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Thor Odinson42
Molon Labe. General Tso's Alliance
5536
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Posted - 2014.12.24 18:45:00 -
[1] - Quote
Aside from the generic BS, what are the real reasons some veteran players just act as though it isn't there as an option?
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5536
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Posted - 2014.12.24 18:49:00 -
[2] - Quote
That's a good start. Should help dispel the mythical need for ISK sinks.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5538
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Posted - 2014.12.24 18:54:00 -
[3] - Quote
Glitch116 wrote:Takes too much time and effort for little to no gain have to put up with people bs everyone plays by the meta instead playing for fun its cookie cutter fits everywhere LLLLLLLLLLLLLLLAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGGGGGGGGG! and PC is really just too much pain in the ass
Agreed. I think quicker spawn times for battles instead of 24-48 hours along with a team/platoon UI eliminates the constant 16 vs 16 best of the best. It would ease some of the logistical burden and force corporations to use more of their players out of necessity.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5538
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Posted - 2014.12.24 18:58:00 -
[4] - Quote
Robocop Junior wrote:Glitch said everything I was especially the cookie cutter fits. Everyone running the same exact fits & same exact strategies. I can get that in pubs without waiting 45 mins.
I think with more people involved and battles happening more often you'd get more variety and shorter wait times.
Especially if you could also team deploy into FW. Corps could have multiple teams running from PCs to FW and back again. My biggest fear is that changes to PC will still involve only the few that currently participate.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5539
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Posted - 2014.12.24 19:00:00 -
[5] - Quote
hfderrtgvcd wrote:robin williams' ghost wrote:Because there's only a small handful of corps that are large enough to do pc, and us small guys just can't compete and refuse to join one of the large "elite" corps so we just say screw it. There 68 corps currently in pc. Thats quite a bit more than a "small handful"
To be fair though there's less than a handful that could decimate the entire landscape with the current mechanics.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5539
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Posted - 2014.12.24 19:02:00 -
[6] - Quote
2Berries wrote:Glitch hit all my points. Those & there don't seem to be any going on durimg my window of play, typically 3-4 hours before downtime.
I'm in the same boat. One of the main reasons I think PC is so limited. Those timers and the mechanics have everything confined to so few.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5539
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Posted - 2014.12.24 19:05:00 -
[7] - Quote
2Berries wrote:Thor Odinson42 wrote: My biggest fear is that changes to PC will still involve only the few that currently participate. That is a valid fear.
Only with more power. Upgradable districts and warbarges with modules that provide bonuses, etc.
We are currently on the opposite end of the spectrum of Planetside 2 in the conquest game mode. I think it needs to be somewhere in the middle.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5541
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Posted - 2014.12.24 19:13:00 -
[8] - Quote
Robocop Junior wrote:Plus you never actually play the corp that attacks you. Scheduled to play the Mets, yet the Yankees show up :/
That hasn't been the case for the last few months. But that's mostly because there's been a gentleman's agreement to not take the last district. Some of the old neck beards are back though and do not like this one bit. I agree that it's not the same when it's not for keeps, but we wrongly thought it would create an environment where more people would get involved.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5541
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Posted - 2014.12.24 19:16:00 -
[9] - Quote
Kevall Longstride wrote:Because it's a royal pain in the arse to run and organise in its current itteration. Because there are too many people in that take it waaaaaaaaaaayyy too seriously. Because it's full of elitists that think those that don't like doing it 'don't get it' I'm just spitballing
Me too, it should be painfully obvious that it's just not attractive as an option for most. Instead is seeing that, the 1% just believe they are head and shoulders above the playerbase.
I agree that most of the veteran PC community are far better players than the average pubby, but if the hook for PC was enough I believe there's plenty of players capable of PC with some more direction on skilling, tactics, and fits.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5543
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Posted - 2014.12.24 19:19:00 -
[10] - Quote
Joseph Ridgeson wrote:Some people may not be in corporations that are big enough to do a PC. Some might be in corporations that are too big for them to do PC; IE "we could bring you or we could bring any of another 50 guys." Some might come to the conclusion of "what is the point?" as they are throwing out huge loads of prototype gear and money to get a district that might mean nothing to them. I don't know what the corporation policy is for other people but I have squaded with a lot of non-corp mates that did PC often and claimed they never got reimbursement.
Like Office Space: "Why am I going to bust my ass so McNotRealName's corp wallet goes up a quarter of a point?"
PC is obnoxious. It requires a lot of effort to get a herd of cats together. Without everyone having keyboards, sending messages is a complete pain in DUST. In EVE, messages can be sent quickly and a roam set up fairly fast especially if you are in a NPSI type fleet. DUST also has far, far fewer players so getting 16 people is more annoying than even getting 40 or 50 players. DUST is far more casual than EVE, which I think is a good thing overall. But how many players are going to set their alarm clocks at 2 AM to take place in a battle?
There is also the quip of "Why would I spend all this time to get in a match that is going to be full prototype gear with squads when I can just play Domination and run into the same thing without an hour setup?" PC is the exact same game that we are all playing. What is the point of playing a feature that CCP states is "what everyone should be striving for" when it is absolutely, 100% no different than any other match aside from things that are frustrating? PC is a normal match that requires full prototype, is often more laggy, requires significant setup, happens at inopportune times, makes you unable to "try something different" but is somehow "more important" while giving less rewards. You can get 1,000,000+ from PC *if you win* but in the setup time I bet you could get more money running Ambushes with less risk as you wouldn't need to stay prototype in a horrible situation.
PC is pointless to me for the above stated reasons. Sure, it is fun to have high quality fights but you can get that in public games because most everyone is prototyped. The only thing about PC that I thought was useful was the locked PC matches that were used for training purposes. This is where you would learn to fly an ADS or teach your members different tactics. Hell, sometimes they're were just fun slugfests like "Directors vs. Members." But all that is just what Corp Matches could be again. Honestly, high stake Corp Matches where each side puts up a varying amount of ISK and the winning side gets 95% of the pot (if you want to get ISK out of the game) would serve the same purpose as PC but also allow each side to set a time that works for both of them as well as having a training ground again.
I believe you've about covered it. Somebody send this to Rattati.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5547
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Posted - 2014.12.24 19:38:00 -
[11] - Quote
deezy dabest wrote:Thor Odinson42 wrote:Aside from the generic BS, what are the real reasons some veteran players just act as though it isn't there as an option? It is a useless game mode. You are far better off organizing a 16v16 Q sync in factional and gambling the 50 million ISK. You can get the same effect, have a fair battle that is not skewed by bad clone mechanics and repeat as many times as you like. As an Attacker:Spending 50 million ISK to be online at a certain time of the day to go in to a battle that you are likely the underdog by far has absolutely zero appeal to me. As a Defender:Again having to run to my PS3 at a certain time of the day is not appealing at all. The fact that the battle will take place and screw your clone count over if the servers are down or if your team as a mass DC is a bit broken but there is not a lot that can be done about that. Districts are nothing but a broken item used for farming by those who for some reason think they need 100 million SP and have to cap out every week. The money made from PC can be made in Ambush in a short amount of time with less stress and far more fun.
The timers can be seen as a nuisance as well as a crutch. It gives people time to gather up the best of the best to bail them out or flip a district. Takes away from growing your numbers as a corp too.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5547
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Posted - 2014.12.24 19:39:00 -
[12] - Quote
Riptalis wrote:Because I'm not known enough. There's also really bad lag and then it makes me look like I'm terrible. Last is because of ISK funds. Medium and Lower class aren't funded...
Crappy payouts limits the options of most. Makes pubs suck too.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5559
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Posted - 2014.12.25 03:53:00 -
[13] - Quote
Michael Arck wrote:Some great responses in here and some good ideas coming forth. Keep it coming people. I would love to see PC become more attractive and not such a risky investment. Get some more pubbers involved instead of the same guys with different corp names or the same guy with the same corp names. It does need a shake up a bit.
There's a good thread going in the feedback section. Under 2015 roadmap.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5560
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Posted - 2014.12.25 04:37:00 -
[14] - Quote
Bradric Banewolf wrote:Nice work Mr. Odinson42! I've probably liked every post on this thread. The testimonies of the community here are true. Lag is that bad. For some more than others. The point of PC escapes most, and for myself personally I see no real reward. Owning districts means nothing if they do nothing for the corp but draw unwanted attention.
There needs to be more incentive! Enough to make the whole community want to take a chance. The lag issue needs to be fixed! No one wants to spend that much isk only to be shot by someone they can't see?! I've played with frame rates so bad that we've left the match, mid fight, and returned to rid ourselves of lag. Fighting the enemy one minute, and fighting a wall the next is not peak performance.
The community as a whole isn't ready and willing to sign up for suicide missions. So many great ideas have flooded the forums with explosive ideas. I find it an absolute absurdity that none of this has been implemented... by now omg!
Kudos to you sir, and everyone who has put the effort forth to make the experience better for everyone. Not just themselves.
There is no reward right now because the mechanics enable small groups to dominate the landscape. Bring back the rewards and you ensure that a few dozen players are in every battle, every night.
It's funny how quickly people forget. This issue isn't being addressed in these upcoming changes.
1. Crappy pub payouts keeps the masses poor 2. Poor logistical support for team deploy forces one or two people to no life or an orgaization falls apart. 3. No low risk form of team deploy to lower the learning curve. 4. No ability to force corporations to reach for team C and D. It's the best 16 v the best 16 a vast majority of the time.
Without addressing those things you can add all the bells and whistles you want, but nothing will change.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5560
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Posted - 2014.12.25 04:41:00 -
[15] - Quote
Bradric Banewolf wrote:Moochie Cricket wrote:Lag/framerate issues. If PC ran as smooth as pubs it would be so much more enjoyable. Exactly!
I haven't been in as many PCs as I used to be, but performance has been great. I don't think lag is an issue. Many claim it's better than pubs.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5561
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Posted - 2014.12.25 05:37:00 -
[16] - Quote
Kalante Schiffer wrote:i agreed with low frame rate and timers to be a problem. The rest are just a bunch of excuses lol. One guy said he could make the same amount of isk like in pc with just a few pub games. I beg to differ.
Who doesnt wanna fight the best? it would be interesting to see a new slayer that drops 20 kills in pc.
I think there are plenty of people out there. But to be honest I think getting people to squad up is step 1.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5575
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Posted - 2014.12.25 18:36:00 -
[17] - Quote
Jathniel wrote:Hello there! I'm more than willing to play PC. :)
Any corp that doesn't mind a small visitor to ring for them every now and then? Murphys? (Im in your pub channel every day.) FA? Titans? 1up? Any other smaller corps that wont mind a friendly player every now and then? ^^ I am in the U.S. and would prefer to ring for North American corps on grounds of lag, etc. But I am open to help all. I was PC-ready BEFORE PC existed. I made my wealth, left, and I'm still PC-ready.
I understand how important clear comms are. Good communication is vital. Not a bunch of screaming and cursing every time you get killed. I'm not new at this at all. Old Giant at your service. ^^
Join xmlx and I'll see about getting you into our PC chat.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5575
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Posted - 2014.12.25 18:52:00 -
[18] - Quote
Heimdallr69 wrote:TEBOW BAGGINS wrote:the implementation of PC is just bad. they're trying to glorify a 16 vs 16 match into some sort of false MMO appeal.. i dont judge people for enjoying PC but the fact i can't bring my gunner because of the 16 player limit makes me detest dust all together.. the whole game is just a gimmick.. it makes me disgusted with the past devs who promised a game with 24 players on each team. who promised some kind of free roam or PVE when you owned a district. who promised procedual generation of planets (as if they could actually pull that one off).. no instead they remove corp battles which were more interesting and accessible than PC, and said "now here's a glorified scoreboard.. no corp battle for you", eliminating choices in an attempt to corral people into PC- "here it is now make the most of it.." to which the community proceeded to do by farming it for billions of isk.. ...competition my ass... PC needs to be like ps2 big maps that take days for battles to end. Need tons of players to fight so alliance would be good and a ringer hub, but there needs to be a purpose something that makes it worth it. Right now on ps2 they have big ass battles that mean less than the **** I take in the morning but if they combined that with dust and added more features to pc then it'd be amazing.
It needs to be somewhere in the middle.
If a corp like Imps wanted to be mercs, but hold a district or two they could. Make districts upgradable to the point where you can limit the amount of attacks or the window available for attack. Successful defenses slowly increase payout modifiers.
But I want to see PC where you could decide to attack and have a battle happen in a short time frame. Spotineity would make people grow their numbers and be forced to use those players to defend their territory. With a team/platoon building UI you could have mutilple teams running all the time.
As someone said the corp wallet could automatically pay out to those who are putting in work for their corps. Being able to zerg on some level would create a situation where corps would grow and be able to be moderately successful. A Faction Warfare Army could even have some measure of success. Waves of BPO fit .4 KDR players ensuring corps with too many districts are able to logistically handle those battles.
CCP could fiddle with the numbers to make sure quality always trumps quantity, but still have thousands of players able to participate. If a corp only has 2 districts, but fights 4 or 5 battles during their window per district they can make more than they make now if the mechanics were right.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5596
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Posted - 2014.12.27 17:11:00 -
[19] - Quote
Her Chosen wrote:Some people don't like playing in harsh enviroments, against good players that actually know what they are doing and coordinating with their entire team.
Some don't like the lag and the unpredictable framerates.
Some don't have the time to play that hardcore. They like to casual play, because their schedule may not allow otherwise.
Some players are misinformed as to how PC works, and how it evolves every few weeks.
blah, blah, blah... the OP's question quite the stupid one...
PC is only fun when you win more than you lose. Anyone who says otherwise, either plays once a week if lucky, or is simply lying. Most vet players that don't PC have a complete "who cares about PC?" attitude. Which isn't a wrong thing. Their's plenty of holes to poke in the endgame's implementation. All PC does is make player's wealthier a little bit faster than pub grinding. Since the faucet got shut off on passive ISK, I have noticed less pub stompers, and less proto in pubs in general. Entire corps have died, KAPPA 514, Lord-British, Nyain San, 0uter.Heaven, etc...
The game mode in its current state is more dull than ever. less than 100 players worth fielding in the playerbase, same maps, same spam, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same.
However, the best thing about PC is it makes you a better player. It conditions you to just rise to a higher level... usually. Some players are the competence of common blueberries' play PC on a regular basis, and still can't advance in their skill level.
Quite the stupid question? I'd say it's the central question that needs to be answered before deciding how to change PC. I'm not sure how it could be viewed differently.
Is there any other game where the premier game mode is played by such a tiny portion of its playerbase?
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5596
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Posted - 2014.12.27 17:19:00 -
[20] - Quote
BLUNT SMKR wrote:Its cause they suk
I think it has much more to do with failings in other areas of the game. Incentives to reward aggressive play, incentives to grouping up, no realistic way for newer players to develop full team playstyles, etc.
I think it just says more about the individual personalities that have overcome the lack of the above to find the groups and be willing to put in the extra time. I think you could compare it to someone overcoming a poor school system to make it to a prestigious university and succeeding. Just because some have done it, doesn't mean the system shouldn't change to provide the opportunities to more.
Low payouts ensure that only the best are running decent gear.
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