though it may have to defend in the process of extracting). However if they are sloppy and let too many resources pile up, then I think leaving them open for attack is reasonable. They key is making extraction risky and time consuming but not making it a complete chore either.
I have to agree that a balance needs to be struck between Risk and Chore level. IWS made another good point that you could have X mins before the extraction or raid starts once it is declared, and in the case of a raid a notification sent to the district owner. I could see this playing out as X mins before the barge opens for the match and then X mins for a barge timer.
Owner of Spero Escrow Services
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Kain Spero
Goonfeet
4096
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Posted - 2014.12.29 22:13:00 -
[8] - Quote
Lady MDK,
I think the spirit of your ideas are good. If it's technically possible I'd like these extraction matches in the OP to be free for alls similar to how you describe these server events. I think the key is getting more open and free form gameplay even if we end up having to repurpose skirmish or domination game modes. I think 32 player maximums is going to be a limit for as long as we are on the PS3.
The fewer new art assests needed to pull off active resource extraction the more likely I think we'll be to see it happen.
Owner of Spero Escrow Services
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Kain Spero
Goonfeet
4099
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Posted - 2014.12.30 05:41:00 -
[9] - Quote
Zindorak wrote:I don't know about the sp but thats fun
I'm not really sure if no SP for these matches would really be needed you are right. When it comes to PC you do have to look at potential boosting issues.
Owner of Spero Escrow Services
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Kain Spero
Goonfeet
4105
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Posted - 2014.12.30 15:11:00 -
[10] - Quote
OP has been updated to reflect community feedback regarding this concept.
Owner of Spero Escrow Services
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Kain Spero
Negative-Feedback
4464
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Posted - 2015.01.30 14:20:00 -
[11] - Quote
Looking at some of the suggestions in the main PC thread I think adding revenge attacks against raiders may need to be included in this kind of system. I'm not certain about that though.
Owner of Spero Escrow Services
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Kain Spero
Negative-Feedback.
4963
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Posted - 2015.04.07 17:52:00 -
[12] - Quote
This is probably more relevant now with the acquisition game mode announced.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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