DUSTSearch ForumWatch http://dustsearch.com/ The alternative DUST514 Forum browser. en-us Tue, 9 Sep 2025 00:00:00 +0000 DUSTSearch RSS Module v1.1 chribba@evemail <![CDATA[Why don't more players strive for PC? - by Ydubbs81 RND]]> https://forums.dust514.com/default.aspx?g=posts&m=2541720#post2541720
You people are just making excuses for your fears or desire to stat *****. You could make $2M - $4M in one pc match...you couldn't make that playing 2 hours of skirmish in pubs...forget about faction warfare.

People are talking about meaningless districts and so on.....but what is more meaningless than pubs? There is nothing worth less than a public skirmish match. In faction warfare, you can add some meaning to it but pubs gets you nothing.

Of course, you have to organize squads and things of that nature, a pc match is competitive. People complain about bluedots staying in the redline or being garbage, etc. So, why not participate in a match where everyone is on the same page? It is the only mode where you can deploy 15 of your friends vs another coordinated 16 players. In FW, you may be able to deploy 16 but there is a risk of your opponent consisting of one squad and it will be a boring redline and you don't get paid ISK afterwards. At least, in a pc match, if you redline them, you'll get millions of ISK.]]>
Sat, 27 Dec 2014 20:58:00 +0000 dustsearch/guid/2179552
<![CDATA[Why don't more players strive for PC? - by BLUNT SMKR]]> https://forums.dust514.com/default.aspx?g=posts&m=2541667#post2541667 Thor Odinson42 wrote:
BLUNT SMKR wrote:
Its cause they suk


I think it has much more to do with failings in other areas of the game. Incentives to reward aggressive play, incentives to grouping up, no realistic way for newer players to develop full team playstyles, etc.


Umm they can just join a corp to learn teamplaystyles n that right there should be incentive to group up with people if they actually wanted to learn that kind of stuff. An how is there no rewards for aggressive play I earn between 2-4 mill isk a match in PC.

People not in PC just don't want to get better at this game n keep running pubs cause its easy mode. It used to be so much harder to get it into PC now people giving district s out for free. An there are a lot of scrubs corps in PC now that would be a fair fight for alot of the pubstar corps that are to scared to enter PC cause of lame excuses.

Dust is just full of casuals with a small handfull of competitive players sad.
]]>
Sat, 27 Dec 2014 19:40:00 +0000 dustsearch/guid/2179499
<![CDATA[Why don't more players strive for PC? - by Foundation Seldon]]> https://forums.dust514.com/default.aspx?g=posts&m=2541660#post2541660 Sat, 27 Dec 2014 19:34:00 +0000 dustsearch/guid/2179484 <![CDATA[Why don't more players strive for PC? - by Nothing Certain]]> https://forums.dust514.com/default.aspx?g=posts&m=2541658#post2541658 Sat, 27 Dec 2014 19:32:00 +0000 dustsearch/guid/2179483 <![CDATA[Why don't more players strive for PC? - by Nothing Certain]]> https://forums.dust514.com/default.aspx?g=posts&m=2541652#post2541652 Thor Odinson42 wrote:
BLUNT SMKR wrote:
Its cause they suk


I think it has much more to do with failings in other areas of the game. Incentives to reward aggressive play, incentives to grouping up, no realistic way for newer players to develop full team playstyles, etc.

I think it just says more about the individual personalities that have overcome the lack of the above to find the groups and be willing to put in the extra time. I think you could compare it to someone overcoming a poor school system to make it to a prestigious university and succeeding. Just because some have done it, doesn't mean the system shouldn't change to provide the opportunities to more.


Both seem to exhibit the epeen and elitism that turn so many off. I don't view PC as some prestigious school, just another community college whose students have delusions of grandeur.]]>
Sat, 27 Dec 2014 19:29:00 +0000 dustsearch/guid/2179482
<![CDATA[Why don't more players strive for PC? - by Lady MDK]]> https://forums.dust514.com/default.aspx?g=posts&m=2541621#post2541621
B) I don't want to join a Corp being the anti-social sob that I am.

C) Cant be bothered to find out how to get involved.]]>
Sat, 27 Dec 2014 19:11:00 +0000 dustsearch/guid/2179450
<![CDATA[Why don't more players strive for PC? - by Alaika Arbosa]]> https://forums.dust514.com/default.aspx?g=posts&m=2541531#post2541531 Her Chosen wrote:


The game mode in its current state is more dull than ever. less than 100 players worth fielding in the playerbase

Any one wonder why people talk about elitist cronyism when they talk about PC?]]>
Sat, 27 Dec 2014 18:06:00 +0000 dustsearch/guid/2179366
<![CDATA[Why don't more players strive for PC? - by Alaika Arbosa]]> https://forums.dust514.com/default.aspx?g=posts&m=2541529#post2541529 I saw something on the Trello board that gives me hope for the future.

Raid.

I've wanted this to be an option from Day One and if it had been, I'd have been participating in PC from Day One.

TBH, I wouldn't mind participating in PC. It is one of the few things that I haven't done in Dust, admittedly by choice (made because I viewed PC as a steaming pile of elitist cronyism, same 30 or so people moving from corp to corp acting like what they were doing mattered).

I feel no need to "strive" for PC since I don't see this as an "End game" (there should be no such thing in an Open World environment, which is what Dust should ultimately be).

Beyond that, games are intended to be fun, not an outlet for nerds and twitchy kids to claim that they're being "competitive". Online games can never truly be "competitive" anyway (not without a LAN center where all participants gather or FTL broadband connections for all involved players).

TBH, I find it silly that anyone can claim that PC is the only competitive game mode if for no other reasons than those cited above.

However, having stated this, I'll close with:

50m SP Minmatar Purist (can run Proto MinEverything) L4PC Experience, mail me if you're interested in having me on your team. I can take direction and (depending on what time matches are) be on comms.]]>
Sat, 27 Dec 2014 18:04:00 +0000 dustsearch/guid/2179365
<![CDATA[Why don't more players strive for PC? - by Sgt Kirk]]> https://forums.dust514.com/default.aspx?g=posts&m=2541484#post2541484 KING CHECKMATE wrote:
Glitch116 wrote:
Takes too much time and effort for little to no gain
have to put up with people bs
everyone plays by the meta instead playing for fun
its cookie cutter fits everywhere
LLLLLLLLLLLLLLLAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGGGGGGGGG!
and PC is really just too much pain in the ass


Yeah, Also


- LAG
- I dont want to get in a game with only Sentinels and Mk.0 Assaults. Boring.

+1 to the glitch,

Yeah you said it. Even though I do play PC the cookie cutter fits and stale meta make the game boring because CCP can't code properly.

Every match plays damn near the same, who wants that?


Major issue is the lag though, if I'm putting that much money down on a fight I sure as hell don't want to list it for something as trivial as lag.

]]>
Sat, 27 Dec 2014 17:23:00 +0000 dustsearch/guid/2179318
<![CDATA[Why don't more players strive for PC? - by Thor Odinson42]]> https://forums.dust514.com/default.aspx?g=posts&m=2541479#post2541479 BLUNT SMKR wrote:
Its cause they suk


I think it has much more to do with failings in other areas of the game. Incentives to reward aggressive play, incentives to grouping up, no realistic way for newer players to develop full team playstyles, etc.

I think it just says more about the individual personalities that have overcome the lack of the above to find the groups and be willing to put in the extra time. I think you could compare it to someone overcoming a poor school system to make it to a prestigious university and succeeding. Just because some have done it, doesn't mean the system shouldn't change to provide the opportunities to more.]]>
Sat, 27 Dec 2014 17:19:00 +0000 dustsearch/guid/2179317
<![CDATA[Why don't more players strive for PC? - by Thor Odinson42]]> https://forums.dust514.com/default.aspx?g=posts&m=2541469#post2541469 Her Chosen wrote:
Some people don't like playing in harsh enviroments, against good players that actually know what they are doing and coordinating with their entire team.

Some don't like the lag and the unpredictable framerates.

Some don't have the time to play that hardcore. They like to casual play, because their schedule may not allow otherwise.

Some players are misinformed as to how PC works, and how it evolves every few weeks.

blah, blah, blah... the OP's question quite the stupid one...



PC is only fun when you win more than you lose. Anyone who says otherwise, either plays once a week if lucky, or is simply lying. Most vet players that don't PC have a complete "who cares about PC?" attitude. Which isn't a wrong thing. Their's plenty of holes to poke in the endgame's implementation.
All PC does is make player's wealthier a little bit faster than pub grinding. Since the faucet got shut off on passive ISK, I have noticed less pub stompers, and less proto in pubs in general. Entire corps have died, KAPPA 514, Lord-British, Nyain San, 0uter.Heaven, etc...

The game mode in its current state is more dull than ever. less than 100 players worth fielding in the playerbase, same maps, same spam, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same.


However, the best thing about PC is it makes you a better player. It conditions you to just rise to a higher level... usually. Some players are the competence of common blueberries' play PC on a regular basis, and still can't advance in their skill level.


Quite the stupid question? I'd say it's the central question that needs to be answered before deciding how to change PC. I'm not sure how it could be viewed differently.

Is there any other game where the premier game mode is played by such a tiny portion of its playerbase?
]]>
Sat, 27 Dec 2014 17:11:00 +0000 dustsearch/guid/2179309
<![CDATA[Why don't more players strive for PC? - by Tesfa Alem]]> https://forums.dust514.com/default.aspx?g=posts&m=2541225#post2541225 Viktor Hadah Jr wrote:
Tesfa Alem wrote:
Viktor Hadah Jr wrote:
Boll Spirit wrote:
Planetary Conquest is just a lobby for top corps , they are the lords of war so a starting corp will never have some chance or opportunities because their enemies are extremely rich and can effor attacks , reattacks , farming isk .... So there -s no way to solve this unless CCP adds some new game options like a corp battle where both teams can discuss the rules before playing it ( non orbitals , all in advanced gear , no vehicules , both teams with the same clones , etc ... ).

Right now districts are literally being given away to corps who can field a team and want a PC district.


Sure because you farm isk from the fights, not from owning a district. Not from the real, dirty, nasty fights, but giving districts to people they could easily beat.

If the small corps were good enough to hold them, they wouldn't ask permission to take them. They would just take them.

Hand over a district now, stomp them at every attack window, but do not take a district. They have to buy clone packs, you just ship them in from a neighboring district for free. Or they pay for ringers to show up. (guess from which corp)


Now there is no real reward for keeping them, and taking them is a pain in the behind for all of the reasons in this thread.

Not true


This is true, its exactly what went down when i was in Acme Special Forces. We got a chance to break into PC, and were handed a district, a "training district." The larger corps involved knew full well we were trying to get new players up to scratch, and that most of our guys could not run proto, so they farmed us for a few weeks and then FA overran us. That was the match where i stole derrith's python.

PC finaly broke Ace special forces. Tried rebranding it, but the hostilities it stirred up in players fragmented us further. This is in no part the fault of any of the larger corps or CCP for that matter. Its is a huge part to play in whether or not corps or vets want to get into PC. For every F.A. there is an Ancient Exiles, or a dozen Acme S.F.

Whether or not it makes you better, i'll believe that once i see PC players run ADV suits in Pubs; Credit where credit is due, i've seen saxxonamish do it, powerh8tr from rainbow effect do it, i knew molon labe can do it from when i was in thier pub channel. Most of my regular squadmates online can stomp the crap out of people with or with out proto. Not just pyrex and the masters of Universe (cringed typing that out) but Lowdevil, Red 198, Puppy Souls, Vala Prime, Lurch1st, Gramps 76, Halla Mur, Spaceman Rob...just to name a few.

My top 16 players that i squad up with can take on anybody in the game. We've done it being just 6. Sad thing is nothing to unify all of us, and with different corps, different priorities about what we want from dust. But I certainly know simply saying "pc is the top end blah blah blah" simply isnt true.


]]>
Sat, 27 Dec 2014 10:21:00 +0000 dustsearch/guid/2179082
<![CDATA[Why don't more players strive for PC? - by Bethhy]]> https://forums.dust514.com/default.aspx?g=posts&m=2541189#post2541189 Mortishai Belmont wrote:
Eh, if the payout was more worth the Isk, time, planning, and general fuss that it entails to do it, I would say more people would be into it.

Also you have what seems like thousands of small corps. with only a hand full of guys in it. It should be a lot harder to make a corp. to help promote people to want to get into the bigger ones, who actually do PC.



It's not an issue of people making corps.

That should be a freedom that anyone can partake in.

It;s more the lack of social tools within game to actively recruit members.

And forums only attract a very small percentage of players.]]>
Sat, 27 Dec 2014 08:58:00 +0000 dustsearch/guid/2179038
<![CDATA[Why don't more players strive for PC? - by Sequal's Back]]> https://forums.dust514.com/default.aspx?g=posts&m=2541180#post2541180 -needs hours of preparation, gathering players, etc..
-cost A LOT in clone pack.
-people don't know how to have fun here. Fighting a full team of Proto Sent + RE scouts isn't fun at all.
-lags and framerate issues make 3/4 battles absolutely unplayable for only some players in one team, leaving the other ones stomp you as their battle is smooth..

Sometimes a battle can be fun and rewarding, but it's so rare that doing PC is only good if you have some ISK to spend!]]>
Sat, 27 Dec 2014 08:49:00 +0000 dustsearch/guid/2179037
<![CDATA[Why don't more players strive for PC? - by Mortishai Belmont]]> https://forums.dust514.com/default.aspx?g=posts&m=2541032#post2541032
Also you have what seems like thousands of small corps. with only a hand full of guys in it. It should be a lot harder to make a corp. to help promote people to want to get into the bigger ones, who actually do PC.]]>
Sat, 27 Dec 2014 04:02:00 +0000 dustsearch/guid/2178887
<![CDATA[Why don't more players strive for PC? - by BLUNT SMKR]]> https://forums.dust514.com/default.aspx?g=posts&m=2541003#post2541003 Sat, 27 Dec 2014 03:44:00 +0000 dustsearch/guid/2178856 <![CDATA[Why don't more players strive for PC? - by Her Chosen]]> https://forums.dust514.com/default.aspx?g=posts&m=2540898#post2540898
Some don't like the lag and the unpredictable framerates.

Some don't have the time to play that hardcore. They like to casual play, because their schedule may not allow otherwise.

Some players are misinformed as to how PC works, and how it evolves every few weeks.

blah, blah, blah... the OP's question quite the stupid one...



PC is only fun when you win more than you lose. Anyone who says otherwise, either plays once a week if lucky, or is simply lying. Most vet players that don't PC have a complete "who cares about PC?" attitude. Which isn't a wrong thing. Their's plenty of holes to poke in the endgame's implementation.
All PC does is make player's wealthier a little bit faster than pub grinding. Since the faucet got shut off on passive ISK, I have noticed less pub stompers, and less proto in pubs in general. Entire corps have died, KAPPA 514, Lord-British, Nyain San, 0uter.Heaven, etc...

The game mode in its current state is more dull than ever. less than 100 players worth fielding in the playerbase, same maps, same spam, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same, same.


However, the best thing about PC is it makes you a better player. It conditions you to just rise to a higher level... usually. Some players are the competence of common blueberries' play PC on a regular basis, and still can't advance in their skill level.]]>
Sat, 27 Dec 2014 01:15:00 +0000 dustsearch/guid/2178757
<![CDATA[Why don't more players strive for PC? - by Jathniel]]> https://forums.dust514.com/default.aspx?g=posts&m=2540652#post2540652
You don't want PC to reveal the strengths and weaknesses of your playstyles.

That, or you're scared of people talking bad about you if you lose.

Why?

There's no harm in recognizing that another player may be better than you at something. When that happens, look at the situation. What happened? How can you improve? What killed me?
If I had a little more eHP would the outcome have been different? If I paid attention to my range and terrain, would the outcome have been different? If I had 1 or 2 allies on comms to prep a cross fire, would the outcome have been different?

As soon as you stop believing that a wall should collapse because you whack your head on it, the sooner you can improve your personal game.]]>
Fri, 26 Dec 2014 21:52:00 +0000 dustsearch/guid/2178518
<![CDATA[Why don't more players strive for PC? - by Jathniel]]> https://forums.dust514.com/default.aspx?g=posts&m=2540644#post2540644 Operative 1125 Lokaas wrote:
Kierkegaard Soren wrote:
I've tried it a few times and frankly I'm not competitive (read: good) enough. Simple at that I guess.



Yeah, I realized real quick that a sense of tactics and planning strategies mean nothing compared to spam mechanics and rinse and repeat stomp methodology. It really is too predictable and easy to win if one wants to strip the life and variety right out of the game.

I don't care about shooting well with a controller vs. EVERY EFFING THING ELSE! Screw this whole kdr epeen crap.


I'm not warring with you here, but I will call BS on this.

This is complete and total bs.

My old corp never had the best gun game, and we were never the best shots.

But we were able to compete with and beat the best corps in this game thanks to smart thinking and strategy.

Skill is only 1/3 of the ingredient. Competence makes up the rest.

A handful of smart guys with half-decent aim and coordination, WILL beat a handful of slayers that have no proper situational awareness. ALWAYS.]]>
Fri, 26 Dec 2014 21:45:00 +0000 dustsearch/guid/2178508
<![CDATA[Why don't more players strive for PC? - by Jathniel]]> https://forums.dust514.com/default.aspx?g=posts&m=2540639#post2540639 TYCHUS MAXWELL wrote:
Because I don't ladder SC2 or Lol or go to tournaments of (Insert game)?

I like this game for its customization. I want to be able to play how I want to play when I want to play. That doesn't mean I won't try to help my team, but I really don't see the point in burning tons of protofits for maybe a reimbursement? Too many things I'd have to do that I wouldn't find fun to go all in. Not everyone wants to be a try hard. Some of us realize this is a video game and some of us don't find it fun to have to play in specific ways and follow the meta on what's good and what's bad depending on what build we are in. I don't want Dust to be my profession, what use is PC to me? Isk? For what? Playing PC?


Then don't dive "all in" into PC.

There are players that have made PC a part of the life, and there are many many more that haven't.
Most of the guys in GIANT were older, married men with families. Or were very deep in college work. Some were doing graduate school studies. I'm engaged myself. Or they simply always had a lot of work to do.
After doing a lot of PC, waking each other up at 3am to defend districts, and doing a lot of ringing; a lot of us figured out eventually that we just didn't have the time for the hardcore competition. We lost our remaining districts gradually, because many of us were just too busy to properly be there to field an adequate defense.
But we made good friends along the way.

What's the point?

Just be on good terms with people. If you don't want to do PC hardcore, just offer to ring a little. Make some money from it. If you're not available to ring, then just say so when folks ask you.
PC does not obligate you unless you take choose to take on the obligation.]]>
Fri, 26 Dec 2014 21:41:00 +0000 dustsearch/guid/2178507
<![CDATA[Why don't more players strive for PC? - by Operative 1125 Lokaas]]> https://forums.dust514.com/default.aspx?g=posts&m=2540059#post2540059 Kierkegaard Soren wrote:
I've tried it a few times and frankly I'm not competitive (read: good) enough. Simple at that I guess.



Yeah, I realized real quick that a sense of tactics and planning strategies mean nothing compared to spam mechanics and rinse and repeat stomp methodology. It really is too predictable and easy to win if one wants to strip the life and variety right out of the game.

I don't care about shooting well with a controller vs. EVERY EFFING THING ELSE! Screw this whole kdr epeen crap.]]>
Fri, 26 Dec 2014 02:40:00 +0000 dustsearch/guid/2177943
<![CDATA[Why don't more players strive for PC? - by TYCHUS MAXWELL]]> https://forums.dust514.com/default.aspx?g=posts&m=2539929#post2539929
I like this game for its customization. I want to be able to play how I want to play when I want to play. That doesn't mean I won't try to help my team, but I really don't see the point in burning tons of protofits for maybe a reimbursement? Too many things I'd have to do that I wouldn't find fun to go all in. Not everyone wants to be a try hard. Some of us realize this is a video game and some of us don't find it fun to have to play in specific ways and follow the meta on what's good and what's bad depending on what build we are in. I don't want Dust to be my profession, what use is PC to me? Isk? For what? Playing PC?]]>
Thu, 25 Dec 2014 23:37:00 +0000 dustsearch/guid/2177817
<![CDATA[Why don't more players strive for PC? - by Viktor Hadah Jr]]> https://forums.dust514.com/default.aspx?g=posts&m=2539898#post2539898 Tesfa Alem wrote:
Viktor Hadah Jr wrote:
Boll Spirit wrote:
Planetary Conquest is just a lobby for top corps , they are the lords of war so a starting corp will never have some chance or opportunities because their enemies are extremely rich and can effor attacks , reattacks , farming isk .... So there -s no way to solve this unless CCP adds some new game options like a corp battle where both teams can discuss the rules before playing it ( non orbitals , all in advanced gear , no vehicules , both teams with the same clones , etc ... ).

Right now districts are literally being given away to corps who can field a team and want a PC district.


Sure because you farm isk from the fights, not from owning a district. Not from the real, dirty, nasty fights, but giving districts to people they could easily beat.

If the small corps were good enough to hold them, they wouldn't ask permission to take them. They would just take them.

Hand over a district now, stomp them at every attack window, but do not take a district. They have to buy clone packs, you just ship them in from a neighboring district for free. Or they pay for ringers to show up. (guess from which corp)


Now there is no real reward for keeping them, and taking them is a pain in the behind for all of the reasons in this thread.

Not true]]>
Thu, 25 Dec 2014 23:01:00 +0000 dustsearch/guid/2177789
<![CDATA[Why don't more players strive for PC? - by Benjamin Ciscko]]> https://forums.dust514.com/default.aspx?g=posts&m=2539896#post2539896 Thu, 25 Dec 2014 22:57:00 +0000 dustsearch/guid/2177777 <![CDATA[Why don't more players strive for PC? - by Tesfa Alem]]> https://forums.dust514.com/default.aspx?g=posts&m=2539864#post2539864 Viktor Hadah Jr wrote:
Boll Spirit wrote:
Planetary Conquest is just a lobby for top corps , they are the lords of war so a starting corp will never have some chance or opportunities because their enemies are extremely rich and can effor attacks , reattacks , farming isk .... So there -s no way to solve this unless CCP adds some new game options like a corp battle where both teams can discuss the rules before playing it ( non orbitals , all in advanced gear , no vehicules , both teams with the same clones , etc ... ).

Right now districts are literally being given away to corps who can field a team and want a PC district.


Sure because you farm isk from the fights, not from owning a district. Not from the real, dirty, nasty fights, but giving districts to people they could easily beat.

If the small corps were good enough to hold them, they wouldn't ask permission to take them. They would just take them.

Hand over a district now, stomp them at every attack window, but do not take a district. They have to buy clone packs, you just ship them in from a neighboring district for free. Or they pay for ringers to show up. (guess from which corp)


Now there is no real reward for keeping them, and taking them is a pain in the behind for all of the reasons in this thread.]]>
Thu, 25 Dec 2014 22:26:00 +0000 dustsearch/guid/2177776
<![CDATA[Why don't more players strive for PC? - by Vrain Matari]]> https://forums.dust514.com/default.aspx?g=posts&m=2539777#post2539777 Heimdallr69 wrote:
Oh almost forgot, not everyone likes people yelling on mics and not having clear comms, don't like being blamed for a loss.. Both happen more than they should.

That's a great point.

To be proposing revisions/game design fixes to PC at this stage is basically begging for failure. Give us proper command hierarchy comms, a squad HUD transparency and a reliably playable frame rate if you want peeps to invest in PC, CCP.]]>
Thu, 25 Dec 2014 21:26:00 +0000 dustsearch/guid/2177667
<![CDATA[Why don't more players strive for PC? - by Leadfoot10]]> https://forums.dust514.com/default.aspx?g=posts&m=2539768#post2539768
In reading the responses to this thread, it appears to me that many people have a view of PC that's a bit dated. PC is in a very different place than it was. Less lag. More suit diversity. A policy of inclusion rather than exclusion with the 'last district rule'.

PC isn't perfect, but it's in a much better place than many of the responses in this thread would lead one to believe.]]>
Thu, 25 Dec 2014 21:18:00 +0000 dustsearch/guid/2177666
<![CDATA[Why don't more players strive for PC? - by Viktor Hadah Jr]]> https://forums.dust514.com/default.aspx?g=posts&m=2539741#post2539741 Boll Spirit wrote:
Planetary Conquest is just a lobby for top corps , they are the lords of war so a starting corp will never have some chance or opportunities because their enemies are extremely rich and can effor attacks , reattacks , farming isk .... So there -s no way to solve this unless CCP adds some new game options like a corp battle where both teams can discuss the rules before playing it ( non orbitals , all in advanced gear , no vehicules , both teams with the same clones , etc ... ).

Right now districts are literally being given away to corps who can field a team and want a PC district.]]>
Thu, 25 Dec 2014 21:01:00 +0000 dustsearch/guid/2177635
<![CDATA[Why don't more players strive for PC? - by Cavani1EE7]]> https://forums.dust514.com/default.aspx?g=posts&m=2539721#post2539721 Glitch116 wrote:
Takes too much time and effort for little to no gain
have to put up with people bs
everyone plays by the meta instead playing for fun
its cookie cutter fits everywhere
LLLLLLLLLLLLLLLAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGGGGGGGGG!
and PC is really just too much pain in the ass

As someone who plays more PC matches than pub matches, I totally agree]]>
Thu, 25 Dec 2014 20:47:00 +0000 dustsearch/guid/2177609
<![CDATA[Why don't more players strive for PC? - by Piraten Hovnoret]]> https://forums.dust514.com/default.aspx?g=posts&m=2539649#post2539649 Thor Odinson42 wrote:
Heimdallr69 wrote:
TEBOW BAGGINS wrote:
the implementation of PC is just bad. they're trying to glorify a 16 vs 16 match into some sort of false MMO appeal.. i dont judge people for enjoying PC but the fact i can't bring my gunner because of the 16 player limit makes me detest dust all together.. the whole game is just a gimmick.. it makes me disgusted with the past devs who promised a game with 24 players on each team. who promised some kind of free roam or PVE when you owned a district. who promised procedual generation of planets (as if they could actually pull that one off).. no instead they remove corp battles which were more interesting and accessible than PC, and said "now here's a glorified scoreboard.. no corp battle for you", eliminating choices in an attempt to corral people into PC- "here it is now make the most of it.." to which the community proceeded to do by farming it for billions of isk.. ...competition my ass...

PC needs to be like ps2 big maps that take days for battles to end. Need tons of players to fight so alliance would be good and a ringer hub, but there needs to be a purpose something that makes it worth it. Right now on ps2 they have big ass battles that mean less than the **** I take in the morning but if they combined that with dust and added more features to pc then it'd be amazing.


It needs to be somewhere in the middle.

If a corp like Imps wanted to be mercs, but hold a district or two they could. Make districts upgradable to the point where you can limit the amount of attacks or the window available for attack. Successful defenses slowly increase payout modifiers.

But I want to see PC where you could decide to attack and have a battle happen in a short time frame. Spotineity would make people grow their numbers and be forced to use those players to defend their territory. With a team/platoon building UI you could have mutilple teams running all the time.

As someone said the corp wallet could automatically pay out to those who are putting in work for their corps. Being able to zerg on some level would create a situation where corps would grow and be able to be moderately successful. A Faction Warfare Army could even have some measure of success. Waves of BPO fit .4 KDR players ensuring corps with too many districts are able to logistically handle those battles.

CCP could fiddle with the numbers to make sure quality always trumps quantity, but still have thousands of players able to participate. If a corp only has 2 districts, but fights 4 or 5 battles during their window per district they can make more than they make now if the mechanics were right.


]]>
Thu, 25 Dec 2014 19:38:00 +0000 dustsearch/guid/2177551
<![CDATA[Why don't more players strive for PC? - by Piraten Hovnoret]]> https://forums.dust514.com/default.aspx?g=posts&m=2539646#post2539646 Jathniel wrote:
I'm still just seeing excuses.

If you don't PC because of lag, then I'll tell you what we did back in early PC, when half to entire teams were timing out mid-match.
1. Restart your PS3 before every PC match.
2. Organize PC matches for your alliance to be regional if at all possible. You can't be NA and then try to challenge an Oceanic corp to PC, then fuss about lag. That's idiotic.
3. Set your servers in options. (Arguable effects on PC, but some reported success doing this.)
4. Turn off other shlt in your house that uses bandwidth.

If you don't PC because of bigger corps:
1. Negotiate with bigger corps for a district or two. They will let you have one to try your hand at PC.
2. Join an alliance. So that you have many corps to pull ringers from.
3. Set your timers at inconvienient hours.
4. Attack your own district with a sub-corp to occupy time until you have better reinforcements. (This is also a good method for a corp to practice for PC, and learn the ins and outs of their territory. Some of your members move to the sub-corp for practice.)

There is a workaround for nearly every complaint.

Piraten Hovnoret wrote:
pc should be bigger and longer than its now. . .


That's a system similar to Planetside 2. Which is a good system, but how exactly would that translate into Dust with Dust having so many districts? Not just 3 big ones. Much of what Dust is more what "it has to be" rather than what "it was intended to be", due to PS3 limitations.
What you have mind is something we may see in Legion.

If you don't play PC because it's not like PS2... then I don't know what to say.


Bro where did I say anything about ps2 or 1 ?
Haven't played them whatsoever

Just saying I don't play more pc because it's to few of them.
Its not like when I jump into the game and there is a cupule of pc to jump strait into.

And that's the problem with pc... Just a mirror of skirm.
Don't give me that you can't make that happen on the PS3, destiny workes just fine on the ps3 ( That game is crap but any way )
If ccp wanted pc to be something else they could have done it, I don't buy into the myth that it does not work on a ps3, it's just a load of crap that ppl have taken as a fact because ccp says so.

Regards
]]>
Thu, 25 Dec 2014 19:34:00 +0000 dustsearch/guid/2177550
<![CDATA[Why don't more players strive for PC? - by Thor Odinson42]]> https://forums.dust514.com/default.aspx?g=posts&m=2539612#post2539612 Heimdallr69 wrote:
TEBOW BAGGINS wrote:
the implementation of PC is just bad. they're trying to glorify a 16 vs 16 match into some sort of false MMO appeal.. i dont judge people for enjoying PC but the fact i can't bring my gunner because of the 16 player limit makes me detest dust all together.. the whole game is just a gimmick.. it makes me disgusted with the past devs who promised a game with 24 players on each team. who promised some kind of free roam or PVE when you owned a district. who promised procedual generation of planets (as if they could actually pull that one off).. no instead they remove corp battles which were more interesting and accessible than PC, and said "now here's a glorified scoreboard.. no corp battle for you", eliminating choices in an attempt to corral people into PC- "here it is now make the most of it.." to which the community proceeded to do by farming it for billions of isk.. ...competition my ass...

PC needs to be like ps2 big maps that take days for battles to end. Need tons of players to fight so alliance would be good and a ringer hub, but there needs to be a purpose something that makes it worth it. Right now on ps2 they have big ass battles that mean less than the **** I take in the morning but if they combined that with dust and added more features to pc then it'd be amazing.


It needs to be somewhere in the middle.

If a corp like Imps wanted to be mercs, but hold a district or two they could. Make districts upgradable to the point where you can limit the amount of attacks or the window available for attack. Successful defenses slowly increase payout modifiers.

But I want to see PC where you could decide to attack and have a battle happen in a short time frame. Spotineity would make people grow their numbers and be forced to use those players to defend their territory. With a team/platoon building UI you could have mutilple teams running all the time.

As someone said the corp wallet could automatically pay out to those who are putting in work for their corps. Being able to zerg on some level would create a situation where corps would grow and be able to be moderately successful. A Faction Warfare Army could even have some measure of success. Waves of BPO fit .4 KDR players ensuring corps with too many districts are able to logistically handle those battles.

CCP could fiddle with the numbers to make sure quality always trumps quantity, but still have thousands of players able to participate. If a corp only has 2 districts, but fights 4 or 5 battles during their window per district they can make more than they make now if the mechanics were right.

]]>
Thu, 25 Dec 2014 18:52:00 +0000 dustsearch/guid/2177523
<![CDATA[Why don't more players strive for PC? - by Thor Odinson42]]> https://forums.dust514.com/default.aspx?g=posts&m=2539598#post2539598 Jathniel wrote:
Hello there!
I'm more than willing to play PC. :)

Any corp that doesn't mind a small visitor to ring for them every now and then?
Murphys? (Im in your pub channel every day.)
FA?
Titans?
1up?
Any other smaller corps that wont mind a friendly player every now and then?

I am in the U.S. and would prefer to ring for North American corps on grounds of lag, etc. But I am open to help all.
I was PC-ready BEFORE PC existed. I made my wealth, left, and I'm still PC-ready.

I understand how important clear comms are. Good communication is vital. Not a bunch of screaming and cursing every time you get killed. I'm not new at this at all. Old Giant at your service.


Join xmlx and I'll see about getting you into our PC chat.]]>
Thu, 25 Dec 2014 18:36:00 +0000 dustsearch/guid/2177502
<![CDATA[Why don't more players strive for PC? - by Jathniel]]> https://forums.dust514.com/default.aspx?g=posts&m=2539597#post2539597
If you don't PC because of lag, then I'll tell you what we did back in early PC, when half to entire teams were timing out mid-match.
1. Restart your PS3 before every PC match.
2. Organize PC matches for your alliance to be regional if at all possible. You can't be NA and then try to challenge an Oceanic corp to PC, then fuss about lag. That's idiotic.
3. Set your servers in options. (Arguable effects on PC, but some reported success doing this.)
4. Turn off other shlt in your house that uses bandwidth.

If you don't PC because of bigger corps:
1. Negotiate with bigger corps for a district or two. They will let you have one to try your hand at PC.
2. Join an alliance. So that you have many corps to pull ringers from.
3. Set your timers at inconvienient hours.
4. Attack your own district with a sub-corp to occupy time until you have better reinforcements. (This is also a good method for a corp to practice for PC, and learn the ins and outs of their territory. Some of your members move to the sub-corp for practice.)

There is a workaround for nearly every complaint.

Piraten Hovnoret wrote:
pc should be bigger and longer than its now. . .


That's a system similar to Planetside 2. Which is a good system, but how exactly would that translate into Dust with Dust having so many districts? Not just 3 big ones. Much of what Dust is more what "it has to be" rather than what "it was intended to be", due to PS3 limitations.
What you have mind is something we may see in Legion.

If you don't play PC because it's not like PS2... then I don't know what to say.]]>
Thu, 25 Dec 2014 18:33:00 +0000 dustsearch/guid/2177501
<![CDATA[Why don't more players strive for PC? - by TEBOW BAGGINS]]> https://forums.dust514.com/default.aspx?g=posts&m=2539577#post2539577 Heimdallr69 wrote:
TEBOW BAGGINS wrote:
the implementation of PC is just bad. they're trying to glorify a 16 vs 16 match into some sort of false MMO appeal.. i dont judge people for enjoying PC but the fact i can't bring my gunner because of the 16 player limit makes me detest dust all together.. the whole game is just a gimmick.. it makes me disgusted with the past devs who promised a game with 24 players on each team. who promised some kind of free roam or PVE when you owned a district. who promised procedual generation of planets (as if they could actually pull that one off).. no instead they remove corp battles which were more interesting and accessible than PC, and said "now here's a glorified scoreboard.. no corp battle for you", eliminating choices in an attempt to corral people into PC- "here it is now make the most of it.." to which the community proceeded to do by farming it for billions of isk.. ...competition my ass...

PC needs to be like ps2 big maps that take days for battles to end. Need tons of players to fight so alliance would be good and a ringer hub, but there needs to be a purpose something that makes it worth it. Right now on ps2 they have big ass battles that mean less than the **** I take in the morning but if they combined that with dust and added more features to pc then it'd be amazing.


yea bro i'm so waiting for PS2. i hear they're now accepting sign ups for closed beta on the PS4 port. i understand the gripe behind the meaningless of it. i played PS1 for 3 years.. hands down my favorite game of all time.. it too suffered from the battles being pointless, but to me this wasn't an issue at all.. I played for the moment to moment, having a meaning to a PVP game usually ends up in the system being gamed by people who don't really care for PVP.. like angry joe review was saying PS2 should have a way to unlock a PVE boss fight, but then you attract carebears who avoid PVP all together and find away to unlock the boss fight without having to PVP first. then that bunch claims they are being griefed by the PVPers.. once i get planetside 2 i will look back and laugh at how petty dust was. my only back story or form of RP is linked to each spawn- when that spawn dies a new story begins in my mind linked to the new spawn. his story unfolds in my mind until he is killed, this gives meaning to all my PVP games..]]>
Thu, 25 Dec 2014 18:17:00 +0000 dustsearch/guid/2177473
<![CDATA[Why don't more players strive for PC? - by Piraten Hovnoret]]> https://forums.dust514.com/default.aspx?g=posts&m=2539553#post2539553 Now it's just a mirror of scrim on speed.

To few,to short nothing epic about it.

For me pc should be bigger and longer than its now.
So if you log in to the game there is a ongoing pc going on almost 24/7

Now I do 1-2 of a week than its skirm the rest.... It's well kind of sad]]>
Thu, 25 Dec 2014 17:44:00 +0000 dustsearch/guid/2177457
<![CDATA[Why don't more players strive for PC? - by Heimdallr69]]> https://forums.dust514.com/default.aspx?g=posts&m=2539552#post2539552 TEBOW BAGGINS wrote:
the implementation of PC is just bad. they're trying to glorify a 16 vs 16 match into some sort of false MMO appeal.. i dont judge people for enjoying PC but the fact i can't bring my gunner because of the 16 player limit makes me detest dust all together.. the whole game is just a gimmick.. it makes me disgusted with the past devs who promised a game with 24 players on each team. who promised some kind of free roam or PVE when you owned a district. who promised procedual generation of planets (as if they could actually pull that one off).. no instead they remove corp battles which were more interesting and accessible than PC, and said "now here's a glorified scoreboard.. no corp battle for you", eliminating choices in an attempt to corral people into PC- "here it is now make the most of it.." to which the community proceeded to do by farming it for billions of isk.. ...competition my ass...

PC needs to be like ps2 big maps that take days for battles to end. Need tons of players to fight so alliance would be good and a ringer hub, but there needs to be a purpose something that makes it worth it. Right now on ps2 they have big ass battles that mean less than the **** I take in the morning but if they combined that with dust and added more features to pc then it'd be amazing.]]>
Thu, 25 Dec 2014 17:43:00 +0000 dustsearch/guid/2177456
<![CDATA[Why don't more players strive for PC? - by TEBOW BAGGINS]]> https://forums.dust514.com/default.aspx?g=posts&m=2539546#post2539546 Thu, 25 Dec 2014 17:35:00 +0000 dustsearch/guid/2177452 <![CDATA[Why don't more players strive for PC? - by Jathniel]]> https://forums.dust514.com/default.aspx?g=posts&m=2539544#post2539544 I'm more than willing to play PC. :)

Any corp that doesn't mind a small visitor to ring for them every now and then?
Murphys? (Im in your pub channel every day.)
FA?
Titans?
1up?
Any other smaller corps that wont mind a friendly player every now and then?

I am in the U.S. and would prefer to ring for North American corps on grounds of lag, etc. But I am open to help all.
I was PC-ready BEFORE PC existed. I made my wealth, left, and I'm still PC-ready.

I understand how important clear comms are. Good communication is vital. Not a bunch of screaming and cursing every time you get killed. I'm not new at this at all. Old Giant at your service. ]]>
Thu, 25 Dec 2014 17:32:00 +0000 dustsearch/guid/2177451
<![CDATA[Why don't more players strive for PC? - by Rowdy Railgunner]]> https://forums.dust514.com/default.aspx?g=posts&m=2539542#post2539542 Soraya Xel wrote:
MINA Longstrike wrote:
You may think its not very 'new eden' but in my opinion what works for a lot of 'new eden' in many ways completely failed in dust.


That is true in many cases, but I disagree that it holds true here. And while mechanics should be evaluated based on the game (EVE mechanics do not work in DUST by default), they should still be designed with a New Eden mentality. Spawning money from nowhere is specifically an idea that should almost never happen.

Every ISK gain in the game is "Spawning money from nowhere" Your logic is failed.]]>
Thu, 25 Dec 2014 17:29:00 +0000 dustsearch/guid/2177444
<![CDATA[Why don't more players strive for PC? - by Heimdallr69]]> https://forums.dust514.com/default.aspx?g=posts&m=2539533#post2539533 Thu, 25 Dec 2014 17:19:00 +0000 dustsearch/guid/2177443 <![CDATA[Why don't more players strive for PC? - by Boll Spirit]]> https://forums.dust514.com/default.aspx?g=posts&m=2539532#post2539532 Thu, 25 Dec 2014 17:16:00 +0000 dustsearch/guid/2177433 <![CDATA[Why don't more players strive for PC? - by LAVALLOIS Nash]]> https://forums.dust514.com/default.aspx?g=posts&m=2539524#post2539524 Vrain Matari wrote:

6) Flat-out resentment. After CCP neglect of PC allowed PC ISK to ruin the rest of the game(it still is), i wanted nothing more to do with it.


This right here is a good point, and I dont think anything destroyed PC more than the DNS stunt pulled by the vets. They used and abused the alliance feature to join all the strong corps under one umbrella and chased out alot of the smaller/independent corps who didn't comply with their collusion scheme. Then they colluded to not fight and funnel passive ISK into public matches.

A system liked that used in good faith would have done alot more to grow the PC base. But in this community, "if you cant beat them, join em" is the golden rule. Unable to dislodge Nyain, they joined them in the ISK farming.

Thor Odinson42 wrote:


I think there are plenty of people out there. But to be honest I think getting people to squad up is step 1.


Frankly, PC is one of the few times when I would justify the use of a squad. Just for the record though, thats not what discourages me from PC. Its mostly the reasons listed by many other people (lag, timers, profit, purpose, ect). I like the proposed CCP reforms posted recently in Features and ideas.]]>
Thu, 25 Dec 2014 17:08:00 +0000 dustsearch/guid/2177432
<![CDATA[Why don't more players strive for PC? - by Echo 1991]]> https://forums.dust514.com/default.aspx?g=posts&m=2539510#post2539510 hfderrtgvcd wrote:
Mobius Wyvern wrote:
Thor Odinson42 wrote:
Aside from the generic BS, what are the real reasons some veteran players just act as though it isn't there as an option?

Because I'm not maxed out in Logistics, Sentinels, or Shotgun Scouts.

Therefor there's no point in playing.

You clearly haven't played pc recently. Assaults and commandos are everywhere

What PCs have you been playing? that only happens occasionally on one map. I see about 2-3 commandos and assaults, rest are heavies, scouts and logis.]]>
Thu, 25 Dec 2014 16:50:00 +0000 dustsearch/guid/2177419
<![CDATA[Why don't more players strive for PC? - by hfderrtgvcd]]> https://forums.dust514.com/default.aspx?g=posts&m=2539483#post2539483 Mobius Wyvern wrote:
Thor Odinson42 wrote:
Aside from the generic BS, what are the real reasons some veteran players just act as though it isn't there as an option?

Because I'm not maxed out in Logistics, Sentinels, or Shotgun Scouts.

Therefor there's no point in playing.

You clearly haven't played pc recently. Assaults and commandos are everywhere]]>
Thu, 25 Dec 2014 16:15:00 +0000 dustsearch/guid/2177418
<![CDATA[Why don't more players strive for PC? - by Meee One]]> https://forums.dust514.com/default.aspx?g=posts&m=2539478#post2539478 Thor Odinson42 wrote:
Aside from the generic BS, what are the real reasons some veteran players just act as though it isn't there as an option?

Because players don't know how to.

For example:
-How do you buy clone packs?
-How do you launch attacks?

I'll admit,being in a corp of 1 i've thought of attacking a district for the lulz...

Yet even though i've played Dust for over a year i could never figure out how to.
And this was at a time when i seriously wanted to start recruitment,but not look like an idiot.

So i shelved recruitment and PC altogether because i couldn't figure it out.

And i'm sure several other non-forum based corps probably don't even know PC exists,let alone how to participate in it.]]>
Thu, 25 Dec 2014 16:12:00 +0000 dustsearch/guid/2177385
<![CDATA[Why don't more players strive for PC? - by Spectral Clone]]> https://forums.dust514.com/default.aspx?g=posts&m=2539413#post2539413 Thu, 25 Dec 2014 15:08:00 +0000 dustsearch/guid/2177326 <![CDATA[Why don't more players strive for PC? - by Izlare Lenix]]> https://forums.dust514.com/default.aspx?g=posts&m=2539403#post2539403
But after six months of almost daily PC (against the same 30-40 people) it got boring and repetitive after a while.

I honestly think something that could spice up PC would be random maps. Not knowing the exact map and sockets before the match would force both sides to be more flexible with team setups and game plans.

Hopefully CCP does something to change PC for the better because I do miss the gud fights.]]>
Thu, 25 Dec 2014 14:58:00 +0000 dustsearch/guid/2177302
<![CDATA[Why don't more players strive for PC? - by Mobius Wyvern]]> https://forums.dust514.com/default.aspx?g=posts&m=2539402#post2539402 Thor Odinson42 wrote:
Aside from the generic BS, what are the real reasons some veteran players just act as though it isn't there as an option?

Because I'm not maxed out in Logistics, Sentinels, or Shotgun Scouts.

Therefor there's no point in playing.]]>
Thu, 25 Dec 2014 14:56:00 +0000 dustsearch/guid/2177301
<![CDATA[Why don't more players strive for PC? - by Vrain Matari]]> https://forums.dust514.com/default.aspx?g=posts&m=2539382#post2539382 playing DUST.

Time is also the primary reason i run solo, tbh. Even running solo i'm good for may be 2-4 matches a day. Waiting between matches while peeps do the things they gotta do makes me crazy and i eventually quit the squad.

2) Framerate/Lag. After logging in 20-45 minutes before a PC match, having teams assembled, waiting for match start(praying that the other side doesn't noshow, praying we don't get too many disconnects), loading into warbarge, waiting somemore, loading into a match and .....slideshow. Unplayable lag.

3) Same old gamemode.

4) Ridiculous teleporting Genolution clone packs made geography, neighbors, local politics, local defense pacts/betrayals....all meaningless/nonexistent and not worth investing my time in, tbh.

5) Facing the same corps repeatedly. PC excludes many smaller corps so you end up facing the same corps ad infinitum, and the same peeps ad infinitum - sometimes you/they ring for them/you, sometime they/you ring for you/them. Tankers especially.

The upside, in the old days, was that you were facing quality players. Smart, tough, ruthless and powerful - just the way DUST should be.

6) Flat-out resentment. After CCP neglect of PC allowed PC ISK to ruin the rest of the game(it still is), i wanted nothing more to do with it.

7) Irrelevance to New Eden. Irrelevance to EVE. Why do you think i'm here devoting my time to this game, CCP?


ISK was never an issue - my memory of payout was something like an average of 2 million per match, was enough to run a profit running full proto. Additionally most corps will help players out iskwise.

The high-grade competition was always a positive, not a negative. Was maddening and heartbreaking when what should have been a glorious fight turned into a time-wasting slideshow.
]]>
Thu, 25 Dec 2014 14:30:00 +0000 dustsearch/guid/2177291
<![CDATA[Why don't more players strive for PC? - by ADAM-OF-EVE]]> https://forums.dust514.com/default.aspx?g=posts&m=2539293#post2539293 Thu, 25 Dec 2014 12:31:00 +0000 dustsearch/guid/2177210 <![CDATA[Why don't more players strive for PC? - by Aqua-Regia]]> https://forums.dust514.com/default.aspx?g=posts&m=2539284#post2539284 Ydubbs81 RND wrote:
Fear, stat whoring, lack of competitve spirit, fear, no sense


This also lone wolf selfish ego, uncooperative mind set, can't read the atmosphere, narcissistic, believe everyone is a "tryhard" except him/her-self, and or to unconfident(of mic social skills,cooking,playing style,personality, and many more crap).




]]>
Thu, 25 Dec 2014 12:22:00 +0000 dustsearch/guid/2177199
<![CDATA[Why don't more players strive for PC? - by Ydubbs81 RND]]> https://forums.dust514.com/default.aspx?g=posts&m=2539255#post2539255 Thu, 25 Dec 2014 11:38:00 +0000 dustsearch/guid/2177173 <![CDATA[Why don't more players strive for PC? - by Tesfa Alem]]> https://forums.dust514.com/default.aspx?g=posts&m=2539176#post2539176
From a smaller corps point of view, it sucks trying to get everyone a chance to PC, knowing full well in 48 hrs more than 16 players may show, but only half of them in Proto gear, 2/3 hardly squad up as a team and know what the other guys are doing.

For a measley mil?

Frankly you find the kind of guys who say they are ready for PC but are the first to switch to starter fits as soon as there is a tough corp on the other side in a pub match.

On the other hand, it is a bit more fun ringin for PC and the nervous tension right before a match. You're gutted when you lose and happy when you win.

The match itself is usually garbage. And after i run into the supposed PC Pros in pubs, you can see the PC tactic stink oozing off of them.

a good example is last week i believe. Me and Delboy were tanking vs 5 FA and white lion. Shot down derriths' python, he came back in a rail tank, killed him again, comes back with his whole squad in AV gunning for me a delboy. Derrith in adouble hardened particle cannon, the 5 other guys including white lion outside with proto forge guns and plasma cannons.

Me and del were redlined trying to fight our way out, i lost 2 tanks and i think delboy lost three. MCC timers ticking, FA pull back, derrith jumps back into a python and Delboy blew him promptly out of the sky. Not only do the FA boys lose but were cloned, because the 6 strongest players were preocupied with 2.

I got nothing against derrith or FA but this is the PC mentality. I'm not going to wait 24 hours for that.]]>
Thu, 25 Dec 2014 10:21:00 +0000 dustsearch/guid/2177094
<![CDATA[Why don't more players strive for PC? - by shaman oga]]> https://forums.dust514.com/default.aspx?g=posts&m=2539156#post2539156
It's just a matter of POV.]]>
Thu, 25 Dec 2014 09:58:00 +0000 dustsearch/guid/2177077
<![CDATA[Why don't more players strive for PC? - by Viktor Hadah Jr]]> https://forums.dust514.com/default.aspx?g=posts&m=2539130#post2539130 Thu, 25 Dec 2014 09:24:00 +0000 dustsearch/guid/2177047 <![CDATA[Why don't more players strive for PC? - by shaman oga]]> https://forums.dust514.com/default.aspx?g=posts&m=2539123#post2539123 Kalante Schiffer wrote:
i agreed with low frame rate and timers to be a problem. The rest are just a bunch of excuses lol. One guy said he could make the same amount of isk like in pc with just a few pub games. I beg to differ.

Who doesnt wanna fight the best? it would be interesting to see a new slayer that drops 20 kills in pc.


I don't get this PC elitism, i'm certainly not a slayer, but i find PC in certain sense easier than pubs.
Let me explain:

Pros: you already know the map, you start with a strategy (generally defend/attack a point or two), you know your team is there to win.
Cons: generally the enemies are more aggressive and use strategies, payout or no payout.

In pub:
Pros: granted payout, win or lose is not a great problem (if you're not a stat padder).
Cons: you don't know the map, you can come up with a strategy or not, you will never know what blueberries are going to do and you may not know what greenberries are going to do.

I still see 6 man squads running full proto in pubs, i don't get how a 6 man squad in full proto against another similar squad is easier to go against in pub, but harder to go against in PC.

The only role which is more difficult in PC is the squad commander, "you go there, you there, move from here to there" that stuff.]]>
Thu, 25 Dec 2014 09:19:00 +0000 dustsearch/guid/2177046
<![CDATA[Why don't more players strive for PC? - by TEBOW BAGGINS]]> https://forums.dust514.com/default.aspx?g=posts&m=2539096#post2539096 Thu, 25 Dec 2014 08:55:00 +0000 dustsearch/guid/2177012 <![CDATA[Why don't more players strive for PC? - by Nothing Certain]]> https://forums.dust514.com/default.aspx?g=posts&m=2539085#post2539085 Thor Odinson42 wrote:
Bradric Banewolf wrote:
Nice work Mr. Odinson42! I've probably liked every post on this thread. The testimonies of the community here are true. Lag is that bad. For some more than others. The point of PC escapes most, and for myself personally I see no real reward. Owning districts means nothing if they do nothing for the corp but draw unwanted attention.

There needs to be more incentive! Enough to make the whole community want to take a chance. The lag issue needs to be fixed! No one wants to spend that much isk only to be shot by someone they can't see?! I've played with frame rates so bad that we've left the match, mid fight, and returned to rid ourselves of lag. Fighting the enemy one minute, and fighting a wall the next is not peak performance.

The community as a whole isn't ready and willing to sign up for suicide missions. So many great ideas have flooded the forums with explosive ideas. I find it an absolute absurdity that none of this has been implemented... by now omg!

Kudos to you sir, and everyone who has put the effort forth to make the experience better for everyone. Not just themselves.



There is no reward right now because the mechanics enable small groups to dominate the landscape. Bring back the rewards and you ensure that a few dozen players are in every battle, every night.

It's funny how quickly people forget. This issue isn't being addressed in these upcoming changes.

1. Crappy pub payouts keeps the masses poor
2. Poor logistical support for team deploy forces one or two people to no life or an orgaization falls apart.
3. No low risk form of team deploy to lower the learning curve.
4. No ability to force corporations to reach for team C and D. It's the best 16 v the best 16 a vast majority of the time.

Without addressing those things you can add all the bells and whistles you want, but nothing will change.


First they should bring back corp. battles. We risk only as much ISK as we want and it is quicker and easier to do.

Second, players should be tied to one district, possibly two or three, but they can't fight for any district, anywhere, anytime. If you defend a district you must be "stationed" there and on the roster for that district. Thus is to stop the same 16 guys from playing every match. A corp can hold many districts but they have to hold them with many players, not a few good ones.

Third, there should be a simple ranking of districts, 1 to whatever, possibly, but not necessarily, with greater rewards. This means you know who is on the top and everyone will have incentive to fight each other, but it will also allow more competitive matches. Right now a top A team has as much incentive to attack number 68 as number 1. It would be better if everyone was gunning for the team right above them. 68 could shoot at a chance to be 67 and 2 for a chance to be 1.]]>
Thu, 25 Dec 2014 08:48:00 +0000 dustsearch/guid/2177011
<![CDATA[Why don't more players strive for PC? - by da GAND]]> https://forums.dust514.com/default.aspx?g=posts&m=2539026#post2539026 Thor Odinson42 wrote:
Aside from the generic BS, what are the real reasons some veteran players just act as though it isn't there as an option?


Cuz dealt with it enough from the beginning and my opinion has pretty much stayed the same since then which is that PC is just a laggy expensive version of pub skirmish.

Basically it's no different from pubs except for the people you're facing on the other team. And Lag at least was the worst part of my experience with PC in the beginning and for quite awhile after that. There's basically no point to me for anyone to spend that much isk for a battle that was hardly any different from pubs. I suppose to be clear I ( cant speak for other vets ) have been through PC battles enough to not want to not give a damn about em anymore. Not like anyone would want me to be on their side unless they needed people that badly and didn't give a damn.

Had plenty of fun even though I was probably one of the worst players in 187 and High Damage history]]>
Thu, 25 Dec 2014 08:11:00 +0000 dustsearch/guid/2176950
<![CDATA[Why don't more players strive for PC? - by Bradric Banewolf]]> https://forums.dust514.com/default.aspx?g=posts&m=2538895#post2538895 Viktor Hadah Jr wrote:
With it not being very rewarding in its current state is why corporations can get in and try it out. If it was rewarding no one would let you in, and if by shear luck you got into pc if it was rewarding a bigger corp would knock you out. Right now all you need is isk for a clone back and a PC team and someone will give you a district for free.


At the end of the day you are just investing monopoly money right now it fun and a different game mode.


You've actually stated another huge problem with PC.]]>
Thu, 25 Dec 2014 06:59:00 +0000 dustsearch/guid/2176825
<![CDATA[Why don't more players strive for PC? - by The Eristic]]> https://forums.dust514.com/default.aspx?g=posts&m=2538863#post2538863 Thu, 25 Dec 2014 06:36:00 +0000 dustsearch/guid/2176790 <![CDATA[Why don't more players strive for PC? - by Bradric Banewolf]]> https://forums.dust514.com/default.aspx?g=posts&m=2538814#post2538814
Getting kills is more luck then skill when these things are going on. I didn't believe it until I saw it for myself. I don't often see this in the pubs. In fact it's extremely rare nowadays, but in PC it's almost expected now. If PC frame rate was like the pubs for me I would atleast be getting a fair shake.]]>
Thu, 25 Dec 2014 05:47:00 +0000 dustsearch/guid/2176735
<![CDATA[Why don't more players strive for PC? - by Thor Odinson42]]> https://forums.dust514.com/default.aspx?g=posts&m=2538801#post2538801 Kalante Schiffer wrote:
i agreed with low frame rate and timers to be a problem. The rest are just a bunch of excuses lol. One guy said he could make the same amount of isk like in pc with just a few pub games. I beg to differ.

Who doesnt wanna fight the best? it would be interesting to see a new slayer that drops 20 kills in pc.


I think there are plenty of people out there. But to be honest I think getting people to squad up is step 1.]]>
Thu, 25 Dec 2014 05:37:00 +0000 dustsearch/guid/2176734
<![CDATA[Why don't more players strive for PC? - by Kalante Schiffer]]> https://forums.dust514.com/default.aspx?g=posts&m=2538782#post2538782
Who doesnt wanna fight the best? it would be interesting to see a new slayer that drops 20 kills in pc.]]>
Thu, 25 Dec 2014 05:09:00 +0000 dustsearch/guid/2176733
<![CDATA[Why don't more players strive for PC? - by Operative 1125 Lokaas]]> https://forums.dust514.com/default.aspx?g=posts&m=2538766#post2538766 Thu, 25 Dec 2014 04:47:00 +0000 dustsearch/guid/2176696 <![CDATA[Why don't more players strive for PC? - by CUSE WarLord]]> https://forums.dust514.com/default.aspx?g=posts&m=2538763#post2538763 Viktor Hadah Jr wrote:
With it not being very rewarding in its current state is why corporations can get in and try it out. If it was rewarding no one would let you in, and if by shear luck you got into pc if it was rewarding a bigger corp would knock you out. Right now all you need is isk for a clone back and a PC team and someone will give you a district for free.


At the end of the day you are just investing monopoly money right now it fun and a different game mode.
yeah i think a lot of these people are confused about how PC works right. their is no huge barrier with isk as we will give any corp who wants to play PC a free district. we even set up the last district policy where no one is allowed to take a small corps last district. isk does not hold anyone back from playing PC right now its only fear of the unknown. for me its the most rewarding playing with 16 people that will give it their all and help you push the letter for the win. pub match make me not want to play dust with 10 people off in the hills snipeing watching 6 people try to push the letters by themselves. there is a huge problem in dust pub match where there is no incentive for people to try to help the team win.
]]>
Thu, 25 Dec 2014 04:41:00 +0000 dustsearch/guid/2176694
<![CDATA[Why don't more players strive for PC? - by Thor Odinson42]]> https://forums.dust514.com/default.aspx?g=posts&m=2538764#post2538764 Bradric Banewolf wrote:
Moochie Cricket wrote:
Lag/framerate issues. If PC ran as smooth as pubs it would be so much more enjoyable.


Exactly!


I haven't been in as many PCs as I used to be, but performance has been great. I don't think lag is an issue. Many claim it's better than pubs.]]>
Thu, 25 Dec 2014 04:41:00 +0000 dustsearch/guid/2176695
<![CDATA[Why don't more players strive for PC? - by Thor Odinson42]]> https://forums.dust514.com/default.aspx?g=posts&m=2538760#post2538760 Bradric Banewolf wrote:
Nice work Mr. Odinson42! I've probably liked every post on this thread. The testimonies of the community here are true. Lag is that bad. For some more than others. The point of PC escapes most, and for myself personally I see no real reward. Owning districts means nothing if they do nothing for the corp but draw unwanted attention.

There needs to be more incentive! Enough to make the whole community want to take a chance. The lag issue needs to be fixed! No one wants to spend that much isk only to be shot by someone they can't see?! I've played with frame rates so bad that we've left the match, mid fight, and returned to rid ourselves of lag. Fighting the enemy one minute, and fighting a wall the next is not peak performance.

The community as a whole isn't ready and willing to sign up for suicide missions. So many great ideas have flooded the forums with explosive ideas. I find it an absolute absurdity that none of this has been implemented... by now omg!

Kudos to you sir, and everyone who has put the effort forth to make the experience better for everyone. Not just themselves.



There is no reward right now because the mechanics enable small groups to dominate the landscape. Bring back the rewards and you ensure that a few dozen players are in every battle, every night.

It's funny how quickly people forget. This issue isn't being addressed in these upcoming changes.

1. Crappy pub payouts keeps the masses poor
2. Poor logistical support for team deploy forces one or two people to no life or an orgaization falls apart.
3. No low risk form of team deploy to lower the learning curve.
4. No ability to force corporations to reach for team C and D. It's the best 16 v the best 16 a vast majority of the time.

Without addressing those things you can add all the bells and whistles you want, but nothing will change.]]>
Thu, 25 Dec 2014 04:37:00 +0000 dustsearch/guid/2176685
<![CDATA[Why don't more players strive for PC? - by Bradric Banewolf]]> https://forums.dust514.com/default.aspx?g=posts&m=2538750#post2538750
There needs to be more incentive! Enough to make the whole community want to take a chance. The lag issue needs to be fixed! No one wants to spend that much isk only to be shot by someone they can't see?! I've played with frame rates so bad that we've left the match, mid fight, and returned to rid ourselves of lag. Fighting the enemy one minute, and fighting a wall the next is not peak performance.

The community as a whole isn't ready and willing to sign up for suicide missions. So many great ideas have flooded the forums with explosive ideas. I find it an absolute absurdity that none of this has been implemented... by now omg!

Kudos to you sir, and everyone who has put the effort forth to make the experience better for everyone. Not just themselves.

]]>
Thu, 25 Dec 2014 04:26:00 +0000 dustsearch/guid/2176675
<![CDATA[Why don't more players strive for PC? - by Bradric Banewolf]]> https://forums.dust514.com/default.aspx?g=posts&m=2538730#post2538730 Moochie Cricket wrote:
Lag/framerate issues. If PC ran as smooth as pubs it would be so much more enjoyable.


Exactly!]]>
Thu, 25 Dec 2014 04:03:00 +0000 dustsearch/guid/2176660
<![CDATA[Why don't more players strive for PC? - by Thor Odinson42]]> https://forums.dust514.com/default.aspx?g=posts&m=2538723#post2538723 Michael Arck wrote:
Some great responses in here and some good ideas coming forth. Keep it coming people. I would love to see PC become more attractive and not such a risky investment. Get some more pubbers involved instead of the same guys with different corp names or the same guy with the same corp names. It does need a shake up a bit.


There's a good thread going in the feedback section. Under 2015 roadmap.]]>
Thu, 25 Dec 2014 03:53:00 +0000 dustsearch/guid/2176655
<![CDATA[Why don't more players strive for PC? - by Michael Arck]]> https://forums.dust514.com/default.aspx?g=posts&m=2538715#post2538715 Thu, 25 Dec 2014 03:45:00 +0000 dustsearch/guid/2176644 <![CDATA[Why don't more players strive for PC? - by Kevall Longstride]]> https://forums.dust514.com/default.aspx?g=posts&m=2538496#post2538496
We need to look again at the qol improvements that could be made to remove the stress of PC to those that organise it.]]>
Thu, 25 Dec 2014 00:28:00 +0000 dustsearch/guid/2176433
<![CDATA[Why don't more players strive for PC? - by Lloyd Orfay]]> https://forums.dust514.com/default.aspx?g=posts&m=2538492#post2538492 Thor Odinson42 wrote:
Aside from the generic BS, what are the real reasons some veteran players just act as though it isn't there as an option?



>People aren't rewarded enough ISK for proto.
>The shitload of issues in the game needing to be resolved is being entirely ignored, people won't want to play until it isn't.
>Scout and heavy spam, super assault bricktanking.]]>
Thu, 25 Dec 2014 00:25:00 +0000 dustsearch/guid/2176432
<![CDATA[Why don't more players strive for PC? - by Jathniel]]> https://forums.dust514.com/default.aspx?g=posts&m=2538342#post2538342
I use to PC all the time with all the old EoN corps. We had a lot of fun.
I would occasionally join some squads to be friendly with folks and all seems well, but no one wants me to play with them, I guess.

I think I'm a half decent pubber, and I always did very well in PC. Consistently putting out 2.5 to 3.5 k/ds.
I wouldn't compare myself to Michael Jordan, Lebron James, or Kobe Bryant; but I'd make a decent Rajon Rondo, Kevin Durant, or Tim Duncan. (Comparing PC to basketball)
I'd say I'm a good player. I know the ins and outs.

This old Giant would love to PC on the regular. But no one invites.
I would assume it's like that for other old vets too.

I see a lot of older guys just drifting around. They don't wan to leave corp, but wouldn't mind hopping inand ringing every now and then.]]>
Wed, 24 Dec 2014 22:52:00 +0000 dustsearch/guid/2176294
<![CDATA[Why don't more players strive for PC? - by Kierkegaard Soren]]> https://forums.dust514.com/default.aspx?g=posts&m=2538343#post2538343 Wed, 24 Dec 2014 22:52:00 +0000 dustsearch/guid/2176295 <![CDATA[Why don't more players strive for PC? - by Soraya Xel]]> https://forums.dust514.com/default.aspx?g=posts&m=2538336#post2538336 True Adamance wrote:
Moreover as I see it the corps who own PC districts have nothing to offer me. They don't work for the Amarr, they don't care about lore or RP, and I hate their corp names......


I think it's key that both FacWar and PC offer their own endgame level experiences, so that people who want to fight for their corporation can, and those who want to fight for their faction also can. :)]]>
Wed, 24 Dec 2014 22:48:00 +0000 dustsearch/guid/2176293
<![CDATA[Why don't more players strive for PC? - by Nothing Certain]]> https://forums.dust514.com/default.aspx?g=posts&m=2538315#post2538315 DeadlyAztec11 wrote:
Glitch116 wrote:
Takes too much time and effort for little to no gain
have to put up with people bs
everyone plays by the meta instead playing for fun
its cookie cutter fits everywhere
LLLLLLLLLLLLLLLAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGGGGGGGGG!
and PC is really just too much pain in the ass

This. PC just isn't fun.


Yes, this. Why do it? So that later I can go with a squad and stomp the living **** out of people in pubs for fun? That is what I see happening and it makes it kind of hard to want to be a part of that.]]>
Wed, 24 Dec 2014 22:34:00 +0000 dustsearch/guid/2176265
<![CDATA[Why don't more players strive for PC? - by True Adamance]]> https://forums.dust514.com/default.aspx?g=posts&m=2538306#post2538306
Moreover as I see it the corps who own PC districts have nothing to offer me. They don't work for the Amarr, they don't care about lore or RP, and I hate their corp names......]]>
Wed, 24 Dec 2014 22:25:00 +0000 dustsearch/guid/2176258
<![CDATA[Why don't more players strive for PC? - by Spkr4theDead]]> https://forums.dust514.com/default.aspx?g=posts&m=2538296#post2538296 Thor Odinson42 wrote:
Aside from the generic BS, what are the real reasons some veteran players just act as though it isn't there as an option?

Because they'd rather try hard in pubs against recent academy grads, and that's also where they legitimize whining about vehicles to get them nerfed.]]>
Wed, 24 Dec 2014 22:13:00 +0000 dustsearch/guid/2176251
<![CDATA[Why don't more players strive for PC? - by MINA Longstrike]]> https://forums.dust514.com/default.aspx?g=posts&m=2538295#post2538295 Because those are all activities that either generated isk for nothing or generated isk for simply playing the game.

Positive game experiences tend to go 'you're winning, so as a reward for winning we're going to let you win harder!'. I'm just spitballing here, there should probably be a cap on the amount of isk that a corporation can generate off the missions it's players complete, tax would still play a role then but tax rates could functionally survive being much lower and players would still feel great as would corps for picking up active players.

I see it as win win, with considerably less feelings of exploitation.]]>
Wed, 24 Dec 2014 22:12:00 +0000 dustsearch/guid/2176250
<![CDATA[Why don't more players strive for PC? - by Soraya Xel]]> https://forums.dust514.com/default.aspx?g=posts&m=2538277#post2538277 MINA Longstrike wrote:
You may think its not very 'new eden' but in my opinion what works for a lot of 'new eden' in many ways completely failed in dust.


That is true in many cases, but I disagree that it holds true here. And while mechanics should be evaluated based on the game (EVE mechanics do not work in DUST by default), they should still be designed with a New Eden mentality. Spawning money from nowhere is specifically an idea that should almost never happen.]]>
Wed, 24 Dec 2014 21:58:00 +0000 dustsearch/guid/2176222
<![CDATA[Why don't more players strive for PC? - by MINA Longstrike]]> https://forums.dust514.com/default.aspx?g=posts&m=2538275#post2538275 Wed, 24 Dec 2014 21:56:00 +0000 dustsearch/guid/2176221 <![CDATA[Why don't more players strive for PC? - by Soraya Xel]]> https://forums.dust514.com/default.aspx?g=posts&m=2538270#post2538270
In actuality, while noting ISK payout in general needs to be higher, to compensate, I think NPC corps should have a base tax (like they do in EVE). It would encourage people who are frugal to potentially join corps with a lower tax rate than the NPC corp tax.]]>
Wed, 24 Dec 2014 21:52:00 +0000 dustsearch/guid/2176220
<![CDATA[Why don't more players strive for PC? - by MINA Longstrike]]> https://forums.dust514.com/default.aspx?g=posts&m=2538257#post2538257 Soraya Xel wrote:
Dreis Shadowweaver wrote:
Like someone else said, I'm busting my ass to make my corp's ISK increase by a fraction of a percentage, and I'm seeing none of it. Evil


I think it's key that Planetary Conquest's old "corp wallet gets the profit" mentality isn't a good one, and that any future system should pay the wealth to the players directly, and then let corps use tax rates to get the corp wallet filled out.


I think a better idea than heavily taxing players would be to have corps get isk for the daily missions their players complete - 3 players finish missions that earn them 300k each? Corp also gets 300k(1/3rd as an example). Paid in lump sum after downtime, maybe some restrictions on how it's spent.

Encourages corps to have active playerbases, without the players feeling like they're being exploited to make someone else rich. I've seen the **** that can happen when tons of isk is spent on pc attacks that fail or when someone steals all 250m in the corp wallet.]]>
Wed, 24 Dec 2014 21:45:00 +0000 dustsearch/guid/2176206
<![CDATA[Why don't more players strive for PC? - by Viktor Hadah Jr]]> https://forums.dust514.com/default.aspx?g=posts&m=2538249#post2538249

At the end of the day you are just investing monopoly money right now it fun and a different game mode.]]>
Wed, 24 Dec 2014 21:40:00 +0000 dustsearch/guid/2176205
<![CDATA[Why don't more players strive for PC? - by Soraya Xel]]> https://forums.dust514.com/default.aspx?g=posts&m=2538245#post2538245 Dreis Shadowweaver wrote:
Like someone else said, I'm busting my ass to make my corp's ISK increase by a fraction of a percentage, and I'm seeing none of it. Evil


I think it's key that Planetary Conquest's old "corp wallet gets the profit" mentality isn't a good one, and that any future system should pay the wealth to the players directly, and then let corps use tax rates to get the corp wallet filled out.]]>
Wed, 24 Dec 2014 21:37:00 +0000 dustsearch/guid/2176188
<![CDATA[Why don't more players strive for PC? - by Dauth Jenkins]]> https://forums.dust514.com/default.aspx?g=posts&m=2538243#post2538243
Lastly, the fact that, for the most part, the same 16 people play every PC for a Corp. that means that every corp that does PC probably has 16 primaries, and 16 backups that Play PC consistently and will be chosen for PC. Trying to get into a PC squad from the outside is extremely difficult.]]>
Wed, 24 Dec 2014 21:35:00 +0000 dustsearch/guid/2176187
<![CDATA[Why don't more players strive for PC? - by Bone Doc]]> https://forums.dust514.com/default.aspx?g=posts&m=2538228#post2538228 MINA Longstrike wrote:
1) very high barriers to entry
This is a combination of factors, ranging from the games small population making it near impossible to 'build' a pc corp (you're better off just to join an established one) to requiring a minimum level of sp to even be competitive, to the very high level of isk required to even play (both by players and corps).
2) pc is a combination of practically everything unfun about dust put into one setting, and those who can exploit it better win harder.
3) pc 'alliances' and established corporations make it near impossible to even gain a foothold into pc.

In short most people don't strive for pc because its expensive, unfun and caters to the already established 'elite' (notice the parallels with faction warfare?).

sounds like so much risk in involved, yet you get so much bad sportsmanship and bs why bother? We're playing a game are we?]]>
Wed, 24 Dec 2014 21:29:00 +0000 dustsearch/guid/2176175
<![CDATA[Why don't more players strive for PC? - by D3LTA Blitzkrieg II]]> https://forums.dust514.com/default.aspx?g=posts&m=2538229#post2538229
Maybe we will get 6v6 squad cup style matches in early 2015? Roll]]>
Wed, 24 Dec 2014 21:29:00 +0000 dustsearch/guid/2176176
<![CDATA[Why don't more players strive for PC? - by MINA Longstrike]]> https://forums.dust514.com/default.aspx?g=posts&m=2538222#post2538222 This is a combination of factors, ranging from the games small population making it near impossible to 'build' a pc corp (you're better off just to join an established one) to requiring a minimum level of sp to even be competitive, to the very high level of isk required to even play (both by players and corps).
2) pc is a combination of practically everything unfun about dust put into one setting, and those who can exploit it better win harder.
3) pc 'alliances' and established corporations make it near impossible to even gain a foothold into pc.

In short most people don't strive for pc because its expensive, unfun and caters to the already established 'elite' (notice the parallels with faction warfare?).]]>
Wed, 24 Dec 2014 21:22:00 +0000 dustsearch/guid/2176174
<![CDATA[Why don't more players strive for PC? - by Bone Doc]]> https://forums.dust514.com/default.aspx?g=posts&m=2538220#post2538220 hfderrtgvcd wrote:
Its because most people view pc players as elitist pubstompers earning millions of isk a day. In reality, most of us want just want competitive fun games and pc is the best place to find them.

That kinda dumb by design...by segregate one of the best experiences the game has to offer and hide it behind so much red tape?I dont get it.]]>
Wed, 24 Dec 2014 21:21:00 +0000 dustsearch/guid/2176173
<![CDATA[Why don't more players strive for PC? - by Kaughst]]> https://forums.dust514.com/default.aspx?g=posts&m=2538219#post2538219 Soraya Xel wrote:
I've noted that some new corps spend months trying to save up 50 mil via tax and donations, enough for a single attack. When it takes six months to get a couple of clone packs, nobody can get enough practice in PC to make any head way. And on the off-chance they secure a district, usually by buying it from someone else, they lose it in a couple of days.


Seriously? It's less expensive than it was before to build a small gang rush but putting forth the effort shouldn't be that exhausting.]]>
Wed, 24 Dec 2014 21:20:00 +0000 dustsearch/guid/2176172
<![CDATA[Why don't more players strive for PC? - by Vesta Opalus]]> https://forums.dust514.com/default.aspx?g=posts&m=2538206#post2538206 Thor Odinson42 wrote:
Aside from the generic BS, what are the real reasons some veteran players just act as though it isn't there as an option?


For me its that the game balance seems to break pretty hard when everyone is trying their hardest.

Scouts are obnoxiously overpowered everywhere where there isnt a big blob of heavies and logis, vehicles are invincible unless they act like morons, and uplink spam is not just strong, its practically a requirement.

Everything about PC play is boring and/or annoying. Not sure why anyone would want to play it.]]>
Wed, 24 Dec 2014 21:13:00 +0000 dustsearch/guid/2176161
<![CDATA[Why don't more players strive for PC? - by Ripley Riley]]> https://forums.dust514.com/default.aspx?g=posts&m=2538203#post2538203 Glitch116 wrote:
Takes too much time and effort for little to no gain
have to put up with people bs
everyone plays by the meta instead playing for fun
its cookie cutter fits everywhere
LAG!
Yes, yes, yes, yes, yes, yes, and yes.

PC is a waste of time and ISK in its current state. Needs better rewards, significantly less lag, and to be less about who can fit the most proto before I even consider venturing into PC.]]>
Wed, 24 Dec 2014 21:12:00 +0000 dustsearch/guid/2176160
<![CDATA[Why don't more players strive for PC? - by P14GU3]]> https://forums.dust514.com/default.aspx?g=posts&m=2538198#post2538198 Dreis Shadowweaver wrote:
Too much stress, not enough reward to make it worthwhile. I've pretty much got all the ISK I'll ever need, so I have no desire to go into PC to make less than I would if I were to just play pubs during the prep time. And I certainly wouldn't do PC for fun, because you have to put up with everyone's bs. Pubs are more fun, more relaxing, and in the end, profit is similar. IDK about you, but I never got reimbursed after my PC's with cap aq. I figure they must have billions of ISK in the corp wallet, but what are they doing with it? Certainly not distributing it amongst the members, which would be the logical thing to do IMO. Like someone else said, I'm busting my ass to make my corp's ISK increase by a fraction of a percentage, and I'm seeing none of it. Evil

I think I spent more isk (paying ringers, tank drivers, ect.) because I didnt have access to corp wallet than I made. I was also promised to be reimbursed, but sadly, it happened far too few times.]]>
Wed, 24 Dec 2014 21:08:00 +0000 dustsearch/guid/2176141
<![CDATA[Why don't more players strive for PC? - by Dreis Shadowweaver]]> https://forums.dust514.com/default.aspx?g=posts&m=2538192#post2538192 ]]> Wed, 24 Dec 2014 21:04:00 +0000 dustsearch/guid/2176140 <![CDATA[Why don't more players strive for PC? - by GLOBAL fils'de RAGE]]> https://forums.dust514.com/default.aspx?g=posts&m=2538180#post2538180 Thor Odinson42 wrote:
Aside from the generic BS, what are the real reasons some veteran players just act as though it isn't there as an option?


If CCP added a ping index for each player and or have ping limitation settings, then i'm your huckleberry.

Until they fix the documented advantages that latency provides this game, "DANCE DANCE PARTY514", is no more than a roll of the dice in terms of outcome.

Until latency is addressed I and my corpmates are just not interested in PC.]]>
Wed, 24 Dec 2014 20:58:00 +0000 dustsearch/guid/2176122
<![CDATA[Why don't more players strive for PC? - by Soraya Xel]]> https://forums.dust514.com/default.aspx?g=posts&m=2538166#post2538166 Wed, 24 Dec 2014 20:51:00 +0000 dustsearch/guid/2176121 <![CDATA[Why don't more players strive for PC? - by SS Rudolph]]> https://forums.dust514.com/default.aspx?g=posts&m=2538151#post2538151 Thor Odinson42 wrote:
Aside from the generic BS, what are the real reasons some veteran players just act as though it isn't there as an option?
because they suck and going into a PC would shatter their world of thinking stomping mlt suits in pubs made the good.
]]>
Wed, 24 Dec 2014 20:43:00 +0000 dustsearch/guid/2176110
<![CDATA[Why don't more players strive for PC? - by First Prophet]]> https://forums.dust514.com/default.aspx?g=posts&m=2538147#post2538147 Wed, 24 Dec 2014 20:39:00 +0000 dustsearch/guid/2176109 <![CDATA[Why don't more players strive for PC? - by Sir Snugglz]]> https://forums.dust514.com/default.aspx?g=posts&m=2538144#post2538144
Once you learn the tactics for every socket it becomes rinse and repeat. Everyone pretty much has a cargo hub so its usually the same sockets which makes things more of a repeat.

While it's nice to make 1.9-4.1 Mil per win.... it sucks to make 0 isk per loss.... minus expenses.

It takes forever to get into a match. 20-30 minutes of setting up a team. 5-10 minutes waiting for the battle to open up. 7 min warbage wait time of doing nothing since warbage has yet to re add the battle map only to realize the other team is no showing. if they do show then it's another 3-5 minute wait between reups plus the 7 minute warbage. let's not mention timers to cross each other...

All of that for the CHANCE that you might get a really good match where both MCC's are 1 bar off each either the entire match. Or you get unlucky and you 5 cap them the entire match where it becomes worse than a pub and realize you killed your teammates more than the enemy did.

And the worst part is NOBODY LISTENS FOR ****!!! IF I TELL YOUR ASS TO STAY AT A POINT YOU BETTER SIT YOUR ****** DOWN AND READ A BOOK UNTIL THE ENEMY COMES AT YOU NOT CHASE THE STUPID SCOUT INTO THE REDLINE.

Also everyone stays quiet. I tell someone to call for help. Then the point gets hacked. I get mad. He starts yelling too many reds and im like "why didn't you say ****?" instead of getting killed and complaining when its too late.

but that's just me. Ima go play league of legends now]]>
Wed, 24 Dec 2014 20:35:00 +0000 dustsearch/guid/2176095
<![CDATA[Why don't more players strive for PC? - by Kaughst]]> https://forums.dust514.com/default.aspx?g=posts&m=2538134#post2538134 Wed, 24 Dec 2014 20:30:00 +0000 dustsearch/guid/2176094 <![CDATA[Why don't more players strive for PC? - by Skullmiser Vulcansu]]> https://forums.dust514.com/default.aspx?g=posts&m=2538127#post2538127 Wed, 24 Dec 2014 20:24:00 +0000 dustsearch/guid/2176082 <![CDATA[Why don't more players strive for PC? - by zDemoncake]]> https://forums.dust514.com/default.aspx?g=posts&m=2538128#post2538128
Planetary Conquest is fun - After spending a year just playing public matches and a faction warfare qsyncs every so often, it was nice to play with a large group of members alongside a few friends that may not have been in our corporation in a coordinated effort versus another group of players. It's fun with a serious undertone (unless you have ISK to throw away)


Lag - I've never really lagged in a PC. Only one massive server disconnect which resulted in a HxE district lost to Blauheme(sp?)




Another person in this thread pointed out that us 'smaller' corporations can't keep up with the player count required to PC at a specific time anymore. Alongside all of the competition that will exist in Planetary Conquest, we indie corporations also have to compete with everyone else in terms of recruitment in order to get those numbers.]]>
Wed, 24 Dec 2014 20:24:00 +0000 dustsearch/guid/2176093
<![CDATA[Why don't more players strive for PC? - by Joel II X]]> https://forums.dust514.com/default.aspx?g=posts&m=2538119#post2538119 Wed, 24 Dec 2014 20:19:00 +0000 dustsearch/guid/2176081 <![CDATA[Why don't more players strive for PC? - by P14GU3]]> https://forums.dust514.com/default.aspx?g=posts&m=2538087#post2538087
1. Burnout.. my pc team held many districts for many months. Sometimes we had 12+ hours of battles for a single day.

2. Lack of competition. Besides the few "top corps" (basically the same 50 people) there really isnt much competition in PC. I have had better matches in pubs than against some of these so-called PC teams.

3. Lack of a team. A LOT of vets have quit this game, or at least given up on PC. Its pretty hard to find a decently organized team, that you can get along with, to do PC anymore.

4. Lack of meta. Unless you like running 1 of the 5 possible PC fits, you can't run what you WANT to run. There are still too many fits that just aren't PC competetive..

5. Timers. No one wants to set an alarm clock to play a match..

6. LAAAG...

7. Skirmish style maps. I hate skirmish, especially now that everyone runs a scout. Logis and fatties get stuck defending a single point, that may or may not see action..]]>
Wed, 24 Dec 2014 19:58:00 +0000 dustsearch/guid/2176052
<![CDATA[Why don't more players strive for PC? - by shaman oga]]> https://forums.dust514.com/default.aspx?g=posts&m=2538075#post2538075
/thread]]>
Wed, 24 Dec 2014 19:44:00 +0000 dustsearch/guid/2176038
<![CDATA[Why don't more players strive for PC? - by Heimdallr69]]> https://forums.dust514.com/default.aspx?g=posts&m=2538073#post2538073 Wed, 24 Dec 2014 19:42:00 +0000 dustsearch/guid/2176036 <![CDATA[Why don't more players strive for PC? - by Bethhy]]> https://forums.dust514.com/default.aspx?g=posts&m=2538074#post2538074 DeadlyAztec11 wrote:
Glitch116 wrote:
Takes too much time and effort for little to no gain
have to put up with people bs
everyone plays by the meta instead playing for fun
its cookie cutter fits everywhere
LLLLLLLLLLLLLLLAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGGGGGGGGG!
and PC is really just too much pain in the ass

This. PC just isn't fun.



The Problem is more the stigma around it as you see by these posts.

-PC takes minutes of time managing attacks and defenses, and having an active corporation/alliance where you can send out a mail and have people be online around a time.

-PC gains are to one sided but the rewards are still substantial enough when winning to see a change in the average mercenaries wallet.

-Cookie cutter fits everywhere... Not really? Most PC players are vets and have 2-3 different suits they can run... Newer players? are just running what they have seen PC players run in pubs.

PC's lagg is really good compared to even Faction warfare.. It USED to lagg like hell... It is on par with the rest of the games performance.

PC is to much of a pain in the ass because it requires true leaders of corporations.. Not just a group of people under one name. Which DUST doesn't promote in up and coming corporations. EVE however does for the most part.

Everyone in PC is there for fun... It is the most enjoyable form of DUST, this is known simply by the reactions of a fresh PC vet that has been playing for 6 months+ but never experienced PC at it's pinnacle... And the childish wonder that comes out of them after..





PC needs cheaper clone packs. It Needed proper Needle mechanics of -1 death. It needs Vehicle Overhaul so it has a purpose in competitive matches now.

It needs an advanced salvage system that yeilds better results with increased officer item salvage chances.

PC Needs corporation battles as an entry point and point where up coming corporations can take that step to a more Team orientated match.

PC needs a better sense of ownership. Mercenaries need to feel that te district they are fighting for and defending has a "Cool" factor other then just getting paid and having your name on a map.

There should be a way to go down to your district's map.. Explore it.. Practice tactics.. etc.]]>
Wed, 24 Dec 2014 19:42:00 +0000 dustsearch/guid/2176037
<![CDATA[Why don't more players strive for PC? - by Viktor Hadah Jr]]> https://forums.dust514.com/default.aspx?g=posts&m=2538072#post2538072 Kevall Longstride wrote:
Because it's a royal pain in the arse to run and organise in its current itteration.

Because there are too many people in that take it waaaaaaaaaaayyy too seriously.

Because it's full of elitists that think those that don't like doing it 'don't get it'

I'm just spitballing Twisted

Some people certainly do not get it.

Lag is listed as a problem yet I've had more laggy pub matches than pc in past few months]]>
Wed, 24 Dec 2014 19:41:00 +0000 dustsearch/guid/2176035
<![CDATA[Why don't more players strive for PC? - by Thor Odinson42]]> https://forums.dust514.com/default.aspx?g=posts&m=2538068#post2538068 Riptalis wrote:
Because I'm not known enough. There's also really bad lag and then it makes me look like I'm terrible. Last is because of ISK funds. Medium and Lower class aren't funded...


Crappy payouts limits the options of most. Makes pubs suck too.]]>
Wed, 24 Dec 2014 19:39:00 +0000 dustsearch/guid/2176021
<![CDATA[Why don't more players strive for PC? - by Cyzad4]]> https://forums.dust514.com/default.aspx?g=posts&m=2538063#post2538063 Thor Odinson42 wrote:
Aside from the generic BS, what are the real reasons some veteran players just act as though it isn't there as an option?

I don't really talk to enough people in game to ring, that and possibly awkward battle times.
I wouldn't mind trying a game or two just to test my skills and see how I measure up but neither ISK or epeen wagging rights make the slightest difference to me.]]>
Wed, 24 Dec 2014 19:38:00 +0000 dustsearch/guid/2176019
<![CDATA[Why don't more players strive for PC? - by Thor Odinson42]]> https://forums.dust514.com/default.aspx?g=posts&m=2538064#post2538064 deezy dabest wrote:
Thor Odinson42 wrote:
Aside from the generic BS, what are the real reasons some veteran players just act as though it isn't there as an option?


It is a useless game mode.

You are far better off organizing a 16v16 Q sync in factional and gambling the 50 million ISK. You can get the same effect, have a fair battle that is not skewed by bad clone mechanics and repeat as many times as you like.

As an Attacker:

Spending 50 million ISK to be online at a certain time of the day to go in to a battle that you are likely the underdog by far has absolutely zero appeal to me.

As a Defender:

Again having to run to my PS3 at a certain time of the day is not appealing at all. The fact that the battle will take place and screw your clone count over if the servers are down or if your team as a mass DC is a bit broken but there is not a lot that can be done about that.

Districts are nothing but a broken item used for farming by those who for some reason think they need 100 million SP and have to cap out every week.

The money made from PC can be made in Ambush in a short amount of time with less stress and far more fun.




The timers can be seen as a nuisance as well as a crutch. It gives people time to gather up the best of the best to bail them out or flip a district. Takes away from growing your numbers as a corp too.]]>
Wed, 24 Dec 2014 19:38:00 +0000 dustsearch/guid/2176020
<![CDATA[Why don't more players strive for PC? - by Riptalis]]> https://forums.dust514.com/default.aspx?g=posts&m=2538054#post2538054 Wed, 24 Dec 2014 19:29:00 +0000 dustsearch/guid/2176018 <![CDATA[Why don't more players strive for PC? - by deezy dabest]]> https://forums.dust514.com/default.aspx?g=posts&m=2538047#post2538047 Thor Odinson42 wrote:
Aside from the generic BS, what are the real reasons some veteran players just act as though it isn't there as an option?


It is a useless game mode.

You are far better off organizing a 16v16 Q sync in factional and gambling the 50 million ISK. You can get the same effect, have a fair battle that is not skewed by bad clone mechanics and repeat as many times as you like.

As an Attacker:

Spending 50 million ISK to be online at a certain time of the day to go in to a battle that you are likely the underdog by far has absolutely zero appeal to me.

As a Defender:

Again having to run to my PS3 at a certain time of the day is not appealing at all. The fact that the battle will take place and screw your clone count over if the servers are down or if your team as a mass DC is a bit broken but there is not a lot that can be done about that.

Districts are nothing but a broken item used for farming by those who for some reason think they need 100 million SP and have to cap out every week.

The money made from PC can be made in Ambush in a short amount of time with less stress and far more fun.


]]>
Wed, 24 Dec 2014 19:22:00 +0000 dustsearch/guid/2176012
<![CDATA[Why don't more players strive for PC? - by Thor Odinson42]]> https://forums.dust514.com/default.aspx?g=posts&m=2538043#post2538043 Joseph Ridgeson wrote:
Some people may not be in corporations that are big enough to do a PC. Some might be in corporations that are too big for them to do PC; IE "we could bring you or we could bring any of another 50 guys." Some might come to the conclusion of "what is the point?" as they are throwing out huge loads of prototype gear and money to get a district that might mean nothing to them. I don't know what the corporation policy is for other people but I have squaded with a lot of non-corp mates that did PC often and claimed they never got reimbursement.

Like Office Space: "Why am I going to bust my ass so McNotRealName's corp wallet goes up a quarter of a point?"

PC is obnoxious. It requires a lot of effort to get a herd of cats together. Without everyone having keyboards, sending messages is a complete pain in DUST. In EVE, messages can be sent quickly and a roam set up fairly fast especially if you are in a NPSI type fleet. DUST also has far, far fewer players so getting 16 people is more annoying than even getting 40 or 50 players. DUST is far more casual than EVE, which I think is a good thing overall. But how many players are going to set their alarm clocks at 2 AM to take place in a battle?

There is also the quip of "Why would I spend all this time to get in a match that is going to be full prototype gear with squads when I can just play Domination and run into the same thing without an hour setup?" PC is the exact same game that we are all playing. What is the point of playing a feature that CCP states is "what everyone should be striving for" when it is absolutely, 100% no different than any other match aside from things that are frustrating? PC is a normal match that requires full prototype, is often more laggy, requires significant setup, happens at inopportune times, makes you unable to "try something different" but is somehow "more important" while giving less rewards. You can get 1,000,000+ from PC *if you win* but in the setup time I bet you could get more money running Ambushes with less risk as you wouldn't need to stay prototype in a horrible situation.

PC is pointless to me for the above stated reasons. Sure, it is fun to have high quality fights but you can get that in public games because most everyone is prototyped. The only thing about PC that I thought was useful was the locked PC matches that were used for training purposes. This is where you would learn to fly an ADS or teach your members different tactics. Hell, sometimes they're were just fun slugfests like "Directors vs. Members." But all that is just what Corp Matches could be again. Honestly, high stake Corp Matches where each side puts up a varying amount of ISK and the winning side gets 95% of the pot (if you want to get ISK out of the game) would serve the same purpose as PC but also allow each side to set a time that works for both of them as well as having a training ground again.


I believe you've about covered it. Somebody send this to Rattati.
]]>
Wed, 24 Dec 2014 19:19:00 +0000 dustsearch/guid/2176011
<![CDATA[Why don't more players strive for PC? - by Thor Odinson42]]> https://forums.dust514.com/default.aspx?g=posts&m=2538039#post2538039 Kevall Longstride wrote:
Because it's a royal pain in the arse to run and organise in its current itteration.

Because there are too many people in that take it waaaaaaaaaaayyy too seriously.

Because it's full of elitists that think those that don't like doing it 'don't get it'

I'm just spitballing Twisted


Me too, it should be painfully obvious that it's just not attractive as an option for most. Instead is seeing that, the 1% just believe they are head and shoulders above the playerbase.

I agree that most of the veteran PC community are far better players than the average pubby, but if the hook for PC was enough I believe there's plenty of players capable of PC with some more direction on skilling, tactics, and fits.]]>
Wed, 24 Dec 2014 19:16:00 +0000 dustsearch/guid/2176005
<![CDATA[Why don't more players strive for PC? - by Joseph Ridgeson]]> https://forums.dust514.com/default.aspx?g=posts&m=2538036#post2538036
Like Office Space: "Why am I going to bust my ass so McNotRealName's corp wallet goes up a quarter of a point?"

PC is obnoxious. It requires a lot of effort to get a herd of cats together. Without everyone having keyboards, sending messages is a complete pain in DUST. In EVE, messages can be sent quickly and a roam set up fairly fast especially if you are in a NPSI type fleet. DUST also has far, far fewer players so getting 16 people is more annoying than even getting 40 or 50 players. DUST is far more casual than EVE, which I think is a good thing overall. But how many players are going to set their alarm clocks at 2 AM to take place in a battle?

There is also the quip of "Why would I spend all this time to get in a match that is going to be full prototype gear with squads when I can just play Domination and run into the same thing without an hour setup?" PC is the exact same game that we are all playing. What is the point of playing a feature that CCP states is "what everyone should be striving for" when it is absolutely, 100% no different than any other match aside from things that are frustrating? PC is a normal match that requires full prototype, is often more laggy, requires significant setup, happens at inopportune times, makes you unable to "try something different" but is somehow "more important" while giving less rewards. You can get 1,000,000+ from PC *if you win* but in the setup time I bet you could get more money running Ambushes with less risk as you wouldn't need to stay prototype in a horrible situation.

PC is pointless to me for the above stated reasons. Sure, it is fun to have high quality fights but you can get that in public games because most everyone is prototyped. The only thing about PC that I thought was useful was the locked PC matches that were used for training purposes. This is where you would learn to fly an ADS or teach your members different tactics. Hell, sometimes they're were just fun slugfests like "Directors vs. Members." But all that is just what Corp Matches could be again. Honestly, high stake Corp Matches where each side puts up a varying amount of ISK and the winning side gets 95% of the pot (if you want to get ISK out of the game) would serve the same purpose as PC but also allow each side to set a time that works for both of them as well as having a training ground again.]]>
Wed, 24 Dec 2014 19:14:00 +0000 dustsearch/guid/2176004
<![CDATA[Why don't more players strive for PC? - by Thor Odinson42]]> https://forums.dust514.com/default.aspx?g=posts&m=2538033#post2538033 Robocop Junior wrote:
Plus you never actually play the corp that attacks you. Scheduled to play the Mets, yet the Yankees show up :/


That hasn't been the case for the last few months. But that's mostly because there's been a gentleman's agreement to not take the last district. Some of the old neck beards are back though and do not like this one bit. I agree that it's not the same when it's not for keeps, but we wrongly thought it would create an environment where more people would get involved.]]>
Wed, 24 Dec 2014 19:13:00 +0000 dustsearch/guid/2176003
<![CDATA[Why don't more players strive for PC? - by Kevall Longstride]]> https://forums.dust514.com/default.aspx?g=posts&m=2538030#post2538030
Because there are too many people in that take it waaaaaaaaaaayyy too seriously.

Because it's full of elitists that think those that don't like doing it 'don't get it'

I'm just spitballing Twisted]]>
Wed, 24 Dec 2014 19:09:00 +0000 dustsearch/guid/2175987
<![CDATA[Why don't more players strive for PC? - by Robocop Junior]]> https://forums.dust514.com/default.aspx?g=posts&m=2538027#post2538027 Wed, 24 Dec 2014 19:08:00 +0000 dustsearch/guid/2175986 <![CDATA[Why don't more players strive for PC? - by Thor Odinson42]]> https://forums.dust514.com/default.aspx?g=posts&m=2538022#post2538022 2Berries wrote:
Thor Odinson42 wrote:
My biggest fear is that changes to PC will still involve only the few that currently participate.

That is a valid fear.


Only with more power. Upgradable districts and warbarges with modules that provide bonuses, etc.

We are currently on the opposite end of the spectrum of Planetside 2 in the conquest game mode. I think it needs to be somewhere in the middle.]]>
Wed, 24 Dec 2014 19:05:00 +0000 dustsearch/guid/2175985
<![CDATA[Why don't more players strive for PC? - by Atiim]]> https://forums.dust514.com/default.aspx?g=posts&m=2538017#post2538017
If anyone wants to see what PC is like, feel free to ask Kardia Scorpio or Solar Qoio (our FCs) and they'll let you in if we aren't full or need our best players for the match.

Glitch116 wrote:

its cookie cutter fits everywhere

It depends on which suit you're using. While I won't deny that there are a lot of suits which are limited to specific fittings in the competitive scene, there are some which have a variety of competitive loadouts (ie, Minmatar Assault).]]>
Wed, 24 Dec 2014 19:03:00 +0000 dustsearch/guid/2175983
<![CDATA[Why don't more players strive for PC? - by KING CHECKMATE]]> https://forums.dust514.com/default.aspx?g=posts&m=2538018#post2538018 Jack 3enimble wrote:
Because people think they're good running a 4.0 kd/r in pubs against noobs and pc ruins that


I dont check my K-D too often (last time was around 2.5) But im sure im NOT at 4Kd-r And i run mostly pubs....u.u

Me = Lame]]>
Wed, 24 Dec 2014 19:03:00 +0000 dustsearch/guid/2175984
<![CDATA[Why don't more players strive for PC? - by Thor Odinson42]]> https://forums.dust514.com/default.aspx?g=posts&m=2538016#post2538016 2Berries wrote:
Glitch hit all my points. Those & there don't seem to be any going on durimg my window of play, typically 3-4 hours before downtime.


I'm in the same boat. One of the main reasons I think PC is so limited. Those timers and the mechanics have everything confined to so few.]]>
Wed, 24 Dec 2014 19:02:00 +0000 dustsearch/guid/2175982
<![CDATA[Why don't more players strive for PC? - by 2Berries]]> https://forums.dust514.com/default.aspx?g=posts&m=2538013#post2538013 Thor Odinson42 wrote:
My biggest fear is that changes to PC will still involve only the few that currently participate.

That is a valid fear.]]>
Wed, 24 Dec 2014 19:01:00 +0000 dustsearch/guid/2175981
<![CDATA[Why don't more players strive for PC? - by Thor Odinson42]]> https://forums.dust514.com/default.aspx?g=posts&m=2538009#post2538009 hfderrtgvcd wrote:
robin williams' ghost wrote:
Because there's only a small handful of corps that are large enough to do pc, and us small guys just can't compete and refuse to join one of the large "elite" corps so we just say screw it.

There 68 corps currently in pc. Thats quite a bit more than a "small handful"


To be fair though there's less than a handful that could decimate the entire landscape with the current mechanics.]]>
Wed, 24 Dec 2014 19:00:00 +0000 dustsearch/guid/2175979
<![CDATA[Why don't more players strive for PC? - by robin williams' ghost]]> https://forums.dust514.com/default.aspx?g=posts&m=2538010#post2538010 hfderrtgvcd wrote:
robin williams' ghost wrote:
Because there's only a small handful of corps that are large enough to do pc, and us small guys just can't compete and refuse to join one of the large "elite" corps so we just say screw it.

There 68 corps currently in pc. Thats quite a bit more than a "small handful"

No I'd call that a small handful.]]>
Wed, 24 Dec 2014 19:00:00 +0000 dustsearch/guid/2175980
<![CDATA[Why don't more players strive for PC? - by 2Berries]]> https://forums.dust514.com/default.aspx?g=posts&m=2538006#post2538006 Wed, 24 Dec 2014 18:59:00 +0000 dustsearch/guid/2175970 <![CDATA[Why don't more players strive for PC? - by Thor Odinson42]]> https://forums.dust514.com/default.aspx?g=posts&m=2538004#post2538004 Robocop Junior wrote:
Glitch said everything I was especially the cookie cutter fits. Everyone running the same exact fits & same exact strategies. I can get that in pubs without waiting 45 mins.


I think with more people involved and battles happening more often you'd get more variety and shorter wait times.

Especially if you could also team deploy into FW. Corps could have multiple teams running from PCs to FW and back again. My biggest fear is that changes to PC will still involve only the few that currently participate.]]>
Wed, 24 Dec 2014 18:58:00 +0000 dustsearch/guid/2175969
<![CDATA[Why don't more players strive for PC? - by hfderrtgvcd]]> https://forums.dust514.com/default.aspx?g=posts&m=2538000#post2538000 robin williams' ghost wrote:
Because there's only a small handful of corps that are large enough to do pc, and us small guys just can't compete and refuse to join one of the large "elite" corps so we just say screw it.

There 68 corps currently in pc. Thats quite a bit more than a "small handful"]]>
Wed, 24 Dec 2014 18:57:00 +0000 dustsearch/guid/2175967
<![CDATA[Why don't more players strive for PC? - by Jack 3enimble]]> https://forums.dust514.com/default.aspx?g=posts&m=2538001#post2538001 Wed, 24 Dec 2014 18:57:00 +0000 dustsearch/guid/2175968 <![CDATA[Why don't more players strive for PC? - by Moochie Cricket]]> https://forums.dust514.com/default.aspx?g=posts&m=2537996#post2537996 Wed, 24 Dec 2014 18:55:00 +0000 dustsearch/guid/2175965 <![CDATA[Why don't more players strive for PC? - by robin williams' ghost]]> https://forums.dust514.com/default.aspx?g=posts&m=2537997#post2537997 Wed, 24 Dec 2014 18:55:00 +0000 dustsearch/guid/2175966 <![CDATA[Why don't more players strive for PC? - by Thor Odinson42]]> https://forums.dust514.com/default.aspx?g=posts&m=2537993#post2537993 Glitch116 wrote:
Takes too much time and effort for little to no gain
have to put up with people bs
everyone plays by the meta instead playing for fun
its cookie cutter fits everywhere
LLLLLLLLLLLLLLLAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGGGGGGGGG!
and PC is really just too much pain in the ass


Agreed. I think quicker spawn times for battles instead of 24-48 hours along with a team/platoon UI eliminates the constant 16 vs 16 best of the best. It would ease some of the logistical burden and force corporations to use more of their players out of necessity.]]>
Wed, 24 Dec 2014 18:54:00 +0000 dustsearch/guid/2175962
<![CDATA[Why don't more players strive for PC? - by KING CHECKMATE]]> https://forums.dust514.com/default.aspx?g=posts&m=2537994#post2537994 Glitch116 wrote:
Takes too much time and effort for little to no gain
have to put up with people bs
everyone plays by the meta instead playing for fun
its cookie cutter fits everywhere
LLLLLLLLLLLLLLLAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGGGGGGGGG!
and PC is really just too much pain in the ass


Yeah, Also


- LAG
- I dont want to get in a game with only Sentinels and Mk.0 Assaults. Boring.

+1 to the glitch, ]]>
Wed, 24 Dec 2014 18:54:00 +0000 dustsearch/guid/2175963
<![CDATA[Why don't more players strive for PC? - by Robocop Junior]]> https://forums.dust514.com/default.aspx?g=posts&m=2537995#post2537995 Wed, 24 Dec 2014 18:54:00 +0000 dustsearch/guid/2175964 <![CDATA[Why don't more players strive for PC? - by DeadlyAztec11]]> https://forums.dust514.com/default.aspx?g=posts&m=2537992#post2537992 Glitch116 wrote:
Takes too much time and effort for little to no gain
have to put up with people bs
everyone plays by the meta instead playing for fun
its cookie cutter fits everywhere
LLLLLLLLLLLLLLLAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGGGGGGGGG!
and PC is really just too much pain in the ass

This. PC just isn't fun.]]>
Wed, 24 Dec 2014 18:53:00 +0000 dustsearch/guid/2175961
<![CDATA[Why don't more players strive for PC? - by hfderrtgvcd]]> https://forums.dust514.com/default.aspx?g=posts&m=2537991#post2537991 Wed, 24 Dec 2014 18:52:00 +0000 dustsearch/guid/2175960 <![CDATA[Why don't more players strive for PC? - by Glitch116]]> https://forums.dust514.com/default.aspx?g=posts&m=2537989#post2537989 have to put up with people bs
everyone plays by the meta instead playing for fun
its cookie cutter fits everywhere
LLLLLLLLLLLLLLLAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGGGGGGGGG!
and PC is really just too much pain in the ass]]>
Wed, 24 Dec 2014 18:50:00 +0000 dustsearch/guid/2175959
<![CDATA[Why don't more players strive for PC? - by Thor Odinson42]]> https://forums.dust514.com/default.aspx?g=posts&m=2537987#post2537987 Wed, 24 Dec 2014 18:49:00 +0000 dustsearch/guid/2175944 <![CDATA[Why don't more players strive for PC? - by KING CHECKMATE]]> https://forums.dust514.com/default.aspx?g=posts&m=2537984#post2537984 Thor Odinson42 wrote:
Aside from the generic BS, what are the real reasons some veteran players just act as though it isn't there as an option?


No Isk to run a full game of proto
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Wed, 24 Dec 2014 18:46:00 +0000 dustsearch/guid/2175943
<![CDATA[Why don't more players strive for PC? - by Thor Odinson42]]> https://forums.dust514.com/default.aspx?g=posts&m=2537980#post2537980 Wed, 24 Dec 2014 18:45:00 +0000 dustsearch/guid/2175942